/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998-1999 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsIScriptContext_h__ #define nsIScriptContext_h__ #include "nscore.h" #include "nsString.h" #include "nsISupports.h" #include "nsCOMPtr.h" #include "jsapi.h" class nsIScriptGlobalObject; class nsIScriptSecurityManager; class nsIScriptContextOwner; class nsIPrincipal; class nsIAtom; typedef void (*nsScriptTerminationFunc)(nsISupports* aRef); #define NS_ISCRIPTCONTEXT_IID \ { /* b3fd8821-b46d-4160-913f-cc8fe8176f5f */ \ 0xb3fd8821, 0xb46d, 0x4160, \ {0x91, 0x3f, 0xcc, 0x8f, 0xe8, 0x17, 0x6f, 0x5f} } /** * It is used by the application to initialize a runtime and run scripts. * A script runtime would implement this interface. *

It does have a bit too much java script information now, that * should be removed in a short time. Ideally this interface will be * language neutral */ class nsIScriptContext : public nsISupports { public: NS_DEFINE_STATIC_IID_ACCESSOR(NS_ISCRIPTCONTEXT_IID) /** * Compile and execute a script. * * @param aScript a string representing the script to be executed * @param aScopeObject a JavaScript JSObject for the scope to execute in, or * nsnull to use a default scope * @param aPrincipal the principal that produced the script * @param aURL the URL or filename for error messages * @param aLineNo the starting line number of the script for error messages * @param aVersion the script language version to use when executing * @param aRetValue the result of executing the script * @param aIsUndefined true if the result of executing the script is the * undefined value * * @return NS_OK if the script was valid and got executed * **/ virtual nsresult EvaluateString(const nsAString& aScript, void *aScopeObject, nsIPrincipal *aPrincipal, const char *aURL, PRUint32 aLineNo, const char* aVersion, nsAString& aRetValue, PRBool* aIsUndefined) = 0; virtual nsresult EvaluateStringWithValue(const nsAString& aScript, void *aScopeObject, nsIPrincipal *aPrincipal, const char *aURL, PRUint32 aLineNo, const char* aVersion, void* aRetValue, PRBool* aIsUndefined) = 0; /** * Compile a script. * * @param aText a PRUnichar buffer containing script source * @param aTextLength number of characters in aText * @param aScopeObject an object telling the scope in which to execute, * or nsnull to use a default scope * @param aPrincipal the principal that produced the script * @param aURL the URL or filename for error messages * @param aLineNo the starting line number of the script for error messages * @param aVersion the script language version to use when executing * @param aScriptObject an executable object that's the result of compiling * the script. The caller is responsible for GC rooting * this object. * * @return NS_OK if the script source was valid and got compiled * **/ virtual nsresult CompileScript(const PRUnichar* aText, PRInt32 aTextLength, void* aScopeObject, nsIPrincipal* aPrincipal, const char* aURL, PRUint32 aLineNo, const char* aVersion, void** aScriptObject) = 0; /** * Execute a precompiled script object. * * @param aScriptObject an object representing the script to be executed * @param aScopeObject an object telling the scope in which to execute, * or nsnull to use a default scope * @param aRetValue the result of executing the script, may be null in * which case no result string is computed * @param aIsUndefined true if the result of executing the script is the * undefined value, may be null for "don't care" * * @return NS_OK if the script was valid and got executed * */ virtual nsresult ExecuteScript(void* aScriptObject, void* aScopeObject, nsAString* aRetValue, PRBool* aIsUndefined) = 0; /** * Compile the event handler named by atom aName, with function body aBody * into a function object returned if ok via *aHandler. Bind the lowercase * ASCII name to the function in its parent object aTarget. * * @param aTarget an object telling the scope in which to bind the compiled * event handler function to aName. * @param aName an nsIAtom pointer naming the function; it must be lowercase * and ASCII, and should not be longer than 63 chars. This bound on * length is enforced only by assertions, so caveat caller! * @param aBody the event handler function's body * @param aURL the URL or filename for error messages * @param aLineNo the starting line number of the script for error messages * @param aShared flag telling whether the compiled event handler will be * shared via nsIScriptEventHandlerOwner, in which case any static * link compiled into it based on aTarget should be cleared, both * to avoid entraining garbage to be collected, and to trigger static * link re-binding in BindCompiledEventHandler (see below). * @param aHandler the out parameter in which a void pointer to the compiled * function object is returned on success; may be null, meaning the * caller doesn't need to store the handler for later use. * * @return NS_OK if the function body was valid and got compiled */ virtual nsresult CompileEventHandler(void* aTarget, nsIAtom* aName, const nsAString& aBody, const char* aURL, PRUint32 aLineNo, PRBool aShared, void** aHandler) = 0; /** * Call the function object with given args and return its boolean result, * or true if the result isn't boolean. * * @param aTarget an object telling the scope in which to bind the compiled * event handler function. * @param aHandler function object (function and static scope) to invoke. * @param argc actual argument count; length of argv * @param argv vector of arguments; length is argc * @param aBoolResult out parameter returning boolean function result, or * true if the result was not boolean. **/ virtual nsresult CallEventHandler(JSObject* aTarget, JSObject* aHandler, uintN argc, jsval* argv, jsval* rval) = 0; /** * Bind an already-compiled event handler function to a name in the given * scope object. The same restrictions on aName (lowercase ASCII, not too * long) applies here as for CompileEventHandler. Scripting languages with * static scoping must re-bind the scope chain for aHandler to begin (after * the activation scope for aHandler itself, typically) with aTarget's scope. * * @param aTarget an object telling the scope in which to bind the compiled * event handler function. * @param aName an nsIAtom pointer naming the function; it must be lowercase * and ASCII, and should not be longer than 63 chars. This bound on * length is enforced only by assertions, so caveat caller! * @param aHandler the function object to name, created by an earlier call to * CompileEventHandler * @return NS_OK if the function was successfully bound to the name */ virtual nsresult BindCompiledEventHandler(void* aTarget, nsIAtom* aName, void* aHandler) = 0; virtual nsresult CompileFunction(void* aTarget, const nsACString& aName, PRUint32 aArgCount, const char** aArgArray, const nsAString& aBody, const char* aURL, PRUint32 aLineNo, PRBool aShared, void** aFunctionObject) = 0; /** * Set the default scripting language version for this context, which must * be a context specific to a particular scripting language. * **/ virtual void SetDefaultLanguageVersion(const char* aVersion) = 0; /** * Return the global object. * **/ virtual nsIScriptGlobalObject *GetGlobalObject() = 0; /** * Return the native script context * **/ virtual void *GetNativeContext() = 0; /** * Init this context. * * @param aGlobalObject the gobal object * * @return NS_OK if context initialization was successful * **/ virtual nsresult InitContext(nsIScriptGlobalObject *aGlobalObject) = 0; /** * Check to see if context is as yet intialized. Used to prevent * reentrancy issues during the initialization process. * * @return PR_TRUE if initialized, PR_FALSE if not * */ virtual PRBool IsContextInitialized() = 0; /** * For garbage collected systems, do a synchronous collection pass. * May be a no-op on other systems * * @return NS_OK if the method is successful */ virtual void GC() = 0; /** * Inform the context that a script was evaluated. * A GC may be done if "necessary." * This call is necessary if script evaluation is done * without using the EvaluateScript method. * @param aTerminated If true then call termination function if it was * previously set. Within DOM this will always be true, but outside * callers (such as xpconnect) who may do script evaluations nested * inside DOM script evaluations can pass false to avoid premature * calls to the termination function. * @return NS_OK if the method is successful */ virtual void ScriptEvaluated(PRBool aTerminated) = 0; /** * Let the script context know who its owner is. * The script context should not addref the owner. It * will be told when the owner goes away. * @return NS_OK if the method is successful */ virtual void SetOwner(nsIScriptContextOwner* owner) = 0; /** * Get the script context of the owner. The method * addrefs the returned reference according to regular * XPCOM rules, even though the internal reference itself * is a "weak" reference. */ virtual nsIScriptContextOwner *GetOwner() = 0; /** * Called to specify a function that should be called when the current * script (if there is one) terminates. Generally used if breakdown * of script state needs to be happen, but should be deferred till * the end of script evaluation. */ virtual void SetTerminationFunction(nsScriptTerminationFunc aFunc, nsISupports* aRef) = 0; /** * Called to disable/enable script execution in this context. */ virtual PRBool GetScriptsEnabled() = 0; virtual void SetScriptsEnabled(PRBool aEnabled, PRBool aFireTimeouts) = 0; /** * Called to set/get information if the script context is * currently processing a script tag */ virtual PRBool GetProcessingScriptTag() = 0; virtual void SetProcessingScriptTag(PRBool aResult) = 0; /** * Tell the context whether or not to GC when destroyed. */ virtual void SetGCOnDestruction(PRBool aGCOnDestruction) = 0; }; inline nsIScriptContext * GetScriptContextFromJSContext(JSContext *cx) { if (!(::JS_GetOptions(cx) & JSOPTION_PRIVATE_IS_NSISUPPORTS)) { return nsnull; } nsCOMPtr scx = do_QueryInterface(NS_STATIC_CAST(nsISupports *, ::JS_GetContextPrivate(cx))); // This will return a pointer to something that's about to be // released, but that's ok here. return scx; } #endif // nsIScriptContext_h__