/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): */ #include "nsGfxCheckboxControlFrame.h" #include "nsICheckButton.h" #include "nsHTMLAtoms.h" #include "nsHTMLParts.h" #include "nsFormFrame.h" #include "nsIFormControl.h" #include "nsIContent.h" #include "nsIComponentManager.h" #include "nsHTMLAtoms.h" #include "nsINameSpaceManager.h" #include "nsIPresState.h" #include "nsCSSRendering.h" //------------------------------------------------------------ nsresult NS_NewGfxCheckboxControlFrame(nsIPresShell* aPresShell, nsIFrame** aNewFrame) { NS_PRECONDITION(aNewFrame, "null OUT ptr"); if (nsnull == aNewFrame) { return NS_ERROR_NULL_POINTER; } nsGfxCheckboxControlFrame* it = new (aPresShell) nsGfxCheckboxControlFrame; if (!it) { return NS_ERROR_OUT_OF_MEMORY; } *aNewFrame = it; return NS_OK; } //------------------------------------------------------------ // Initialize GFX-rendered state nsGfxCheckboxControlFrame::nsGfxCheckboxControlFrame() : mChecked(eOff), mCheckButtonFaceStyle(nsnull), mInClickEvent(PR_FALSE) { } nsGfxCheckboxControlFrame::~nsGfxCheckboxControlFrame() { NS_IF_RELEASE(mCheckButtonFaceStyle); } //---------------------------------------------------------------------- // nsISupports //---------------------------------------------------------------------- // Frames are not refcounted, no need to AddRef NS_IMETHODIMP nsGfxCheckboxControlFrame::QueryInterface(const nsIID& aIID, void** aInstancePtr) { NS_ASSERTION(aInstancePtr, "QueryInterface requires a non-NULL destination!"); if ( !aInstancePtr ) return NS_ERROR_NULL_POINTER; if (aIID.Equals(NS_GET_IID(nsIStatefulFrame))) { *aInstancePtr = (void*)(nsIStatefulFrame*) this; return NS_OK; } if (aIID.Equals(NS_GET_IID(nsICheckboxControlFrame))) { *aInstancePtr = (void*) ((nsICheckboxControlFrame*) this); return NS_OK; } return nsFormControlFrame::QueryInterface(aIID, aInstancePtr); } //-------------------------------------------------------------- NS_IMETHODIMP nsGfxCheckboxControlFrame::SetCheckboxFaceStyleContext(nsIStyleContext *aCheckboxFaceStyleContext) { mCheckButtonFaceStyle = aCheckboxFaceStyleContext; NS_ADDREF(mCheckButtonFaceStyle); return NS_OK; } //-------------------------------------------------------------- NS_IMETHODIMP nsGfxCheckboxControlFrame::SetIsInClickEvent(PRBool aVal) { mInClickEvent = aVal; return NS_OK; } //------------------------------------------------------------ // // Init // // We need to override this in order to see if we're a tristate checkbox. // NS_IMETHODIMP nsGfxCheckboxControlFrame::Init(nsIPresContext* aPresContext, nsIContent* aContent, nsIFrame* aParent, nsIStyleContext* aContext, nsIFrame* aPrevInFlow) { nsFormControlFrame::Init ( aPresContext, aContent, aParent, aContext, aPrevInFlow ); // figure out if we're a tristate at the start. This may change later on once // we've been running for a while, so more code is in AttributeChanged() to pick // that up. Regardless, we need this check when initializing. nsAutoString value; nsresult res = mContent->GetAttribute ( kNameSpaceID_None, GetTristateAtom(), value ); if ( res == NS_CONTENT_ATTR_HAS_VALUE ) mIsTristate = PR_TRUE; // give the attribute a default value so it's always present, if we're a tristate if ( IsTristateCheckbox() ) mContent->SetAttribute ( kNameSpaceID_None, GetTristateValueAtom(), NS_ConvertASCIItoUCS2("0"), PR_FALSE ); return NS_OK; } //-------------------------------------------------------------- NS_IMETHODIMP nsGfxCheckboxControlFrame::GetAdditionalStyleContext(PRInt32 aIndex, nsIStyleContext** aStyleContext) const { NS_PRECONDITION(nsnull != aStyleContext, "null OUT parameter pointer"); if (aIndex < 0) { return NS_ERROR_INVALID_ARG; } *aStyleContext = nsnull; switch (aIndex) { case NS_GFX_CHECKBOX_CONTROL_FRAME_FACE_CONTEXT_INDEX: *aStyleContext = mCheckButtonFaceStyle; NS_IF_ADDREF(*aStyleContext); break; default: return NS_ERROR_INVALID_ARG; } return NS_OK; } //-------------------------------------------------------------- NS_IMETHODIMP nsGfxCheckboxControlFrame::SetAdditionalStyleContext(PRInt32 aIndex, nsIStyleContext* aStyleContext) { if (aIndex < 0) { return NS_ERROR_INVALID_ARG; } switch (aIndex) { case NS_GFX_CHECKBOX_CONTROL_FRAME_FACE_CONTEXT_INDEX: NS_IF_RELEASE(mCheckButtonFaceStyle); mCheckButtonFaceStyle = aStyleContext; NS_IF_ADDREF(aStyleContext); break; } return NS_OK; } //------------------------------------------------------------ // // GetTristateAtom [static] // // Use a lazily instantiated static initialization scheme to create an atom that // represents the attribute set when this should be a tri-state checkbox. // // Does NOT addref! // nsIAtom* nsGfxCheckboxControlFrame :: GetTristateAtom ( ) { return nsHTMLAtoms::moz_tristate; } //------------------------------------------------------------ // // GetTristateValueAtom [static] // // Use a lazily instantiated static initialization scheme to create an atom that // represents the attribute that holds the value when the button is a tri-state (since // we can't use "checked"). // // Does NOT addref! // nsIAtom* nsGfxCheckboxControlFrame :: GetTristateValueAtom ( ) { return nsHTMLAtoms::moz_tristatevalue; } //------------------------------------------------------------ // // AttributeChanged // // Override to check for the attribute that determines if we're a normal or a // tristate checkbox. If we notice a switch from one to the other, we need // to adjust the proper attributes in the content model accordingly. // // Also, since the value of a tri-state is kept in a separate attribute (we // can't use "checked" because it's a boolean), we have to notice it changing // here. // NS_IMETHODIMP nsGfxCheckboxControlFrame::AttributeChanged(nsIPresContext* aPresContext, nsIContent* aChild, PRInt32 aNameSpaceID, nsIAtom* aAttribute, PRInt32 aHint) { if ( aAttribute == GetTristateAtom() ) { nsAutoString value; nsresult res = mContent->GetAttribute ( kNameSpaceID_None, GetTristateAtom(), value ); PRBool isNowTristate = (res == NS_CONTENT_ATTR_HAS_VALUE); if ( isNowTristate != mIsTristate ) SwitchModesWithEmergencyBrake(aPresContext, isNowTristate); } else if ( aAttribute == GetTristateValueAtom() ) { // ignore this change if we're not a tri-state checkbox if ( IsTristateCheckbox() ) { nsAutoString value; nsresult res = mContent->GetAttribute ( kNameSpaceID_None, GetTristateValueAtom(), value ); if ( res == NS_CONTENT_ATTR_HAS_VALUE ) SetCheckboxControlFrameState(aPresContext, value); } } else return nsFormControlFrame::AttributeChanged(aPresContext, aChild, aNameSpaceID, aAttribute, aHint); return NS_OK; } //------------------------------------------------------------ // // InitializeControl // // Set the default checked state of the checkbox. // void nsGfxCheckboxControlFrame::InitializeControl(nsIPresContext* aPresContext) { nsFormControlFrame::InitializeControl(aPresContext); PRBool checked = PR_FALSE; nsresult result = GetDefaultCheckState(&checked); if (NS_CONTENT_ATTR_HAS_VALUE == result) { SetCheckboxState (aPresContext, checked ? eOn : eOff ); } } //------------------------------------------------------------ void nsGfxCheckboxControlFrame::PaintCheckBox(nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aDirtyRect, nsFramePaintLayer aWhichLayer) { aRenderingContext.PushState(); float p2t; aPresContext->GetScaledPixelsToTwips(&p2t); const nsStyleSpacing* spacing = (const nsStyleSpacing*)mStyleContext->GetStyleData(eStyleStruct_Spacing); nsRect checkRect(0,0, mRect.width, mRect.height); nsMargin borderPadding; spacing->CalcBorderPaddingFor(this, borderPadding); checkRect.Deflate(borderPadding); const nsStyleColor* color = (const nsStyleColor*) mStyleContext->GetStyleData(eStyleStruct_Color); aRenderingContext.SetColor(color->mColor); if ( IsTristateCheckbox() ) { // Get current checked state through content model. // XXX this won't work under printing. does that matter??? CheckState checked = GetCheckboxState(); switch ( checked ) { case eOn: nsFormControlHelper::PaintCheckMark(aRenderingContext, p2t, checkRect); break; case eMixed: PaintMixedMark(aRenderingContext, p2t, checkRect); break; // no special drawing otherwise default: break; } // case of value of checkbox } else { // Get current checked state through content model. // XXX: This is very inefficient, but it is necessary in the case of printing. // During printing the Paint is called but the actual state of the checkbox // is in a frame in presentation shell 0. PRBool checked = PR_FALSE; GetCurrentCheckState(&checked); if ( checked ) { nsFormControlHelper::PaintCheckMark(aRenderingContext, p2t, checkRect); } } PRBool clip; aRenderingContext.PopState(clip); } //------------------------------------------------------------ // // PaintMixedMark // // Like nsFormControlHelper::PaintCheckMark(), but paints the horizontal "mixed" // bar inside the box. Only used for tri-state checkboxes. // void nsGfxCheckboxControlFrame::PaintMixedMark ( nsIRenderingContext& aRenderingContext, float aPixelsToTwips, const nsRect& aRect) { const PRUint32 checkpoints = 4; const PRUint32 checksize = 6; //This is value is determined by added 2 units to the end //of the 7X& pixel rectangle below to provide some white space //around the checkmark when it is rendered. // Points come from the coordinates on a 7X7 pixels // box with 0,0 at the lower left. nscoord checkedPolygonDef[] = { 1,2, 5,2, 5,4, 1,4 }; // Location of the center point of the checkmark const PRUint32 centerx = 3; const PRUint32 centery = 3; nsPoint checkedPolygon[checkpoints]; PRUint32 defIndex = 0; PRUint32 polyIndex = 0; // Scale the checkmark based on the smallest dimension PRUint32 size = aRect.width / checksize; if (aRect.height < aRect.width) size = aRect.height / checksize; // Center and offset each point in the polygon definition. for (defIndex = 0; defIndex < (checkpoints * 2); defIndex++) { checkedPolygon[polyIndex].x = nscoord((((checkedPolygonDef[defIndex]) - centerx) * (size)) + (aRect.width / 2) + aRect.x); defIndex++; checkedPolygon[polyIndex].y = nscoord((((checkedPolygonDef[defIndex]) - centery) * (size)) + (aRect.height / 2) + aRect.y); polyIndex++; } aRenderingContext.FillPolygon(checkedPolygon, checkpoints); } // PaintMixedMark //------------------------------------------------------------ NS_METHOD nsGfxCheckboxControlFrame::Paint(nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aDirtyRect, nsFramePaintLayer aWhichLayer) { const nsStyleDisplay* disp = (const nsStyleDisplay*) mStyleContext->GetStyleData(eStyleStruct_Display); if (!disp->IsVisible()) return NS_OK; // Paint the background nsFormControlFrame::Paint(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer); if (NS_FRAME_PAINT_LAYER_FOREGROUND == aWhichLayer) { PRBool doDefaultPainting = PR_TRUE; // Paint the checkmark if (nsnull != mCheckButtonFaceStyle && GetCheckboxState() == eOn) { const nsStyleColor* myColor = (const nsStyleColor*) mCheckButtonFaceStyle->GetStyleData(eStyleStruct_Color); if (myColor->mBackgroundImage.Length() > 0) { const nsStyleSpacing* mySpacing = (const nsStyleSpacing*) mCheckButtonFaceStyle->GetStyleData(eStyleStruct_Spacing); const nsStylePosition* myPosition = (const nsStylePosition*) mCheckButtonFaceStyle->GetStyleData(eStyleStruct_Position); nscoord width = myPosition->mWidth.GetCoordValue(); nscoord height = myPosition->mHeight.GetCoordValue(); // Position the button centered within the radio control's rectangle. nscoord x = (mRect.width - width) / 2; nscoord y = (mRect.height - height) / 2; nsRect rect(x, y, width, height); nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, this, aDirtyRect, rect, *myColor, *mySpacing, 0, 0); nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this, aDirtyRect, rect, *mySpacing, mCheckButtonFaceStyle, 0); doDefaultPainting = PR_FALSE; } } if (doDefaultPainting) { PaintCheckBox(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer); } } // Call to the base class to draw selection borders when appropriate return nsFrame::Paint(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer); } //------------------------------------------------------------ nsGfxCheckboxControlFrame::CheckState nsGfxCheckboxControlFrame::GetCheckboxState ( ) { // If we are processing an onclick event then // always return the opposite value // additional explanantion is in nsICheckboxControlFrame or nsHTMLInputElement.cpp if (mInClickEvent) { if (!IsTristateCheckbox()) { return mChecked == eOn? eOff : eOn; } else { switch (mChecked) { case eOff: return eOn; case eOn: return eMixed; case eMixed: return eOff; default: break; } } } return mChecked; } //------------------------------------------------------------ void nsGfxCheckboxControlFrame::SetCheckboxState (nsIPresContext* aPresContext, nsGfxCheckboxControlFrame::CheckState aValue ) { mChecked = aValue; nsFormControlHelper::ForceDrawFrame(aPresContext, this); } //------------------------------------------------------------ void nsGfxCheckboxControlFrame::GetCheckboxControlFrameState(nsAWritableString& aValue) { CheckStateToString(GetCheckboxState(), aValue); } //------------------------------------------------------------ void nsGfxCheckboxControlFrame::SetCheckboxControlFrameState(nsIPresContext* aPresContext, const nsAReadableString& aValue) { CheckState state = StringToCheckState(aValue); SetCheckboxState(aPresContext, state); } //------------------------------------------------------------ NS_IMETHODIMP nsGfxCheckboxControlFrame::SetProperty(nsIPresContext* aPresContext, nsIAtom* aName, const nsAReadableString& aValue) { if (nsHTMLAtoms::checked == aName) SetCheckboxControlFrameState(aPresContext, aValue); else return nsFormControlFrame::SetProperty(aPresContext, aName, aValue); return NS_OK; } //------------------------------------------------------------ NS_IMETHODIMP nsGfxCheckboxControlFrame::GetProperty(nsIAtom* aName, nsAWritableString& aValue) { if (nsHTMLAtoms::checked == aName) GetCheckboxControlFrameState(aValue); else return nsFormControlFrame::GetProperty(aName, aValue); return NS_OK; } //------------------------------------------------------------ PRInt32 nsGfxCheckboxControlFrame::GetMaxNumValues() { return 1; } //------------------------------------------------------------ PRBool nsGfxCheckboxControlFrame::GetNamesValues(PRInt32 aMaxNumValues, PRInt32& aNumValues, nsString* aValues, nsString* aNames) { nsAutoString name; nsresult nameResult = GetName(&name); if ((aMaxNumValues <= 0) || (NS_CONTENT_ATTR_HAS_VALUE != nameResult)) { return PR_FALSE; } PRBool result = PR_TRUE; CheckState state = GetCheckboxState(); nsAutoString value; nsresult valueResult = GetValue(&value); if (eOn != state) { result = PR_FALSE; } else { if (NS_CONTENT_ATTR_HAS_VALUE != valueResult) { aValues[0].AssignWithConversion("on"); } else { aValues[0] = value; } aNames[0] = name; aNumValues = 1; } return result; } //------------------------------------------------------------ void nsGfxCheckboxControlFrame::Reset(nsIPresContext* aPresContext) { PRBool checked; GetDefaultCheckState(&checked); SetCheckboxState (aPresContext, checked ? eOn : eOff ); } //------------------------------------------------------------ // // CheckStateToString // // Converts from a CheckState to a string // void nsGfxCheckboxControlFrame::CheckStateToString ( CheckState inState, nsAWritableString& outStateAsString ) { switch ( inState ) { case eOn: outStateAsString.Assign(NS_STRING_TRUE); break; case eOff: outStateAsString.Assign(NS_STRING_FALSE); break; case eMixed: outStateAsString.Assign(NS_LITERAL_STRING("2")); break; } } // CheckStateToString //------------------------------------------------------------ // // StringToCheckState // // Converts from a string to a CheckState enum // nsGfxCheckboxControlFrame::CheckState nsGfxCheckboxControlFrame::StringToCheckState ( const nsAReadableString & aStateAsString ) { if ( aStateAsString.Equals(NS_STRING_TRUE) ) return eOn; else if ( aStateAsString.Equals(NS_STRING_FALSE) ) return eOff; // not true and not false means mixed return eMixed; } // StringToCheckState //------------------------------------------------------------ // // SwitchModesWithEmergencyBrake // // Since we use an attribute to decide if we're a tristate box or not, this can change // at any time. Since we have to use separate attributes to store the values depending // on the mode, we have to convert from one to the other. // void nsGfxCheckboxControlFrame::SwitchModesWithEmergencyBrake ( nsIPresContext* aPresContext, PRBool inIsNowTristate ) { if ( inIsNowTristate ) { // we were a normal checkbox, and now we're a tristate. That means that the // state of the checkbox was in "checked" and needs to be copied over into // our parallel attribute. nsAutoString value; CheckStateToString ( GetCheckboxState(), value ); mContent->SetAttribute ( kNameSpaceID_None, GetTristateValueAtom(), value, PR_FALSE ); } else { // we were a tri-state checkbox, and now we're a normal checkbox. The current // state is already up to date (because it's always up to date). We just have // to make sure it's not mixed. If it is, just set it to checked. Remove our // parallel attribute so that we're nice and HTML4 compliant. if ( GetCheckboxState() == eMixed ) SetCheckboxState(aPresContext, eOn); mContent->UnsetAttribute ( kNameSpaceID_None, GetTristateValueAtom(), PR_FALSE ); } // switch! mIsTristate = inIsNowTristate; } // SwitchModesWithEmergencyBrake //---------------------------------------------------------------------- // nsIStatefulFrame //---------------------------------------------------------------------- NS_IMETHODIMP nsGfxCheckboxControlFrame::GetStateType(nsIPresContext* aPresContext, nsIStatefulFrame::StateType* aStateType) { *aStateType=nsIStatefulFrame::eCheckboxType; return NS_OK; } NS_IMETHODIMP nsGfxCheckboxControlFrame::SaveState(nsIPresContext* aPresContext, nsIPresState** aState) { // Construct a pres state. NS_NewPresState(aState); // The addref happens here. // This string will hold a single item, whether or not we're checked. nsAutoString stateString; GetCheckboxControlFrameState(stateString); (*aState)->SetStateProperty(NS_ConvertASCIItoUCS2("checked"), stateString); return NS_OK; } NS_IMETHODIMP nsGfxCheckboxControlFrame::RestoreState(nsIPresContext* aPresContext, nsIPresState* aState) { if (!mDidInit) { mPresContext = aPresContext; InitializeControl(aPresContext); mDidInit = PR_TRUE; } nsAutoString string; aState->GetStateProperty(NS_ConvertASCIItoUCS2("checked"), string); SetCheckboxControlFrameState(aPresContext, string); return NS_OK; } //------------------------------------------------------------ // Extra Debug Methods //------------------------------------------------------------ #ifdef DEBUG_rodsXXX NS_IMETHODIMP nsGfxCheckboxControlFrame::Reflow(nsIPresContext* aPresContext, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus) { DO_GLOBAL_REFLOW_COUNT("nsGfxCheckboxControlFrame", aReflowState.reason); nsresult rv = nsFormControlFrame::Reflow(aPresContext, aDesiredSize, aReflowState, aStatus); COMPARE_QUIRK_SIZE("nsGfxCheckboxControlFrame", 13, 13) return rv; } #endif