pjs/layout/base/nsCSSRenderingBorders.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
// vim:cindent:ts=2:et:sw=2:
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Mozilla Corporation
* Portions created by the Initial Developer are Copyright (C) 2008
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Vladimir Vukicevic <vladimir@pobox.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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*
* ***** END LICENSE BLOCK ***** */
#ifndef NS_CSS_RENDERING_BORDERS_H
#define NS_CSS_RENDERING_BORDERS_H
#include "nsColor.h"
#include "nsStyleStruct.h"
#include "gfxContext.h"
// define this to enable a bunch of debug dump info
#undef DEBUG_NEW_BORDERS
//thickness of dashed line relative to dotted line
#define DOT_LENGTH 1 //square
#define DASH_LENGTH 3 //3 times longer than dot
//some shorthand for side bits
#define SIDE_BIT_TOP (1 << NS_SIDE_TOP)
#define SIDE_BIT_RIGHT (1 << NS_SIDE_RIGHT)
#define SIDE_BIT_BOTTOM (1 << NS_SIDE_BOTTOM)
#define SIDE_BIT_LEFT (1 << NS_SIDE_LEFT)
#define SIDE_BITS_ALL (SIDE_BIT_TOP|SIDE_BIT_RIGHT|SIDE_BIT_BOTTOM|SIDE_BIT_LEFT)
#define C_TL (gfxCorner::TOP_LEFT)
#define C_TR (gfxCorner::TOP_RIGHT)
#define C_BR (gfxCorner::BOTTOM_RIGHT)
#define C_BL (gfxCorner::BOTTOM_LEFT)
/*
* Helper class that handles border rendering.
*
* appUnitsPerPixel -- current value of AUPP
* destContext -- the gfxContext to which the border should be rendered
* outsideRect -- the rectangle on the outer edge of the border
*
* For any parameter where an array of side values is passed in,
* they are in top, right, bottom, left order.
*
* borderStyles -- one border style enum per side
* borderWidths -- one border width per side
* borderRadii -- a gfxCornerSizes struct describing the w/h for each rounded corner.
* If the corner doesn't have a border radius, 0,0 should be given for it.
* borderColors -- one nscolor per side
* compositeColors -- a pointer to an array of composite color structs, or NULL if none
*
* skipSides -- a bit mask specifying which sides, if any, to skip
* backgroundColor -- the background color of the element.
* Used in calculating colors for 2-tone borders, such as inset and outset
* gapRect - a rectangle that should be clipped out to leave a gap in a border,
* or nsnull if none.
*/
typedef enum {
BorderColorStyleNone,
BorderColorStyleSolid,
BorderColorStyleLight,
BorderColorStyleDark
} BorderColorStyle;
struct nsCSSBorderRenderer {
nsCSSBorderRenderer(PRInt32 aAppUnitsPerPixel,
gfxContext* aDestContext,
gfxRect& aOuterRect,
const PRUint8* aBorderStyles,
const gfxFloat* aBorderWidths,
gfxCornerSizes& aBorderRadii,
const nscolor* aBorderColors,
nsBorderColors* const* aCompositeColors,
PRIntn aSkipSides,
nscolor aBackgroundColor);
gfxCornerSizes mBorderCornerDimensions;
// destination context
gfxContext* mContext;
// the rectangle of the outside and the inside of the border
gfxRect mOuterRect;
gfxRect mInnerRect;
// the style and size of the border
const PRUint8* mBorderStyles;
const gfxFloat* mBorderWidths;
gfxCornerSizes mBorderRadii;
// colors
const nscolor* mBorderColors;
nsBorderColors* const* mCompositeColors;
// core app units per pixel
PRInt32 mAUPP;
// misc -- which sides to skip, the background color
PRIntn mSkipSides;
nscolor mBackgroundColor;
// calculated values
PRPackedBool mOneUnitBorder;
PRPackedBool mNoBorderRadius;
// For all the sides in the bitmask, would they be rendered
// in an identical color and style?
PRBool AreBorderSideFinalStylesSame(PRUint8 aSides);
// For the given style, is the given corner a solid color?
PRBool IsSolidCornerStyle(PRUint8 aStyle, gfxCorner::Corner aCorner);
// For the given solid corner, what color style should be used?
BorderColorStyle BorderColorStyleForSolidCorner(PRUint8 aStyle, gfxCorner::Corner aCorner);
//
// Path generation functions
//
// add the path for drawing the given corner to the context
void DoCornerSubPath(PRUint8 aCorner);
// add the path for drawing the given side without any adjacent corners to the context
void DoSideClipWithoutCornersSubPath(PRUint8 aSide);
// Create a clip path for the wedge that this side of
// the border should take up. This is only called
// when we're drawing separate border sides, so we know
// that ADD compositing is taking place.
//
// This code needs to make sure that the individual pieces
// don't ever (mathematically) overlap; the pixel overlap
// is taken care of by the ADD compositing.
void DoSideClipSubPath(PRUint8 aSide);
// Given a set of sides to fill and a color, do so in the fastest way.
//
// Stroke tends to be faster for smaller borders because it doesn't go
// through the tessellator, which has initialization overhead. If
// we're rendering all sides, we can use stroke at any thickness; we
// also do TL/BR pairs at 1px thickness using stroke.
//
// If we can't stroke, then if it's a TL/BR pair, we use the specific
// TL/BR paths. Otherwise, we do the full path and fill.
//
// Calling code is expected to only set up a clip as necessary; no
// clip is needed if we can render the entire border in 1 or 2 passes.
void FillSolidBorder(const gfxRect& aOuterRect,
const gfxRect& aInnerRect,
const gfxCornerSizes& aBorderRadii,
const gfxFloat *aBorderSizes,
PRIntn aSides,
const gfxRGBA& aColor);
//
// core rendering
//
// draw the border for the given sides, using the style of the first side
// present in the bitmask
void DrawBorderSides (PRIntn aSides);
// function used by the above to handle -moz-border-colors
void DrawBorderSidesCompositeColors(PRIntn aSides, const nsBorderColors *compositeColors);
// draw the given dashed side
void DrawDashedSide (PRUint8 aSide);
// draw the entire border
void DrawBorders ();
// utility function used for background painting as well as borders
static void ComputeInnerRadii(const gfxCornerSizes& aRadii,
const gfxFloat *aBorderSizes,
gfxCornerSizes *aInnerRadiiRet);
};
#ifdef DEBUG_NEW_BORDERS
#include <stdarg.h>
static inline void S(const gfxPoint& p) {
fprintf (stderr, "[%f,%f]", p.x, p.y);
}
static inline void S(const gfxSize& s) {
fprintf (stderr, "[%f %f]", s.width, s.height);
}
static inline void S(const gfxRect& r) {
fprintf (stderr, "[%f %f %f %f]", r.pos.x, r.pos.y, r.size.width, r.size.height);
}
static inline void S(const gfxFloat f) {
fprintf (stderr, "%f", f);
}
static inline void S(const char *s) {
fprintf (stderr, "%s", s);
}
static inline void SN(const char *s = nsnull) {
if (s)
fprintf (stderr, "%s", s);
fprintf (stderr, "\n");
fflush (stderr);
}
static inline void SF(const char *fmt, ...) {
va_list vl;
va_start(vl, fmt);
vfprintf (stderr, fmt, vl);
va_end(vl);
}
static inline void SX(gfxContext *ctx) {
gfxPoint p = ctx->CurrentPoint();
fprintf (stderr, "p: %f %f\n", p.x, p.y);
return;
ctx->MoveTo(p + gfxPoint(-2, -2)); ctx->LineTo(p + gfxPoint(2, 2));
ctx->MoveTo(p + gfxPoint(-2, 2)); ctx->LineTo(p + gfxPoint(2, -2));
ctx->MoveTo(p);
}
#else
static inline void S(const gfxPoint& p) {}
static inline void S(const gfxSize& s) {}
static inline void S(const gfxRect& r) {}
static inline void S(const gfxFloat f) {}
static inline void S(const char *s) {}
static inline void SN(const char *s = nsnull) {}
static inline void SF(const char *fmt, ...) {}
static inline void SX(gfxContext *ctx) {}
#endif
#endif /* NS_CSS_RENDERING_BORDERS_H */