зеркало из https://github.com/mozilla/pjs.git
191 строка
4.9 KiB
Plaintext
191 строка
4.9 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Mozilla Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is Mozilla Communicator.
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*
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* The Initial Developer of the Original Code is Netscape Communications
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* Corp. Portions created by Netscape are Copyright (C) 1999 Netscape
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* Communications Corp. All Rights Reserved.
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*
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* Contributor(s):
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* Mike Pinkerton
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*/
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#include "nsISupports.idl"
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%{C++
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class nsIRegion;
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%}
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[ptr] native nsIRegion(nsIRegion);
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[scriptable, uuid(82d8f400-5bde-11d3-b033-b27a62766bbc)]
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interface nsIScriptableRegion : nsISupports
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{
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void init ( ) ;
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/**
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* copy operator equivalent that takes another region
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*
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* @param region to copy
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* @return void
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*
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**/
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void setToRegion ( in nsIScriptableRegion aRegion );
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/**
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* copy operator equivalent that takes a rect
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*
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* @param aX xoffset of rect to set region to
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* @param aY yoffset of rect to set region to
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* @param aWidth width of rect to set region to
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* @param aHeight height of rect to set region to
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* @return void
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*
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**/
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void setToRect ( in long aX, in long aY, in long aWidth, in long aHeight );
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/**
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* destructively intersect another region with this one
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*
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* @param region to intersect
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* @return void
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*
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**/
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void intersectRegion ( in nsIScriptableRegion aRegion ) ;
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/**
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* destructively intersect a rect with this region
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*
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* @param aX xoffset of rect to intersect with region
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* @param aY yoffset of rect to intersect with region
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* @param aWidth width of rect to intersect with region
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* @param aHeight height of rect to intersect with region
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* @return void
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*
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**/
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void intersectRect ( in long aX, in long aY, in long aWidth, in long aHeight ) ;
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/**
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* destructively union another region with this one
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*
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* @param region to union
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* @return void
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*
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**/
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void unionRegion ( in nsIScriptableRegion aRegion ) ;
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/**
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* destructively union a rect with this region
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*
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* @param aX xoffset of rect to union with region
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* @param aY yoffset of rect to union with region
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* @param aWidth width of rect to union with region
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* @param aHeight height of rect to union with region
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* @return void
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*
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**/
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void unionRect ( in long aX, in long aY, in long aWidth, in long aHeight ) ;
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/**
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* destructively subtract another region with this one
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*
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* @param region to subtract
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* @return void
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*
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**/
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void subtractRegion ( in nsIScriptableRegion aRegion ) ;
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/**
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* destructively subtract a rect from this region
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*
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* @param aX xoffset of rect to subtract with region
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* @param aY yoffset of rect to subtract with region
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* @param aWidth width of rect to subtract with region
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* @param aHeight height of rect to subtract with region
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* @return void
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*
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**/
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void subtractRect ( in long aX, in long aY, in long aWidth, in long aHeight ) ;
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/**
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* is this region empty? i.e. does it contain any pixels
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*
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* @param none
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* @return returns whether the region is empty
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*
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**/
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boolean isEmpty ( ) ;
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/**
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* == operator equivalent i.e. do the regions contain exactly
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* the same pixels
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*
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* @param region to compare
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* @return whether the regions are identical
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*
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**/
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boolean isEqualRegion ( in nsIScriptableRegion aRegion ) ;
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/**
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* returns the bounding box of the region i.e. the smallest
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* rectangle that completely contains the region.
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*
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* @param aX out parameter for xoffset of bounding rect for region
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* @param aY out parameter for yoffset of bounding rect for region
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* @param aWidth out parameter for width of bounding rect for region
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* @param aHeight out parameter for height of bounding rect for region
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* @return void
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*
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**/
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void getBoundingBox ( out long aX, out long aY, out long aWidth, out long aHeight ) ;
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/**
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* offsets the region in x and y
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*
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* @param xoffset pixel offset in x
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* @param yoffset pixel offset in y
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* @return void
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*
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**/
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void offset ( in long aXOffset, in long aYOffset ) ;
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/**
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* does the region intersect the rectangle?
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*
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* @param rect to check for containment
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* @return true if the region intersects the rect
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*
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**/
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boolean containsRect ( in long aX, in long aY, in long aWidth, in long aHeight ) ;
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[noscript] readonly attribute nsIRegion region;
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};
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%{ C++
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%}
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