зеркало из https://github.com/mozilla/pjs.git
165 строки
4.3 KiB
Makefile
165 строки
4.3 KiB
Makefile
#
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# ***** BEGIN LICENSE BLOCK *****
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# Version: MPL 1.1/GPL 2.0/LGPL 2.1
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#
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# The contents of this file are subject to the Mozilla Public License Version
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# 1.1 (the "License"); you may not use this file except in compliance with
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# the License. You may obtain a copy of the License at
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# http://www.mozilla.org/MPL/
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#
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# Software distributed under the License is distributed on an "AS IS" basis,
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# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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# for the specific language governing rights and limitations under the
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# License.
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#
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# The Original Code is Mozilla Corporation code.
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#
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# The Initial Developer of the Original Code is Mozilla Foundation.
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# Portions created by the Initial Developer are Copyright (C) 2009
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# the Initial Developer. All Rights Reserved.
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#
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# Contributor(s):
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# Robert O'Callahan <robert@ocallahan.org>
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#
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# Alternatively, the contents of this file may be used under the terms of
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# either of the GNU General Public License Version 2 or later (the "GPL"),
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# or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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# in which case the provisions of the GPL or the LGPL are applicable instead
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# of those above. If you wish to allow use of your version of this file only
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# under the terms of either the GPL or the LGPL, and not to allow others to
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# use your version of this file under the terms of the MPL, indicate your
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# decision by deleting the provisions above and replace them with the notice
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# and other provisions required by the GPL or the LGPL. If you do not delete
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# the provisions above, a recipient may use your version of this file under
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# the terms of any one of the MPL, the GPL or the LGPL.
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#
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# ***** END LICENSE BLOCK *****
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DEPTH = ../..
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topsrcdir = @top_srcdir@
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srcdir = @srcdir@
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VPATH = \
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$(srcdir) \
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$(srcdir)/basic \
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$(srcdir)/opengl \
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$(srcdir)/d3d9 \
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$(srcdir)/d3d10 \
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$(NULL)
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include $(DEPTH)/config/autoconf.mk
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ifdef MOZ_IPC
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VPATH += $(srcdir)/ipc
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endif
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MODULE = thebes
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LIBRARY_NAME = layers
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LIBXUL_LIBRARY = 1
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FORCE_STATIC_LIB = 1
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DEFINES += -DIMPL_THEBES
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ifdef MOZ_DEBUG
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DEFINES += -DD3D_DEBUG_INFO
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endif
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EXPORTS = \
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BasicLayers.h \
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ImageLayers.h \
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Layers.h \
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LayerManagerOGL.h \
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LayerManagerOGLProgram.h \
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$(NULL)
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CPPSRCS = \
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Layers.cpp \
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BasicImages.cpp \
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BasicLayers.cpp \
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ThebesLayerBuffer.cpp \
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CanvasLayerOGL.cpp \
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ColorLayerOGL.cpp \
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ContainerLayerOGL.cpp \
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ImageLayerOGL.cpp \
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LayerManagerOGL.cpp \
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ThebesLayerOGL.cpp \
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$(NULL)
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ifeq ($(MOZ_WIDGET_TOOLKIT),windows)
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ifdef MOZ_ENABLE_D3D9_LAYER
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EXPORTS += \
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LayerManagerD3D9.h \
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DeviceManagerD3D9.h \
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$(NULL)
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CPPSRCS += \
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LayerManagerD3D9.cpp \
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ThebesLayerD3D9.cpp \
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ContainerLayerD3D9.cpp \
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ImageLayerD3D9.cpp \
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ColorLayerD3D9.cpp \
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CanvasLayerD3D9.cpp \
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DeviceManagerD3D9.cpp \
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Nv3DVUtils.cpp \
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$(NULL)
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endif
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ifdef MOZ_ENABLE_D3D10_LAYER
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EXPORTS += \
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LayerManagerD3D10.h \
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$(NULL)
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CPPSRCS += \
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LayerManagerD3D10.cpp \
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ThebesLayerD3D10.cpp \
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ContainerLayerD3D10.cpp \
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ImageLayerD3D10.cpp \
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ColorLayerD3D10.cpp \
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CanvasLayerD3D10.cpp \
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$(NULL)
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endif
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endif
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ifdef MOZ_IPC #{
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EXPORTS_NAMESPACES = IPC mozilla/layers
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EXPORTS_IPC = ShadowLayerUtils.h
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EXPORTS_mozilla/layers =\
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ShadowLayers.h \
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ShadowLayersChild.h \
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ShadowLayersParent.h \
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$(NULL)
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CPPSRCS += \
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ShadowLayers.cpp \
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ShadowLayerChild.cpp \
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ShadowLayersChild.cpp \
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ShadowLayerParent.cpp \
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ShadowLayersParent.cpp \
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$(NULL)
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ifdef MOZ_X11 #{
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EXPORTS_mozilla/layers += ShadowLayerUtilsX11.h
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CPPSRCS += ShadowLayerUtilsX11.cpp
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endif #}
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endif #}
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# Enable GLES2.0 under maemo
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ifdef MOZ_X11
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ifdef MOZ_PLATFORM_MAEMO
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DEFINES += -DUSE_GLES2
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endif
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endif
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include $(topsrcdir)/config/rules.mk
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ifdef MOZ_IPC
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include $(topsrcdir)/ipc/chromium/chromium-config.mk
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endif
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CXXFLAGS += $(MOZ_CAIRO_CFLAGS) $(TK_CFLAGS)
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LayerManagerOGLShaders.h: LayerManagerOGLShaders.txt genshaders.py $(GLOBAL_DEPS)
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$(PYTHON) $(srcdir)/opengl/genshaders.py $< $@
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LayerManagerOGL.$(OBJ_SUFFIX): LayerManagerOGLShaders.h
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GARBAGE += LayerManagerOGLShaders.h
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