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CanvasLayerD3D9.cpp
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Bug 605057 - Add gfxASurface::GetAsImageSurface to convert generic surfaces into image surfaces without copies (if possible). r=roc a=b
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2010-11-11 15:31:22 -05:00 |
CanvasLayerD3D9.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ColorLayerD3D9.cpp
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ColorLayerD3D9.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ContainerLayerD3D9.cpp
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Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. part2 r=roc a=apporval2.0
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2010-11-30 07:51:56 +02:00 |
ContainerLayerD3D9.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
DeviceManagerD3D9.cpp
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Bug 614762: Null autoptr instead of release. r=jrmuizel a=blocking-beta8
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2010-11-26 00:18:56 +01:00 |
DeviceManagerD3D9.h
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Bug 614111: Clear and recreate VertexBuffer on device reset. r=jrmuizel a=blocking-beta8
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2010-11-23 17:24:39 +01:00 |
ImageLayerD3D9.cpp
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Bug 611595 - Prevent a crash when D3D9 texture creation fails because the screen is locked. In CairoImageD3D9::SetData, save the surface as a member. Try to create the texture immediately, but also try to create the texture again when painting if it failed the first time. r=bas a=blocker-topcrash
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2010-11-18 13:47:59 -05:00 |
ImageLayerD3D9.h
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Bug 611595 - Prevent a crash when D3D9 texture creation fails because the screen is locked. In CairoImageD3D9::SetData, save the surface as a member. Try to create the texture immediately, but also try to create the texture again when painting if it failed the first time. r=bas a=blocker-topcrash
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2010-11-18 13:47:59 -05:00 |
LayerManagerD3D9.cpp
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
LayerManagerD3D9.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
LayerManagerD3D9Shaders.h
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Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
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2010-10-02 00:24:58 +02:00 |
LayerManagerD3D9Shaders.hlsl
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Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
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2010-10-02 00:24:58 +02:00 |
Nv3DVUtils.cpp
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b=598328; clean up nv console spam; r=joe, a=b
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2010-11-16 20:33:04 -08:00 |
Nv3DVUtils.h
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comments only, updating license text. a=b
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2010-09-13 13:45:20 -07:00 |
ThebesLayerD3D9.cpp
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ThebesLayerD3D9.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
genshaders.sh
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Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
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2010-09-03 15:51:04 +12:00 |