pjs/gfx/thebes/GLContextSymbols.h

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/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Mozilla Corporation.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Vladimir Vukicevic <vladimir@pobox.com>
* Benoit Jacob <bjacob@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GLCONTEXTSYMBOLS_H_
#define GLCONTEXTSYMBOLS_H_
/*
* This file should only be included by GLContext.h, and should be
* autogenerated in the future.
*/
#ifndef GLAPIENTRY
#ifdef XP_WIN
#define GLAPIENTRY __stdcall
#else
#define GLAPIENTRY
#endif
#define GLAPI
#endif
namespace mozilla {
namespace gl {
struct GLContextSymbols
{
GLContextSymbols() {
Zero();
}
void Zero() {
memset(this, 0, sizeof(GLContextSymbols));
}
typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
PFNGLACTIVETEXTUREPROC fActiveTexture;
typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
PFNGLATTACHSHADERPROC fAttachShader;
typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
PFNGLBINDATTRIBLOCATIONPROC fBindAttribLocation;
typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
PFNGLBINDBUFFERPROC fBindBuffer;
typedef void (GLAPIENTRY * PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
PFNGLBINDTEXTUREPROC fBindTexture;
typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
PFNGLBLENDCOLORPROC fBlendColor;
typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
PFNGLBLENDEQUATIONPROC fBlendEquation;
typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);
PFNGLBLENDEQUATIONSEPARATEPROC fBlendEquationSeparate;
typedef void (GLAPIENTRY * PFNGLBLENDFUNCPROC) (GLenum, GLenum);
PFNGLBLENDFUNCPROC fBlendFunc;
typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
PFNGLBLENDFUNCSEPARATEPROC fBlendFuncSeparate;
typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
PFNGLBUFFERDATAPROC fBufferData;
typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
PFNGLBUFFERSUBDATAPROC fBufferSubData;
typedef void (GLAPIENTRY * PFNGLCLEARPROC) (GLbitfield);
PFNGLCLEARPROC fClear;
typedef void (GLAPIENTRY * PFNGLCLEARCOLORPROC) (GLclampf, GLclampf, GLclampf, GLclampf);
PFNGLCLEARCOLORPROC fClearColor;
typedef void (GLAPIENTRY * PFNGLCLEARSTENCILPROC) (GLint);
PFNGLCLEARSTENCILPROC fClearStencil;
typedef void (GLAPIENTRY * PFNGLCOLORMASKPROC) (realGLboolean red, realGLboolean green, realGLboolean blue, realGLboolean alpha);
PFNGLCOLORMASKPROC fColorMask;
typedef void (GLAPIENTRY * PFNGLCULLFACEPROC) (GLenum mode);
PFNGLCULLFACEPROC fCullFace;
typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
PFNGLDETACHSHADERPROC fDetachShader;
typedef void (GLAPIENTRY * PFNGLDEPTHFUNCPROC) (GLenum);
PFNGLDEPTHFUNCPROC fDepthFunc;
typedef void (GLAPIENTRY * PFNGLDEPTHMASKPROC) (realGLboolean);
PFNGLDEPTHMASKPROC fDepthMask;
typedef void (GLAPIENTRY * PFNGLDISABLEPROC) (GLenum);
PFNGLDISABLEPROC fDisable;
typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
PFNGLDISABLEVERTEXATTRIBARRAYPROC fDisableVertexAttribArray;
typedef void (GLAPIENTRY * PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
PFNGLDRAWARRAYSPROC fDrawArrays;
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
PFNGLDRAWELEMENTSPROC fDrawElements;
typedef void (GLAPIENTRY * PFNGLENABLEPROC) (GLenum);
PFNGLENABLEPROC fEnable;
typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
PFNGLENABLEVERTEXATTRIBARRAYPROC fEnableVertexAttribArray;
typedef void (GLAPIENTRY * PFNGLFINISHPROC) (void);
PFNGLFINISHPROC fFinish;
typedef void (GLAPIENTRY * PFNGLFLUSHPROC) (void);
PFNGLFLUSHPROC fFlush;
typedef void (GLAPIENTRY * PFNGLFRONTFACEPROC) (GLenum);
PFNGLFRONTFACEPROC fFrontFace;
typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
PFNGLGETACTIVEATTRIBPROC fGetActiveAttrib;
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
PFNGLGETACTIVEUNIFORMPROC fGetActiveUniform;
typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
PFNGLGETATTACHEDSHADERSPROC fGetAttachedShaders;
typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
PFNGLGETATTRIBLOCATIONPROC fGetAttribLocation;
typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
PFNGLGETINTEGERVPROC fGetIntegerv;
typedef void (GLAPIENTRY * PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *params);
PFNGLGETFLOATVPROC fGetFloatv;
typedef void (GLAPIENTRY * PFNGLGETBOOLEANBPROC) (GLenum pname, realGLboolean *params);
PFNGLGETBOOLEANBPROC fGetBooleanv;
typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
PFNGLGETBUFFERPARAMETERIVPROC fGetBufferParameteriv;
typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
PFNGLGENERATEMIPMAPPROC fGenerateMipmap;
typedef GLenum (GLAPIENTRY * PFNGLGETERRORPROC) (void);
PFNGLGETERRORPROC fGetError;
typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
PFNGLGETPROGRAMIVPROC fGetProgramiv;
typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
PFNGLGETPROGRAMINFOLOGPROC fGetProgramInfoLog;
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
PFNGLTEXPARAMETERIPROC fTexParameteri;
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
PFNGLTEXPARAMETERFPROC fTexParameterf;
typedef GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum);
PFNGLGETSTRINGPROC fGetString;
typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
PFNGLGETTEXPARAMETERFVPROC fGetTexParameterfv;
typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
PFNGLGETTEXPARAMETERIVPROC fGetTexParameteriv;
typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
PFNGLGETUNIFORMFVPROC fGetUniformfv;
typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
PFNGLGETUNIFORMIVPROC fGetUniformiv;
typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLint programObj, const GLchar* name);
PFNGLGETUNIFORMLOCATIONPROC fGetUniformLocation;
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);
PFNGLGETVERTEXATTRIBFVPROC fGetVertexAttribfv;
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);
PFNGLGETVERTEXATTRIBIVPROC fGetVertexAttribiv;
typedef void (GLAPIENTRY * PFNGLHINTPROC) (GLenum target, GLenum mode);
PFNGLHINTPROC fHint;
typedef realGLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
PFNGLISBUFFERPROC fIsBuffer;
typedef realGLboolean (GLAPIENTRY * PFNGLISENABLEDPROC) (GLenum cap);
PFNGLISENABLEDPROC fIsEnabled;
typedef realGLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
PFNGLISPROGRAMPROC fIsProgram;
typedef realGLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
PFNGLISSHADERPROC fIsShader;
typedef realGLboolean (GLAPIENTRY * PFNGLISTEXTUREPROC) (GLuint texture);
PFNGLISTEXTUREPROC fIsTexture;
typedef void (GLAPIENTRY * PFNGLLINEWIDTHPROC) (GLfloat width);
PFNGLLINEWIDTHPROC fLineWidth;
typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
PFNGLLINKPROGRAMPROC fLinkProgram;
typedef void (GLAPIENTRY * PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
PFNGLPIXELSTOREIPROC fPixelStorei;
typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat bias);
PFNGLPOLYGONOFFSETPROC fPolygonOffset;
typedef void (GLAPIENTRY * PFNGLREADBUFFERPROC) (GLenum);
PFNGLREADBUFFERPROC fReadBuffer;
typedef void (GLAPIENTRY * PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
PFNGLREADPIXELSPROC fReadPixels;
typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, realGLboolean invert);
PFNGLSAMPLECOVERAGEPROC fSampleCoverage;
typedef void (GLAPIENTRY * PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
PFNGLSTENCILFUNCPROC fStencilFunc;
typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
PFNGLSTENCILFUNCSEPARATEPROC fStencilFuncSeparate;
typedef void (GLAPIENTRY * PFNGLSTENCILMASKPROC) (GLuint mask);
PFNGLSTENCILMASKPROC fStencilMask;
typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);
PFNGLSTENCILMASKSEPARATEPROC fStencilMaskSeparate;
typedef void (GLAPIENTRY * PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
PFNGLSTENCILOPPROC fStencilOp;
typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
PFNGLSTENCILOPSEPARATEPROC fStencilOpSeparate;
typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
PFNGLTEXIMAGE2DPROC fTexImage2D;
typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
PFNGLTEXSUBIMAGE2DPROC fTexSubImage2D;
typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
PFNGLUNIFORM1FPROC fUniform1f;
typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
PFNGLUNIFORM1FVPROC fUniform1fv;
typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
PFNGLUNIFORM1IPROC fUniform1i;
typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
PFNGLUNIFORM1IVPROC fUniform1iv;
typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
PFNGLUNIFORM2FPROC fUniform2f;
typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
PFNGLUNIFORM2FVPROC fUniform2fv;
typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
PFNGLUNIFORM2IPROC fUniform2i;
typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
PFNGLUNIFORM2IVPROC fUniform2iv;
typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
PFNGLUNIFORM3FPROC fUniform3f;
typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
PFNGLUNIFORM3FVPROC fUniform3fv;
typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
PFNGLUNIFORM3IPROC fUniform3i;
typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
PFNGLUNIFORM3IVPROC fUniform3iv;
typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
PFNGLUNIFORM4FPROC fUniform4f;
typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
PFNGLUNIFORM4FVPROC fUniform4fv;
typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
PFNGLUNIFORM4IPROC fUniform4i;
typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
PFNGLUNIFORM4IVPROC fUniform4iv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX2FVPROC fUniformMatrix2fv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX3FVPROC fUniformMatrix3fv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX4FVPROC fUniformMatrix4fv;
typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
PFNGLUSEPROGRAMPROC fUseProgram;
typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
PFNGLVALIDATEPROGRAMPROC fValidateProgram;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, realGLboolean normalized, GLsizei stride, const GLvoid* pointer);
PFNGLVERTEXATTRIBPOINTERPROC fVertexAttribPointer;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
PFNGLVERTEXATTRIB1FPROC fVertexAttrib1f;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
PFNGLVERTEXATTRIB2FPROC fVertexAttrib2f;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
PFNGLVERTEXATTRIB3FPROC fVertexAttrib3f;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
PFNGLVERTEXATTRIB4FPROC fVertexAttrib4f;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
PFNGLVERTEXATTRIB1FVPROC fVertexAttrib1fv;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
PFNGLVERTEXATTRIB2FVPROC fVertexAttrib2fv;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
PFNGLVERTEXATTRIB3FVPROC fVertexAttrib3fv;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
PFNGLVERTEXATTRIB4FVPROC fVertexAttrib4fv;
typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
PFNGLCOMPILESHADERPROC fCompileShader;
typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
PFNGLCOPYTEXIMAGE2DPROC fCopyTexImage2D;
typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
PFNGLCOPYTEXSUBIMAGE2DPROC fCopyTexSubImage2D;
typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
PFNGLGETSHADERIVPROC fGetShaderiv;
typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
PFNGLGETSHADERINFOLOGPROC fGetShaderInfoLog;
typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
PFNGLGETSHADERSOURCEPROC fGetShaderSource;
typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths);
PFNGLSHADERSOURCEPROC fShaderSource;
typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFER) (GLenum target, GLuint framebuffer);
PFNGLBINDFRAMEBUFFER fBindFramebuffer;
typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFER) (GLenum target, GLuint renderbuffer);
PFNGLBINDRENDERBUFFER fBindRenderbuffer;
typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUS) (GLenum target);
PFNGLCHECKFRAMEBUFFERSTATUS fCheckFramebufferStatus;
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFER) (GLenum target, GLenum attachmentPoint, GLenum renderbufferTarget, GLuint renderbuffer);
PFNGLFRAMEBUFFERRENDERBUFFER fFramebufferRenderbuffer;
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2D) (GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint texture, GLint level);
PFNGLFRAMEBUFFERTEXTURE2D fFramebufferTexture2D;
typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV) (GLenum target, GLenum attachment, GLenum pname, GLint* value);
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV fGetFramebufferAttachmentParameteriv;
typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIV) (GLenum target, GLenum pname, GLint* value);
PFNGLGETRENDERBUFFERPARAMETERIV fGetRenderbufferParameteriv;
typedef realGLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFER) (GLuint framebuffer);
PFNGLISFRAMEBUFFER fIsFramebuffer;
typedef realGLboolean (GLAPIENTRY * PFNGLISRENDERBUFFER) (GLuint renderbuffer);
PFNGLISRENDERBUFFER fIsRenderbuffer;
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGE) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
PFNGLRENDERBUFFERSTORAGE fRenderbufferStorage;
/* These are different between GLES2 and desktop GL; we hide those differences, use the GL
* names, but the most limited data type.
*/
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf, GLclampf);
PFNGLDEPTHRANGEFPROC fDepthRangef;
typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf);
PFNGLCLEARDEPTHFPROC fClearDepthf;
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEPROC) (GLclampd, GLclampd);
PFNGLDEPTHRANGEPROC fDepthRange;
typedef void (GLAPIENTRY * PFNGLCLEARDEPTHPROC) (GLclampd);
PFNGLCLEARDEPTHPROC fClearDepth;
/* These are special because we end up tracking these so that we don't
* have to query the values from GL.
*/
typedef void (GLAPIENTRY * PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
PFNGLVIEWPORTPROC fViewport;
typedef void (GLAPIENTRY * PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
PFNGLSCISSORPROC fScissor;
/* These are special -- they create or delete GL resources that can live
* in a shared namespace. In DEBUG, we wrap these calls so that we can
* check when we have something that failed to do cleanup at the time the
* final context is destroyed.
*/
typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
PFNGLCREATEPROGRAMPROC fCreateProgram;
typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
PFNGLCREATESHADERPROC fCreateShader;
typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
PFNGLGENBUFFERSPROC fGenBuffers;
typedef void (GLAPIENTRY * PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
PFNGLGENTEXTURESPROC fGenTextures;
typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERS) (GLsizei n, GLuint* ids);
PFNGLGENFRAMEBUFFERS fGenFramebuffers;
typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERS) (GLsizei n, GLuint* ids);
PFNGLGENRENDERBUFFERS fGenRenderbuffers;
typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
PFNGLDELETEPROGRAMPROC fDeleteProgram;
typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
PFNGLDELETESHADERPROC fDeleteShader;
typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
PFNGLDELETEBUFFERSPROC fDeleteBuffers;
typedef void (GLAPIENTRY * PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint* textures);
PFNGLDELETETEXTURESPROC fDeleteTextures;
typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERS) (GLsizei n, const GLuint* ids);
PFNGLDELETEFRAMEBUFFERS fDeleteFramebuffers;
typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERS) (GLsizei n, const GLuint* ids);
PFNGLDELETERENDERBUFFERS fDeleteRenderbuffers;
};
}
}
#endif /* GLCONTEXTSYMBOLS_H_ */