зеркало из https://github.com/mozilla/pjs.git
372 строки
22 KiB
C++
372 строки
22 KiB
C++
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Vladimir Vukicevic <vladimir@pobox.com>
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* Benoit Jacob <bjacob@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef GLCONTEXTSYMBOLS_H_
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#define GLCONTEXTSYMBOLS_H_
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/*
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* This file should only be included by GLContext.h, and should be
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* autogenerated in the future.
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*/
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#ifndef GLAPIENTRY
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#ifdef XP_WIN
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#define GLAPIENTRY __stdcall
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#else
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#define GLAPIENTRY
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#endif
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#define GLAPI
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#endif
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namespace mozilla {
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namespace gl {
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struct GLContextSymbols
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{
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GLContextSymbols() {
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Zero();
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}
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void Zero() {
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memset(this, 0, sizeof(GLContextSymbols));
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}
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typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
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PFNGLACTIVETEXTUREPROC fActiveTexture;
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typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
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PFNGLATTACHSHADERPROC fAttachShader;
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typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
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PFNGLBINDATTRIBLOCATIONPROC fBindAttribLocation;
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typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
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PFNGLBINDBUFFERPROC fBindBuffer;
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typedef void (GLAPIENTRY * PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
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PFNGLBINDTEXTUREPROC fBindTexture;
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typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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PFNGLBLENDCOLORPROC fBlendColor;
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typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
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PFNGLBLENDEQUATIONPROC fBlendEquation;
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typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);
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PFNGLBLENDEQUATIONSEPARATEPROC fBlendEquationSeparate;
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typedef void (GLAPIENTRY * PFNGLBLENDFUNCPROC) (GLenum, GLenum);
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PFNGLBLENDFUNCPROC fBlendFunc;
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typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
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PFNGLBLENDFUNCSEPARATEPROC fBlendFuncSeparate;
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typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
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PFNGLBUFFERDATAPROC fBufferData;
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typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
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PFNGLBUFFERSUBDATAPROC fBufferSubData;
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typedef void (GLAPIENTRY * PFNGLCLEARPROC) (GLbitfield);
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PFNGLCLEARPROC fClear;
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typedef void (GLAPIENTRY * PFNGLCLEARCOLORPROC) (GLclampf, GLclampf, GLclampf, GLclampf);
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PFNGLCLEARCOLORPROC fClearColor;
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typedef void (GLAPIENTRY * PFNGLCLEARSTENCILPROC) (GLint);
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PFNGLCLEARSTENCILPROC fClearStencil;
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typedef void (GLAPIENTRY * PFNGLCOLORMASKPROC) (realGLboolean red, realGLboolean green, realGLboolean blue, realGLboolean alpha);
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PFNGLCOLORMASKPROC fColorMask;
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typedef void (GLAPIENTRY * PFNGLCULLFACEPROC) (GLenum mode);
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PFNGLCULLFACEPROC fCullFace;
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typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
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PFNGLDETACHSHADERPROC fDetachShader;
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typedef void (GLAPIENTRY * PFNGLDEPTHFUNCPROC) (GLenum);
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PFNGLDEPTHFUNCPROC fDepthFunc;
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typedef void (GLAPIENTRY * PFNGLDEPTHMASKPROC) (realGLboolean);
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PFNGLDEPTHMASKPROC fDepthMask;
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typedef void (GLAPIENTRY * PFNGLDISABLEPROC) (GLenum);
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PFNGLDISABLEPROC fDisable;
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typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
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PFNGLDISABLEVERTEXATTRIBARRAYPROC fDisableVertexAttribArray;
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typedef void (GLAPIENTRY * PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
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PFNGLDRAWARRAYSPROC fDrawArrays;
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typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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PFNGLDRAWELEMENTSPROC fDrawElements;
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typedef void (GLAPIENTRY * PFNGLENABLEPROC) (GLenum);
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PFNGLENABLEPROC fEnable;
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typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
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PFNGLENABLEVERTEXATTRIBARRAYPROC fEnableVertexAttribArray;
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typedef void (GLAPIENTRY * PFNGLFINISHPROC) (void);
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PFNGLFINISHPROC fFinish;
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typedef void (GLAPIENTRY * PFNGLFLUSHPROC) (void);
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PFNGLFLUSHPROC fFlush;
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typedef void (GLAPIENTRY * PFNGLFRONTFACEPROC) (GLenum);
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PFNGLFRONTFACEPROC fFrontFace;
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typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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PFNGLGETACTIVEATTRIBPROC fGetActiveAttrib;
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typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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PFNGLGETACTIVEUNIFORMPROC fGetActiveUniform;
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typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
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PFNGLGETATTACHEDSHADERSPROC fGetAttachedShaders;
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typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
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PFNGLGETATTRIBLOCATIONPROC fGetAttribLocation;
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typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
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PFNGLGETINTEGERVPROC fGetIntegerv;
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typedef void (GLAPIENTRY * PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *params);
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PFNGLGETFLOATVPROC fGetFloatv;
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typedef void (GLAPIENTRY * PFNGLGETBOOLEANBPROC) (GLenum pname, realGLboolean *params);
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PFNGLGETBOOLEANBPROC fGetBooleanv;
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typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
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PFNGLGETBUFFERPARAMETERIVPROC fGetBufferParameteriv;
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typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
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PFNGLGENERATEMIPMAPPROC fGenerateMipmap;
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typedef GLenum (GLAPIENTRY * PFNGLGETERRORPROC) (void);
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PFNGLGETERRORPROC fGetError;
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typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
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PFNGLGETPROGRAMIVPROC fGetProgramiv;
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typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
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PFNGLGETPROGRAMINFOLOGPROC fGetProgramInfoLog;
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typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
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PFNGLTEXPARAMETERIPROC fTexParameteri;
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typedef void (GLAPIENTRY * PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
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PFNGLTEXPARAMETERFPROC fTexParameterf;
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typedef GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum);
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PFNGLGETSTRINGPROC fGetString;
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typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
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PFNGLGETTEXPARAMETERFVPROC fGetTexParameterfv;
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typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
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PFNGLGETTEXPARAMETERIVPROC fGetTexParameteriv;
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typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
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PFNGLGETUNIFORMFVPROC fGetUniformfv;
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typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
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PFNGLGETUNIFORMIVPROC fGetUniformiv;
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typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLint programObj, const GLchar* name);
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PFNGLGETUNIFORMLOCATIONPROC fGetUniformLocation;
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typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);
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PFNGLGETVERTEXATTRIBFVPROC fGetVertexAttribfv;
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typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);
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PFNGLGETVERTEXATTRIBIVPROC fGetVertexAttribiv;
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typedef void (GLAPIENTRY * PFNGLHINTPROC) (GLenum target, GLenum mode);
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PFNGLHINTPROC fHint;
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typedef realGLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
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PFNGLISBUFFERPROC fIsBuffer;
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typedef realGLboolean (GLAPIENTRY * PFNGLISENABLEDPROC) (GLenum cap);
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PFNGLISENABLEDPROC fIsEnabled;
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typedef realGLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
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PFNGLISPROGRAMPROC fIsProgram;
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typedef realGLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
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PFNGLISSHADERPROC fIsShader;
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typedef realGLboolean (GLAPIENTRY * PFNGLISTEXTUREPROC) (GLuint texture);
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PFNGLISTEXTUREPROC fIsTexture;
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typedef void (GLAPIENTRY * PFNGLLINEWIDTHPROC) (GLfloat width);
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PFNGLLINEWIDTHPROC fLineWidth;
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typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
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PFNGLLINKPROGRAMPROC fLinkProgram;
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typedef void (GLAPIENTRY * PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
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PFNGLPIXELSTOREIPROC fPixelStorei;
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typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat bias);
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PFNGLPOLYGONOFFSETPROC fPolygonOffset;
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typedef void (GLAPIENTRY * PFNGLREADBUFFERPROC) (GLenum);
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PFNGLREADBUFFERPROC fReadBuffer;
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typedef void (GLAPIENTRY * PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
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PFNGLREADPIXELSPROC fReadPixels;
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typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, realGLboolean invert);
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PFNGLSAMPLECOVERAGEPROC fSampleCoverage;
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typedef void (GLAPIENTRY * PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
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PFNGLSTENCILFUNCPROC fStencilFunc;
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typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
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PFNGLSTENCILFUNCSEPARATEPROC fStencilFuncSeparate;
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typedef void (GLAPIENTRY * PFNGLSTENCILMASKPROC) (GLuint mask);
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PFNGLSTENCILMASKPROC fStencilMask;
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typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);
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PFNGLSTENCILMASKSEPARATEPROC fStencilMaskSeparate;
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typedef void (GLAPIENTRY * PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
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PFNGLSTENCILOPPROC fStencilOp;
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typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
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PFNGLSTENCILOPSEPARATEPROC fStencilOpSeparate;
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typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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PFNGLTEXIMAGE2DPROC fTexImage2D;
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typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
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PFNGLTEXSUBIMAGE2DPROC fTexSubImage2D;
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typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
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PFNGLUNIFORM1FPROC fUniform1f;
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typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
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PFNGLUNIFORM1FVPROC fUniform1fv;
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typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
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PFNGLUNIFORM1IPROC fUniform1i;
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typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
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PFNGLUNIFORM1IVPROC fUniform1iv;
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typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
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PFNGLUNIFORM2FPROC fUniform2f;
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typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
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PFNGLUNIFORM2FVPROC fUniform2fv;
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typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
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PFNGLUNIFORM2IPROC fUniform2i;
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typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
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PFNGLUNIFORM2IVPROC fUniform2iv;
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typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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PFNGLUNIFORM3FPROC fUniform3f;
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typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
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PFNGLUNIFORM3FVPROC fUniform3fv;
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typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
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PFNGLUNIFORM3IPROC fUniform3i;
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typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
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PFNGLUNIFORM3IVPROC fUniform3iv;
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typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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PFNGLUNIFORM4FPROC fUniform4f;
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typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
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PFNGLUNIFORM4FVPROC fUniform4fv;
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typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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PFNGLUNIFORM4IPROC fUniform4i;
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typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
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PFNGLUNIFORM4IVPROC fUniform4iv;
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typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
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PFNGLUNIFORMMATRIX2FVPROC fUniformMatrix2fv;
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typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
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PFNGLUNIFORMMATRIX3FVPROC fUniformMatrix3fv;
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typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
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PFNGLUNIFORMMATRIX4FVPROC fUniformMatrix4fv;
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typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
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PFNGLUSEPROGRAMPROC fUseProgram;
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typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
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PFNGLVALIDATEPROGRAMPROC fValidateProgram;
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typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, realGLboolean normalized, GLsizei stride, const GLvoid* pointer);
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PFNGLVERTEXATTRIBPOINTERPROC fVertexAttribPointer;
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typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
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PFNGLVERTEXATTRIB1FPROC fVertexAttrib1f;
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typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
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PFNGLVERTEXATTRIB2FPROC fVertexAttrib2f;
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typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
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PFNGLVERTEXATTRIB3FPROC fVertexAttrib3f;
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typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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PFNGLVERTEXATTRIB4FPROC fVertexAttrib4f;
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typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
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PFNGLVERTEXATTRIB1FVPROC fVertexAttrib1fv;
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typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
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PFNGLVERTEXATTRIB2FVPROC fVertexAttrib2fv;
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typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
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PFNGLVERTEXATTRIB3FVPROC fVertexAttrib3fv;
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typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
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PFNGLVERTEXATTRIB4FVPROC fVertexAttrib4fv;
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typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
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PFNGLCOMPILESHADERPROC fCompileShader;
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typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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PFNGLCOPYTEXIMAGE2DPROC fCopyTexImage2D;
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typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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PFNGLCOPYTEXSUBIMAGE2DPROC fCopyTexSubImage2D;
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typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
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PFNGLGETSHADERIVPROC fGetShaderiv;
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typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
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PFNGLGETSHADERINFOLOGPROC fGetShaderInfoLog;
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typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
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PFNGLGETSHADERSOURCEPROC fGetShaderSource;
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typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths);
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PFNGLSHADERSOURCEPROC fShaderSource;
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typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFER) (GLenum target, GLuint framebuffer);
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PFNGLBINDFRAMEBUFFER fBindFramebuffer;
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typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFER) (GLenum target, GLuint renderbuffer);
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PFNGLBINDRENDERBUFFER fBindRenderbuffer;
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typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUS) (GLenum target);
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PFNGLCHECKFRAMEBUFFERSTATUS fCheckFramebufferStatus;
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typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFER) (GLenum target, GLenum attachmentPoint, GLenum renderbufferTarget, GLuint renderbuffer);
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PFNGLFRAMEBUFFERRENDERBUFFER fFramebufferRenderbuffer;
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typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2D) (GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint texture, GLint level);
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PFNGLFRAMEBUFFERTEXTURE2D fFramebufferTexture2D;
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typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV) (GLenum target, GLenum attachment, GLenum pname, GLint* value);
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV fGetFramebufferAttachmentParameteriv;
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typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIV) (GLenum target, GLenum pname, GLint* value);
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PFNGLGETRENDERBUFFERPARAMETERIV fGetRenderbufferParameteriv;
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typedef realGLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFER) (GLuint framebuffer);
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PFNGLISFRAMEBUFFER fIsFramebuffer;
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typedef realGLboolean (GLAPIENTRY * PFNGLISRENDERBUFFER) (GLuint renderbuffer);
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PFNGLISRENDERBUFFER fIsRenderbuffer;
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typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGE) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
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PFNGLRENDERBUFFERSTORAGE fRenderbufferStorage;
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/* These are different between GLES2 and desktop GL; we hide those differences, use the GL
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* names, but the most limited data type.
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*/
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typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf, GLclampf);
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PFNGLDEPTHRANGEFPROC fDepthRangef;
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typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf);
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PFNGLCLEARDEPTHFPROC fClearDepthf;
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typedef void (GLAPIENTRY * PFNGLDEPTHRANGEPROC) (GLclampd, GLclampd);
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PFNGLDEPTHRANGEPROC fDepthRange;
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typedef void (GLAPIENTRY * PFNGLCLEARDEPTHPROC) (GLclampd);
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PFNGLCLEARDEPTHPROC fClearDepth;
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/* These are special because we end up tracking these so that we don't
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* have to query the values from GL.
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*/
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typedef void (GLAPIENTRY * PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
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PFNGLVIEWPORTPROC fViewport;
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typedef void (GLAPIENTRY * PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
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PFNGLSCISSORPROC fScissor;
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/* These are special -- they create or delete GL resources that can live
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* in a shared namespace. In DEBUG, we wrap these calls so that we can
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* check when we have something that failed to do cleanup at the time the
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* final context is destroyed.
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*/
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typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
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PFNGLCREATEPROGRAMPROC fCreateProgram;
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typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
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PFNGLCREATESHADERPROC fCreateShader;
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typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
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PFNGLGENBUFFERSPROC fGenBuffers;
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typedef void (GLAPIENTRY * PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
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PFNGLGENTEXTURESPROC fGenTextures;
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typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERS) (GLsizei n, GLuint* ids);
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PFNGLGENFRAMEBUFFERS fGenFramebuffers;
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typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERS) (GLsizei n, GLuint* ids);
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PFNGLGENRENDERBUFFERS fGenRenderbuffers;
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typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
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PFNGLDELETEPROGRAMPROC fDeleteProgram;
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typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
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PFNGLDELETESHADERPROC fDeleteShader;
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typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
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PFNGLDELETEBUFFERSPROC fDeleteBuffers;
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typedef void (GLAPIENTRY * PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint* textures);
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PFNGLDELETETEXTURESPROC fDeleteTextures;
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typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERS) (GLsizei n, const GLuint* ids);
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PFNGLDELETEFRAMEBUFFERS fDeleteFramebuffers;
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typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERS) (GLsizei n, const GLuint* ids);
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PFNGLDELETERENDERBUFFERS fDeleteRenderbuffers;
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};
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}
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}
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#endif /* GLCONTEXTSYMBOLS_H_ */
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