зеркало из https://github.com/mozilla/pjs.git
625 строки
21 KiB
C++
625 строки
21 KiB
C++
// -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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//
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// The contents of this file are subject to the Netscape Public
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// License Version 1.1 (the "License"); you may not use this file
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// except in compliance with the License. You may obtain a copy of
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// the License at http://www.mozilla.org/NPL/
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//
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// Software distributed under the License is distributed on an "AS
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// IS" basis, WITHOUT WARRANTY OF ANY KIND, either express oqr
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// implied. See the License for the specific language governing
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// rights and limitations under the License.
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//
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// The Original Code is the JavaScript 2 Prototype.
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//
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// The Initial Developer of the Original Code is Netscape
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// Communications Corporation. Portions created by Netscape are
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// Copyright (C) 1998 Netscape Communications Corporation. All
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// Rights Reserved.
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#ifndef utilities_h
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#define utilities_h
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#include "systemtypes.h"
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#include <memory>
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#include <new>
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#include <string>
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#include <iterator>
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#include <iostream>
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#ifndef _WIN32 // Microsoft Visual C++ 6.0 bug: standard identifiers should be in std namespace
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using std::size_t;
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using std::ptrdiff_t;
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using std::strlen;
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using std::strcpy;
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#define STD std
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#else
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#define STD
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#endif
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using std::string;
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using std::istream;
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using std::ostream;
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using std::auto_ptr;
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namespace JavaScript {
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//
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// Assertions
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//
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#ifdef DEBUG
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void Assert(const char *s, const char *file, int line);
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#define ASSERT(_expr) ((_expr) ? (void)0 : JavaScript::Assert(#_expr, __FILE__, __LINE__))
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#define NOT_REACHED(_reasonStr) JavaScript::Assert(_reasonStr, __FILE__, __LINE__)
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#define DEBUG_ONLY(_stmt) _stmt
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#else
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#define ASSERT(expr)
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#define NOT_REACHED(reasonStr)
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#define DEBUG_ONLY(_stmt)
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#endif
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//
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// Numerics
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//
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template<class N> N min(N v1, N v2) {return v1 <= v2 ? v1 : v2;}
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template<class N> N max(N v1, N v2) {return v1 >= v2 ? v1 : v2;}
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//
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// Bit manipulation
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//
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#define JS_BIT(n) ((uint32)1 << (n))
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#define JS_BITMASK(n) (JS_BIT(n) - 1)
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uint ceilingLog2(uint32 n);
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uint floorLog2(uint32 n);
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//
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// Unicode UTF-16 characters and strings
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//
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// A string of UTF-16 characters. Nulls are allowed just like any other character.
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// The string is not null-terminated.
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// Use wstring if char16 is wchar_t. Otherwise use basic_string<uint16>.
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//
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// Eventually we'll want to use a custom class better suited for JavaScript that generates less
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// code bloat and separates the concepts of a fixed, read-only string from a mutable buffer that
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// is expanding. For now, though, we use the standard basic_string.
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typedef std::basic_string<char16> String;
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typedef uint32 char16orEOF; // A type that can hold any char16 plus one special value: ueof.
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const char16orEOF char16eof = static_cast<char16orEOF>(-1);
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// If c is a char16, return it; if c is char16eof, return the character \uFFFF.
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inline char16 char16orEOFToChar16(char16orEOF c) {return static_cast<char16>(c);}
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// Special char16s
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namespace uni {
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const char16 null = '\0';
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const char16 cr = '\r';
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const char16 lf = '\n';
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const char16 ls = 0x2028;
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const char16 ps = 0x2029;
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}
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const uint16 firstFormatChar = 0x200C; // Lowest Unicode Cf character
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inline char16 widen(char ch) {return static_cast<char16>(static_cast<uchar>(ch));}
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#ifndef _WIN32
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// Return a String containing the characters of the null-terminated C string cstr
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// (without the trailing null).
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inline String widenCString(const char *cstr)
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{
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size_t len = strlen(cstr);
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const uchar *ucstr = reinterpret_cast<const uchar *>(cstr);
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return String(ucstr, ucstr+len);
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}
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// Widen and append length characters starting at chars to the end of str.
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inline void appendChars(String &str, const char *chars, size_t length)
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{
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const uchar *uchars = reinterpret_cast<const uchar *>(chars);
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str.append(uchars, uchars + length);
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}
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#else // Microsoft VC6 bug: String constructor and append limited to char16 iterators
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String widenCString(const char *cstr);
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void appendChars(String &str, const char *chars, size_t length);
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#endif
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String &operator+=(String &str, const char *cstr);
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String operator+(const String &str, const char *cstr);
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String operator+(const char *cstr, const String &str);
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inline String &operator+=(String &str, char c) {return str += widen(c);}
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inline void clear(String &s) {s.resize(0);}
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class CharInfo {
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uint32 info; // Word from table a.
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// Unicode character attribute lookup tables
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static const uint8 x[];
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static const uint8 y[];
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static const uint32 a[];
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public:
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// Enumerated Unicode general category types
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enum Type {
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Unassigned = 0, // Cn
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UppercaseLetter = 1, // Lu
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LowercaseLetter = 2, // Ll
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TitlecaseLetter = 3, // Lt
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ModifierLetter = 4, // Lm
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OtherLetter = 5, // Lo
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NonSpacingMark = 6, // Mn
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EnclosingMark = 7, // Me
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CombiningSpacingMark = 8, // Mc
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DecimalDigitNumber = 9, // Nd
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LetterNumber = 10, // Nl
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OtherNumber = 11, // No
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SpaceSeparator = 12, // Zs
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LineSeparator = 13, // Zl
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ParagraphSeparator = 14, // Zp
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Control = 15, // Cc
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Format = 16, // Cf
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PrivateUse = 18, // Co
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Surrogate = 19, // Cs
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DashPunctuation = 20, // Pd
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StartPunctuation = 21, // Ps
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EndPunctuation = 22, // Pe
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ConnectorPunctuation = 23, // Pc
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OtherPunctuation = 24, // Po
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MathSymbol = 25, // Sm
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CurrencySymbol = 26, // Sc
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ModifierSymbol = 27, // Sk
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OtherSymbol = 28 // So
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};
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enum Group {
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NonIdGroup, // 0 May not be part of an identifier
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FormatGroup, // 1 Format control
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IdGroup, // 2 May start or continue a JS identifier (includes $ and _)
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IdContinueGroup, // 3 May continue a JS identifier [(IdContinueGroup & -2) == IdGroup]
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WhiteGroup, // 4 White space character (but not line break)
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LineBreakGroup // 5 Line break character [(LineBreakGroup & -2) == WhiteGroup]
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};
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CharInfo() {}
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CharInfo(char16 c): info(a[y[x[static_cast<uint16>(c)>>6]<<6 | c&0x3F]]) {}
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CharInfo(const CharInfo &ci): info(ci.info) {}
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friend Type cType(const CharInfo &ci) {return static_cast<Type>(ci.info & 0x1F);}
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friend Group cGroup(const CharInfo &ci) {return static_cast<Group>(ci.info >> 16 & 7);}
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friend bool isAlpha(const CharInfo &ci)
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{
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return ((1<<UppercaseLetter | 1<<LowercaseLetter | 1<<TitlecaseLetter | 1<<ModifierLetter | 1<<OtherLetter)
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>> cType(ci) & 1) != 0;
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}
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friend bool isAlphanumeric(const CharInfo &ci)
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{
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return ((1<<UppercaseLetter | 1<<LowercaseLetter | 1<<TitlecaseLetter | 1<<ModifierLetter | 1<<OtherLetter |
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1<<DecimalDigitNumber | 1<<LetterNumber)
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>> cType(ci) & 1) != 0;
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}
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// Return true if this character can start a JavaScript identifier
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friend bool isIdLeading(const CharInfo &ci) {return cGroup(ci) == IdGroup;}
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// Return true if this character can continue a JavaScript identifier
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friend bool isIdContinuing(const CharInfo &ci) {return (cGroup(ci) & -2) == IdGroup;}
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// Return true if this character is a Unicode decimal digit (Nd) character
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friend bool isDecimalDigit(const CharInfo &ci) {return cType(ci) == DecimalDigitNumber;}
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// Return true if this character is a Unicode white space or line break character
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friend bool isSpace(const CharInfo &ci) {return (cGroup(ci) & -2) == WhiteGroup;}
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// Return true if this character is a Unicode line break character (LF, CR, LS, or PS)
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friend bool isLineBreak(const CharInfo &ci) {return cGroup(ci) == LineBreakGroup;}
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// Return true if this character is a Unicode format control character (Cf)
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friend bool isFormat(const CharInfo &ci) {return cGroup(ci) == FormatGroup;}
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friend bool isUpper(const CharInfo &ci) {return cType(ci) == UppercaseLetter;}
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friend bool isLower(const CharInfo &ci) {return cType(ci) == LowercaseLetter;}
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friend char16 toUpper(char16 c);
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friend char16 toLower(char16 c);
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};
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inline bool isASCIIDecimalDigit(char16 c) {return c >= '0' && c <= '9';}
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bool isASCIIHexDigit(char16 c, uint &digit);
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const char16 *skipWhiteSpace(const char16 *str, const char16 *strEnd);
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//
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// Algorithms
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//
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// Assign zero to every element between first inclusive and last exclusive.
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// This is equivalent ot fill(first, last, 0) but may be more efficient.
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template<class For>
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inline void zero(For first, For last)
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{
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while (first != last)
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*first++ = 0;
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}
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// Assign zero to n elements starting at first.
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// This is equivalent ot fill_n(first, n, 0) but may be more efficient.
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template<class For, class Size>
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inline void zero_n(For first, Size n)
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{
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while (n--)
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*first++ = 0;
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}
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//
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// Arenas
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//
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#ifndef _WIN32
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// Pretend that obj points to a value of class T and call obj's destructor.
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template<class T>
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void classDestructor(void *obj)
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{
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static_cast<T *>(obj)->~T();
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}
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#else // Microsoft Visual C++ 6.0 bug workaround
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template<class T>
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struct DestructorHolder {
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static void destroy(void *obj) {static_cast<T *>(obj)->~T();}
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};
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#endif
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// An arena is a region of memory from which objects either derived from ArenaObject or allocated
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// using a ArenaAllocator can be allocated. Deleting these objects individually runs the destructors,
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// if any, but does not deallocate the memory. On the other hand, the entire arena can be deallocated
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// as a whole.
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//
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// One may also allocate other objects in an arena by using the Arena specialization of the global
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// operator new. However, be careful not to delete any such objects explicitly!
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//
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// Destructors can be registered for objects (or parts of objects) allocated in the arena. These
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// destructors are called, in reverse order of being registered, at the time the arena is deallocated
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// or cleared. When registering destructors for an object O be careful not to delete O manually because that
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// would run its destructor twice.
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class Arena {
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struct Directory {
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enum {maxNBlocks = 31};
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Directory *next; // Next directory in linked list
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uint nBlocks; // Number of blocks used in this directory
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void *blocks[maxNBlocks]; // Pointers to data blocks; only the first nBlocks are valid
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Directory(): nBlocks(0) {}
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void clear();
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};
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struct DestructorEntry;
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char *freeBegin; // Pointer to free bytes left in current block
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char *freeEnd; // Pointer to end of free bytes left in current block
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size_t blockSize; // Size of individual arena blocks
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Directory *currentDirectory; // Directory in which the last block was allocated
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Directory rootDirectory; // Initial directory; root of linked list of Directories
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DestructorEntry *destructorEntries; // Linked list of destructor registrations, ordered from most to least recently registered
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public:
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explicit Arena(size_t blockSize = 1024);
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private:
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Arena(const Arena&); // No copy constructor
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void operator=(const Arena&); // No assignment operator
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public:
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void clear();
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~Arena() {clear();}
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private:
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void *newBlock(size_t size);
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void newDestructorEntry(void (*destructor)(void *), void *object);
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public:
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void *allocate(size_t size);
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// Ensure that object's destructor is called at the time the arena is deallocated or cleared.
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// The destructors will be called in reverse order of being registered.
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// registerDestructor might itself runs out of memory, in which case it immediately
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// calls object's destructor before throwing bad_alloc.
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#ifndef _WIN32
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template<class T> void registerDestructor(T *object) {newDestructorEntry(&classDestructor<T>, object);}
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#else
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template<class T> void registerDestructor(T *object) {newDestructorEntry(&DestructorHolder<T>::destroy, object);}
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#endif
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};
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// Objects derived from this class will be contained in the Arena passed to the new operator.
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struct ArenaObject {
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void *operator new(size_t size, Arena &arena) {return arena.allocate(size);}
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void *operator new[](size_t size, Arena &arena) {return arena.allocate(size);}
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#ifndef __MWERKS__ // Metrowerks 5.3 bug: These aren't supported yet
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void operator delete(void *, Arena &) {}
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void operator delete[](void *, Arena &) {}
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#endif
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private:
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void operator delete(void *, size_t) {}
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void operator delete[](void *) {}
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};
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// Objects allocated by passing this class to standard containers will be contained in the Arena
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// passed to the ArenaAllocator's constructor.
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template<class T>
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class ArenaAllocator {
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Arena &arena;
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public:
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typedef T value_type;
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typedef size_t size_type;
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typedef ptrdiff_t difference_type;
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typedef T *pointer;
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typedef const T *const_pointer;
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typedef T &reference;
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typedef const T &const_reference;
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static pointer address(reference r) {return &r;}
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static const_pointer address(const_reference r) {return &r;}
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ArenaAllocator(Arena &arena): arena(arena) {}
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template<class U> ArenaAllocator(const ArenaAllocator<U> &u): arena(u.arena) {}
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pointer allocate(size_type n, const void *hint = 0) {return static_cast<pointer>(arena.allocate(n*sizeof(T)));}
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static void deallocate(pointer, size_type) {}
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static void construct(pointer p, const T &val) {new(p) T(val);}
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static void destroy(pointer p) {p->~T();}
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#ifdef __GNUC__
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// why doesn't g++ support numeric_limits<T>?
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static size_type max_size() {return size_type(-1) / sizeof(T);}
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#else
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static size_type max_size() {return std::numeric_limits<size_type>::max() / sizeof(T);}
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#endif
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template<class U> struct rebind {typedef ArenaAllocator<U> other;};
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};
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String *newArenaString(Arena &arena);
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String *newArenaString(Arena &arena, const String &str);
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//
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// Array auto_ptr's
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//
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// An ArrayAutoPtr holds a pointer to an array initialized by new T[x].
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// A regular auto_ptr cannot be used here because it deletes its pointer using
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// delete rather than delete[].
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// An appropriate operator[] is also provided.
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template <typename T>
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class ArrayAutoPtr {
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T *ptr;
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public:
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explicit ArrayAutoPtr(T *p = 0): ptr(p) {}
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ArrayAutoPtr(ArrayAutoPtr &a): ptr(a.ptr) {a.ptr = 0;}
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ArrayAutoPtr &operator=(ArrayAutoPtr &a) {reset(a.release());}
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~ArrayAutoPtr() {delete[] ptr;}
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T &operator*() const {return *ptr;}
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T &operator->() const {return *ptr;}
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template<class N> T &operator[](N i) const {return ptr[i];}
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T *get() const {return ptr;}
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T *release() {T *p = ptr; ptr = 0; return p;}
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void reset(T *p = 0) {delete[] ptr; ptr = p;}
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};
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typedef ArrayAutoPtr<char> CharAutoPtr;
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//
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// Growable arrays
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//
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// private
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template <typename T>
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class ProtoArrayBuffer {
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protected:
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T *buffer;
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int32 length;
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int32 bufferSize;
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void append(const T *elts, int32 nElts, T *cache);
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};
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// private
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template <typename T>
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void ProtoArrayBuffer<T>::append(const T *elts, int32 nElts, T *cache)
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{
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assert(nElts >= 0);
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int32 newLength = length + nElts;
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if (newLength > bufferSize) {
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// Allocate a new buffer and copy the current buffer's contents there.
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int32 newBufferSize = newLength + bufferSize;
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auto_ptr<T> newBuffer = new T[newBufferSize];
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T *p = buffer;
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T *pLimit = old + length;
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T *q = newBuffer.get();
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while (p != pLimit)
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*q++ = *p++;
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if (buffer != cache)
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delete buffer;
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buffer = newBuffer.release();
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bufferSize = newBufferSize;
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}
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length = newLength;
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}
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// An ArrayBuffer represents an array of elements of type T. The ArrayBuffer contains
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// storage for a fixed size array of cacheSize elements; if this size is exceeded, the
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// ArrayBuffer allocates the array from the heap.
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// Use append to append nElts elements to the end of the ArrayBuffer.
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template <typename T, int32 cacheSize>
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class ArrayBuffer: public ProtoArrayBuffer<T> {
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T cache[cacheSize];
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public:
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ArrayBuffer() {buffer = &cache; length = cacheSize; bufferSize = cacheSize;}
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~ArrayBuffer() {if (buffer != &cache) delete buffer;}
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int32 size() const {return length;}
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T *front() const {return buffer;}
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void append(const T *elts, int32 nElts) {ProtoArrayBuffer<T>::append(elts, nElts, cache);}
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};
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//
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// Linked Lists
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//
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// In some cases it is desirable to manipulate ordinary C-style linked lists as though
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// they were STL-like sequences. These classes define STL forward iterators that walk
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// through singly-linked lists of objects threaded through fields named 'next'. The type
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// parameter E must be a class that has a member named 'next' whose type is E* or const E*.
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template <class E>
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class ListIterator: public std::iterator<std::forward_iterator_tag, E> {
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E *element;
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public:
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ListIterator() {}
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explicit ListIterator(E *e): element(e) {}
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E &operator*() const {return *element;}
|
|
E *operator->() const {return element;}
|
|
ListIterator &operator++() {element = element->next; return *this;}
|
|
ListIterator operator++(int) {ListIterator i(*this); element = element->next; return i;}
|
|
friend bool operator==(const ListIterator &i, const ListIterator &j) {return i.element == j.element;}
|
|
friend bool operator!=(const ListIterator &i, const ListIterator &j) {return i.element != j.element;}
|
|
};
|
|
|
|
|
|
template <class E>
|
|
#ifndef _WIN32 // Microsoft VC6 bug: std::iterator should support five template arguments
|
|
class ConstListIterator: public std::iterator<std::forward_iterator_tag, E, ptrdiff_t, const E*, const E&> {
|
|
#else
|
|
class ConstListIterator: public std::iterator<std::forward_iterator_tag, E, ptrdiff_t> {
|
|
#endif
|
|
const E *element;
|
|
|
|
public:
|
|
ConstListIterator() {}
|
|
ConstListIterator(const ListIterator<E> &i): element(&*i) {}
|
|
explicit ConstListIterator(const E *e): element(e) {}
|
|
|
|
const E &operator*() const {return *element;}
|
|
const E *operator->() const {return element;}
|
|
ConstListIterator &operator++() {element = element->next; return *this;}
|
|
ConstListIterator operator++(int) {ConstListIterator i(*this); element = element->next; return i;}
|
|
friend bool operator==(const ConstListIterator &i, const ConstListIterator &j) {return i.element == j.element;}
|
|
friend bool operator!=(const ConstListIterator &i, const ConstListIterator &j) {return i.element != j.element;}
|
|
};
|
|
|
|
|
|
//
|
|
// C++ I/O
|
|
//
|
|
|
|
|
|
// A class to remember the format of an ostream so that a function may modify it internally
|
|
// without changing it for the caller.
|
|
class SaveFormat {
|
|
#ifndef __GNUC__ // The GCC libraries don't support ios_base yet.
|
|
ostream &o;
|
|
std::ios_base::fmtflags flags;
|
|
char fill;
|
|
#endif
|
|
public:
|
|
explicit SaveFormat(ostream &out);
|
|
~SaveFormat();
|
|
};
|
|
|
|
|
|
void showChar(ostream &out, char16 ch);
|
|
|
|
template<class In>
|
|
void showString(ostream &out, In begin, In end)
|
|
{
|
|
while (begin != end)
|
|
showChar(out, *begin++);
|
|
}
|
|
void showString(ostream &out, const String &str);
|
|
|
|
|
|
//
|
|
// Source File Positions
|
|
//
|
|
|
|
// A FileOffset holds the raw, zero-based offset of a position in the source input.
|
|
// This offset is designed of easy indexing and depends on the format of the input.
|
|
// If the input is a String or array of char16, then this is merely a character index.
|
|
// If the input is utf-8, then this is a byte offset (which is very different from
|
|
// a character offset in this case!).
|
|
typedef uint32 FileOffset;
|
|
|
|
|
|
// A SourcePosition describes a character position in a source file or eval string.
|
|
struct SourcePosition {
|
|
FileOffset lineFileOffset; // Byte or character offset of start of source line relative to source file
|
|
uint32 lineNum; // One-based source line number
|
|
uint32 charPos; // Zero-based character offset of target character relative to the beginning of its source line
|
|
};
|
|
|
|
|
|
//
|
|
// Exceptions
|
|
//
|
|
|
|
// A JavaScript exception (other than out-of-memory, for which we use the standard C++
|
|
// exception bad_alloc).
|
|
struct Exception {
|
|
enum Kind {
|
|
SyntaxError
|
|
};
|
|
|
|
Kind kind; // The exception's kind
|
|
String message; // The detailed message
|
|
String sourceFile; // A description of the source code that caused the error
|
|
SourcePosition position; // Position of first character in token that caused the error
|
|
String sourceLine; // The text of the source line
|
|
|
|
Exception(Kind kind, const String &message): kind(kind), message(message) {position.lineNum = 0;}
|
|
Exception(Kind kind, const String &message, const String &sourceFile, SourcePosition &position, const String &sourceLine):
|
|
kind(kind), message(message), sourceFile(sourceFile), position(position), sourceLine(sourceLine) {}
|
|
|
|
const char *kindString() const;
|
|
String fullMessage() const;
|
|
};
|
|
}
|
|
|
|
|
|
inline void *operator new(size_t size, JavaScript::Arena &arena) {return arena.allocate(size);}
|
|
#ifndef _WIN32 // Microsoft Visual C++ 6.0 bug: new and new[] aren't distinguished
|
|
inline void *operator new[](size_t size, JavaScript::Arena &arena) {return arena.allocate(size);}
|
|
#endif
|
|
|
|
#ifndef __MWERKS__ // Metrowerks 5.3 bug: These aren't supported yet
|
|
// Global delete operators. These are only called in the rare cases that a constructor throws an exception
|
|
// and has to undo an operator new. An explicit delete statement will never invoke these.
|
|
inline void operator delete(void *, JavaScript::Arena &) {}
|
|
#ifndef _WIN32 // Microsoft Visual C++ 6.0 bug: new and new[] aren't distinguished
|
|
inline void operator delete[](void *, JavaScript::Arena &) {}
|
|
#endif
|
|
#endif
|
|
#endif
|