pjs/toolkit/xre/nsQAppInstance.cpp

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3.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 et sw=2 tw=80: */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Oleg Romashin <romaxa@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsQAppInstance.h"
#include <QApplication>
#ifdef MOZ_ENABLE_MEEGOTOUCH
#include <MComponentData>
#include <MApplicationService>
#endif
#include "prenv.h"
#include <stdlib.h>
QApplication *nsQAppInstance::sQAppInstance = NULL;
#ifdef MOZ_ENABLE_MEEGOTOUCH
MComponentData* nsQAppInstance::sMComponentData = NULL;
#endif
int nsQAppInstance::sQAppRefCount = 0;
void nsQAppInstance::AddRef(int& aArgc, char** aArgv, bool aDefaultProcess) {
if (qApp)
return;
if (!sQAppInstance) {
const char *graphicsSystem = getenv("MOZ_QT_GRAPHICSSYSTEM");
if (graphicsSystem) {
QApplication::setGraphicsSystem(QString(graphicsSystem));
}
#if (MOZ_PLATFORM_MAEMO == 6)
// Should create simple windows style for non chrome process
// otherwise meegotouch style initialize and crash happen
// because we don't initialize MComponent for child process
if (!aDefaultProcess) {
QApplication::setStyle(QLatin1String("windows"));
}
if (!aArgc) {
aArgv[aArgc] = strdup("nsQAppInstance");
aArgc++;
}
#endif
sQAppInstance = new QApplication(aArgc, aArgv);
#ifdef MOZ_ENABLE_MEEGOTOUCH
if (aDefaultProcess) {
// GLContext created by meegotouch will be under meego graphics
// system control, and will drop GL context automatically in background mode
// In order to use that GLContext we need to implement
// LayerManager switch in runtime from SW<->HW
// That not yet implemented so we need to control GL context,
// force software mode for, and create our own QGLWidget
gArgv[gArgc] = strdup("-software");
gArgc++;
sMComponentData = new MComponentData(aArgc, aArgv, "", new MApplicationService(""));
}
#endif
}
sQAppRefCount++;
}
void nsQAppInstance::Release(void) {
if (sQAppInstance && !--sQAppRefCount) {
#ifdef MOZ_ENABLE_MEEGOTOUCH
delete sMComponentData;
sMComponentData = NULL;
#endif
delete sQAppInstance;
sQAppInstance = NULL;
}
}