зеркало из https://github.com/mozilla/pjs.git
116 строки
4.2 KiB
C++
116 строки
4.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#ifndef _NAME_MANGLER_H_
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#define _NAME_MANGLER_H_
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#include "Fundamentals.h"
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#include "FieldOrMethod.h"
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/* Some platforms (ok, windows) have more than one native calling
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* convention. This enumerates the different available types.
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*/
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enum NativeCallingConvention {
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nativeCallingConventionInvalid = 0,
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nativeCallingConventionStdCallMSVC, /* Windows MS VC only: stdcall */
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nativeCallingConventionCCallMSVC, /* Windows only: C call */
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nativeCallingConventionFastCallMSVC, /* Windows only: fast call */
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nativeCallingConventionDefault /* Default C calling convention on
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* platforms other than windows.
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*/
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};
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/* A NameMangler class handles name-mangling for a particular type
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* of native-method dispatch. It does not do the platform-specific
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* name-mangling although it provides information about which calling
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* conventions are supported (if the native platform supports more than
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* one).
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*/
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class NS_EXTERN NameMangler {
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public:
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NameMangler(Int32 numCallingConventions,
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NativeCallingConvention *conventions) :
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numCallingConventions(numCallingConventions),
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conventions(conventions) { }
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/* Given a classname, method name and signature string of the method,
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* produce a mangled name that can be looked for in a shared lib/symbol
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* table. buffer must be preallocated by the caller and must be of length
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* len. If there is not enough space for the mangled name, this routine
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* returns 0.
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*/
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virtual char *mangle(const char *className,
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const char *methodName,
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const char *signature,
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char *buffer,
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Int32 len) = 0;
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/* Return extra size in bytes of any extra arguments that are to
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* be passed to the native method. Note that the VM has already taken into
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* account the "this" pointer to an object, which is passed as the
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* first argument to the method. if staticMethod is true, then the
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* method in question is a static method. Otherwise, it's an instance
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* method.
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*/
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virtual Int32 getExtraArgsSize(bool staticMethod) = 0;
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/* Return a pointer to the first instruction of the "processed"
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* native method. "method" is the method in question, and actualCode
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* is a pointer to the native code as found in a shared library.
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* This method could potentially insert stubs and/or modify
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* the code appropriately so that the VM can call this
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* method.
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*/
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virtual void *getCode(const Method &method, void *actualCode) = 0;
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/* return the number of native method conventions on the given
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* platform allowed for this mangling scheme.
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*/
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Int32 numNativeConventions() { return numCallingConventions; }
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/* Get the native calling conventions supported by this mangling
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* scheme.
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*/
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const NativeCallingConvention *getNativeConventions()
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{ return conventions; }
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/* A MangleUtfType indicates type of transformation to apply to some UTF
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* characters encountered in the string to be mangled.
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*/
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enum MangleUTFType {
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mangleUTFInvalid=0,
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mangleUTFClass, /* Mangle only the forward slashes in class names */
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mangleUTFFieldStub,
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mangleUTFSignature,
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mangleUTFJNI /* Perform JNI-style mangling; underscore -> _1,
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* semicolon -> _2, etc
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*/
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};
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protected:
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static Int32 mangleUTFString(const char *name, char *buffer,
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int buflen, MangleUTFType type);
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static Int32 mangleUnicodeChar(Int32 ch, char *bufptr, char *bufend);
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Int32 numCallingConventions;
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NativeCallingConvention *conventions;
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};
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#endif /* _NAME_MANGLER_H_ */
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