pjs/layout/generic/nsHTMLCanvasFrame.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Vladimir Vukicevic <vladimir@pobox.com>
* Portions created by the Initial Developer are Copyright (C) 2004
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Vladimir Vukicevic <vladimir@pobox.com> (original author)
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
/* rendering object for the HTML <canvas> element */
#include "nsHTMLParts.h"
#include "nsCOMPtr.h"
#include "nsIServiceManager.h"
#include "nsGkAtoms.h"
#include "nsHTMLCanvasFrame.h"
#include "nsICanvasElement.h"
#include "nsDisplayList.h"
#include "nsTransform2D.h"
nsIFrame*
NS_NewHTMLCanvasFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
{
return new (aPresShell) nsHTMLCanvasFrame(aContext);
}
nsHTMLCanvasFrame::~nsHTMLCanvasFrame()
{
}
nsSize
nsHTMLCanvasFrame::GetCanvasSize()
{
PRUint32 w, h;
nsresult rv;
nsCOMPtr<nsICanvasElement> canvas(do_QueryInterface(GetContent()));
if (canvas) {
rv = canvas->GetSize(&w, &h);
} else {
rv = NS_ERROR_NULL_POINTER;
}
if (NS_FAILED(rv)) {
NS_NOTREACHED("couldn't get canvas size");
h = w = 1;
}
return nsSize(w, h);
}
/* virtual */ nscoord
nsHTMLCanvasFrame::GetMinWidth(nsIRenderingContext *aRenderingContext)
{
// XXX The caller doesn't account for constraints of the height,
// min-height, and max-height properties.
nscoord result = nsPresContext::CSSPixelsToAppUnits(GetCanvasSize().width);
DISPLAY_MIN_WIDTH(this, result);
return result;
}
/* virtual */ nscoord
nsHTMLCanvasFrame::GetPrefWidth(nsIRenderingContext *aRenderingContext)
{
// XXX The caller doesn't account for constraints of the height,
// min-height, and max-height properties.
nscoord result = nsPresContext::CSSPixelsToAppUnits(GetCanvasSize().width);
DISPLAY_PREF_WIDTH(this, result);
return result;
}
/* virtual */ nsSize
nsHTMLCanvasFrame::ComputeSize(nsIRenderingContext *aRenderingContext,
nsSize aCBSize, nscoord aAvailableWidth,
nsSize aMargin, nsSize aBorder, nsSize aPadding,
PRBool aShrinkWrap)
{
nsSize size = GetCanvasSize();
nsSize canvasSize(nsPresContext::CSSPixelsToAppUnits(size.width),
nsPresContext::CSSPixelsToAppUnits(size.height));
return nsLayoutUtils::ComputeSizeWithIntrinsicDimensions(
aRenderingContext, this, canvasSize,
aCBSize, aBorder, aPadding);
}
NS_IMETHODIMP
nsHTMLCanvasFrame::Reflow(nsPresContext* aPresContext,
nsHTMLReflowMetrics& aMetrics,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus)
{
DO_GLOBAL_REFLOW_COUNT("nsHTMLCanvasFrame");
DISPLAY_REFLOW(aPresContext, this, aReflowState, aMetrics, aStatus);
NS_FRAME_TRACE(NS_FRAME_TRACE_CALLS,
("enter nsHTMLCanvasFrame::Reflow: availSize=%d,%d",
aReflowState.availableWidth, aReflowState.availableHeight));
NS_PRECONDITION(mState & NS_FRAME_IN_REFLOW, "frame is not in reflow");
aStatus = NS_FRAME_COMPLETE;
aMetrics.width = aReflowState.ComputedWidth();
aMetrics.height = aReflowState.mComputedHeight;
// stash this away so we can compute our inner area later
mBorderPadding = aReflowState.mComputedBorderPadding;
aMetrics.width += mBorderPadding.left + mBorderPadding.right;
aMetrics.height += mBorderPadding.top + mBorderPadding.bottom;
if (GetPrevInFlow()) {
nscoord y = GetContinuationOffset(&aMetrics.width);
aMetrics.height -= y + mBorderPadding.top;
aMetrics.height = PR_MAX(0, aMetrics.height);
}
aMetrics.mOverflowArea.SetRect(0, 0, aMetrics.width, aMetrics.height);
FinishAndStoreOverflow(&aMetrics);
if (mRect.width != aMetrics.width || mRect.height != aMetrics.height) {
Invalidate(nsRect(0, 0, mRect.width, mRect.height), PR_FALSE);
}
NS_FRAME_TRACE(NS_FRAME_TRACE_CALLS,
("exit nsHTMLCanvasFrame::Reflow: size=%d,%d",
aMetrics.width, aMetrics.height));
NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aMetrics);
return NS_OK;
}
// FIXME taken from nsImageFrame, but then had splittable frame stuff
// removed. That needs to be fixed.
nsRect
nsHTMLCanvasFrame::GetInnerArea() const
{
nsRect r;
r.x = mBorderPadding.left;
r.y = mBorderPadding.top;
r.width = mRect.width - mBorderPadding.left - mBorderPadding.right;
r.height = mRect.height - mBorderPadding.top - mBorderPadding.bottom;
return r;
}
void
nsHTMLCanvasFrame::PaintCanvas(nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect, nsPoint aPt)
{
nsRect inner = GetInnerArea() + aPt;
nsCOMPtr<nsICanvasElement> canvas(do_QueryInterface(GetContent()));
if (!canvas)
return;
nsSize canvasSize = GetCanvasSize();
nsSize sizeAppUnits(GetPresContext()->DevPixelsToAppUnits(canvasSize.width),
GetPresContext()->DevPixelsToAppUnits(canvasSize.height));
// XXXvlad clip to aDirtyRect!
if (inner.Size() != sizeAppUnits)
{
float sx = inner.width / (float) sizeAppUnits.width;
float sy = inner.height / (float) sizeAppUnits.height;
aRenderingContext.PushState();
aRenderingContext.Translate(inner.x, inner.y);
aRenderingContext.Scale(sx, sy);
canvas->RenderContexts(&aRenderingContext);
aRenderingContext.PopState();
} else {
//nsIRenderingContext::AutoPushTranslation(&aRenderingContext, px, py);
aRenderingContext.PushState();
aRenderingContext.Translate(inner.x, inner.y);
canvas->RenderContexts(&aRenderingContext);
aRenderingContext.PopState();
}
}
static void PaintCanvas(nsIFrame* aFrame, nsIRenderingContext* aCtx,
const nsRect& aDirtyRect, nsPoint aPt)
{
NS_STATIC_CAST(nsHTMLCanvasFrame*, aFrame)->PaintCanvas(*aCtx, aDirtyRect, aPt);
}
NS_IMETHODIMP
nsHTMLCanvasFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
if (!IsVisibleForPainting(aBuilder))
return NS_OK;
nsresult rv = DisplayBorderBackgroundOutline(aBuilder, aLists);
NS_ENSURE_SUCCESS(rv, rv);
rv = aLists.Content()->AppendNewToTop(new (aBuilder)
nsDisplayGeneric(this, ::PaintCanvas, "Canvas"));
NS_ENSURE_SUCCESS(rv, rv);
return DisplaySelectionOverlay(aBuilder, aLists,
nsISelectionDisplay::DISPLAY_IMAGES);
}
NS_IMETHODIMP
nsHTMLCanvasFrame::GetContentForEvent(nsPresContext* aPresContext,
nsEvent* aEvent,
nsIContent** aContent)
{
NS_ENSURE_ARG_POINTER(aContent);
*aContent = GetContent();
NS_IF_ADDREF(*aContent);
return NS_OK;
}
nsIAtom*
nsHTMLCanvasFrame::GetType() const
{
return nsGkAtoms::HTMLCanvasFrame;
}
// get the offset into the content area of the image where aImg starts if it is a continuation.
// from nsImageFrame
nscoord
nsHTMLCanvasFrame::GetContinuationOffset(nscoord* aWidth) const
{
nscoord offset = 0;
if (aWidth) {
*aWidth = 0;
}
if (GetPrevInFlow()) {
for (nsIFrame* prevInFlow = GetPrevInFlow() ; prevInFlow; prevInFlow = prevInFlow->GetPrevInFlow()) {
nsRect rect = prevInFlow->GetRect();
if (aWidth) {
*aWidth = rect.width;
}
offset += rect.height;
}
offset -= mBorderPadding.top;
offset = PR_MAX(0, offset);
}
return offset;
}
#ifdef ACCESSIBILITY
NS_IMETHODIMP
nsHTMLCanvasFrame::GetAccessible(nsIAccessible** aAccessible)
{
return NS_ERROR_FAILURE;
}
#endif
#ifdef DEBUG
NS_IMETHODIMP
nsHTMLCanvasFrame::GetFrameName(nsAString& aResult) const
{
return MakeFrameName(NS_LITERAL_STRING("HTMLCanvas"), aResult);
}
NS_IMETHODIMP
nsHTMLCanvasFrame::List(FILE* out, PRInt32 aIndent) const
{
IndentBy(out, aIndent);
ListTag(out);
fputs("\n", out);
return NS_OK;
}
#endif