зеркало из https://github.com/mozilla/pjs.git
576 строки
14 KiB
C
576 строки
14 KiB
C
/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#include "xp_hash.h"
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#include "xp.h"
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#ifdef PROFILE
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#pragma profile on
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#endif
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/*
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* XP_StringHash() is from:
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* Aho, Sethi, and Ullman, "Compilers - Principles, Techniques, and Tools",
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* (the Dragon book), p436, hashpjw() by Peter J. Weinberger.
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* Permission has been kindly granted by Mr Weinberger to release this
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* function as part of the Mozilla public release.
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*/
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PUBLIC uint32
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XP_StringHash (const void *xv)
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{
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register uint32 h = 0;
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register uint32 g;
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register unsigned const char *x = (unsigned const char *) xv;
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assert(xv);
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if (!x) return 0;
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while (*x != 0)
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{
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h = (h << 4) + *x++;
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if ((g = h & 0xf0000000) != 0)
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h = (h ^ (g >> 24)) ^ g;
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}
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return h;
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}
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/* phong's linear congruential hash */
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uint32
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XP_StringHash2 (const char *ubuf)
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{
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unsigned char * buf = (unsigned char*) ubuf;
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uint32 h=1;
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while(*buf)
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{
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h = 0x63c63cd9*h + 0x9c39c33d + (int32)*buf;
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buf++;
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}
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return h;
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}
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/* Hash tables. For sure this time.
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These tables consist of a fixed number of buckets containing linked lists.
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The number of buckets is forced to be prime. Links in the buckets are
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in no particular order.
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Since each link in the bucket is a seperate malloc'ed block, that incurs
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nontrivial overhead; a more memory efficient model would have us avoid
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colisions and enlarge and rehash the table when it got tight, but that
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requires the table cells to be contiguous in memory, andw ith large
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tables, that could get to be a problem, because of memory fragmentation.
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So it's probably better to use many small mallocs.
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In hash tables, comparison function is used only as an equality test, not
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an ordering test. Hash lists use the order, but I don't see a benefit to
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keeping links in the buckets ordered.
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*/
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struct xp_HashTable
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{
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XP_HashingFunction hash_fn;
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XP_HashCompFunction compare_fn;
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uint32 size;
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struct xp_HashBucket **buckets;
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};
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struct xp_HashBucket
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{
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const void *key;
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void *value;
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struct xp_HashBucket *next;
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};
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static const uint32 primes[] = {
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/* 3, 7, 11, 13, 29, 37, 47, */ 59, 71, 89, 107, 131, 163, 197, 239, 293,
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353, 431, 521, 631, 761, 919, 1103, 1327, 1597, 1931, 2333, 2801, 3371,
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4049, 4861, 5839, 7013, 8419, 10103, 12143, 14591, 17519, 21023, 25229,
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30293, 36353, 43627, 52361, 62851, 75431, 90523, 108631, 130363, 156437,
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187751, 225307, 270371, 324449, 389357, 467237, 560689, 672827, 807403,
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968897, 1162687, 1395263, 1674319, 2009191, 2411033, 2893249 };
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static uint32
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toprime (uint32 size)
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{
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register unsigned int i;
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static unsigned int s = (sizeof (primes) / sizeof (*primes)) - 1;
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for (i = 0; i < s; i++)
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/* Return the smallest prime larger than SIZE, but don't return a
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prime such that allocating an array of that many pointers will
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allocate a block larger than 64k. The toy computers can't do it,
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and all platforms will assert().
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*/
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if (size <= primes[i] ||
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((primes[i+1] * sizeof(void *)) >= 64000))
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return primes[i];
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return primes[s-1];
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}
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/* Create a new, empty hash table object.
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*/
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PUBLIC XP_HashTable
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XP_HashTableNew (uint32 size,
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XP_HashingFunction hash_fn,
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XP_HashCompFunction compare_fn)
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{
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struct xp_HashTable *table = XP_NEW (struct xp_HashTable);
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if (!table) return 0;
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table->hash_fn = hash_fn;
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table->compare_fn = compare_fn;
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table->size = toprime (size);
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table->buckets = (struct xp_HashBucket **)
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XP_CALLOC (table->size, sizeof (struct xp_HashBucket *));
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if (!table->buckets)
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{
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XP_FREE (table);
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return 0;
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}
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return table;
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}
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/* Remove all entries from the hash table.
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*/
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PUBLIC void
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XP_Clrhash (XP_HashTable table)
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{
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XP_ASSERT (table);
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if (!table)
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return;
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XP_ASSERT (table->buckets);
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if (table->buckets)
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{
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uint32 i;
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struct xp_HashBucket *bucket, *next;
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for (i = 0; i < table->size; i++)
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for (bucket = table->buckets[i], next = bucket ? bucket->next : 0;
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bucket;
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bucket = next, next = bucket ? bucket->next : 0)
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XP_FREE (bucket);
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XP_MEMSET (table->buckets, 0, table->size * sizeof (*table->buckets));
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}
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}
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/* Clear and free the hash table.
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*/
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PUBLIC void
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XP_HashTableDestroy (XP_HashTable table)
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{
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XP_ASSERT (table);
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if (!table)
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return;
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XP_Clrhash (table);
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XP_ASSERT (table->buckets);
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if (table->buckets)
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XP_FREE (table->buckets);
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XP_FREE (table);
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}
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/* Add an association between KEY and VALUE to the hash table.
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An existing association will be replaced.
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(Note that 0 is a legal value.)
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This can only fail if we run out of memory.
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*/
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PUBLIC int
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XP_Puthash (XP_HashTable table, const void *key, void *value)
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{
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register uint32 bucket_num;
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register struct xp_HashBucket *bucket, *prev;
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XP_ASSERT (table);
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if (! table) return -1;
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bucket_num = ((*table->hash_fn) (key)) % table->size;
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/* Iterate over all entries in this bucket.
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*/
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for (prev = 0, bucket = table->buckets [bucket_num];
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bucket;
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prev = bucket, bucket = bucket->next)
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if (key == bucket->key ||
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0 == (*table->compare_fn) (key, bucket->key)) /* We have a winner! */
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{
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bucket->value = value;
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return 0;
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}
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/* If we get here, there was no entry for this key in the table.
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*/
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bucket = XP_NEW (struct xp_HashBucket);
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if (! bucket)
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return -1;
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bucket->key = key;
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bucket->value = value;
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bucket->next = 0;
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if (prev)
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/* If prev has a value, it is the last bucket entry in the chain. */
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prev->next = bucket;
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else
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table->buckets [bucket_num] = bucket;
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return 0;
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}
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/* Remove the for KEY in the table, if it exists.
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Returns FALSE if the key wasn't in the table.
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*/
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PUBLIC XP_Bool
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XP_Remhash (XP_HashTable table, const void *key)
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{
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register uint32 bucket_num;
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register struct xp_HashBucket *bucket, *prev;
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XP_ASSERT (table);
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if (! table) return -1;
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bucket_num = ((*table->hash_fn) (key)) % table->size;
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/* Iterate over all entries in this bucket.
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*/
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for (prev = 0, bucket = table->buckets [bucket_num];
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bucket;
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prev = bucket, bucket = bucket->next)
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if (key == bucket->key ||
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0 == (*table->compare_fn) (key, bucket->key)) /* We have a winner! */
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{
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if (prev)
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prev->next = bucket->next;
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else
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table->buckets [bucket_num] = bucket->next;
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XP_FREE (bucket);
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return TRUE;
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}
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return FALSE;
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}
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/* Looks up KEY in the table and returns the corresponding value.
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If KEY is not in the table, `default_value' will be returned instead.
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(This is necessary since 0 is a valid value with which a key can be
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associated.)
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*/
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PUBLIC void *
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XP_Gethash (XP_HashTable table, const void *key, void *default_value)
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{
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register uint32 bucket_num;
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register struct xp_HashBucket *bucket;
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XP_ASSERT (table);
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if (! table) return default_value;
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bucket_num = ((*table->hash_fn) (key)) % table->size;
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for (bucket = table->buckets [bucket_num]; bucket; bucket = bucket->next)
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if (key == bucket->key ||
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0 == (*table->compare_fn) (key, bucket->key)) /* We have a winner! */
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return bucket->value;
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return default_value;
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}
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static void
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xp_maphash (XP_HashTable table, XP_HashTableMapper mapper, void *closure,
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XP_Bool remhash_p)
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{
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struct xp_HashBucket *bucket, *next;
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uint32 i;
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XP_ASSERT (table);
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XP_ASSERT (mapper);
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if (!table || !mapper) return;
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/* map over buckets. */
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for (i = 0; i < table->size; i++)
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/* map over bucket entries. Remember the "next" pointer in case
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remhash is called. */
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for (bucket = table->buckets[i], next = bucket ? bucket->next :0;
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bucket;
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bucket = next, next = bucket ? bucket->next : 0)
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{
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/* Call the mapper, and terminate early if it returns FALSE.
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After calling the mapper, but before returning, free and
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unlink the bucket if we're in remhash-mode.
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*/
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XP_Bool status = (*mapper) (table, bucket->key, bucket->value,closure);
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if (remhash_p)
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{
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XP_FREE (bucket);
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/* It always becomes the top of the list, since we've freed
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the others. */
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table->buckets [i] = next;
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}
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if (status == FALSE)
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return;
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}
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}
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/* Apply a function to each pair of elements in the hash table.
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If that function returns FALSE, then the mapping stops prematurely.
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The mapping function may call XP_Remhash() on the *current* key, but
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not on any other key in this table. It also may not clear or destroy
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the table.
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*/
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PUBLIC void
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XP_Maphash (XP_HashTable table, XP_HashTableMapper mapper, void *closure)
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{
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xp_maphash (table, mapper, closure, FALSE);
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}
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/* Apply a function to each pair of elements in the hash table.
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After calling the function, that pair will be removed from the table.
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If the function returns FALSE, then the mapping stops prematurely.
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Any items which were not mapped over will still remain in the table,
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but those items which were mapped over will have been freed.
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This could also be done by having the mapper function unconditionally
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call XP_Remhash(), but using this function will be slightly more efficient.
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*/
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PUBLIC void
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XP_MapRemhash (XP_HashTable table, XP_HashTableMapper mapper, void *closure)
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{
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xp_maphash (table, mapper, closure, TRUE);
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}
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/* create a hash list, which isn't really a table.
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*/
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PUBLIC XP_HashList *
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XP_HashListNew (int size,
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XP_HashingFunction hash_func,
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XP_HashCompFunction comp_func)
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{
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XP_HashList * hash_struct = XP_NEW(XP_HashList);
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XP_List **hash_list;
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int new_size;
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if(!hash_struct)
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return(NULL);
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new_size = toprime (size);
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XP_ASSERT (new_size >= size);
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hash_list = (XP_List **) XP_ALLOC(sizeof(XP_List *) * new_size);
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if(!hash_list)
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{
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XP_FREE(hash_struct);
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return(NULL);
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}
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/* zero out the list
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*/
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XP_MEMSET(hash_list, 0, sizeof(XP_List *) * new_size);
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hash_struct->list = hash_list;
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hash_struct->size = new_size;
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hash_struct->hash_func = hash_func;
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hash_struct->comp_func = comp_func;
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return(hash_struct);
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}
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/* free a hash list, which isn't really a table.
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*/
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PUBLIC void
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XP_HashListDestroy (XP_HashList * hash_struct)
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{
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if(!hash_struct)
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return;
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XP_FREE(hash_struct->list);
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XP_FREE(hash_struct);
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}
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/* add an element to a hash list, which isn't really a table.
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*
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* returns positive on success and negative on failure
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*
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* ERROR return codes
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*
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* XP_HASH_DUPLICATE_OBJECT
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*/
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PUBLIC int
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XP_HashListAddObject (XP_HashList * hash_struct, void * new_ele)
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{
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uint32 bucket_num;
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int result;
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XP_List * list_ptr;
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void * obj_ptr;
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if(!hash_struct)
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return -1;
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/* get an integer from the hashing function
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*/
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bucket_num = (*hash_struct->hash_func)(new_ele);
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/* adjust the integer to the size of the hash table
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*/
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bucket_num = bucket_num % hash_struct->size;
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list_ptr = hash_struct->list[bucket_num];
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if(!list_ptr)
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{
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list_ptr = XP_ListNew();
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if(!list_ptr)
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return -1;
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hash_struct->list[bucket_num] = list_ptr;
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}
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/* run through the list and find an object that returns
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* greater than 0 when compared
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*/
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while((obj_ptr = XP_ListNextObject(list_ptr)) != 0)
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{
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result = (*hash_struct->comp_func)(obj_ptr, new_ele);
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if(result > -1)
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break;
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}
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if(obj_ptr && result == 0)
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{
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/* the objects are the same!
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*/
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return(XP_HASH_DUPLICATE_OBJECT);
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}
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if(obj_ptr)
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{
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/* insert right before the obj_ptr
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*/
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XP_ListInsertObject(hash_struct->list[bucket_num], obj_ptr, new_ele);
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}
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else
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{
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/* it's either the first element to go into the list
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* or it is the last by comparison
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*/
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XP_ListAddObjectToEnd(hash_struct->list[bucket_num], new_ele);
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}
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return 0; /* #### what should return value be? */
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}
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/* finds an object by name in the hash list, which isn't really a table.
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*/
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PUBLIC void *
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XP_HashListFindObject (XP_HashList * hash_struct, void * ele)
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{
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uint32 bucket_num;
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int result;
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XP_List * list_ptr;
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void * obj_ptr;
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if(!hash_struct)
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return(NULL);
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/* get an integer from the hashing function
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*/
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bucket_num = (*hash_struct->hash_func)(ele);
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/* adjust the integer to the size of the hash table
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*/
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bucket_num = bucket_num % hash_struct->size;
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list_ptr = hash_struct->list[bucket_num];
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/* run through the list and find the object
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*/
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while((obj_ptr = XP_ListNextObject(list_ptr)) != 0)
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{
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result = (*hash_struct->comp_func)(obj_ptr, ele);
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if(result == 0)
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return(obj_ptr);
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if(result > 0)
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return(NULL);
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}
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return(NULL);
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}
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/* removes an object by name from the hash list, which isn't really a table,
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* and returns the object if found
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*/
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PUBLIC void *
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XP_HashListRemoveObject (XP_HashList * hash_struct, void * ele)
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{
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uint32 bucket_num;
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int result;
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XP_List * list_ptr;
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void * obj_ptr;
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if(!hash_struct || !ele)
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return(NULL);
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/* get an integer from the hashing function
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*/
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bucket_num = (*hash_struct->hash_func)(ele);
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/* adjust the integer to the size of the hash table
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*/
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bucket_num = bucket_num % hash_struct->size;
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list_ptr = hash_struct->list[bucket_num];
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/* run through the list and find the object
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*/
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while((obj_ptr = XP_ListNextObject(list_ptr)) != 0)
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{
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result = (*hash_struct->comp_func)(obj_ptr, ele);
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if(result == 0)
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{
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XP_ListRemoveObject(hash_struct->list[bucket_num], obj_ptr);
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/* ALEKS. Bucket needs to be freed here if there are no more objects in it*/
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if (hash_struct->list[bucket_num]->next == NULL)
|
||
{
|
||
XP_ListDestroy(hash_struct->list[bucket_num]);
|
||
hash_struct->list[bucket_num] = NULL;
|
||
}
|
||
return(obj_ptr);
|
||
}
|
||
|
||
if(result > 0)
|
||
return(NULL);
|
||
}
|
||
return(NULL);
|
||
}
|
||
|
||
#ifdef PROFILE
|
||
#pragma profile on
|
||
#endif
|