зеркало из https://github.com/mozilla/pjs.git
87 строки
2.6 KiB
C++
87 строки
2.6 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Layers.h"
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#include "RenderTrace.h"
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// If rendertrace is off let's no compile this code
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#ifdef MOZ_RENDERTRACE
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namespace mozilla {
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namespace layers {
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static int colorId = 0;
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static gfx3DMatrix GetRootTransform(Layer *aLayer) {
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gfx3DMatrix layerTrans = aLayer->GetTransform().ProjectTo2D();
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if (aLayer->GetParent() != NULL) {
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return GetRootTransform(aLayer->GetParent()) * layerTrans;
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}
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return layerTrans;
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}
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void RenderTraceLayers(Layer *aLayer, const char *aColor, const gfx3DMatrix aRootTransform, bool aReset) {
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if (!aLayer)
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return;
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gfx3DMatrix trans = aRootTransform * aLayer->GetTransform().ProjectTo2D();
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nsIntRect clipRect = aLayer->GetEffectiveVisibleRegion().GetBounds();
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gfxRect rect(clipRect.x, clipRect.y, clipRect.width, clipRect.height);
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trans.TransformBounds(rect);
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if (strcmp(aLayer->Name(), "ContainerLayer") != 0 &&
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strcmp(aLayer->Name(), "ShadowContainerLayer") != 0) {
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printf_stderr("%s RENDERTRACE %u rect #%02X%s %i %i %i %i\n",
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aLayer->Name(), (int)PR_IntervalNow(),
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colorId, aColor,
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(int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
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}
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colorId++;
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for (Layer* child = aLayer->GetFirstChild();
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child; child = child->GetNextSibling()) {
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RenderTraceLayers(child, aColor, aRootTransform, false);
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}
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if (aReset) colorId = 0;
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}
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void RenderTraceInvalidateStart(Layer *aLayer, const char *aColor, const nsIntRect aRect) {
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gfx3DMatrix trans = GetRootTransform(aLayer);
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gfxRect rect(aRect.x, aRect.y, aRect.width, aRect.height);
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trans.TransformBounds(rect);
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printf_stderr("%s RENDERTRACE %u fillrect #%s %i %i %i %i\n",
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aLayer->Name(), (int)PR_IntervalNow(),
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aColor,
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(int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
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}
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void RenderTraceInvalidateEnd(Layer *aLayer, const char *aColor) {
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// Clear with an empty rect
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RenderTraceInvalidateStart(aLayer, aColor, nsIntRect());
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}
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void renderTraceEventStart(const char *aComment, const char *aColor) {
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printf_stderr("%s RENDERTRACE %u fillrect #%s 0 0 10 10\n",
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aComment, (int)PR_IntervalNow(), aColor);
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}
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void renderTraceEventEnd(const char *aComment, const char *aColor) {
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printf_stderr("%s RENDERTRACE %u fillrect #%s 0 0 0 0\n",
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aComment, (int)PR_IntervalNow(), aColor);
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}
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void renderTraceEventEnd(const char *aColor) {
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renderTraceEventEnd("", aColor);
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}
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}
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}
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#endif
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