pjs/gfx/layers/basic/BasicImplData.h

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_BASICIMPLDATA_H
#define GFX_BASICIMPLDATA_H
namespace mozilla {
namespace layers {
/**
* This is the ImplData for all Basic layers. It also exposes methods
* private to the Basic implementation that are common to all Basic layer types.
* In particular, there is an internal Paint() method that we can use
* to paint the contents of non-Thebes layers.
*
* The class hierarchy for Basic layers is like this:
* BasicImplData
* Layer | | |
* | | | |
* +-> ContainerLayer | | |
* | | | | |
* | +-> BasicContainerLayer <--+ | |
* | | |
* +-> ThebesLayer | |
* | | | |
* | +-> BasicThebesLayer <---------+ |
* | |
* +-> ImageLayer |
* | |
* +-> BasicImageLayer <--------------+
*/
class BasicImplData {
public:
BasicImplData() : mHidden(false),
mClipToVisibleRegion(false),
mDrawAtomically(false),
mOperator(gfxContext::OPERATOR_OVER)
{
MOZ_COUNT_CTOR(BasicImplData);
}
virtual ~BasicImplData()
{
MOZ_COUNT_DTOR(BasicImplData);
}
/**
* Layers that paint themselves, such as ImageLayers, should paint
* in response to this method call. aContext will already have been
* set up to account for all the properties of the layer (transform,
* opacity, etc).
*/
virtual void Paint(gfxContext* aContext, Layer* aMaskLayer) {}
/**
* Like Paint() but called for ThebesLayers with the additional parameters
* they need.
* If mClipToVisibleRegion is set, then the layer must clip to its
* effective visible region (snapped or unsnapped, it doesn't matter).
*/
virtual void PaintThebes(gfxContext* aContext,
Layer* aMasklayer,
LayerManager::DrawThebesLayerCallback aCallback,
void* aCallbackData,
ReadbackProcessor* aReadback) {}
/**
* Implementations return true here if they *must* retain their
* layer contents. This is true of shadowable layers with shadows,
* because there's no target on which to composite directly in the
* layer-publishing child process.
*/
virtual bool MustRetainContent() { return false; }
/**
* Layers will get this call when their layer manager is destroyed, this
* indicates they should clear resources they don't really need after their
* LayerManager ceases to exist.
*/
virtual void ClearCachedResources() {}
/**
* This variable is set by MarkLayersHidden() before painting. It indicates
* that the layer should not be composited during this transaction.
*/
void SetHidden(bool aCovered) { mHidden = aCovered; }
bool IsHidden() const { return false; }
/**
* This variable is set by MarkLayersHidden() before painting. This is
* the operator to be used when compositing the layer in this transaction. It must
* be OVER or SOURCE.
*/
void SetOperator(gfxContext::GraphicsOperator aOperator)
{
NS_ASSERTION(aOperator == gfxContext::OPERATOR_OVER ||
aOperator == gfxContext::OPERATOR_SOURCE,
"Bad composition operator");
mOperator = aOperator;
}
gfxContext::GraphicsOperator GetOperator() const { return mOperator; }
/**
* Return a surface for this layer. Will use an existing surface, if
* possible, or may create a temporary surface.
* Implement this method for any layers that might be used as a mask.
* Should only return null if a surface cannor be created.
*/
virtual already_AddRefed<gfxASurface> GetAsSurface() { return nsnull; }
bool GetClipToVisibleRegion() { return mClipToVisibleRegion; }
void SetClipToVisibleRegion(bool aClip) { mClipToVisibleRegion = aClip; }
void SetDrawAtomically(bool aDrawAtomically) { mDrawAtomically = aDrawAtomically; }
protected:
bool mHidden;
bool mClipToVisibleRegion;
bool mDrawAtomically;
gfxContext::GraphicsOperator mOperator;
};
} // layers
} // mozilla
#endif