pjs/gfx/layers/opengl/ImageLayerOGL.cpp

866 строки
28 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gfxSharedImageSurface.h"
#include "ImageLayerOGL.h"
#include "gfxImageSurface.h"
#include "gfxUtils.h"
#include "yuv_convert.h"
#include "GLContextProvider.h"
#if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO)
# include "GLXLibrary.h"
# include "mozilla/X11Util.h"
#endif
using namespace mozilla::gfx;
using namespace mozilla::gl;
namespace mozilla {
namespace layers {
/**
* This is an event used to unref a GLContext on the main thread and
* optionally delete a texture associated with that context.
*/
class TextureDeleter : public nsRunnable {
public:
TextureDeleter(already_AddRefed<GLContext> aContext,
GLuint aTexture)
: mContext(aContext), mTexture(aTexture)
{
NS_ASSERTION(aTexture, "TextureDeleter instantiated with nothing to do");
}
NS_IMETHOD Run() {
mContext->MakeCurrent();
mContext->fDeleteTextures(1, &mTexture);
// Ensure context is released on the main thread
mContext = nsnull;
return NS_OK;
}
nsRefPtr<GLContext> mContext;
GLuint mTexture;
};
void
GLTexture::Allocate(GLContext *aContext)
{
NS_ASSERTION(aContext->IsGlobalSharedContext() || aContext->IsOwningThreadCurrent(),
"Can only allocate texture on context's owning thread or with cx sharing");
Release();
mContext = aContext;
mContext->MakeCurrent();
mContext->fGenTextures(1, &mTexture);
}
void
GLTexture::TakeFrom(GLTexture *aOther)
{
Release();
mContext = aOther->mContext.forget();
mTexture = aOther->mTexture;
aOther->mTexture = 0;
}
void
GLTexture::Release()
{
if (!mContext) {
NS_ASSERTION(!mTexture, "Can't delete texture without a context");
return;
}
if (mContext->IsDestroyed() && !mContext->IsGlobalSharedContext()) {
mContext = mContext->GetSharedContext();
if (!mContext) {
NS_ASSERTION(!mTexture,
"Context has been destroyed and couldn't find a shared context!");
return;
}
}
if (mTexture) {
if (mContext->IsOwningThreadCurrent() || mContext->IsGlobalSharedContext()) {
mContext->MakeCurrent();
mContext->fDeleteTextures(1, &mTexture);
} else {
nsCOMPtr<nsIRunnable> runnable =
new TextureDeleter(mContext.get(), mTexture);
mContext->DispatchToOwningThread(runnable);
mContext.forget();
}
mTexture = 0;
}
mContext = nsnull;
}
TextureRecycleBin::TextureRecycleBin()
: mLock("mozilla.layers.TextureRecycleBin.mLock")
{
}
void
TextureRecycleBin::RecycleTexture(GLTexture *aTexture, TextureType aType,
const gfxIntSize& aSize)
{
MutexAutoLock lock(mLock);
if (!aTexture->IsAllocated())
return;
if (!mRecycledTextures[aType].IsEmpty() && aSize != mRecycledTextureSizes[aType]) {
mRecycledTextures[aType].Clear();
}
mRecycledTextureSizes[aType] = aSize;
mRecycledTextures[aType].AppendElement()->TakeFrom(aTexture);
}
void
TextureRecycleBin::GetTexture(TextureType aType, const gfxIntSize& aSize,
GLContext *aContext, GLTexture *aOutTexture)
{
MutexAutoLock lock(mLock);
if (mRecycledTextures[aType].IsEmpty() || mRecycledTextureSizes[aType] != aSize) {
aOutTexture->Allocate(aContext);
return;
}
PRUint32 last = mRecycledTextures[aType].Length() - 1;
aOutTexture->TakeFrom(&mRecycledTextures[aType].ElementAt(last));
mRecycledTextures[aType].RemoveElementAt(last);
}
struct THEBES_API MacIOSurfaceImageOGLBackendData : public ImageBackendData
{
GLTexture mTexture;
};
#ifdef XP_MACOSX
void
AllocateTextureIOSurface(MacIOSurfaceImage *aIOImage, mozilla::gl::GLContext* aGL)
{
nsAutoPtr<MacIOSurfaceImageOGLBackendData> backendData(
new MacIOSurfaceImageOGLBackendData);
backendData->mTexture.Allocate(aGL);
aGL->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, backendData->mTexture.GetTextureID());
aGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB,
LOCAL_GL_TEXTURE_MIN_FILTER,
LOCAL_GL_NEAREST);
aGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB,
LOCAL_GL_TEXTURE_MAG_FILTER,
LOCAL_GL_NEAREST);
void *nativeCtx = aGL->GetNativeData(GLContext::NativeGLContext);
aIOImage->GetIOSurface()->CGLTexImageIOSurface2D(nativeCtx,
LOCAL_GL_RGBA, LOCAL_GL_BGRA,
LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV, 0);
aGL->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, 0);
aIOImage->SetBackendData(LayerManager::LAYERS_OPENGL, backendData.forget());
}
#endif
Layer*
ImageLayerOGL::GetLayer()
{
return this;
}
void
ImageLayerOGL::RenderLayer(int,
const nsIntPoint& aOffset)
{
nsRefPtr<ImageContainer> container = GetContainer();
if (!container)
return;
mOGLManager->MakeCurrent();
AutoLockImage autoLock(container);
Image *image = autoLock.GetImage();
if (!image) {
return;
}
NS_ASSERTION(image->GetFormat() != Image::REMOTE_IMAGE_BITMAP,
"Remote images aren't handled yet in OGL layers!");
NS_ASSERTION(mScaleMode == SCALE_NONE,
"Scale modes other than none not handled yet in OGL layers!");
if (image->GetFormat() == Image::PLANAR_YCBCR) {
PlanarYCbCrImage *yuvImage =
static_cast<PlanarYCbCrImage*>(image);
if (!yuvImage->mBufferSize) {
return;
}
PlanarYCbCrOGLBackendData *data =
static_cast<PlanarYCbCrOGLBackendData*>(yuvImage->GetBackendData(LayerManager::LAYERS_OPENGL));
if (data && data->mTextures->GetGLContext() != gl()) {
// If these textures were allocated by another layer manager,
// clear them out and re-allocate below.
data = nsnull;
yuvImage->SetBackendData(LayerManager::LAYERS_OPENGL, nsnull);
}
if (!data) {
AllocateTexturesYCbCr(yuvImage);
data = static_cast<PlanarYCbCrOGLBackendData*>(yuvImage->GetBackendData(LayerManager::LAYERS_OPENGL));
}
if (!data || data->mTextures->GetGLContext() != gl()) {
// XXX - Can this ever happen? If so I need to fix this!
return;
}
gl()->MakeCurrent();
gl()->fActiveTexture(LOCAL_GL_TEXTURE2);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[2].GetTextureID());
gl()->ApplyFilterToBoundTexture(mFilter);
gl()->fActiveTexture(LOCAL_GL_TEXTURE1);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[1].GetTextureID());
gl()->ApplyFilterToBoundTexture(mFilter);
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[0].GetTextureID());
gl()->ApplyFilterToBoundTexture(mFilter);
ShaderProgramOGL *program = mOGLManager->GetProgram(YCbCrLayerProgramType,
GetMaskLayer());
program->Activate();
program->SetLayerQuadRect(nsIntRect(0, 0,
yuvImage->mSize.width,
yuvImage->mSize.height));
program->SetLayerTransform(GetEffectiveTransform());
program->SetLayerOpacity(GetEffectiveOpacity());
program->SetRenderOffset(aOffset);
program->SetYCbCrTextureUnits(0, 1, 2);
program->LoadMask(GetMaskLayer());
mOGLManager->BindAndDrawQuadWithTextureRect(program,
yuvImage->mData.GetPictureRect(),
nsIntSize(yuvImage->mData.mYSize.width,
yuvImage->mData.mYSize.height));
// We shouldn't need to do this, but do it anyway just in case
// someone else forgets.
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
} else if (image->GetFormat() == Image::CAIRO_SURFACE) {
CairoImage *cairoImage =
static_cast<CairoImage*>(image);
if (!cairoImage->mSurface) {
return;
}
CairoOGLBackendData *data =
static_cast<CairoOGLBackendData*>(cairoImage->GetBackendData(LayerManager::LAYERS_OPENGL));
if (data && data->mTexture.GetGLContext() != gl()) {
// If this texture was allocated by another layer manager, clear
// it out and re-allocate below.
data = nsnull;
cairoImage->SetBackendData(LayerManager::LAYERS_OPENGL, nsnull);
}
if (!data) {
AllocateTexturesCairo(cairoImage);
data = static_cast<CairoOGLBackendData*>(cairoImage->GetBackendData(LayerManager::LAYERS_OPENGL));
}
if (!data || data->mTexture.GetGLContext() != gl()) {
// XXX - Can this ever happen? If so I need to fix this!
return;
}
gl()->MakeCurrent();
unsigned int iwidth = cairoImage->mSize.width;
unsigned int iheight = cairoImage->mSize.height;
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTexture.GetTextureID());
#if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO)
GLXPixmap pixmap;
if (cairoImage->mSurface) {
pixmap = sGLXLibrary.CreatePixmap(cairoImage->mSurface);
NS_ASSERTION(pixmap, "Failed to create pixmap!");
if (pixmap) {
sGLXLibrary.BindTexImage(pixmap);
}
}
#endif
ShaderProgramOGL *program =
mOGLManager->GetProgram(data->mLayerProgram, GetMaskLayer());
gl()->ApplyFilterToBoundTexture(mFilter);
program->Activate();
// The following uniform controls the scaling of the vertex coords.
// Instead of setting the scale here and using coords in the range [0,1], we
// set an identity transform and use pixel coordinates below
program->SetLayerQuadRect(nsIntRect(0, 0, 1, 1));
program->SetLayerTransform(GetEffectiveTransform());
program->SetLayerOpacity(GetEffectiveOpacity());
program->SetRenderOffset(aOffset);
program->SetTextureUnit(0);
program->LoadMask(GetMaskLayer());
nsIntRect rect = GetVisibleRegion().GetBounds();
GLContext::RectTriangles triangleBuffer;
float tex_offset_u = float(rect.x % iwidth) / iwidth;
float tex_offset_v = float(rect.y % iheight) / iheight;
triangleBuffer.addRect(rect.x, rect.y,
rect.x + rect.width, rect.y + rect.height,
tex_offset_u, tex_offset_v,
tex_offset_u + float(rect.width) / float(iwidth),
tex_offset_v + float(rect.height) / float(iheight));
GLuint vertAttribIndex =
program->AttribLocation(ShaderProgramOGL::VertexCoordAttrib);
GLuint texCoordAttribIndex =
program->AttribLocation(ShaderProgramOGL::TexCoordAttrib);
NS_ASSERTION(texCoordAttribIndex != GLuint(-1), "no texture coords?");
gl()->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0);
gl()->fVertexAttribPointer(vertAttribIndex, 2,
LOCAL_GL_FLOAT, LOCAL_GL_FALSE, 0,
triangleBuffer.vertexPointer());
gl()->fVertexAttribPointer(texCoordAttribIndex, 2,
LOCAL_GL_FLOAT, LOCAL_GL_FALSE, 0,
triangleBuffer.texCoordPointer());
{
gl()->fEnableVertexAttribArray(texCoordAttribIndex);
{
gl()->fEnableVertexAttribArray(vertAttribIndex);
gl()->fDrawArrays(LOCAL_GL_TRIANGLES, 0, triangleBuffer.elements());
gl()->fDisableVertexAttribArray(vertAttribIndex);
}
gl()->fDisableVertexAttribArray(texCoordAttribIndex);
}
#if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO)
if (cairoImage->mSurface && pixmap) {
sGLXLibrary.ReleaseTexImage(pixmap);
sGLXLibrary.DestroyPixmap(pixmap);
}
#endif
#ifdef XP_MACOSX
} else if (image->GetFormat() == Image::MAC_IO_SURFACE) {
MacIOSurfaceImage *ioImage =
static_cast<MacIOSurfaceImage*>(image);
if (!mOGLManager->GetThebesLayerCallback()) {
// If its an empty transaction we still need to update
// the plugin IO Surface and make sure we grab the
// new image
ioImage->Update(GetContainer());
image = nsnull;
autoLock.Refresh();
image = autoLock.GetImage();
gl()->MakeCurrent();
ioImage = static_cast<MacIOSurfaceImage*>(image);
}
if (!ioImage) {
return;
}
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
if (!ioImage->GetBackendData(LayerManager::LAYERS_OPENGL)) {
AllocateTextureIOSurface(ioImage, gl());
}
MacIOSurfaceImageOGLBackendData *data =
static_cast<MacIOSurfaceImageOGLBackendData*>(ioImage->GetBackendData(LayerManager::LAYERS_OPENGL));
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, data->mTexture.GetTextureID());
ShaderProgramOGL *program =
mOGLManager->GetProgram(gl::RGBARectLayerProgramType, GetMaskLayer());
program->Activate();
if (program->GetTexCoordMultiplierUniformLocation() != -1) {
// 2DRect case, get the multiplier right for a sampler2DRect
program->SetTexCoordMultiplier(ioImage->GetSize().width, ioImage->GetSize().height);
} else {
NS_ASSERTION(0, "no rects?");
}
program->SetLayerQuadRect(nsIntRect(0, 0,
ioImage->GetSize().width,
ioImage->GetSize().height));
program->SetLayerTransform(GetEffectiveTransform());
program->SetLayerOpacity(GetEffectiveOpacity());
program->SetRenderOffset(aOffset);
program->SetTextureUnit(0);
program->LoadMask(GetMaskLayer());
mOGLManager->BindAndDrawQuad(program);
gl()->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, 0);
#endif
}
GetContainer()->NotifyPaintedImage(image);
}
static void
SetClamping(GLContext* aGL, GLuint aTexture)
{
aGL->fBindTexture(LOCAL_GL_TEXTURE_2D, aTexture);
aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
}
static void
UploadYUVToTexture(GLContext* gl, const PlanarYCbCrImage::Data& aData,
GLTexture* aYTexture,
GLTexture* aUTexture,
GLTexture* aVTexture)
{
nsIntRect size(0, 0, aData.mYSize.width, aData.mYSize.height);
GLuint texture = aYTexture->GetTextureID();
nsRefPtr<gfxASurface> surf = new gfxImageSurface(aData.mYChannel,
aData.mYSize,
aData.mYStride,
gfxASurface::ImageFormatA8);
gl->UploadSurfaceToTexture(surf, size, texture, true);
size = nsIntRect(0, 0, aData.mCbCrSize.width, aData.mCbCrSize.height);
texture = aUTexture->GetTextureID();
surf = new gfxImageSurface(aData.mCbChannel,
aData.mCbCrSize,
aData.mCbCrStride,
gfxASurface::ImageFormatA8);
gl->UploadSurfaceToTexture(surf, size, texture, true);
texture = aVTexture->GetTextureID();
surf = new gfxImageSurface(aData.mCrChannel,
aData.mCbCrSize,
aData.mCbCrStride,
gfxASurface::ImageFormatA8);
gl->UploadSurfaceToTexture(surf, size, texture, true);
}
ImageLayerOGL::ImageLayerOGL(LayerManagerOGL *aManager)
: ImageLayer(aManager, NULL)
, LayerOGL(aManager)
, mTextureRecycleBin(new TextureRecycleBin())
{
mImplData = static_cast<LayerOGL*>(this);
}
void
ImageLayerOGL::AllocateTexturesYCbCr(PlanarYCbCrImage *aImage)
{
if (!aImage->mBufferSize)
return;
nsAutoPtr<PlanarYCbCrOGLBackendData> backendData(
new PlanarYCbCrOGLBackendData);
PlanarYCbCrImage::Data &data = aImage->mData;
gl()->MakeCurrent();
mTextureRecycleBin->GetTexture(TextureRecycleBin::TEXTURE_Y, data.mYSize, gl(), &backendData->mTextures[0]);
SetClamping(gl(), backendData->mTextures[0].GetTextureID());
mTextureRecycleBin->GetTexture(TextureRecycleBin::TEXTURE_C, data.mCbCrSize, gl(), &backendData->mTextures[1]);
SetClamping(gl(), backendData->mTextures[1].GetTextureID());
mTextureRecycleBin->GetTexture(TextureRecycleBin::TEXTURE_C, data.mCbCrSize, gl(), &backendData->mTextures[2]);
SetClamping(gl(), backendData->mTextures[2].GetTextureID());
UploadYUVToTexture(gl(), aImage->mData,
&backendData->mTextures[0],
&backendData->mTextures[1],
&backendData->mTextures[2]);
backendData->mYSize = aImage->mData.mYSize;
backendData->mCbCrSize = aImage->mData.mCbCrSize;
backendData->mTextureRecycleBin = mTextureRecycleBin;
aImage->SetBackendData(LayerManager::LAYERS_OPENGL, backendData.forget());
}
void
ImageLayerOGL::AllocateTexturesCairo(CairoImage *aImage)
{
nsAutoPtr<CairoOGLBackendData> backendData(
new CairoOGLBackendData);
GLTexture &texture = backendData->mTexture;
texture.Allocate(gl());
if (!texture.IsAllocated()) {
return;
}
mozilla::gl::GLContext *gl = texture.GetGLContext();
gl->MakeCurrent();
GLuint tex = texture.GetTextureID();
gl->fActiveTexture(LOCAL_GL_TEXTURE0);
SetClamping(gl, tex);
#if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO)
if (sGLXLibrary.SupportsTextureFromPixmap(aImage->mSurface)) {
if (aImage->mSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA) {
backendData->mLayerProgram = gl::RGBALayerProgramType;
} else {
backendData->mLayerProgram = gl::RGBXLayerProgramType;
}
aImage->SetBackendData(LayerManager::LAYERS_OPENGL, backendData.forget());
return;
}
#endif
backendData->mLayerProgram =
gl->UploadSurfaceToTexture(aImage->mSurface,
nsIntRect(0,0, aImage->mSize.width, aImage->mSize.height),
tex, true);
aImage->SetBackendData(LayerManager::LAYERS_OPENGL, backendData.forget());
}
/*
* Returns a size that is larger than and closest to aSize where both
* width and height are powers of two.
* If the OpenGL setup is capable of using non-POT textures, then it
* will just return aSize.
*/
gfxIntSize CalculatePOTSize(const gfxIntSize& aSize, GLContext* gl)
{
if (gl->CanUploadNonPowerOfTwo())
return aSize;
return gfxIntSize(NextPowerOfTwo(aSize.width), NextPowerOfTwo(aSize.height));
}
bool
ImageLayerOGL::LoadAsTexture(GLuint aTextureUnit, gfxIntSize* aSize)
{
// this method shares a lot of code with RenderLayer, but it doesn't seem
// to be possible to factor it out into a helper method
if (!GetContainer()) {
return false;
}
AutoLockImage autoLock(GetContainer());
Image *image = autoLock.GetImage();
if (!image) {
return false;
}
if (image->GetFormat() != Image::CAIRO_SURFACE) {
return false;
}
CairoImage* cairoImage = static_cast<CairoImage*>(image);
if (!cairoImage->mSurface) {
return false;
}
CairoOGLBackendData *data = static_cast<CairoOGLBackendData*>(
cairoImage->GetBackendData(LayerManager::LAYERS_OPENGL));
if (!data) {
// allocate a new texture and save the details in the backend data
data = new CairoOGLBackendData;
data->mTextureSize = CalculatePOTSize(cairoImage->mSize, gl());
GLTexture &texture = data->mTexture;
texture.Allocate(mOGLManager->gl());
if (!texture.IsAllocated()) {
return false;
}
mozilla::gl::GLContext *texGL = texture.GetGLContext();
texGL->MakeCurrent();
GLuint texID = texture.GetTextureID();
data->mLayerProgram =
texGL->UploadSurfaceToTexture(cairoImage->mSurface,
nsIntRect(0,0,
data->mTextureSize.width,
data->mTextureSize.height),
texID, true, nsIntPoint(0,0), false,
aTextureUnit);
cairoImage->SetBackendData(LayerManager::LAYERS_OPENGL, data);
gl()->MakeCurrent();
gl()->fActiveTexture(aTextureUnit);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, texID);
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER,
LOCAL_GL_LINEAR);
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER,
LOCAL_GL_LINEAR);
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S,
LOCAL_GL_CLAMP_TO_EDGE);
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T,
LOCAL_GL_CLAMP_TO_EDGE);
} else {
gl()->fActiveTexture(aTextureUnit);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTexture.GetTextureID());
}
*aSize = data->mTextureSize;
return true;
}
ShadowImageLayerOGL::ShadowImageLayerOGL(LayerManagerOGL* aManager)
: ShadowImageLayer(aManager, nsnull)
, LayerOGL(aManager)
{
mImplData = static_cast<LayerOGL*>(this);
}
ShadowImageLayerOGL::~ShadowImageLayerOGL()
{}
bool
ShadowImageLayerOGL::Init(const SharedImage& aFront)
{
if (aFront.type() == SharedImage::TSurfaceDescriptor) {
SurfaceDescriptor desc = aFront.get_SurfaceDescriptor();
nsRefPtr<gfxASurface> surf =
ShadowLayerForwarder::OpenDescriptor(desc);
mSize = surf->GetSize();
mTexImage = gl()->CreateTextureImage(nsIntSize(mSize.width, mSize.height),
surf->GetContentType(),
LOCAL_GL_CLAMP_TO_EDGE,
mForceSingleTile
? TextureImage::ForceSingleTile
: TextureImage::NoFlags);
return true;
} else {
YUVImage yuv = aFront.get_YUVImage();
nsRefPtr<gfxSharedImageSurface> surfY =
gfxSharedImageSurface::Open(yuv.Ydata());
nsRefPtr<gfxSharedImageSurface> surfU =
gfxSharedImageSurface::Open(yuv.Udata());
nsRefPtr<gfxSharedImageSurface> surfV =
gfxSharedImageSurface::Open(yuv.Vdata());
mSize = surfY->GetSize();
mCbCrSize = surfU->GetSize();
if (!mYUVTexture[0].IsAllocated()) {
mYUVTexture[0].Allocate(gl());
mYUVTexture[1].Allocate(gl());
mYUVTexture[2].Allocate(gl());
}
NS_ASSERTION(mYUVTexture[0].IsAllocated() &&
mYUVTexture[1].IsAllocated() &&
mYUVTexture[2].IsAllocated(),
"Texture allocation failed!");
gl()->MakeCurrent();
SetClamping(gl(), mYUVTexture[0].GetTextureID());
SetClamping(gl(), mYUVTexture[1].GetTextureID());
SetClamping(gl(), mYUVTexture[2].GetTextureID());
return true;
}
return false;
}
void
ShadowImageLayerOGL::Swap(const SharedImage& aNewFront,
SharedImage* aNewBack)
{
if (!mDestroyed) {
if (aNewFront.type() == SharedImage::TSurfaceDescriptor) {
nsRefPtr<gfxASurface> surf =
ShadowLayerForwarder::OpenDescriptor(aNewFront.get_SurfaceDescriptor());
gfxIntSize size = surf->GetSize();
if (mSize != size || !mTexImage ||
mTexImage->GetContentType() != surf->GetContentType()) {
Init(aNewFront);
}
// XXX this is always just ridiculously slow
nsIntRegion updateRegion(nsIntRect(0, 0, size.width, size.height));
mTexImage->DirectUpdate(surf, updateRegion);
} else {
const YUVImage& yuv = aNewFront.get_YUVImage();
nsRefPtr<gfxSharedImageSurface> surfY =
gfxSharedImageSurface::Open(yuv.Ydata());
nsRefPtr<gfxSharedImageSurface> surfU =
gfxSharedImageSurface::Open(yuv.Udata());
nsRefPtr<gfxSharedImageSurface> surfV =
gfxSharedImageSurface::Open(yuv.Vdata());
mPictureRect = yuv.picture();
gfxIntSize size = surfY->GetSize();
gfxIntSize CbCrSize = surfU->GetSize();
if (size != mSize || mCbCrSize != CbCrSize || !mYUVTexture[0].IsAllocated()) {
Init(aNewFront);
}
PlanarYCbCrImage::Data data;
data.mYChannel = surfY->Data();
data.mYStride = surfY->Stride();
data.mYSize = surfY->GetSize();
data.mCbChannel = surfU->Data();
data.mCrChannel = surfV->Data();
data.mCbCrStride = surfU->Stride();
data.mCbCrSize = surfU->GetSize();
UploadYUVToTexture(gl(), data, &mYUVTexture[0], &mYUVTexture[1], &mYUVTexture[2]);
}
}
*aNewBack = aNewFront;
}
void
ShadowImageLayerOGL::Disconnect()
{
Destroy();
}
void
ShadowImageLayerOGL::Destroy()
{
if (!mDestroyed) {
mDestroyed = true;
CleanupResources();
}
}
Layer*
ShadowImageLayerOGL::GetLayer()
{
return this;
}
void
ShadowImageLayerOGL::RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset)
{
mOGLManager->MakeCurrent();
if (mTexImage) {
ShaderProgramOGL *colorProgram =
mOGLManager->GetProgram(mTexImage->GetShaderProgramType(), GetMaskLayer());
colorProgram->Activate();
colorProgram->SetTextureUnit(0);
colorProgram->SetLayerTransform(GetEffectiveTransform());
colorProgram->SetLayerOpacity(GetEffectiveOpacity());
colorProgram->SetRenderOffset(aOffset);
colorProgram->LoadMask(GetMaskLayer());
mTexImage->SetFilter(mFilter);
mTexImage->BeginTileIteration();
if (gl()->CanUploadNonPowerOfTwo()) {
do {
TextureImage::ScopedBindTextureAndApplyFilter texBind(mTexImage, LOCAL_GL_TEXTURE0);
colorProgram->SetLayerQuadRect(mTexImage->GetTileRect());
mOGLManager->BindAndDrawQuad(colorProgram);
} while (mTexImage->NextTile());
} else {
do {
TextureImage::ScopedBindTextureAndApplyFilter texBind(mTexImage, LOCAL_GL_TEXTURE0);
colorProgram->SetLayerQuadRect(mTexImage->GetTileRect());
// We can't use BindAndDrawQuad because that always uploads the whole texture from 0.0f -> 1.0f
// in x and y. We use BindAndDrawQuadWithTextureRect to actually draw a subrect of the texture
mOGLManager->BindAndDrawQuadWithTextureRect(colorProgram,
nsIntRect(0, 0, mTexImage->GetTileRect().width,
mTexImage->GetTileRect().height),
mTexImage->GetTileRect().Size());
} while (mTexImage->NextTile());
}
} else {
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mYUVTexture[0].GetTextureID());
gl()->ApplyFilterToBoundTexture(mFilter);
gl()->fActiveTexture(LOCAL_GL_TEXTURE1);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mYUVTexture[1].GetTextureID());
gl()->ApplyFilterToBoundTexture(mFilter);
gl()->fActiveTexture(LOCAL_GL_TEXTURE2);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mYUVTexture[2].GetTextureID());
gl()->ApplyFilterToBoundTexture(mFilter);
ShaderProgramOGL *yuvProgram = mOGLManager->GetProgram(YCbCrLayerProgramType, GetMaskLayer());
yuvProgram->Activate();
yuvProgram->SetLayerQuadRect(nsIntRect(0, 0,
mPictureRect.width,
mPictureRect.height));
yuvProgram->SetYCbCrTextureUnits(0, 1, 2);
yuvProgram->SetLayerTransform(GetEffectiveTransform());
yuvProgram->SetLayerOpacity(GetEffectiveOpacity());
yuvProgram->SetRenderOffset(aOffset);
yuvProgram->LoadMask(GetMaskLayer());
mOGLManager->BindAndDrawQuadWithTextureRect(yuvProgram,
mPictureRect,
nsIntSize(mSize.width, mSize.height));
}
}
bool
ShadowImageLayerOGL::LoadAsTexture(GLuint aTextureUnit, gfxIntSize* aSize)
{
if (!mTexImage) {
return false;
}
mTexImage->BindTextureAndApplyFilter(aTextureUnit);
// We're assuming that the gl backend won't cheat and use NPOT
// textures when glContext says it can't (which seems to happen
// on a mac when you force POT textures)
*aSize = CalculatePOTSize(mTexImage->GetSize(), gl());
return true;
}
void
ShadowImageLayerOGL::CleanupResources()
{
mYUVTexture[0].Release();
mYUVTexture[1].Release();
mYUVTexture[2].Release();
mTexImage = nsnull;
}
} /* layers */
} /* mozilla */