зеркало из https://github.com/mozilla/pjs.git
1036 строки
32 KiB
C++
1036 строки
32 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is the Mozilla SMIL module.
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*
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* The Initial Developer of the Original Code is Brian Birtles.
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* Portions created by the Initial Developer are Copyright (C) 2005
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Brian Birtles <birtles@gmail.com>
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* Chris Double <chris.double@double.co.nz>
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* Daniel Holbert <dholbert@cs.stanford.edu>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsSMILAnimationFunction.h"
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#include "nsISMILAttr.h"
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#include "nsSMILParserUtils.h"
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#include "nsSMILNullType.h"
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#include "nsISMILAnimationElement.h"
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#include "nsGkAtoms.h"
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#include "nsCOMPtr.h"
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#include "nsCOMArray.h"
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#include "nsIContent.h"
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#include "nsAutoPtr.h"
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#include "nsContentUtils.h"
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#include "nsReadableUtils.h"
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#include "nsString.h"
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#include <math.h>
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//----------------------------------------------------------------------
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// Static members
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nsAttrValue::EnumTable nsSMILAnimationFunction::sAccumulateTable[] = {
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{"none", PR_FALSE},
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{"sum", PR_TRUE},
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{nsnull, 0}
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};
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nsAttrValue::EnumTable nsSMILAnimationFunction::sAdditiveTable[] = {
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{"replace", PR_FALSE},
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{"sum", PR_TRUE},
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{nsnull, 0}
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};
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nsAttrValue::EnumTable nsSMILAnimationFunction::sCalcModeTable[] = {
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{"linear", CALC_LINEAR},
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{"discrete", CALC_DISCRETE},
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{"paced", CALC_PACED},
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{"spline", CALC_SPLINE},
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{nsnull, 0}
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};
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// Bits for attributes that are parsed the same regardless of animated type
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#define BF_ACCUMULATE 0
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#define BF_ADDITIVE 1
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#define BF_CALC_MODE 2
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#define BF_KEY_TIMES 3
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#define BF_KEY_SPLINES 4
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// Any negative number should be fine as a sentinel here,
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// because valid distances are non-negative.
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#define COMPUTE_DISTANCE_ERROR (-1)
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// Based on GET/SET_BOOLBIT in nsHTMLInputElement.cpp
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#define GET_FLAG(bitfield, field) (((bitfield) & (0x01 << (field))) \
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? PR_TRUE : PR_FALSE)
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#define SET_FLAG(bitfield, field, b) ((b) \
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? ((bitfield) |= (0x01 << (field))) \
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: ((bitfield) &= ~(0x01 << (field))))
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//----------------------------------------------------------------------
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// Constructors etc.
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nsSMILAnimationFunction::nsSMILAnimationFunction()
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: mIsActive(PR_FALSE),
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mIsFrozen(PR_FALSE),
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mSampleTime(-1),
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mRepeatIteration(0),
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mLastValue(PR_FALSE),
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mHasChanged(PR_TRUE),
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mBeginTime(LL_MININT),
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mAnimationElement(nsnull),
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mErrorFlags(0)
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{
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}
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void
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nsSMILAnimationFunction::SetAnimationElement(
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nsISMILAnimationElement* aAnimationElement)
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{
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mAnimationElement = aAnimationElement;
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}
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PRBool
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nsSMILAnimationFunction::SetAttr(nsIAtom* aAttribute, const nsAString& aValue,
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nsAttrValue& aResult, nsresult* aParseResult)
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{
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PRBool foundMatch = PR_TRUE;
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nsresult parseResult = NS_OK;
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// The attributes 'by', 'from', 'to', and 'values' may be parsed differently
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// depending on the element & attribute we're animating. So instead of
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// parsing them now we re-parse them at every sample.
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if (aAttribute == nsGkAtoms::by ||
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aAttribute == nsGkAtoms::from ||
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aAttribute == nsGkAtoms::to ||
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aAttribute == nsGkAtoms::values) {
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// We parse to, from, by, values at sample time.
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// XXX Need to flag which attribute has changed and then when we parse it at
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// sample time, report any errors and reset the flag
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mHasChanged = PR_TRUE;
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aResult.SetTo(aValue);
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} else if (aAttribute == nsGkAtoms::accumulate) {
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parseResult = SetAccumulate(aValue, aResult);
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} else if (aAttribute == nsGkAtoms::additive) {
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parseResult = SetAdditive(aValue, aResult);
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} else if (aAttribute == nsGkAtoms::calcMode) {
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parseResult = SetCalcMode(aValue, aResult);
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} else if (aAttribute == nsGkAtoms::keyTimes) {
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parseResult = SetKeyTimes(aValue, aResult);
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} else if (aAttribute == nsGkAtoms::keySplines) {
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parseResult = SetKeySplines(aValue, aResult);
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} else {
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foundMatch = PR_FALSE;
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}
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if (foundMatch && aParseResult) {
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*aParseResult = parseResult;
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}
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return foundMatch;
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}
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PRBool
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nsSMILAnimationFunction::UnsetAttr(nsIAtom* aAttribute)
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{
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PRBool foundMatch = PR_TRUE;
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if (aAttribute == nsGkAtoms::by ||
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aAttribute == nsGkAtoms::from ||
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aAttribute == nsGkAtoms::to ||
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aAttribute == nsGkAtoms::values) {
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mHasChanged = PR_TRUE;
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} else if (aAttribute == nsGkAtoms::accumulate) {
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UnsetAccumulate();
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} else if (aAttribute == nsGkAtoms::additive) {
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UnsetAdditive();
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} else if (aAttribute == nsGkAtoms::calcMode) {
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UnsetCalcMode();
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} else if (aAttribute == nsGkAtoms::keyTimes) {
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UnsetKeyTimes();
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} else if (aAttribute == nsGkAtoms::keySplines) {
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UnsetKeySplines();
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} else {
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foundMatch = PR_FALSE;
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}
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return foundMatch;
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}
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void
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nsSMILAnimationFunction::SampleAt(nsSMILTime aSampleTime,
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const nsSMILTimeValue& aSimpleDuration,
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PRUint32 aRepeatIteration)
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{
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if (mHasChanged || mLastValue || mSampleTime != aSampleTime ||
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mSimpleDuration.CompareTo(aSimpleDuration) ||
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mRepeatIteration != aRepeatIteration) {
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mHasChanged = PR_TRUE;
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}
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mSampleTime = aSampleTime;
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mSimpleDuration = aSimpleDuration;
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mRepeatIteration = aRepeatIteration;
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mLastValue = PR_FALSE;
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}
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void
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nsSMILAnimationFunction::SampleLastValue(PRUint32 aRepeatIteration)
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{
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if (mHasChanged || !mLastValue || mRepeatIteration != aRepeatIteration) {
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mHasChanged = PR_TRUE;
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}
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mRepeatIteration = aRepeatIteration;
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mLastValue = PR_TRUE;
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}
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void
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nsSMILAnimationFunction::Activate(nsSMILTime aBeginTime)
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{
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mBeginTime = aBeginTime;
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mIsActive = PR_TRUE;
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mIsFrozen = PR_FALSE;
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mFrozenValue = nsSMILValue();
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}
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void
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nsSMILAnimationFunction::Inactivate(PRBool aIsFrozen)
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{
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mIsActive = PR_FALSE;
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mIsFrozen = aIsFrozen;
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mFrozenValue = nsSMILValue();
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mHasChanged = PR_TRUE;
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}
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void
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nsSMILAnimationFunction::ComposeResult(const nsISMILAttr& aSMILAttr,
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nsSMILValue& aResult)
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{
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mHasChanged = PR_FALSE;
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// Skip animations that are inactive or in error
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if (!IsActiveOrFrozen() || mErrorFlags != 0)
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return;
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// Get the animation values
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nsSMILValueArray values;
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nsresult rv = GetValues(aSMILAttr, values);
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if (NS_FAILED(rv))
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return;
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// GetValues may update the error state
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if (mErrorFlags != 0)
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return;
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// If this interval is active, we must have a non-negative
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// mSampleTime and a resolved or indefinite mSimpleDuration.
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// (Otherwise, we're probably just frozen.)
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if (mIsActive) {
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NS_ENSURE_TRUE(mSampleTime >= 0,);
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NS_ENSURE_TRUE(mSimpleDuration.IsResolved() ||
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mSimpleDuration.IsIndefinite(),);
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}
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nsSMILValue result(aResult.mType);
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if (mSimpleDuration.IsIndefinite() ||
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(HasAttr(nsGkAtoms::values) && values.Length() == 1)) {
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// Indefinite duration or only one value set: Always set the first value
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result = values[0];
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} else if (mLastValue) {
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// Sampling last value
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nsSMILValue last(values[values.Length() - 1]);
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result = last;
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// See comment in AccumulateResult: to-animation does not accumulate
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if (!IsToAnimation() && GetAccumulate() && mRepeatIteration) {
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// If the target attribute type doesn't support addition Add will
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// fail leaving result = last
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result.Add(last, mRepeatIteration);
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}
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} else if (!mFrozenValue.IsNull() && !mHasChanged) {
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// Frozen to animation
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result = mFrozenValue;
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} else {
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// Interpolation
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NS_ENSURE_SUCCESS(InterpolateResult(values, result, aResult),);
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NS_ENSURE_SUCCESS(AccumulateResult(values, result),);
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if (IsToAnimation() && mIsFrozen) {
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mFrozenValue = result;
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}
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}
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// If additive animation isn't required or isn't supported, set the value.
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if (!IsAdditive() || NS_FAILED(aResult.SandwichAdd(result))) {
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aResult = result;
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}
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}
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PRInt8
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nsSMILAnimationFunction::CompareTo(const nsSMILAnimationFunction* aOther) const
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{
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NS_ENSURE_TRUE(aOther, 0);
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NS_ASSERTION(aOther != this, "Trying to compare to self.");
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// Inactive animations sort first
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if (!IsActiveOrFrozen() && aOther->IsActiveOrFrozen())
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return -1;
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if (IsActiveOrFrozen() && !aOther->IsActiveOrFrozen())
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return 1;
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// Sort based on begin time
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if (mBeginTime != aOther->GetBeginTime())
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return mBeginTime > aOther->GetBeginTime() ? 1 : -1;
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// XXX When syncbase timing is implemented, we next need to sort based on
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// dependencies
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// Animations that appear later in the document sort after those earlier in
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// the document
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nsIContent &thisElement = mAnimationElement->Content();
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nsIContent &otherElement = aOther->mAnimationElement->Content();
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NS_ASSERTION(&thisElement != &otherElement,
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"Two animations cannot have the same animation content element!");
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return (nsContentUtils::PositionIsBefore(&thisElement, &otherElement))
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? -1 : 1;
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}
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PRBool
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nsSMILAnimationFunction::WillReplace() const
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{
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/*
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* In IsAdditive() we don't consider to-animation to be additive as it is
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* a special case that is dealt with differently in the compositing method but
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* here we return false for to animation as it builds on the underlying value
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* unless its a frozen to animation.
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*/
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return !(IsAdditive() || IsToAnimation()) ||
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(IsToAnimation() && mIsFrozen && !mHasChanged);
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}
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PRBool
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nsSMILAnimationFunction::HasChanged() const
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{
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return mHasChanged;
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}
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//----------------------------------------------------------------------
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// Implementation helpers
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nsresult
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nsSMILAnimationFunction::InterpolateResult(const nsSMILValueArray& aValues,
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nsSMILValue& aResult,
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nsSMILValue& aBaseValue)
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{
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nsresult rv = NS_OK;
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const nsSMILTime& dur = mSimpleDuration.GetMillis();
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// Sanity Checks
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NS_ASSERTION(mSampleTime >= 0.0f, "Sample time should not be negative...");
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NS_ASSERTION(dur >= 0.0f, "Simple duration should not be negative...");
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if (mSampleTime >= dur || mSampleTime < 0) {
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NS_ERROR("Animation sampled outside interval.");
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return NS_ERROR_FAILURE;
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}
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if ((!IsToAnimation() && aValues.Length() < 2) ||
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(IsToAnimation() && aValues.Length() != 1)) {
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NS_ERROR("Unexpected number of values.");
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return NS_ERROR_FAILURE;
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}
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// End Sanity Checks
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double fTime = double(mSampleTime);
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double fDur = double(dur);
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// Get the normalised progress through the simple duration
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double simpleProgress = (fDur > 0.0) ? fTime / fDur : 0.0;
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// Handle bad keytimes (where first != 0 and/or last != 1)
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// See http://brian.sol1.net/svg/range-for-keytimes for more info.
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if (HasAttr(nsGkAtoms::keyTimes)) {
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double first = mKeyTimes[0];
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if (first > 0.0 && simpleProgress < first) {
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if (!IsToAnimation())
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aResult = aValues[0];
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return rv;
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}
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double last = mKeyTimes[mKeyTimes.Length() - 1];
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if (last < 1.0 && simpleProgress >= last) {
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if (IsToAnimation())
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aResult = aValues[0];
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else
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aResult = aValues[aValues.Length() - 1];
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return rv;
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}
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}
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ScaleSimpleProgress(simpleProgress);
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if (GetCalcMode() != CALC_DISCRETE) {
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// Get the normalised progress between adjacent values
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const nsSMILValue* from = nsnull;
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const nsSMILValue* to = nsnull;
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double intervalProgress;
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if (IsToAnimation()) {
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// Note: Don't need to do any special-casing for CALC_PACED here,
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// because To-Animation doesn't use a values list, by definition.
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from = &aBaseValue;
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to = &aValues[0];
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intervalProgress = simpleProgress;
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ScaleIntervalProgress(intervalProgress, 0, 1);
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} else {
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if (GetCalcMode() == CALC_PACED) {
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rv = ComputePacedPosition(aValues, simpleProgress,
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intervalProgress, from, to);
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// Note: If the above call fails, we'll skip the "from->Interpolate"
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// call below, and we'll drop into the CALC_DISCRETE section
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// instead. (as the spec says we should, because our failure was
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// presumably due to the values being non-additive)
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} else { // GetCalcMode() == CALC_LINEAR or GetCalcMode() == CALC_SPLINE
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PRUint32 index = (PRUint32)floor(simpleProgress *
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(aValues.Length() - 1));
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from = &aValues[index];
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to = &aValues[index + 1];
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intervalProgress = simpleProgress * (aValues.Length() - 1) - index;
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ScaleIntervalProgress(intervalProgress, index, aValues.Length() - 1);
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}
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}
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if (NS_SUCCEEDED(rv)) {
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NS_ABORT_IF_FALSE(from, "NULL from-value during interpolation.");
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NS_ABORT_IF_FALSE(to, "NULL to-value during interpolation.");
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NS_ABORT_IF_FALSE(0.0f <= intervalProgress && intervalProgress < 1.0f,
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"Interval progress should be in the range [0, 1)");
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rv = from->Interpolate(*to, intervalProgress, aResult);
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}
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}
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// Discrete-CalcMode case
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// Note: If interpolation failed (isn't supported for this type), the SVG
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// spec says to force discrete mode.
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if (GetCalcMode() == CALC_DISCRETE || NS_FAILED(rv)) {
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if (IsToAnimation()) {
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// Two discrete values: our base value, and the val in our array
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aResult = (simpleProgress < 0.5f) ? aBaseValue : aValues[0];
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} else {
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PRUint32 index = (PRUint32) floor(simpleProgress * (aValues.Length()));
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aResult = aValues[index];
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}
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rv = NS_OK;
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}
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return rv;
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}
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nsresult
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nsSMILAnimationFunction::AccumulateResult(const nsSMILValueArray& aValues,
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nsSMILValue& aResult)
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{
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if (!IsToAnimation() && GetAccumulate() && mRepeatIteration)
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{
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nsSMILValue lastValue = aValues[aValues.Length() - 1];
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// If the target attribute type doesn't support addition, Add will
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// fail and we leave aResult untouched.
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aResult.Add(lastValue, mRepeatIteration);
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}
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return NS_OK;
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}
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/*
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* Given the simple progress for a paced animation, this method:
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* - determines which two elements of the values array we're in between
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* (returned as aFrom and aTo)
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* - determines where we are between them
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* (returned as aIntervalProgress)
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*
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* Returns NS_OK, or NS_ERROR_FAILURE if our values don't support distance
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* computation.
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*/
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nsresult
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nsSMILAnimationFunction::ComputePacedPosition(const nsSMILValueArray& aValues,
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double aSimpleProgress,
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double& aIntervalProgress,
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const nsSMILValue*& aFrom,
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const nsSMILValue*& aTo)
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{
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NS_ASSERTION(0.0f <= aSimpleProgress && aSimpleProgress < 1.0f,
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"aSimpleProgress is out of bounds.");
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NS_ASSERTION(GetCalcMode() == CALC_PACED,
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"Calling paced-specific function, but not in paced mode");
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|
double totalDistance = ComputePacedTotalDistance(aValues);
|
|
if (totalDistance == COMPUTE_DISTANCE_ERROR)
|
|
return NS_ERROR_FAILURE;
|
|
|
|
// total distance we should have moved at this point in time.
|
|
// (called 'remainingDist' due to how it's used in loop below)
|
|
double remainingDist = aSimpleProgress * totalDistance;
|
|
|
|
// Must be satisfied, because totalDistance is a sum of (non-negative)
|
|
// distances, and aSimpleProgress is non-negative
|
|
NS_ASSERTION(remainingDist >= 0, "distance values must be non-negative");
|
|
|
|
// Find where remainingDist puts us in the list of values
|
|
// Note: We could optimize this next loop by caching the
|
|
// interval-distances in an array, but maybe that's excessive.
|
|
for (PRUint32 i = 0; i < aValues.Length() - 1; i++) {
|
|
// Note: The following assertion is valid because remainingDist should
|
|
// start out non-negative, and this loop never shaves off more than its
|
|
// current value.
|
|
NS_ASSERTION(remainingDist >= 0, "distance values must be non-negative");
|
|
|
|
double curIntervalDist;
|
|
nsresult rv = aValues[i].ComputeDistance(aValues[i+1], curIntervalDist);
|
|
NS_ABORT_IF_FALSE(NS_SUCCEEDED(rv),
|
|
"If we got through ComputePacedTotalDistance, we should "
|
|
"be able to recompute each sub-distance without errors");
|
|
|
|
NS_ASSERTION(curIntervalDist >= 0, "distance values must be non-negative");
|
|
// Clamp distance value at 0, just in case ComputeDistance is evil.
|
|
curIntervalDist = PR_MAX(curIntervalDist, 0.0f);
|
|
|
|
if (remainingDist >= curIntervalDist) {
|
|
remainingDist -= curIntervalDist;
|
|
} else {
|
|
// NOTE: If we get here, then curIntervalDist necessarily is not 0. Why?
|
|
// Because this clause is only hit when remainingDist < curIntervalDist,
|
|
// and if curIntervalDist were 0, that would mean remainingDist would
|
|
// have to be < 0. But that can't happen, because remainingDist (as
|
|
// a distance) is non-negative by definition.
|
|
NS_ASSERTION(curIntervalDist != 0,
|
|
"We should never get here with this set to 0...");
|
|
|
|
// We found the right spot -- an interpolated position between
|
|
// values i and i+1.
|
|
aFrom = &aValues[i];
|
|
aTo = &aValues[i+1];
|
|
aIntervalProgress = remainingDist / curIntervalDist;
|
|
return NS_OK;
|
|
}
|
|
}
|
|
|
|
NS_NOTREACHED("shouldn't complete loop & get here -- if we do, "
|
|
"then aSimpleProgress was probably out of bounds.");
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
/*
|
|
* Computes the total distance to be travelled by a paced animation.
|
|
*
|
|
* Returns the total distance, or returns COMPUTE_DISTANCE_ERROR if
|
|
* our values don't support distance computation.
|
|
*/
|
|
double
|
|
nsSMILAnimationFunction::ComputePacedTotalDistance(
|
|
const nsSMILValueArray& aValues) const
|
|
{
|
|
NS_ASSERTION(GetCalcMode() == CALC_PACED,
|
|
"Calling paced-specific function, but not in paced mode");
|
|
|
|
double totalDistance = 0.0;
|
|
for (PRUint32 i = 0; i < aValues.Length() - 1; i++) {
|
|
double tmpDist;
|
|
nsresult rv = aValues[i].ComputeDistance(aValues[i+1], tmpDist);
|
|
if (NS_FAILED(rv)) {
|
|
return COMPUTE_DISTANCE_ERROR;
|
|
}
|
|
|
|
// Clamp distance value to 0, just in case we have an evil ComputeDistance
|
|
// implementation somewhere
|
|
NS_ABORT_IF_FALSE(tmpDist >= 0.0f, "distance values must be non-negative");
|
|
tmpDist = PR_MAX(tmpDist, 0.0f);
|
|
|
|
totalDistance += tmpDist;
|
|
}
|
|
|
|
return totalDistance;
|
|
}
|
|
|
|
/*
|
|
* Scale the simple progress, taking into account any keyTimes.
|
|
*/
|
|
void
|
|
nsSMILAnimationFunction::ScaleSimpleProgress(double& aProgress)
|
|
{
|
|
if (!HasAttr(nsGkAtoms::keyTimes))
|
|
return;
|
|
|
|
PRUint32 numTimes = mKeyTimes.Length();
|
|
|
|
if (numTimes < 2)
|
|
return;
|
|
|
|
PRUint32 i = 0;
|
|
for (; i < numTimes - 2 && aProgress >= mKeyTimes[i+1]; ++i);
|
|
|
|
double& intervalStart = mKeyTimes[i];
|
|
double& intervalEnd = mKeyTimes[i+1];
|
|
|
|
double intervalLength = intervalEnd - intervalStart;
|
|
if (intervalLength <= 0.0) {
|
|
aProgress = intervalStart;
|
|
return;
|
|
}
|
|
|
|
aProgress = (i + (aProgress - intervalStart) / intervalLength) *
|
|
1.0 / double(numTimes - 1);
|
|
}
|
|
|
|
/*
|
|
* Scale the interval progress, taking into account any keySplines
|
|
* or discrete methods.
|
|
*/
|
|
void
|
|
nsSMILAnimationFunction::ScaleIntervalProgress(double& aProgress,
|
|
PRUint32 aIntervalIndex,
|
|
PRUint32 aNumIntervals)
|
|
{
|
|
if (GetCalcMode() != CALC_SPLINE)
|
|
return;
|
|
|
|
if (!HasAttr(nsGkAtoms::keySplines))
|
|
return;
|
|
|
|
NS_ASSERTION(aIntervalIndex < (PRUint32)mKeySplines.Length(),
|
|
"Invalid interval index.");
|
|
NS_ASSERTION(aNumIntervals >= 1, "Invalid number of intervals.");
|
|
|
|
if (aIntervalIndex >= (PRUint32)mKeySplines.Length() ||
|
|
aNumIntervals < 1)
|
|
return;
|
|
|
|
nsSMILKeySpline const &spline = mKeySplines[aIntervalIndex];
|
|
aProgress = spline.GetSplineValue(aProgress);
|
|
}
|
|
|
|
PRBool
|
|
nsSMILAnimationFunction::HasAttr(nsIAtom* aAttName) const
|
|
{
|
|
return mAnimationElement->HasAnimAttr(aAttName);
|
|
}
|
|
|
|
const nsAttrValue*
|
|
nsSMILAnimationFunction::GetAttr(nsIAtom* aAttName) const
|
|
{
|
|
return mAnimationElement->GetAnimAttr(aAttName);
|
|
}
|
|
|
|
PRBool
|
|
nsSMILAnimationFunction::GetAttr(nsIAtom* aAttName, nsAString& aResult) const
|
|
{
|
|
return mAnimationElement->GetAnimAttr(aAttName, aResult);
|
|
}
|
|
|
|
/*
|
|
* A utility function to make querying an attribute that corresponds to an
|
|
* nsSMILValue a little neater.
|
|
*
|
|
* @param aAttName The attribute name (in the global namespace)
|
|
* @param aSMILAttr The SMIL attribute to perform the parsing
|
|
* @param aResult The resulting nsSMILValue
|
|
*
|
|
* Returns PR_FALSE if a parse error occurred, otherwise returns PR_TRUE.
|
|
*/
|
|
PRBool
|
|
nsSMILAnimationFunction::ParseAttr(nsIAtom* aAttName,
|
|
const nsISMILAttr& aSMILAttr,
|
|
nsSMILValue& aResult) const
|
|
{
|
|
nsAutoString attValue;
|
|
if (GetAttr(aAttName, attValue)) {
|
|
nsresult rv =
|
|
aSMILAttr.ValueFromString(attValue, mAnimationElement, aResult);
|
|
if (NS_FAILED(rv))
|
|
return PR_FALSE;
|
|
}
|
|
return PR_TRUE;
|
|
}
|
|
|
|
/*
|
|
* SMILANIM specifies the following rules for animation function values:
|
|
*
|
|
* (1) if values is set, it overrides everything
|
|
* (2) for from/to/by animation at least to or by must be specified, from on its
|
|
* own (or nothing) is an error--which we will ignore
|
|
* (3) if both by and to are specified only to will be used, by will be ignored
|
|
* (4) if by is specified without from (by animation), forces additive behaviour
|
|
* (5) if to is specified without from (to animation), special care needs to be
|
|
* taken when compositing animation as such animations are composited last.
|
|
*
|
|
* This helper method applies these rules to fill in the values list and to set
|
|
* some internal state.
|
|
*/
|
|
nsresult
|
|
nsSMILAnimationFunction::GetValues(const nsISMILAttr& aSMILAttr,
|
|
nsSMILValueArray& aResult)
|
|
{
|
|
if (!mAnimationElement)
|
|
return NS_ERROR_FAILURE;
|
|
|
|
nsSMILValueArray result;
|
|
|
|
// If "values" is set, use it
|
|
if (HasAttr(nsGkAtoms::values)) {
|
|
nsAutoString attValue;
|
|
GetAttr(nsGkAtoms::values, attValue);
|
|
nsresult rv = nsSMILParserUtils::ParseValues(attValue, mAnimationElement,
|
|
aSMILAttr, result);
|
|
if (NS_FAILED(rv))
|
|
return rv;
|
|
|
|
// Else try to/from/by
|
|
} else {
|
|
|
|
PRBool parseOk = PR_TRUE;
|
|
nsSMILValue to, from, by;
|
|
parseOk &= ParseAttr(nsGkAtoms::to, aSMILAttr, to);
|
|
parseOk &= ParseAttr(nsGkAtoms::from, aSMILAttr, from);
|
|
parseOk &= ParseAttr(nsGkAtoms::by, aSMILAttr, by);
|
|
|
|
if (!parseOk)
|
|
return NS_ERROR_FAILURE;
|
|
|
|
result.SetCapacity(2);
|
|
if (!to.IsNull()) {
|
|
if (!from.IsNull()) {
|
|
result.AppendElement(from);
|
|
result.AppendElement(to);
|
|
} else {
|
|
result.AppendElement(to);
|
|
}
|
|
} else if (!by.IsNull()) {
|
|
nsSMILValue effectiveFrom(by.mType);
|
|
if (!from.IsNull())
|
|
effectiveFrom = from;
|
|
// Set values to 'from; from + by'
|
|
result.AppendElement(effectiveFrom);
|
|
nsSMILValue effectiveTo(effectiveFrom);
|
|
if (!effectiveTo.IsNull() && NS_SUCCEEDED(effectiveTo.Add(by))) {
|
|
result.AppendElement(effectiveTo);
|
|
} else {
|
|
// Using by-animation with non-additive type or bad base-value
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
} else {
|
|
// No values, no to, no by -- call it a day
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
}
|
|
|
|
// Check that we have the right number of keySplines and keyTimes
|
|
CheckKeyTimes(result.Length());
|
|
CheckKeySplines(result.Length());
|
|
|
|
result.SwapElements(aResult);
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
inline PRBool
|
|
nsSMILAnimationFunction::IsToAnimation() const
|
|
{
|
|
return !HasAttr(nsGkAtoms::values) &&
|
|
HasAttr(nsGkAtoms::to) &&
|
|
!HasAttr(nsGkAtoms::from);
|
|
}
|
|
|
|
inline PRBool
|
|
nsSMILAnimationFunction::IsAdditive() const
|
|
{
|
|
/*
|
|
* Animation is additive if:
|
|
*
|
|
* (1) additive = "sum" (GetAdditive() == true), or
|
|
* (2) it is 'by animation' (by is set, from and values are not)
|
|
*
|
|
* Although animation is not additive if it is 'to animation'
|
|
*/
|
|
PRBool isByAnimation = (!HasAttr(nsGkAtoms::values)
|
|
&& HasAttr(nsGkAtoms::by)
|
|
&& !HasAttr(nsGkAtoms::from));
|
|
return !IsToAnimation() && (GetAdditive() || isByAnimation);
|
|
}
|
|
|
|
/**
|
|
* Performs checks for the keyTimes attribute required by the SMIL spec but
|
|
* which depend on other attributes and therefore needs to be updated as
|
|
* dependent attributes are set.
|
|
*/
|
|
void
|
|
nsSMILAnimationFunction::CheckKeyTimes(PRUint32 aNumValues)
|
|
{
|
|
if (!HasAttr(nsGkAtoms::keyTimes))
|
|
return;
|
|
|
|
// attribute is ignored for calcMode = paced
|
|
if (GetCalcMode() == CALC_PACED) {
|
|
SET_FLAG(mErrorFlags, BF_KEY_TIMES, PR_FALSE);
|
|
return;
|
|
}
|
|
|
|
if (mKeyTimes.Length() < 1) {
|
|
// keyTimes isn't set or failed preliminary checks
|
|
SET_FLAG(mErrorFlags, BF_KEY_TIMES, PR_TRUE);
|
|
return;
|
|
}
|
|
|
|
// no. keyTimes == no. values
|
|
if ((mKeyTimes.Length() != aNumValues && !IsToAnimation()) ||
|
|
(IsToAnimation() && mKeyTimes.Length() != 2)) {
|
|
SET_FLAG(mErrorFlags, BF_KEY_TIMES, PR_TRUE);
|
|
return;
|
|
}
|
|
|
|
// special handling if there is only one keyTime. The spec doesn't say what to
|
|
// do in this case so we allow the keyTime to be either 0 or 1.
|
|
if (mKeyTimes.Length() == 1) {
|
|
double time = mKeyTimes[0];
|
|
SET_FLAG(mErrorFlags, BF_KEY_TIMES, !(time == 0.0 || time == 1.0));
|
|
return;
|
|
}
|
|
|
|
// According to the spec, the first value should be 0 and for linear or spline
|
|
// calcMode's the last value should be 1, but then an example is give with
|
|
// a spline calcMode and keyTimes "0.0; 0.7". So we don't bother checking
|
|
// the end-values here but just allow bad specs.
|
|
|
|
SET_FLAG(mErrorFlags, BF_KEY_TIMES, PR_FALSE);
|
|
}
|
|
|
|
void
|
|
nsSMILAnimationFunction::CheckKeySplines(PRUint32 aNumValues)
|
|
{
|
|
// attribute is ignored if calc mode is not spline
|
|
if (GetCalcMode() != CALC_SPLINE) {
|
|
SET_FLAG(mErrorFlags, BF_KEY_SPLINES, PR_FALSE);
|
|
return;
|
|
}
|
|
|
|
// calc mode is spline but the attribute is not set
|
|
if (!HasAttr(nsGkAtoms::keySplines)) {
|
|
SET_FLAG(mErrorFlags, BF_KEY_SPLINES, PR_FALSE);
|
|
return;
|
|
}
|
|
|
|
if (mKeySplines.Length() < 1) {
|
|
// keyTimes isn't set or failed preliminary checks
|
|
SET_FLAG(mErrorFlags, BF_KEY_SPLINES, PR_TRUE);
|
|
return;
|
|
}
|
|
|
|
// ignore splines if there's only one value
|
|
if (aNumValues == 1 && !IsToAnimation()) {
|
|
SET_FLAG(mErrorFlags, BF_KEY_SPLINES, PR_FALSE);
|
|
return;
|
|
}
|
|
|
|
// no. keySpline specs == no. values - 1
|
|
PRUint32 splineSpecs = mKeySplines.Length();
|
|
if ((splineSpecs != aNumValues - 1 && !IsToAnimation()) ||
|
|
(IsToAnimation() && splineSpecs != 1)) {
|
|
SET_FLAG(mErrorFlags, BF_KEY_SPLINES, PR_TRUE);
|
|
return;
|
|
}
|
|
|
|
SET_FLAG(mErrorFlags, BF_KEY_SPLINES, PR_FALSE);
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// Property getters
|
|
|
|
PRBool
|
|
nsSMILAnimationFunction::GetAccumulate() const
|
|
{
|
|
const nsAttrValue* value = GetAttr(nsGkAtoms::accumulate);
|
|
if (!value)
|
|
return PR_FALSE;
|
|
|
|
return (value->GetEnumValue() == PR_TRUE);
|
|
}
|
|
|
|
PRBool
|
|
nsSMILAnimationFunction::GetAdditive() const
|
|
{
|
|
const nsAttrValue* value = GetAttr(nsGkAtoms::additive);
|
|
if (!value)
|
|
return PR_FALSE;
|
|
|
|
return (value->GetEnumValue() == PR_TRUE);
|
|
}
|
|
|
|
nsSMILAnimationFunction::nsSMILCalcMode
|
|
nsSMILAnimationFunction::GetCalcMode() const
|
|
{
|
|
const nsAttrValue* value = GetAttr(nsGkAtoms::calcMode);
|
|
if (!value)
|
|
return CALC_LINEAR;
|
|
|
|
return nsSMILCalcMode(value->GetEnumValue());
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// Property setters / un-setters:
|
|
|
|
nsresult
|
|
nsSMILAnimationFunction::SetAccumulate(const nsAString& aAccumulate,
|
|
nsAttrValue& aResult)
|
|
{
|
|
mHasChanged = PR_TRUE;
|
|
PRBool parseResult =
|
|
aResult.ParseEnumValue(aAccumulate, sAccumulateTable, PR_TRUE);
|
|
SET_FLAG(mErrorFlags, BF_ACCUMULATE, !parseResult);
|
|
return parseResult ? NS_OK : NS_ERROR_FAILURE;
|
|
}
|
|
|
|
void
|
|
nsSMILAnimationFunction::UnsetAccumulate()
|
|
{
|
|
SET_FLAG(mErrorFlags, BF_ACCUMULATE, PR_FALSE);
|
|
mHasChanged = PR_TRUE;
|
|
}
|
|
|
|
nsresult
|
|
nsSMILAnimationFunction::SetAdditive(const nsAString& aAdditive,
|
|
nsAttrValue& aResult)
|
|
{
|
|
mHasChanged = PR_TRUE;
|
|
PRBool parseResult
|
|
= aResult.ParseEnumValue(aAdditive, sAdditiveTable, PR_TRUE);
|
|
SET_FLAG(mErrorFlags, BF_ADDITIVE, !parseResult);
|
|
return parseResult ? NS_OK : NS_ERROR_FAILURE;
|
|
}
|
|
|
|
void
|
|
nsSMILAnimationFunction::UnsetAdditive()
|
|
{
|
|
SET_FLAG(mErrorFlags, BF_ADDITIVE, PR_FALSE);
|
|
mHasChanged = PR_TRUE;
|
|
}
|
|
|
|
nsresult
|
|
nsSMILAnimationFunction::SetCalcMode(const nsAString& aCalcMode,
|
|
nsAttrValue& aResult)
|
|
{
|
|
mHasChanged = PR_TRUE;
|
|
PRBool parseResult
|
|
= aResult.ParseEnumValue(aCalcMode, sCalcModeTable, PR_TRUE);
|
|
SET_FLAG(mErrorFlags, BF_CALC_MODE, !parseResult);
|
|
return parseResult ? NS_OK : NS_ERROR_FAILURE;
|
|
}
|
|
|
|
void
|
|
nsSMILAnimationFunction::UnsetCalcMode()
|
|
{
|
|
SET_FLAG(mErrorFlags, BF_CALC_MODE, PR_FALSE);
|
|
mHasChanged = PR_TRUE;
|
|
}
|
|
|
|
nsresult
|
|
nsSMILAnimationFunction::SetKeySplines(const nsAString& aKeySplines,
|
|
nsAttrValue& aResult)
|
|
{
|
|
mKeySplines.Clear();
|
|
aResult.SetTo(aKeySplines);
|
|
|
|
nsTArray<double> keySplines;
|
|
nsresult rv = nsSMILParserUtils::ParseKeySplines(aKeySplines, keySplines);
|
|
|
|
if (keySplines.Length() < 1 || keySplines.Length() % 4)
|
|
rv = NS_ERROR_FAILURE;
|
|
|
|
if (NS_SUCCEEDED(rv))
|
|
{
|
|
mKeySplines.SetCapacity(keySplines.Length() % 4);
|
|
for (PRUint32 i = 0; i < keySplines.Length() && NS_SUCCEEDED(rv); i += 4)
|
|
{
|
|
if (!mKeySplines.AppendElement(nsSMILKeySpline(keySplines[i],
|
|
keySplines[i+1],
|
|
keySplines[i+2],
|
|
keySplines[i+3]))) {
|
|
rv = NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
}
|
|
}
|
|
|
|
mHasChanged = PR_TRUE;
|
|
|
|
return rv;
|
|
}
|
|
|
|
void
|
|
nsSMILAnimationFunction::UnsetKeySplines()
|
|
{
|
|
mKeySplines.Clear();
|
|
SET_FLAG(mErrorFlags, BF_KEY_SPLINES, PR_FALSE);
|
|
mHasChanged = PR_TRUE;
|
|
}
|
|
|
|
nsresult
|
|
nsSMILAnimationFunction::SetKeyTimes(const nsAString& aKeyTimes,
|
|
nsAttrValue& aResult)
|
|
{
|
|
mKeyTimes.Clear();
|
|
aResult.SetTo(aKeyTimes);
|
|
|
|
nsresult rv = nsSMILParserUtils::ParseKeyTimes(aKeyTimes, mKeyTimes);
|
|
|
|
if (NS_SUCCEEDED(rv) && mKeyTimes.Length() < 1)
|
|
rv = NS_ERROR_FAILURE;
|
|
|
|
if (NS_FAILED(rv))
|
|
mKeyTimes.Clear();
|
|
|
|
mHasChanged = PR_TRUE;
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void
|
|
nsSMILAnimationFunction::UnsetKeyTimes()
|
|
{
|
|
mKeyTimes.Clear();
|
|
SET_FLAG(mErrorFlags, BF_KEY_TIMES, PR_FALSE);
|
|
mHasChanged = PR_TRUE;
|
|
}
|