зеркало из https://github.com/mozilla/pjs.git
167 строки
6.3 KiB
Objective-C
167 строки
6.3 KiB
Objective-C
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Chimera code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2002
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Simon Fraser <sfraser@netscape.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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/*
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The classes and protocol in this file allow Cocoa applications to easily
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reuse the underlying download implementation, which deals with the complexity
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of Gecko's downloading callbacks.
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There are three things here:
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1. The DownloadProgressDisplay protocol.
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This is a formal protocol that needs to be implemented by
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a window controller for your progress window. Its methods
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will be called by the underlying C++ downloading classes.
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2. The Obj-C DownloadControllerFactory class.
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This class should be subclassed by an embedder, with an
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implementation of 'createDownloadController' that hands back
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a new instance of an NSWindowController that implements the
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<DownloadProgressDisplay> protocol.
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The underlying C++ classes use this factory to create the
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progress window controller.
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3. The CHDownloader C++ class
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This base class exists to hide the complextity of the download
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listener classes (which deal with Gecko callbacks) from the
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window controller. Embedders don't need to do anything with it.
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How these classes fit together:
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There are 2 ways in which a download is initiated:
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(i) File->Save.
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Chimera does a complex dance here in order to get certain
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information about the data being downloaded (it needs to
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start the download before it can read some optional MIME headers).
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CBrowserView creates an nsIWebBrowserPersist (WBP), and then a
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nsHeaderSniffer, which implements nsIWebProgressListener and is set to
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observer the WBP. When nsHeaderSniffer hears about the start of the
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download, it decides on a file name, and what format to save the data
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in. It then cancels the current WPB, makes another one, and does
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a CreateInstance of an nsIDownload (making one of our nsDownloadListener
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-- aka nsDownloder -- objects), and sets that as the nsIWebProgressListener.
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The full download procedes from there.
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(ii) Click to download (e.g. FTP link)
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This is simpler. The backend (necko) does the CreateInstance of the
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nsIDownload, and the download progresses.
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In both cases, creating the nsDownloadListener and calling its Init() method
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calls nsDownloder::CreateDownloadDisplay(). The nsDownloder has as a member
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variable a DownloadControllerFactory (see above), which got passed to it
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via our XPCOM factory for nsIDownload objects. It then uses that DownloadControllerFactory
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to get an instance of the download progress window controller, which then
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shows the download progress window.
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Simple, eh?
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*/
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#import <AppKit/AppKit.h>
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#include "nsISupports.h"
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class CHDownloader;
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// a formal protocol for something that implements progress display
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// Embedders can make a window controller that conforms to this
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// protocol, and reuse nsDownloadListener to get download UI.
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@protocol DownloadProgressDisplay
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- (void)onStartDownload:(BOOL)isFileSave;
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- (void)onEndDownload;
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- (void)setProgressTo:(long)aCurProgress ofMax:(long)aMaxProgress;
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- (void)setDownloadListener:(CHDownloader*)aDownloader;
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- (void)setSourceURL:(NSString*)aSourceURL;
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- (void)setDestinationPath:(NSString*)aDestPath;
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@end
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// subclass this, and have your subclass instantiate and return your window
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// controller in createDownloadController
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@interface DownloadControllerFactory : NSObject
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{
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}
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- (NSWindowController<DownloadProgressDisplay> *)createDownloadController;
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@end
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// Pure virtual base class for a generic downloader, that the progress UI can talk to.
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// It implements nsISupports so that it can be refcounted. This class insulates the
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// UI code from having to know too much about the nsIDownloadListener.
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// It is responsible for creating the download UI, via the DownloadControllerFactory
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// that it owns.
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class CHDownloader : public nsISupports
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{
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public:
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CHDownloader(DownloadControllerFactory* inControllerFactory);
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virtual ~CHDownloader();
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NS_DECL_ISUPPORTS
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virtual void PauseDownload() = 0;
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virtual void ResumeDownload() = 0;
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virtual void CancelDownload() = 0;
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virtual void DownloadDone() = 0;
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virtual void CreateDownloadDisplay();
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protected:
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PRBool IsFileSave() { return mIsFileSave; }
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void SetIsFileSave(PRBool inIsFileSave) { mIsFileSave = inIsFileSave; }
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protected:
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DownloadControllerFactory* mControllerFactory;
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id <DownloadProgressDisplay> mDownloadDisplay; // something that implements the DownloadProgressDisplay protocol
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PRBool mIsFileSave; // true if we're doing a save, rather than a download
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};
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