pjs/xpcom/ds/nsBTree.cpp

404 строки
7.1 KiB
C++

/**
* This file defines the binary tree class and it
* nsNode child class.
*
* This simple version stores nodes, and the
* nodes store void* ptrs.
*
* @update gess 4/11/98
* @param
* @return
*/
#include "nsBTree.h"
/**
* default constructor
*
* @update gess 4/11/98
*/
nsNode::nsNode(){
mLeft=0;
mRight=0;
mParent=0;
mColor=eBlack;
}
/**
* Copy constructor
*
* @update gess 4/11/98
* @param
* @return
*/
nsNode::nsNode(const nsNode& aNode){
mLeft=aNode.mLeft;
mRight=aNode.mRight;
mParent=aNode.mParent;
mColor=aNode.mColor;
}
/**
* destructor
*
* @update gess 4/11/98
*/
nsNode::~nsNode(){
}
/**
* Retrive ptr to parent node
*
* @update gess 4/11/98
* @return ptr to parent node
*/
nsNode* nsNode::GetParentNode(void) const{
return mParent;
}
/**
* Retrieve ptr to left (less) node
*
* @update gess 4/11/98
* @return ptr to left (may be NULL)
*/
nsNode* nsNode::GetLeftNode(void) const{
return mLeft;
}
/**
* Retrieve ptr to right (more) node
*
* @update gess 4/11/98
* @return ptr to right node (may be NULL)
*/
nsNode* nsNode::GetRightNode(void) const{
return mRight;
}
/**
*
*
* @update gess 4/11/98
* @param
* @return
*/
nsNode& nsNode::operator=(const nsNode& aNode){
if(this!=&aNode){
mLeft=aNode.mLeft;
mRight=aNode.mRight;
mParent=aNode.mParent;
mColor=aNode.mColor;
}
return *this;
}
/********************************************************
* Here comes the BTREE class...
********************************************************/
/**
* nsBTree constructor
*
* @update gess 4/11/98
*/
nsBTree::nsBTree(){
mRoot=0;
}
/**
* destructor
*
* @update gess 4/11/98
*/
nsBTree::~nsBTree(){
if(mRoot){
//walk the tree and destroy the children.
}
}
/**
* Given a node, we're supposed to add it into
* our tree.
*
* @update gess 4/11/98
* @param aNode to be added to tree
* @return ptr to added node or NULL
*/
nsNode* nsBTree::Add(nsNode& aNode){
PRBool result=PR_TRUE;
nsNode* node1=mRoot; //x
nsNode* node2=0; //y
while(node1) {
node2=node1;
if(aNode<*node1)
node1=node1->mLeft;
else node1=node1->mRight;
}
aNode.mParent=node2;
if(!node2){
mRoot=&aNode;
}
else{
if(aNode<*node2)
node2->mLeft=&aNode;
else node2->mRight=&aNode;
}
return &aNode;
}
/**
* Removes given node from tree if present.
*
* @update gess 4/11/98
* @param aNode to be found and removed
* @return ptr to remove node, or NULL
*/
nsNode* nsBTree::Remove(nsNode& aNode){
nsNode* result=0;
nsNode* node3=Find(aNode);
if(node3) {
nsNode* node1;
nsNode* node2;
if((!node3->mLeft) || (!node3->mRight))
node2=node3;
else node2=After(*node3);
if(node2->mLeft)
node1=node2->mLeft;
else node1=node2->mRight;
if(node1)
node1->mParent=node2->mParent;
if(node2->mParent) {
if(node2==node2->mParent->mLeft)
node2->mParent->mLeft=node1;
else node2->mParent->mRight=node1;
}
else mRoot=node1;
if(node2!=node3)
(*node3)==(*node2);
if(node2->mColor == nsNode::eBlack)
ReBalance(*node1);
delete node2;
result=&aNode;
}
return result;
}
/**
* Clears the tree of any data.
* Be careful here if your objects are heap based!
* This method doesn't free the objects, so if you
* don't have your own pointers, they will become
* orphaned.
*
* @update gess 4/11/98
* @param
* @return this
*/
nsBTree& nsBTree::Empty(nsNode* aNode) {
mRoot=0;
return *this;
}
/**
* This method destroys all the objects in the tree.
* WARNING: Never call this method on stored objects
* that are stack-based!
*
* @update gess 4/11/98
* @param
* @return this
*/
nsBTree& nsBTree::Erase(nsNode* aNode){
nsNode* node1 =(aNode) ? aNode : mRoot;
if(aNode) {
Erase(aNode->mLeft); //begin by walking left side
Erase(aNode->mRight); //then search right side
delete aNode; //until a leaf, then delete
}
return *this;
}
/**
* Retrieve ptr to first node in tree
*
* @update gess 4/11/98
* @return
*/
nsNode* nsBTree::First(void) const{
if(mRoot)
return First(*mRoot);
return 0;
}
/**
* Retrive ptr to first node rel to given node
*
* @update gess 4/11/98
* @param node to begin scan from
* @return ptr to first node from given node or NULL
*/
nsNode* nsBTree::First(const nsNode& aNode) const{
nsNode* result=0;
if(mRoot) {
result=mRoot;
while(result->GetLeftNode()) {
result=result->GetLeftNode();
}
}
return result;
}
/**
* Retrive ptr to last node
*
* @update gess 4/11/98
* @return ptr to last node rel to root or NULL
*/
nsNode* nsBTree::Last(void) const{
if(mRoot)
return Last(*mRoot);
return 0;
}
/**
* Retrive ptr to last node rel to given node
*
* @update gess 4/11/98
* @param node to begin scan from
* @return ptr to first node from given node or NULL
*/
nsNode* nsBTree::Last(const nsNode& aNode) const{
nsNode* result=0;
if(mRoot) {
result=mRoot;
while(result->GetRightNode()) {
result=result->GetRightNode();
}
}
return result;
}
/**
* Retrive ptr to prior node rel to given node
*
* @update gess 4/11/98
* @param node to begin scan from
* @return ptr to prior node from given node or NULL
*/
nsNode* nsBTree::Before(const nsNode& aNode) const{
if(aNode.GetLeftNode())
return Last(*aNode.GetLeftNode());
//otherwise...
nsNode* node1=(nsNode*)&aNode;
nsNode* node2=aNode.GetParentNode();
while((node2) && (node1==node2->GetLeftNode())) {
node1=node2;
node2=node2->GetParentNode();
}
return node2;
}
/**
* Retrive ptr to next node rel to given node
*
* @update gess 4/11/98
* @param node to begin scan from
* @return ptr to next node from given node or NULL
*/
nsNode* nsBTree::After(const nsNode& aNode) const{
if(aNode.GetRightNode())
return First(*aNode.GetRightNode());
//otherwise...
nsNode* node1=(nsNode*)&aNode;
nsNode* node2=aNode.GetParentNode();
while((node2) && (node1==node2->GetRightNode())) {
node1=node2;
node2=node2->GetParentNode();
}
return node2;
}
/**
* Scan for given node
*
* @update gess 4/11/98
* @param node to find
* @return ptr to given node, or NULL
*/
nsNode* nsBTree::Find(const nsNode& aNode) const{
nsNode* result=mRoot;
while((result) && (!(aNode==(*result)))) {
if(aNode<*result)
result=result->mLeft;
else result=result->mRight;
}
return (nsNode*)result;
}
/**
* Rebalances tree around the given node. This only
* needs to be called after a node is deleted.
* This method does nothing for btrees, but is
* needed for RBTrees.
*
* @update gess 4/11/98
* @param aNode -- node to balance around
* @return this
*/
nsBTree& nsBTree::ReBalance(nsNode& aNode){
return *this;
}
/**
*
*
* @update gess 4/11/98
* @param
* @return
*/
const nsBTree& nsBTree::ForEach(nsNodeFunctor& aFunctor,nsNode* aNode) const{
nsNode* node1 =(aNode) ? aNode : mRoot;
if(node1) {
if(node1->mLeft)
ForEach(aFunctor,node1->mLeft); //begin by walking left side
aFunctor(*node1);
if(node1->mRight)
ForEach(aFunctor,node1->mRight); //then search right side
}
return *this;
}