зеркало из https://github.com/mozilla/pjs.git
89 строки
3.0 KiB
C++
89 строки
3.0 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef nsLegendFrame_h___
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#define nsLegendFrame_h___
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#include "nsAreaFrame.h"
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#include "nsIPresContext.h"
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#include "nsCOMPtr.h"
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class nsIContent;
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class nsIFrame;
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class nsIPresContext;
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struct nsHTMLReflowMetrics;
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class nsIRenderingContext;
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struct nsRect;
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#define NS_LEGEND_FRAME_CID \
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{ 0x73805d40, 0x5a24, 0x11d2, { 0x80, 0x46, 0x0, 0x60, 0x8, 0x15, 0xa7, 0x91 } }
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class nsLegendFrame : public nsAreaFrame {
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public:
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nsLegendFrame();
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virtual ~nsLegendFrame();
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NS_IMETHOD QueryInterface(const nsIID& aIID, void** aInstancePtr);
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NS_IMETHOD Reflow(nsIPresContext* aPresContext,
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nsHTMLReflowMetrics& aDesiredSize,
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const nsHTMLReflowState& aReflowState,
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nsReflowStatus& aStatus);
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NS_IMETHOD Destroy(nsIPresContext *aPresContext);
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NS_IMETHOD Paint(nsIPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect,
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nsFramePaintLayer aWhichLayer,
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PRUint32 aFlags = 0);
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virtual nsIAtom* GetType() const;
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#ifdef NS_DEBUG
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NS_IMETHOD GetFrameName(nsAString& aResult) const;
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#endif
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PRInt32 GetAlign();
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nsIPresContext * mPresContext;
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};
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#endif // guard
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