зеркало из https://github.com/mozilla/pjs.git
257 строки
8.2 KiB
C++
257 строки
8.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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*
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* The contents of this file are subject to the Netscape Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express oqr
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is the JavaScript 2 Prototype.
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*
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* The Initial Developer of the Original Code is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All
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* Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the
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* terms of the GNU Public License (the "GPL"), in which case the
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* provisions of the GPL are applicable instead of those above.
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* If you wish to allow use of your version of this file only
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* under the terms of the GPL and not to allow others to use your
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* version of this file under the NPL, indicate your decision by
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* deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL. If you do not delete
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* the provisions above, a recipient may use your version of this
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* file under either the NPL or the GPL.
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*/
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#ifndef jstypes_h
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#define jstypes_h
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#include <vector>
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#include <map>
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#include <stack>
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#include "gc_allocator.h"
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#include "utilities.h"
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/* forward declare classes from JavaScript::ICG */
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namespace JavaScript {
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namespace ICG {
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class ICodeModule;
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} /* namespace ICG */
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} /* namespace JavaScript */
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namespace JavaScript {
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namespace JSTypes {
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using ICG::ICodeModule;
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class JSObject;
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class JSArray;
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class JSFunction;
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/**
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* All JavaScript data types.
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*/
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struct JSValue {
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union {
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int8 i8;
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uint8 u8;
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int16 i16;
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uint16 u16;
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int32 i32;
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uint32 u32;
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int64 i64;
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uint64 u64;
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float32 f32;
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float64 f64;
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JSObject* object;
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JSArray* array;
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JSFunction *function;
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};
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enum {
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i8_tag, u8_tag, i16_tag, u16_tag, i32_tag, u32_tag, i64_tag, u64_tag, f32_tag, f64_tag,
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object_tag, array_tag, function_tag, undefined_tag
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} tag;
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JSValue() : f64(0.0), tag(undefined_tag) {}
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explicit JSValue(int32 i32) : i32(i32), tag(i32_tag) {}
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explicit JSValue(float64 f64) : f64(f64), tag(f64_tag) {}
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explicit JSValue(JSObject* object) : object(object), tag(object_tag) {}
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explicit JSValue(JSArray* array) : array(array), tag(array_tag) {}
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explicit JSValue(JSFunction* function) : function(function), tag(function_tag) {}
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int32& operator=(int32 i32) { return (tag = i32_tag, this->i32 = i32); }
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float64& operator=(float64 f64) { return (tag = f64_tag, this->f64 = f64); }
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JSObject*& operator=(JSObject* object) { return (tag = object_tag, this->object = object); }
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JSArray*& operator=(JSArray* array) { return (tag = array_tag, this->array = array); }
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JSFunction*& operator=(JSFunction* function) { return (tag = function_tag, this->function = function); }
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};
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Formatter& operator<<(Formatter& f, const JSValue& value);
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#if defined(XP_MAC)
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// copied from default template parameters in map.
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typedef gc_allocator<std::pair<const String, JSValue> > gc_map_allocator;
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#elif defined(XP_UNIX)
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// FIXME: in libg++, they assume the map's allocator is a byte allocator,
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// which is wrapped in a simple_allocator. this is crap.
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typedef char _Char[1];
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typedef gc_allocator<_Char> gc_map_allocator;
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#elif defined(_WIN32)
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// FIXME: MSVC++'s notion. this is why we had to add _Charalloc().
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typedef gc_allocator<JSValue> gc_map_allocator;
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#endif
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/**
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* GC-scannable array of values.
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*/
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typedef std::vector<JSValue, gc_allocator<JSValue> > JSValues;
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extern const JSValue kUndefinedValue;
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/**
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* Basic behavior of all JS objects, mapping a name to a value.
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* This is provided mainly to avoid having an awkward implementation
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* of JSObject & JSArray, which must each define its own
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* gc_allocator. This is all in flux.
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*/
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class JSMap : public gc_base {
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protected:
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typedef std::map<String, JSValue, std::less<String>, gc_map_allocator> JSProperties;
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JSProperties mProperties;
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JSMap* mPrototype;
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public:
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const JSValue& getProperty(const String& name)
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{
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#ifdef XP_MAC
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JSProperties::const_iterator i = mProperties.find(name);
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if (i != mProperties.end())
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return i->second;
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#else
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// XXX should use map.find() to do this efficiently, but
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// unfortunately, find() returns an iterator that is different
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// on different STL implementations.
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if (mProperties.count(name))
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return mProperties[name];
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#endif
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if (mPrototype)
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return mPrototype->getProperty(name);
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return kUndefinedValue;
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}
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JSValue& setProperty(const String& name, const JSValue& value)
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{
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return (mProperties[name] = value);
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}
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void setPrototype(JSMap* prototype)
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{
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mPrototype = prototype;
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}
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JSMap* getPrototype()
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{
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return mPrototype;
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}
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};
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/**
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* Private representation of a JS function. This simply
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* holds a reference to the iCode module that is the
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* compiled code of the function.
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*/
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class JSFunction : public JSMap {
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ICodeModule* mICode;
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public:
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JSFunction(ICodeModule* iCode) : mICode(iCode) {}
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ICodeModule* getICode() { return mICode; }
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};
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/**
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* Private representation of a JavaScript object.
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* This will change over time, so it is treated as an opaque
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* type everywhere else but here.
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*/
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class JSObject : public JSMap {
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public:
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JSValue& defineProperty(const String& name, const JSValue& value)
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{
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return (mProperties[name] = value);
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}
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// FIXME: need to copy the ICodeModule's instruction stream.
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JSValue& defineFunction(const String& name, ICodeModule* iCode)
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{
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JSValue value(new JSFunction(iCode));
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return defineProperty(name, value);
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}
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};
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/**
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* Private representation of a JavaScript array.
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*/
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class JSArray : public JSMap {
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JSValues elements;
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public:
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JSArray() : elements(1) {}
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JSArray(uint32 size) : elements(size) {}
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JSArray(const JSValues &v) : elements(v) {}
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uint32 length()
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{
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return elements.size();
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}
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JSValue& operator[](const JSValue& index)
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{
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// for now, we can only handle f64 index values.
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uint32 n = (uint32)index.f64;
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// obviously, a sparse representation might be better.
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uint32 size = elements.size();
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if (n >= size) expand(n, size);
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return elements[n];
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}
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JSValue& operator[](uint32 n)
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{
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// obviously, a sparse representation might be better.
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uint32 size = elements.size();
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if (n >= size) expand(n, size);
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return elements[n];
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}
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void resize(uint32 size)
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{
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elements.resize(size);
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}
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private:
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void expand(uint32 n, uint32 size)
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{
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do {
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size *= 2;
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} while (n >= size);
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elements.resize(size);
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}
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};
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class JSException : public gc_base {
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public:
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JSException(JSValue v) : value(v) { }
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JSValue value;
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};
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} /* namespace JSTypes */
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} /* namespace JavaScript */
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#endif /* jstypes_h */
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