pjs/content/media/nsMediaDecoder.cpp

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9.1 KiB
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla code.
*
* The Initial Developer of the Original Code is the Mozilla Corporation.
* Portions created by the Initial Developer are Copyright (C) 2007
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Chris Double <chris.double@double.co.nz>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsMediaDecoder.h"
#include "nsMediaStream.h"
#include "prlog.h"
#include "prmem.h"
#include "nsIFrame.h"
#include "nsIDocument.h"
#include "nsThreadUtils.h"
#include "nsIDOMHTMLMediaElement.h"
#include "nsNetUtil.h"
#include "nsHTMLMediaElement.h"
#include "gfxContext.h"
#include "nsPresContext.h"
#include "nsDOMError.h"
#include "nsDisplayList.h"
#include "nsSVGEffects.h"
using namespace mozilla;
// Number of milliseconds between progress events as defined by spec
#define PROGRESS_MS 350
// Number of milliseconds of no data before a stall event is fired as defined by spec
#define STALL_MS 3000
// Number of estimated seconds worth of data we need to have buffered
// ahead of the current playback position before we allow the media decoder
// to report that it can play through the entire media without the decode
// catching up with the download. Having this margin make the
// nsMediaDecoder::CanPlayThrough() calculation more stable in the case of
// fluctuating bitrates.
#define CAN_PLAY_THROUGH_MARGIN 10
nsMediaDecoder::nsMediaDecoder() :
mElement(0),
mRGBWidth(-1),
mRGBHeight(-1),
mVideoUpdateLock("nsMediaDecoder.mVideoUpdateLock"),
mFrameBufferLength(0),
mPinnedForSeek(PR_FALSE),
mSizeChanged(PR_FALSE),
mImageContainerSizeChanged(PR_FALSE),
mShuttingDown(PR_FALSE)
{
MOZ_COUNT_CTOR(nsMediaDecoder);
}
nsMediaDecoder::~nsMediaDecoder()
{
MOZ_COUNT_DTOR(nsMediaDecoder);
}
PRBool nsMediaDecoder::Init(nsHTMLMediaElement* aElement)
{
mElement = aElement;
return PR_TRUE;
}
void nsMediaDecoder::Shutdown()
{
StopProgress();
mElement = nsnull;
}
nsHTMLMediaElement* nsMediaDecoder::GetMediaElement()
{
return mElement;
}
nsresult nsMediaDecoder::RequestFrameBufferLength(PRUint32 aLength)
{
if (aLength < FRAMEBUFFER_LENGTH_MIN || aLength > FRAMEBUFFER_LENGTH_MAX) {
return NS_ERROR_DOM_INDEX_SIZE_ERR;
}
mFrameBufferLength = aLength;
return NS_OK;
}
void nsMediaDecoder::Invalidate()
{
if (!mElement)
return;
nsIFrame* frame = mElement->GetPrimaryFrame();
PRBool invalidateFrame = PR_FALSE;
{
MutexAutoLock lock(mVideoUpdateLock);
// Get mImageContainerSizeChanged while holding the lock.
invalidateFrame = mImageContainerSizeChanged;
mImageContainerSizeChanged = PR_FALSE;
if (mSizeChanged) {
mElement->UpdateMediaSize(nsIntSize(mRGBWidth, mRGBHeight));
mSizeChanged = PR_FALSE;
if (frame) {
nsPresContext* presContext = frame->PresContext();
nsIPresShell *presShell = presContext->PresShell();
presShell->FrameNeedsReflow(frame,
nsIPresShell::eStyleChange,
NS_FRAME_IS_DIRTY);
}
}
}
if (frame) {
nsRect contentRect = frame->GetContentRect() - frame->GetPosition();
if (invalidateFrame) {
frame->Invalidate(contentRect);
} else {
frame->InvalidateLayer(contentRect, nsDisplayItem::TYPE_VIDEO);
}
}
nsSVGEffects::InvalidateDirectRenderingObservers(mElement);
}
static void ProgressCallback(nsITimer* aTimer, void* aClosure)
{
nsMediaDecoder* decoder = static_cast<nsMediaDecoder*>(aClosure);
decoder->Progress(PR_TRUE);
}
void nsMediaDecoder::Progress(PRBool aTimer)
{
if (!mElement)
return;
TimeStamp now = TimeStamp::Now();
if (!aTimer) {
mDataTime = now;
}
// If PROGRESS_MS has passed since the last progress event fired and more
// data has arrived since then, fire another progress event.
if ((mProgressTime.IsNull() ||
now - mProgressTime >= TimeDuration::FromMilliseconds(PROGRESS_MS)) &&
!mDataTime.IsNull() &&
now - mDataTime <= TimeDuration::FromMilliseconds(PROGRESS_MS)) {
mElement->DispatchAsyncEvent(NS_LITERAL_STRING("progress"));
mProgressTime = now;
}
if (!mDataTime.IsNull() &&
now - mDataTime >= TimeDuration::FromMilliseconds(STALL_MS)) {
mElement->DownloadStalled();
// Null it out
mDataTime = TimeStamp();
}
}
nsresult nsMediaDecoder::StartProgress()
{
if (mProgressTimer)
return NS_OK;
mProgressTimer = do_CreateInstance("@mozilla.org/timer;1");
return mProgressTimer->InitWithFuncCallback(ProgressCallback,
this,
PROGRESS_MS,
nsITimer::TYPE_REPEATING_SLACK);
}
nsresult nsMediaDecoder::StopProgress()
{
if (!mProgressTimer)
return NS_OK;
nsresult rv = mProgressTimer->Cancel();
mProgressTimer = nsnull;
return rv;
}
void nsMediaDecoder::FireTimeUpdate()
{
if (!mElement)
return;
mElement->FireTimeUpdate(PR_TRUE);
}
void nsMediaDecoder::SetVideoData(const gfxIntSize& aSize,
Image* aImage,
TimeStamp aTarget)
{
MutexAutoLock lock(mVideoUpdateLock);
if (mRGBWidth != aSize.width || mRGBHeight != aSize.height) {
mRGBWidth = aSize.width;
mRGBHeight = aSize.height;
mSizeChanged = PR_TRUE;
}
if (mImageContainer && aImage) {
gfxIntSize oldFrameSize = mImageContainer->GetCurrentSize();
TimeStamp paintTime = mImageContainer->GetPaintTime();
if (!paintTime.IsNull() && !mPaintTarget.IsNull()) {
mPaintDelay = paintTime - mPaintTarget;
}
mImageContainer->SetCurrentImage(aImage);
gfxIntSize newFrameSize = mImageContainer->GetCurrentSize();
if (oldFrameSize != newFrameSize) {
mImageContainerSizeChanged = PR_TRUE;
}
}
mPaintTarget = aTarget;
}
double nsMediaDecoder::GetFrameDelay()
{
MutexAutoLock lock(mVideoUpdateLock);
return mPaintDelay.ToSeconds();
}
void nsMediaDecoder::PinForSeek()
{
nsMediaStream* stream = GetCurrentStream();
if (!stream || mPinnedForSeek) {
return;
}
mPinnedForSeek = PR_TRUE;
stream->Pin();
}
void nsMediaDecoder::UnpinForSeek()
{
nsMediaStream* stream = GetCurrentStream();
if (!stream || !mPinnedForSeek) {
return;
}
mPinnedForSeek = PR_FALSE;
stream->Unpin();
}
PRBool nsMediaDecoder::CanPlayThrough()
{
Statistics stats = GetStatistics();
if (!stats.mDownloadRateReliable || !stats.mPlaybackRateReliable) {
return PR_FALSE;
}
PRInt64 bytesToDownload = stats.mTotalBytes - stats.mDownloadPosition;
PRInt64 bytesToPlayback = stats.mTotalBytes - stats.mPlaybackPosition;
double timeToDownload = bytesToDownload / stats.mDownloadRate;
double timeToPlay = bytesToPlayback / stats.mPlaybackRate;
if (timeToDownload > timeToPlay) {
// Estimated time to download is greater than the estimated time to play.
// We probably can't play through without having to stop to buffer.
return PR_FALSE;
}
// Estimated time to download is less than the estimated time to play.
// We can probably play through without having to buffer, but ensure that
// we've got a reasonable amount of data buffered after the current
// playback position, so that if the bitrate of the media fluctuates, or if
// our download rate or decode rate estimation is otherwise inaccurate,
// we don't suddenly discover that we need to buffer. This is particularly
// required near the start of the media, when not much data is downloaded.
PRInt64 readAheadMargin =
static_cast<PRInt64>(stats.mPlaybackRate * CAN_PLAY_THROUGH_MARGIN);
return stats.mTotalBytes == stats.mDownloadPosition ||
stats.mDownloadPosition > stats.mPlaybackPosition + readAheadMargin;
}