pjs/gfx/idl/gfxtypes.idl

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 2000
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@netscape.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* the provisions above, a recipient may use your version of this file under
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*
* ***** END LICENSE BLOCK ***** */
/**
* gfx idl declarations to be used by all gfx interfaces.
* @file gfxtypes.idl
*/
#include "nsrootidl.idl"
/*! @verbatim */
%{C++
#include "nsCoord.h"
%}
/*! @endverbatim */
/**
* A color is a 32 bit unsigned integer with
* four components: R, G, B and A.
*
* @var typedef PRUint32 gfx_color
*/
typedef PRUint32 gfx_color;
/**
* typedef that should be used for bit depths
* @var typedef unsigned short gfx_depth
*/
typedef unsigned short gfx_depth; // is short ok?
/**
* typedef that should be used for image formats
* @var typedef long gfx_format
* @see gfxIFormats
*/
typedef long gfx_format;
typedef PRInt32 nscoord;
[ptr] native nsRect(nsRect);