зеркало из https://github.com/mozilla/pjs.git
269 строки
7.4 KiB
C++
269 строки
7.4 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: NPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.1 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Communicator client code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the NPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the NPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef nsTextFragment_h___
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#define nsTextFragment_h___
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#include "nsAString.h"
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class nsString;
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class nsCString;
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// XXX should this normalize the code to keep a \u0000 at the end?
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// XXX nsTextFragmentPool?
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// XXX these need I18N spankage
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#define XP_IS_SPACE(_ch) \
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(((_ch) == ' ') || ((_ch) == '\t') || ((_ch) == '\n'))
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#define XP_IS_UPPERCASE(_ch) \
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(((_ch) >= 'A') && ((_ch) <= 'Z'))
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#define XP_IS_LOWERCASE(_ch) \
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(((_ch) >= 'a') && ((_ch) <= 'z'))
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#define XP_TO_LOWER(_ch) ((_ch) | 32)
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#define XP_TO_UPPER(_ch) ((_ch) & ~32)
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#define XP_IS_SPACE_W XP_IS_SPACE
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/**
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* A fragment of text. If mIs2b is 1 then the m2b pointer is valid
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* otherwise the m1b pointer is valid. If m1b is used then each byte
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* of data represents a single ucs2 character with the high byte being
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* zero.
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*
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* This class does not have a virtual destructor therefore it is not
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* meant to be subclassed.
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*/
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class nsTextFragment {
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public:
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/**
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* Default constructor. Initialize the fragment to be empty.
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*/
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nsTextFragment()
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: m1b(nsnull), mAllBits(0)
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{
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}
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~nsTextFragment();
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/**
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* Initialize the contents of this fragment to be a copy of
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* the argument fragment.
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*/
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nsTextFragment(const nsTextFragment& aOther);
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/**
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* Initialize the contents of this fragment to be a copy of
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* the argument 7bit ascii string.
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*/
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nsTextFragment(const char *aString);
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/**
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* Initialize the contents of this fragment to be a copy of
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* the argument ucs2 string.
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*/
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nsTextFragment(const PRUnichar *aString);
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/**
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* Initialize the contents of this fragment to be a copy of
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* the argument string.
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*/
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nsTextFragment(const nsString& aString);
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/**
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* Change the contents of this fragment to be a copy of the
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* the argument fragment.
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*/
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nsTextFragment& operator=(const nsTextFragment& aOther);
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/**
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* Change the contents of this fragment to be a copy of the
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* the argument 7bit ascii string.
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*/
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nsTextFragment& operator=(const char *aString);
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/**
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* Change the contents of this fragment to be a copy of the
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* the argument ucs2 string.
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*/
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nsTextFragment& operator=(const PRUnichar *aString);
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/**
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* Change the contents of this fragment to be a copy of the
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* the argument string.
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*/
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nsTextFragment& operator=(const nsAString& aString);
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/**
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* Return PR_TRUE if this fragment is represented by PRUnichar data
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*/
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PRBool Is2b() const
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{
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return mState.mIs2b;
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}
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/**
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* Return PR_TRUE if this fragment contains Bidi text
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* For performance reasons this flag is not set automatically, but
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* requires an explicit call to SetBidiFlag()
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*/
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PRBool IsBidi() const
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{
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return mState.mIsBidi;
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}
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/**
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* Get a pointer to constant PRUnichar data.
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*/
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const PRUnichar *Get2b() const
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{
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NS_ASSERTION(Is2b(), "not 2b text");
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return m2b;
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}
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/**
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* Get a pointer to constant char data.
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*/
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const char *Get1b() const
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{
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NS_ASSERTION(!Is2b(), "not 1b text");
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return (const char *)m1b;
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}
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/**
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* Get the length of the fragment. The length is the number of logical
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* characters, not the number of bytes to store the characters.
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*/
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PRInt32 GetLength() const
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{
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return PRInt32(mState.mLength);
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}
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/**
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* Change the contents of this fragment to be the given buffer and
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* length. The memory becomes owned by the fragment. In addition,
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* the memory for aBuffer must have been allocated using the
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* nsIMemory interface.
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*/
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void SetTo(PRUnichar *aBuffer, PRInt32 aLength, PRBool aRelease);
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/**
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* Change the contents of this fragment to be a copy of the given
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* buffer. Like operator= except a length is specified instead of
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* assuming 0 termination.
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*/
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void SetTo(const PRUnichar* aBuffer, PRInt32 aLength);
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/**
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* Change the contents of this fragment to be a copy of the given
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* buffer. Like operator= except a length is specified instead of
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* assuming 0 termination.
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*/
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void SetTo(const char *aBuffer, PRInt32 aLength);
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/**
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* Append the contents of this string fragment to aString
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*/
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void AppendTo(nsString& aString) const;
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/**
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* Append the contents of this string fragment to aCString. This
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* method takes an nsCString& since the implementation relies on
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* being able to call AppendWithConversion() for performance
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* reasons.
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*/
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void AppendTo(nsCString& aCString) const;
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/**
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* Make a copy of the fragments contents starting at offset for
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* count characters. The offset and count will be adjusted to
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* lie within the fragments data. The fragments data is converted if
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* necessary.
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*/
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void CopyTo(PRUnichar *aDest, PRInt32 aOffset, PRInt32 aCount);
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/**
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* Make a copy of the fragments contents starting at offset for
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* count characters. The offset and count will be adjusted to
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* lie within the fragments data. The fragments data is converted if
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* necessary.
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*/
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void CopyTo(char *aDest, PRInt32 aOffset, PRInt32 aCount);
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/**
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* Return the character in the text-fragment at the given
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* index. This always returns a PRUnichar.
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*/
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PRUnichar CharAt(PRInt32 aIndex) const
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{
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NS_ASSERTION(PRUint32(aIndex) < mState.mLength, "bad index");
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return mState.mIs2b ? m2b[aIndex] : PRUnichar(m1b[aIndex]);
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}
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/**
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* Scan the contents of the fragment and turn on mState.mIsBidi if it
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* includes any Bidi characters.
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*/
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void SetBidiFlag();
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struct FragmentBits {
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PRBool mInHeap : 1;
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PRBool mIs2b : 1;
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PRBool mIsBidi : 1;
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PRUint32 mLength : 29;
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};
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protected:
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void ReleaseText();
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union {
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const PRUnichar *m2b;
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const unsigned char *m1b;
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};
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union {
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PRUint32 mAllBits;
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FragmentBits mState;
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};
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};
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#endif /* nsTextFragment_h___ */
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