pjs/layout/base/nsImageLoader.cpp

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7.9 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 2001 Netscape Communications Corporation.
* All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@netscape.com>
*/
#include "nsImageLoader.h"
#include "imgILoader.h"
#include "nsIURI.h"
#include "nsILoadGroup.h"
#include "nsNetUtil.h"
#include "nsIPresContext.h"
#include "nsIPresShell.h"
#include "nsIFrame.h"
#include "nsIContent.h"
#include "nsIDocument.h"
#include "imgIContainer.h"
#include "nsIViewManager.h"
#include "nsStyleContext.h"
// Paint forcing
#include "prenv.h"
NS_IMPL_ISUPPORTS2(nsImageLoader, imgIDecoderObserver, imgIContainerObserver)
nsImageLoader::nsImageLoader() :
mFrame(nsnull), mPresContext(nsnull)
{
}
nsImageLoader::~nsImageLoader()
{
mFrame = nsnull;
mPresContext = nsnull;
if (mRequest) {
mRequest->Cancel(NS_ERROR_FAILURE);
}
}
void
nsImageLoader::Init(nsIFrame *aFrame, nsIPresContext *aPresContext)
{
mFrame = aFrame;
mPresContext = aPresContext;
}
void
nsImageLoader::Destroy()
{
mFrame = nsnull;
mPresContext = nsnull;
if (mRequest) {
mRequest->Cancel(NS_ERROR_FAILURE);
}
mRequest = nsnull;
}
nsresult
nsImageLoader::Load(nsIURI *aURI)
{
if (!mFrame)
return NS_ERROR_NOT_INITIALIZED;
if (!aURI)
return NS_ERROR_FAILURE;
nsIPresShell *shell = mPresContext->GetPresShell();
if (!shell) return NS_ERROR_FAILURE;
nsCOMPtr<nsIDocument> doc;
nsresult rv = shell->GetDocument(getter_AddRefs(doc));
if (NS_FAILED(rv)) return rv;
// Get the document's loadgroup
nsCOMPtr<nsILoadGroup> loadGroup = doc->GetDocumentLoadGroup();
if (mRequest) {
nsCOMPtr<nsIURI> oldURI;
mRequest->GetURI(getter_AddRefs(oldURI));
PRBool eq = PR_FALSE;
aURI->Equals(oldURI, &eq);
if (eq) {
return NS_OK;
}
// Now cancel the old request so it won't hold a stale ref to us.
mRequest->Cancel(NS_ERROR_FAILURE);
}
nsCOMPtr<imgILoader> il(do_GetService("@mozilla.org/image/loader;1", &rv));
if (NS_FAILED(rv)) return rv;
// If Paint Forcing is enabled, then force all background image loads
// to complete before firing onload for the document
static PRInt32 loadFlag
= PR_GetEnv("MOZ_FORCE_PAINT_AFTER_ONLOAD")
? (PRInt32)nsIRequest::LOAD_NORMAL
: (PRInt32)nsIRequest::LOAD_BACKGROUND;
// XXX: initialDocumentURI is NULL!
return il->LoadImage(aURI, nsnull, doc->GetDocumentURI(), loadGroup,
this, doc, loadFlag, nsnull, nsnull,
getter_AddRefs(mRequest));
}
NS_IMETHODIMP nsImageLoader::OnStartDecode(imgIRequest *aRequest)
{
return NS_OK;
}
NS_IMETHODIMP nsImageLoader::OnStartContainer(imgIRequest *aRequest,
imgIContainer *aImage)
{
if (aImage)
{
/* Get requested animation policy from the pres context:
* normal = 0
* one frame = 1
* one loop = 2
*/
aImage->SetAnimationMode(mPresContext->ImageAnimationMode());
// Ensure the animation (if any) is started.
aImage->StartAnimation();
}
return NS_OK;
}
NS_IMETHODIMP nsImageLoader::OnStartFrame(imgIRequest *aRequest,
gfxIImageFrame *aFrame)
{
return NS_OK;
}
NS_IMETHODIMP nsImageLoader::OnDataAvailable(imgIRequest *aRequest,
gfxIImageFrame *aFrame,
const nsRect *aRect)
{
// Background images are not displayed incrementally, they are displayed after the entire
// image has been loaded.
// Note: Images referenced by the <img> element are displayed incrementally in nsImageFrame.cpp
return NS_OK;
}
NS_IMETHODIMP nsImageLoader::OnStopFrame(imgIRequest *aRequest,
gfxIImageFrame *aFrame)
{
if (!mFrame)
return NS_ERROR_FAILURE;
#ifdef NS_DEBUG
// Make sure the image request status's STATUS_FRAME_COMPLETE flag has been set to ensure
// the image will be painted when invalidated
if (aRequest) {
PRUint32 status = imgIRequest::STATUS_ERROR;
nsresult rv = aRequest->GetImageStatus(&status);
if (NS_SUCCEEDED(rv)) {
NS_ASSERTION((status & imgIRequest::STATUS_FRAME_COMPLETE), "imgIRequest::STATUS_FRAME_COMPLETE not set");
}
}
#endif
// Draw the background image
RedrawDirtyFrame(nsnull);
return NS_OK;
}
NS_IMETHODIMP nsImageLoader::OnStopContainer(imgIRequest *aRequest,
imgIContainer *aImage)
{
return NS_OK;
}
NS_IMETHODIMP nsImageLoader::OnStopDecode(imgIRequest *aRequest,
nsresult status,
const PRUnichar *statusArg)
{
return NS_OK;
}
NS_IMETHODIMP nsImageLoader::FrameChanged(imgIContainer *aContainer,
gfxIImageFrame *newframe,
nsRect * dirtyRect)
{
if (!mFrame)
return NS_ERROR_FAILURE;
nsRect r(*dirtyRect);
float p2t;
p2t = mPresContext->PixelsToTwips();
r.x = NSIntPixelsToTwips(r.x, p2t);
r.y = NSIntPixelsToTwips(r.y, p2t);
r.width = NSIntPixelsToTwips(r.width, p2t);
r.height = NSIntPixelsToTwips(r.height, p2t);
RedrawDirtyFrame(&r);
return NS_OK;
}
void
nsImageLoader::RedrawDirtyFrame(const nsRect* aDamageRect)
{
// Determine damaged area and tell view manager to redraw it
nsPoint offset;
nsIView* view;
// NOTE: It is not sufficient to invalidate only the size of the image:
// the image may be tiled!
// The best option is to call into the frame, however lacking this
// we have to at least invalidate the frame's bounds, hence
// as long as we have a frame we'll use its size.
//
// Invalidate the entire frame
// XXX We really only need to invalidate the client area of the frame...
nsRect bounds = mFrame->GetRect();
bounds.x = bounds.y = 0;
// XXX this should be ok, but there is some crappy ass bug causing it not to work
// XXX seems related to the "body fixup rule" dealing with the canvas and body frames...
#if 0
// Invalidate the entire frame only if the frame has a tiled background
// image, otherwise just invalidate the intersection of the frame's bounds
// with the damaged rect.
nsStyleContext* styleContext;
mFrame->GetStyleContext(&styleContext);
const nsStyleBackground* bg = styleContext->GetStyleBackground();
if ((bg->mBackgroundFlags & NS_STYLE_BG_IMAGE_NONE) ||
(bg->mBackgroundRepeat == NS_STYLE_BG_REPEAT_OFF)) {
// The frame does not have a background image so we are free
// to invalidate only the intersection of the damage rect and
// the frame's bounds.
if (aDamageRect) {
bounds.IntersectRect(*aDamageRect, bounds);
}
}
#endif
if ((bounds.width > 0) && (bounds.height > 0)) {
// XXX We should tell the frame the damage area and let it invalidate
// itself. Add some API calls to nsIFrame to allow a caller to invalidate
// parts of the frame...
if (mFrame->HasView()) {
view = mFrame->GetView();
} else {
mFrame->GetOffsetFromView(mPresContext, offset, &view);
bounds.x += offset.x;
bounds.y += offset.y;
}
nsIViewManager* vm = view->GetViewManager();
if (vm) {
vm->UpdateView(view, bounds, NS_VMREFRESH_NO_SYNC);
}
}
}