зеркало из https://github.com/mozilla/pjs.git
744 строки
26 KiB
C++
744 строки
26 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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// YY need to pass isMultiple before create called
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//#include "nsFormControlFrame.h"
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#include "nsHTMLContainerFrame.h"
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#include "nsLegendFrame.h"
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#include "nsIDOMNode.h"
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#include "nsIDOMHTMLFieldSetElement.h"
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#include "nsIDOMHTMLLegendElement.h"
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#include "nsCSSRendering.h"
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//#include "nsIDOMHTMLCollection.h"
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#include "nsIContent.h"
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#include "nsIFrame.h"
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#include "nsISupports.h"
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#include "nsIAtom.h"
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#include "nsPresContext.h"
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#include "nsFrameManager.h"
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#include "nsHTMLParts.h"
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#include "nsGkAtoms.h"
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#include "nsStyleConsts.h"
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#include "nsFont.h"
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#include "nsCOMPtr.h"
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#ifdef ACCESSIBILITY
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#include "nsIAccessibilityService.h"
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#endif
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#include "nsIServiceManager.h"
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#include "nsDisplayList.h"
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class nsLegendFrame;
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class nsFieldSetFrame : public nsHTMLContainerFrame {
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public:
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nsFieldSetFrame(nsStyleContext* aContext);
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NS_IMETHOD SetInitialChildList(nsIAtom* aListName,
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nsIFrame* aChildList);
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NS_HIDDEN_(nscoord)
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GetLegendPrefWidth(nsIRenderingContext* aRenderingContext);
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NS_HIDDEN_(nscoord)
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GetContentMinWidth(nsIRenderingContext* aRenderingContext);
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virtual nscoord GetMinWidth(nsIRenderingContext* aRenderingContext);
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virtual nscoord GetPrefWidth(nsIRenderingContext* aRenderingContext);
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virtual nsSize ComputeSize(nsIRenderingContext *aRenderingContext,
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nsSize aCBSize, nscoord aAvailableWidth,
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nsSize aMargin, nsSize aBorder, nsSize aPadding,
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PRBool aShrinkWrap);
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NS_IMETHOD Reflow(nsPresContext* aPresContext,
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nsHTMLReflowMetrics& aDesiredSize,
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const nsHTMLReflowState& aReflowState,
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nsReflowStatus& aStatus);
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NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists);
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void PaintBorderBackground(nsIRenderingContext& aRenderingContext,
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nsPoint aPt, const nsRect& aDirtyRect);
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NS_IMETHOD AppendFrames(nsIAtom* aListName,
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nsIFrame* aFrameList);
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NS_IMETHOD InsertFrames(nsIAtom* aListName,
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nsIFrame* aPrevFrame,
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nsIFrame* aFrameList);
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NS_IMETHOD RemoveFrame(nsIAtom* aListName,
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nsIFrame* aOldFrame);
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virtual nsIAtom* GetType() const;
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virtual PRBool IsContainingBlock() const;
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#ifdef ACCESSIBILITY
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NS_IMETHOD GetAccessible(nsIAccessible** aAccessible);
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#endif
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#ifdef DEBUG
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NS_IMETHOD GetFrameName(nsAString& aResult) const {
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return MakeFrameName(NS_LITERAL_STRING("FieldSet"), aResult);
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}
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#endif
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protected:
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virtual PRIntn GetSkipSides() const;
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nsIFrame* MaybeSetLegend(nsIFrame* aFrameList, nsIAtom* aListName);
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void ReParentFrameList(nsIFrame* aFrameList);
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nsIFrame* mLegendFrame;
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nsIFrame* mContentFrame;
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nsRect mLegendRect;
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nscoord mLegendSpace;
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};
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nsIFrame*
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NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
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{
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return new (aPresShell) nsFieldSetFrame(aContext);
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}
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nsFieldSetFrame::nsFieldSetFrame(nsStyleContext* aContext)
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: nsHTMLContainerFrame(aContext)
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{
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mContentFrame = nsnull;
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mLegendFrame = nsnull;
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mLegendSpace = 0;
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}
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nsIAtom*
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nsFieldSetFrame::GetType() const
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{
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return nsGkAtoms::fieldSetFrame;
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}
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PRBool
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nsFieldSetFrame::IsContainingBlock() const
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{
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return PR_TRUE;
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}
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NS_IMETHODIMP
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nsFieldSetFrame::SetInitialChildList(nsIAtom* aListName,
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nsIFrame* aChildList)
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{
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// Get the content and legend frames.
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if (aChildList->GetNextSibling()) {
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mContentFrame = aChildList->GetNextSibling();
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mLegendFrame = aChildList;
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} else {
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mContentFrame = aChildList;
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mLegendFrame = nsnull;
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}
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// Queue up the frames for the content frame
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return nsHTMLContainerFrame::SetInitialChildList(nsnull, aChildList);
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}
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class nsDisplayFieldSetBorderBackground : public nsDisplayItem {
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public:
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nsDisplayFieldSetBorderBackground(nsFieldSetFrame* aFrame)
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: nsDisplayItem(aFrame) {
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MOZ_COUNT_CTOR(nsDisplayFieldSetBorderBackground);
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}
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#ifdef NS_BUILD_REFCNT_LOGGING
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virtual ~nsDisplayFieldSetBorderBackground() {
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MOZ_COUNT_DTOR(nsDisplayFieldSetBorderBackground);
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}
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#endif
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virtual nsIFrame* HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt);
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virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx,
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const nsRect& aDirtyRect);
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NS_DISPLAY_DECL_NAME("FieldSetBorderBackground")
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};
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nsIFrame* nsDisplayFieldSetBorderBackground::HitTest(nsDisplayListBuilder* aBuilder,
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nsPoint aPt)
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{
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// aPt is guaranteed to be in this item's bounds. We do the hit test based on the
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// frame bounds even though our background doesn't cover the whole frame.
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// It's not clear whether this is correct.
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return mFrame;
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}
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void
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nsDisplayFieldSetBorderBackground::Paint(nsDisplayListBuilder* aBuilder,
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nsIRenderingContext* aCtx, const nsRect& aDirtyRect)
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{
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NS_STATIC_CAST(nsFieldSetFrame*, mFrame)->
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PaintBorderBackground(*aCtx, aBuilder->ToReferenceFrame(mFrame), aDirtyRect);
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}
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NS_IMETHODIMP
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nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists) {
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// Paint our background and border in a special way.
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// REVIEW: We don't really need to check frame emptiness here; if it's empty,
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// the background/border display item won't do anything, and if it isn't empty,
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// we need to paint the outline
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if (IsVisibleForPainting(aBuilder)) {
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// don't bother checking to see if we really have a border or background.
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// we usually will have a border.
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nsresult rv = aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
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nsDisplayFieldSetBorderBackground(this));
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NS_ENSURE_SUCCESS(rv, rv);
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rv = DisplayOutlineUnconditional(aBuilder, aLists);
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NS_ENSURE_SUCCESS(rv, rv);
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DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame");
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}
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nsDisplayListCollection contentDisplayItems;
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if (mContentFrame) {
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// Collect mContentFrame's display items into their own collection. We need
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// to be calling BuildDisplayList on mContentFrame before mLegendFrame in
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// case it contains out-of-flow frames whose placeholders are under
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// mLegendFrame. However, we want mContentFrame's display items to be
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// after mLegendFrame's display items in z-order, so we need to save them
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// and append them later.
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nsresult rv = BuildDisplayListForChild(aBuilder, mContentFrame, aDirtyRect,
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contentDisplayItems);
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NS_ENSURE_SUCCESS(rv, rv);
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}
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if (mLegendFrame) {
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nsDisplayListSet set(aLists, aLists.Content());
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nsresult rv = BuildDisplayListForChild(aBuilder, mLegendFrame, aDirtyRect, set);
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NS_ENSURE_SUCCESS(rv, rv);
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}
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// Put mContentFrame's display items on the master list. Note that
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// this moves mContentFrame's border/background display items to our
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// BorderBackground() list, which isn't really correct, but it's OK because
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// mContentFrame is anonymous and can't have its own border and background.
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contentDisplayItems.MoveTo(aLists);
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return NS_OK;
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}
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void
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nsFieldSetFrame::PaintBorderBackground(nsIRenderingContext& aRenderingContext,
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nsPoint aPt, const nsRect& aDirtyRect)
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{
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PRIntn skipSides = GetSkipSides();
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const nsStyleBorder* borderStyle = GetStyleBorder();
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const nsStylePadding* paddingStyle = GetStylePadding();
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nscoord topBorder = borderStyle->GetBorderWidth(NS_SIDE_TOP);
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nscoord yoff = 0;
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nsPresContext* presContext = PresContext();
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// if the border is smaller than the legend. Move the border down
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// to be centered on the legend.
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if (topBorder < mLegendRect.height)
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yoff = (mLegendRect.height - topBorder)/2;
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nsRect rect(aPt.x, aPt.y + yoff, mRect.width, mRect.height - yoff);
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nsCSSRendering::PaintBackground(presContext, aRenderingContext, this,
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aDirtyRect, rect, *borderStyle,
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*paddingStyle, PR_TRUE);
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if (mLegendFrame) {
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// Use the rect of the legend frame, not mLegendRect, so we draw our
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// border under the legend's left and right margins.
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nsRect legendRect = mLegendFrame->GetRect() + aPt;
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// we should probably use PaintBorderEdges to do this but for now just use clipping
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// to achieve the same effect.
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// draw left side
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nsRect clipRect(rect);
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clipRect.width = legendRect.x - rect.x;
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clipRect.height = topBorder;
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aRenderingContext.PushState();
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aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect);
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect, rect, *borderStyle, mStyleContext, skipSides);
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aRenderingContext.PopState();
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// draw right side
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clipRect = rect;
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clipRect.x = legendRect.XMost();
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clipRect.width = rect.XMost() - legendRect.XMost();
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clipRect.height = topBorder;
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aRenderingContext.PushState();
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aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect);
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect, rect, *borderStyle, mStyleContext, skipSides);
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aRenderingContext.PopState();
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// draw bottom
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clipRect = rect;
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clipRect.y += topBorder;
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clipRect.height = mRect.height - (yoff + topBorder);
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aRenderingContext.PushState();
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aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect);
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect, rect, *borderStyle, mStyleContext, skipSides);
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aRenderingContext.PopState();
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} else {
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect,
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nsRect(aPt, mRect.Size()),
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*borderStyle, mStyleContext, skipSides);
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}
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}
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// XXXbz This duplicates code in nsGkAtoms (near IntrinsicForContainer)
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static nscoord GetCoord(const nsStyleCoord& aCoord, nscoord aIfNotCoord)
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{
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return aCoord.GetUnit() == eStyleUnit_Coord
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? aCoord.GetCoordValue()
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: aIfNotCoord;
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}
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nscoord
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nsFieldSetFrame::GetLegendPrefWidth(nsIRenderingContext* aRenderingContext)
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{
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NS_ASSERTION(mLegendFrame, "Don't call me if there is no legend frame!");
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// We don't want to use nsLayoutUtils::IntrinsicForContainer,
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// because legends ignore their CSS-specified width.
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nscoord result = mLegendFrame->GetPrefWidth(aRenderingContext);
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nsStyleCoord tmp;
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const nsStylePadding *stylePadding = mLegendFrame->GetStylePadding();
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result += GetCoord(stylePadding->mPadding.GetLeft(tmp), 0);
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result += GetCoord(stylePadding->mPadding.GetRight(tmp), 0);
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const nsStyleBorder *styleBorder = mLegendFrame->GetStyleBorder();
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result += styleBorder->GetBorderWidth(NS_SIDE_LEFT);
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result += styleBorder->GetBorderWidth(NS_SIDE_RIGHT);
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const nsStyleMargin *styleMargin = mLegendFrame->GetStyleMargin();
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result += GetCoord(styleMargin->mMargin.GetLeft(tmp), 0);
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result += GetCoord(styleMargin->mMargin.GetRight(tmp), 0);
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return result;
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}
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nscoord
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nsFieldSetFrame::GetContentMinWidth(nsIRenderingContext* aRenderingContext)
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{
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NS_ASSERTION(mContentFrame, "Don't call me if there is no legend frame!");
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return nsLayoutUtils::IntrinsicForContainer(aRenderingContext, mContentFrame,
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nsLayoutUtils::MIN_WIDTH);
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}
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nscoord
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nsFieldSetFrame::GetMinWidth(nsIRenderingContext* aRenderingContext)
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{
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nscoord result = 0;
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DISPLAY_MIN_WIDTH(this, result);
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nscoord legendPrefWidth = 0;
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nscoord contentMinWidth = 0;
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if (mLegendFrame) {
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legendPrefWidth = GetLegendPrefWidth(aRenderingContext);
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}
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if (mContentFrame) {
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contentMinWidth = GetContentMinWidth(aRenderingContext);
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}
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result = PR_MAX(legendPrefWidth, contentMinWidth);
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return result;
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}
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nscoord
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nsFieldSetFrame::GetPrefWidth(nsIRenderingContext* aRenderingContext)
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{
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nscoord result = 0;
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DISPLAY_PREF_WIDTH(this, result);
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nscoord legendPrefWidth = 0;
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nscoord contentPrefWidth = 0;
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if (mLegendFrame) {
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legendPrefWidth = GetLegendPrefWidth(aRenderingContext);
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}
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if (mContentFrame) {
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contentPrefWidth =
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nsLayoutUtils::IntrinsicForContainer(aRenderingContext, mContentFrame,
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nsLayoutUtils::PREF_WIDTH);
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}
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result = PR_MAX(legendPrefWidth, contentPrefWidth);
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return result;
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}
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/* virtual */ nsSize
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nsFieldSetFrame::ComputeSize(nsIRenderingContext *aRenderingContext,
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nsSize aCBSize, nscoord aAvailableWidth,
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nsSize aMargin, nsSize aBorder, nsSize aPadding,
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PRBool aShrinkWrap)
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{
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nsSize result =
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nsHTMLContainerFrame::ComputeSize(aRenderingContext, aCBSize,
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aAvailableWidth,
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aMargin, aBorder, aPadding, aShrinkWrap);
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// Fieldsets never shrink below their min width.
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nscoord minWidth = GetMinWidth(aRenderingContext);
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if (minWidth > result.width)
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result.width = minWidth;
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return result;
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}
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NS_IMETHODIMP
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nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
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nsHTMLReflowMetrics& aDesiredSize,
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const nsHTMLReflowState& aReflowState,
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nsReflowStatus& aStatus)
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{
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DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame");
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DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);
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NS_PRECONDITION(aReflowState.ComputedWidth() != NS_INTRINSICSIZE,
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"Should have a precomputed width!");
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// Initialize OUT parameter
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aStatus = NS_FRAME_COMPLETE;
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//------------ Handle Incremental Reflow -----------------
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PRBool reflowContent;
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PRBool reflowLegend;
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if (aReflowState.ShouldReflowAllKids()) {
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reflowContent = mContentFrame != nsnull;
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reflowLegend = mLegendFrame != nsnull;
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} else {
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reflowContent = mContentFrame && NS_SUBTREE_DIRTY(mContentFrame);
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reflowLegend = mLegendFrame && NS_SUBTREE_DIRTY(mLegendFrame);
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}
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nsSize availSize(aReflowState.ComputedWidth(), aReflowState.availableHeight);
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NS_ASSERTION(!mContentFrame ||
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GetContentMinWidth(aReflowState.rendContext) <= availSize.width,
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"Bogus availSize.width; should be bigger");
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// get our border and padding
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const nsMargin &borderPadding = aReflowState.mComputedBorderPadding;
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const nsMargin &padding = aReflowState.mComputedPadding;
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nsMargin border = borderPadding - padding;
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// Figure out how big the legend is if there is one.
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// get the legend's margin
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nsMargin legendMargin(0,0,0,0);
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// reflow the legend only if needed
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if (reflowLegend) {
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const nsStyleMargin* marginStyle = mLegendFrame->GetStyleMargin();
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marginStyle->GetMargin(legendMargin);
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// Give the legend all the space it wants.
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nsSize legendAvailSize(GetLegendPrefWidth(aReflowState.rendContext),
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NS_INTRINSICSIZE);
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nsHTMLReflowState legendReflowState(aPresContext, aReflowState,
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mLegendFrame,
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legendAvailSize);
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// always give the legend as much size as it wants
|
|
legendReflowState.
|
|
SetComputedWidth(mLegendFrame->GetPrefWidth(aReflowState.rendContext));
|
|
legendReflowState.mComputedHeight = NS_INTRINSICSIZE;
|
|
|
|
nsHTMLReflowMetrics legendDesiredSize;
|
|
|
|
ReflowChild(mLegendFrame, aPresContext, legendDesiredSize, legendReflowState,
|
|
0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus);
|
|
#ifdef NOISY_REFLOW
|
|
printf(" returned (%d, %d)\n", legendDesiredSize.width, legendDesiredSize.height);
|
|
#endif
|
|
// figure out the legend's rectangle
|
|
mLegendRect.width = legendDesiredSize.width + legendMargin.left + legendMargin.right;
|
|
mLegendRect.height = legendDesiredSize.height + legendMargin.top + legendMargin.bottom;
|
|
mLegendRect.x = borderPadding.left;
|
|
mLegendRect.y = 0;
|
|
|
|
nscoord oldSpace = mLegendSpace;
|
|
mLegendSpace = 0;
|
|
if (mLegendRect.height > border.top) {
|
|
// center the border on the legend
|
|
mLegendSpace = mLegendRect.height - border.top;
|
|
} else {
|
|
mLegendRect.y = (border.top - mLegendRect.height)/2;
|
|
}
|
|
|
|
// if the legend space changes then we need to reflow the
|
|
// content area as well.
|
|
if (mLegendSpace != oldSpace && mContentFrame) {
|
|
reflowContent = PR_TRUE;
|
|
}
|
|
|
|
// if we are contrained then remove the legend from our available height.
|
|
if (NS_INTRINSICSIZE != availSize.height) {
|
|
availSize.height -= mLegendSpace;
|
|
availSize.height = PR_MAX(availSize.height, 0);
|
|
}
|
|
|
|
NS_ASSERTION(availSize.width >= mLegendRect.width,
|
|
"Bogus availSize.width. Should be bigger");
|
|
|
|
FinishReflowChild(mLegendFrame, aPresContext, &legendReflowState,
|
|
legendDesiredSize, 0, 0, NS_FRAME_NO_MOVE_FRAME);
|
|
} else if (!mLegendFrame) {
|
|
mLegendRect.Empty();
|
|
mLegendSpace = 0;
|
|
} // else mLegendSpace and mLegendRect haven't changed...
|
|
|
|
nsRect contentRect;
|
|
|
|
// reflow the content frame only if needed
|
|
if (reflowContent) {
|
|
nsHTMLReflowState kidReflowState(aPresContext, aReflowState, mContentFrame,
|
|
availSize);
|
|
|
|
nsHTMLReflowMetrics kidDesiredSize(aDesiredSize.mFlags);
|
|
// Reflow the frame
|
|
ReflowChild(mContentFrame, aPresContext, kidDesiredSize, kidReflowState,
|
|
borderPadding.left + kidReflowState.mComputedMargin.left,
|
|
borderPadding.top + mLegendSpace + kidReflowState.mComputedMargin.top,
|
|
0, aStatus);
|
|
|
|
// set the rect. make sure we add the margin back in.
|
|
contentRect.SetRect(borderPadding.left,borderPadding.top + mLegendSpace,kidDesiredSize.width ,kidDesiredSize.height);
|
|
if (aReflowState.mComputedHeight != NS_INTRINSICSIZE &&
|
|
borderPadding.top + mLegendSpace+kidDesiredSize.height > aReflowState.mComputedHeight) {
|
|
kidDesiredSize.height = aReflowState.mComputedHeight-(borderPadding.top + mLegendSpace);
|
|
}
|
|
|
|
FinishReflowChild(mContentFrame, aPresContext, &kidReflowState,
|
|
kidDesiredSize, contentRect.x, contentRect.y, 0);
|
|
NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
|
|
|
|
} else if (mContentFrame) {
|
|
// if we don't need to reflow just get the old size
|
|
// XXXbz what about auto or percent margins? Those wouldn't be in
|
|
// the style!
|
|
contentRect = mContentFrame->GetRect();
|
|
const nsStyleMargin* marginStyle = mContentFrame->GetStyleMargin();
|
|
|
|
nsMargin m(0,0,0,0);
|
|
marginStyle->GetMargin(m);
|
|
contentRect.Inflate(m);
|
|
} else {
|
|
contentRect.Empty();
|
|
}
|
|
|
|
// use the computed width if the inner content does not fill it
|
|
if (aReflowState.ComputedWidth() > contentRect.width) {
|
|
contentRect.width = aReflowState.ComputedWidth();
|
|
}
|
|
|
|
if (mLegendFrame) {
|
|
// if the content rect is larger then the legend we can align the legend
|
|
if (contentRect.width > mLegendRect.width) {
|
|
PRInt32 align = ((nsLegendFrame*)mLegendFrame)->GetAlign();
|
|
|
|
switch(align) {
|
|
case NS_STYLE_TEXT_ALIGN_RIGHT:
|
|
mLegendRect.x = contentRect.width - mLegendRect.width + borderPadding.left;
|
|
break;
|
|
case NS_STYLE_TEXT_ALIGN_CENTER:
|
|
// Note: rounding removed; there doesn't seem to be any need
|
|
mLegendRect.x = contentRect.width / 2 - mLegendRect.width / 2 + borderPadding.left;
|
|
break;
|
|
}
|
|
|
|
} else {
|
|
//otherwise make place for the legend
|
|
contentRect.width = mLegendRect.width;
|
|
}
|
|
// place the legend
|
|
nsRect actualLegendRect(mLegendRect);
|
|
actualLegendRect.Deflate(legendMargin);
|
|
|
|
nsPoint curOrigin = mLegendFrame->GetPosition();
|
|
|
|
// only if the origin changed
|
|
if ((curOrigin.x != mLegendRect.x) || (curOrigin.y != mLegendRect.y)) {
|
|
mLegendFrame->SetPosition(nsPoint(actualLegendRect.x , actualLegendRect.y));
|
|
nsContainerFrame::PositionFrameView(mLegendFrame);
|
|
|
|
// We need to recursively process the legend frame's
|
|
// children since we're moving the frame after Reflow.
|
|
nsContainerFrame::PositionChildViews(mLegendFrame);
|
|
}
|
|
}
|
|
|
|
// Return our size and our result
|
|
if (aReflowState.mComputedHeight == NS_INTRINSICSIZE) {
|
|
aDesiredSize.height = mLegendSpace +
|
|
borderPadding.top +
|
|
contentRect.height +
|
|
borderPadding.bottom;
|
|
} else {
|
|
nscoord min = borderPadding.top + borderPadding.bottom + mLegendRect.height;
|
|
aDesiredSize.height = aReflowState.mComputedHeight + borderPadding.top + borderPadding.bottom;
|
|
if (aDesiredSize.height < min)
|
|
aDesiredSize.height = min;
|
|
}
|
|
aDesiredSize.width = contentRect.width + borderPadding.left + borderPadding.right;
|
|
aDesiredSize.mOverflowArea = nsRect(0, 0, aDesiredSize.width, aDesiredSize.height);
|
|
if (mLegendFrame)
|
|
ConsiderChildOverflow(aDesiredSize.mOverflowArea, mLegendFrame);
|
|
if (mContentFrame)
|
|
ConsiderChildOverflow(aDesiredSize.mOverflowArea, mContentFrame);
|
|
FinishAndStoreOverflow(&aDesiredSize);
|
|
|
|
Invalidate(aDesiredSize.mOverflowArea);
|
|
|
|
NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize);
|
|
return NS_OK;
|
|
}
|
|
|
|
PRIntn
|
|
nsFieldSetFrame::GetSkipSides() const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsFieldSetFrame::AppendFrames(nsIAtom* aListName,
|
|
nsIFrame* aFrameList)
|
|
{
|
|
aFrameList = MaybeSetLegend(aFrameList, aListName);
|
|
if (aFrameList) {
|
|
ReParentFrameList(aFrameList);
|
|
return mContentFrame->AppendFrames(aListName, aFrameList);
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsFieldSetFrame::InsertFrames(nsIAtom* aListName,
|
|
nsIFrame* aPrevFrame,
|
|
nsIFrame* aFrameList)
|
|
{
|
|
NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this ||
|
|
aPrevFrame->GetParent() == mContentFrame,
|
|
"inserting after sibling frame with different parent");
|
|
|
|
aFrameList = MaybeSetLegend(aFrameList, aListName);
|
|
if (aFrameList) {
|
|
ReParentFrameList(aFrameList);
|
|
if (NS_UNLIKELY(aPrevFrame == mLegendFrame)) {
|
|
aPrevFrame = nsnull;
|
|
}
|
|
return mContentFrame->InsertFrames(aListName, aPrevFrame, aFrameList);
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsFieldSetFrame::RemoveFrame(nsIAtom* aListName,
|
|
nsIFrame* aOldFrame)
|
|
{
|
|
// For reference, see bug 70648, bug 276104 and bug 236071.
|
|
if (aOldFrame == mLegendFrame) {
|
|
NS_ASSERTION(!aListName, "Unexpected frame list when removing legend frame");
|
|
NS_ASSERTION(mLegendFrame->GetParent() == this, "Legend Parent has wrong parent");
|
|
NS_ASSERTION(mLegendFrame->GetNextSibling() == mContentFrame, "mContentFrame is not next sibling");
|
|
|
|
mFrames.DestroyFrame(mLegendFrame);
|
|
mLegendFrame = nsnull;
|
|
PresContext()->PresShell()->
|
|
FrameNeedsReflow(this, nsIPresShell::eTreeChange, NS_FRAME_IS_DIRTY);
|
|
return NS_OK;
|
|
}
|
|
return mContentFrame->RemoveFrame(aListName, aOldFrame);
|
|
}
|
|
|
|
#ifdef ACCESSIBILITY
|
|
NS_IMETHODIMP nsFieldSetFrame::GetAccessible(nsIAccessible** aAccessible)
|
|
{
|
|
nsCOMPtr<nsIAccessibilityService> accService = do_GetService("@mozilla.org/accessibilityService;1");
|
|
|
|
if (accService) {
|
|
return accService->CreateHTMLGroupboxAccessible(NS_STATIC_CAST(nsIFrame*, this), aAccessible);
|
|
}
|
|
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
#endif
|
|
|
|
nsIFrame*
|
|
nsFieldSetFrame::MaybeSetLegend(nsIFrame* aFrameList, nsIAtom* aListName)
|
|
{
|
|
if (!mLegendFrame && aFrameList->GetType() == nsGkAtoms::legendFrame) {
|
|
NS_ASSERTION(!aListName, "Unexpected frame list when adding legend frame");
|
|
mLegendFrame = aFrameList;
|
|
aFrameList = mLegendFrame->GetNextSibling();
|
|
mLegendFrame->SetNextSibling(mContentFrame);
|
|
mFrames.SetFrames(mLegendFrame);
|
|
PresContext()->PresShell()->
|
|
FrameNeedsReflow(this, nsIPresShell::eTreeChange,
|
|
NS_FRAME_HAS_DIRTY_CHILDREN);
|
|
}
|
|
return aFrameList;
|
|
}
|
|
|
|
void
|
|
nsFieldSetFrame::ReParentFrameList(nsIFrame* aFrameList)
|
|
{
|
|
nsFrameManager* frameManager = PresContext()->FrameManager();
|
|
for (nsIFrame* frame = aFrameList; frame; frame = frame->GetNextSibling()) {
|
|
frame->SetParent(mContentFrame);
|
|
frameManager->ReParentStyleContext(frame);
|
|
}
|
|
mContentFrame->AddStateBits(GetStateBits() & NS_FRAME_HAS_CHILD_WITH_VIEW);
|
|
}
|