зеркало из https://github.com/mozilla/pjs.git
134 строки
4.6 KiB
XML
134 строки
4.6 KiB
XML
<?xml version="1.0"?>
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<?xml-stylesheet href="xul.css" type="text/css"?>
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<!DOCTYPE window>
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<window xmlns:html="http://www.w3.org/1999/xhtml"
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xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"
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title="Mozilla Sample App Shell Component"
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width="425"
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height="180"
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onload="onLoad()">
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<data>
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<!--
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Place your broadcaster's within this element. There is
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no significance to the <data> element itself, except as a
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container for the broadcasters.
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By convention, each broadcaster has the id "data.foo".
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This permits "foo" to be used for a corresponding UI
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element, which will have id "dialog.foo" (see below).
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-->
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<broadcaster id="data.input" value=""/>
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<broadcaster id="data.output" value=""/>
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</data>
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<html:script>
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/*
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The variables "data" and "dialog", by convention, are generic
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JS Objects with properties corresponding to corresponding
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document elements. For example, in this sample .xul file,
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the "input" property of the variable data refers to the
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document element with id "data.input".
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The properties of these objects are set in the functions
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initData() and initDialog(), respectively.
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*/
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var data;
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var dialog;
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/*
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initData is called by the onload handler. It creates the
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data Object and sets each property of interest.
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*/
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function initData() {
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data = new Object;
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data.input = document.getElementById( "data.input" );
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data.output = document.getElementById( "data.output" );
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}
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/*
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initDialog does likewise for the dialog object and properties.
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*/
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function initDialog() {
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dialog = new Object;
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dialog.input = document.getElementById( "dialog.input" );
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dialog.output = document.getElementById( "dialog.output" );
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dialog.close = document.getElementById("dialog.close");
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}
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/*
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loadDialog is called by the onload handler. It should load
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the dialog (UI) controls from appropriate data fields and
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otherwise set up for display of the dialog.
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*/
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function loadDialog() {
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}
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/*
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onLoad is the onload handler. It initializes the data, then
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the dialog, then loads the initial dialog contents.
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*/
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function onLoad() {
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window.arguments[0].Observe( window, "sample", "onLoad called" );
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// Init data.
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initData();
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// Init dialog.
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initDialog();
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// Fill dialog.
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loadDialog();
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}
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/*
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onClose is the onclick handler for the dialog's close button.
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It issues the "close" command to the underlying C++ code
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(which will presumably close the window).
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*/
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function onClose() {
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// Close the window.
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data.execute.setAttribute( "command", "close" );
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}
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</html:script>
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<html:table style="width:100%;">
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<html:tr>
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<html:td colspan="5">
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<html:center><html:h1>XUL Dialog Tests</html:h1></html:center>
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<html:br/>
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This dialog demonstrates use of XUL dialogs. You can cause the
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dialog to be opened from C++ or JavaScript. The dialog can be
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displayed modally or not.
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<html:br/>
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Input: <html:input id="dialog.inpout"/>
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<html:br/>
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Output: <html:input id="dialog.output"/>
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</html:td>
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</html:tr>
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<html:tr>
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<html:td style="width:20%">
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<html:button id="dialog.more" onclick="onCPPNonModal()" disabled="">Non-modal C++...</html:button>
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</html:td>
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<html:td style="width:20%">
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<html:button id="dialog.pick" onclick="onJSNonModal()" disabled="">Non-modal JS...</html:button>
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</html:td>
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<html:td style="width:20%">
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<html:button id="dialog.save" onclick="onCPPModal()">Modal C++...</html:button>
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</html:td>
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<html:td style="width:20%">
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<html:button id="dialog.save" onclick="onJSModal">Modal JS...</html:button>
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</html:td>
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<html:td style="width:20%">
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<html:button id="dialog.close" onclick="onClose()">Close</html:button>
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</html:td>
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</html:tr>
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</html:table>
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</window>
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