pjs/widget/public/nsIBaseWindow.idl

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Mozilla browser.
*
* The Initial Developer of the Original Code is
* Netscape Communications, Inc.
* Portions created by the Initial Developer are Copyright (C) 1999
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Travis Bogard <travis@netscape.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsISupports.idl"
#include "nsrootidl.idl"
/*#include "nsIWidget.idl" Boy this would be nice.*/
[ptr] native nsIWidget(nsIWidget);
%{ C++
class nsIWidget;
%}
typedef voidPtr nativeWindow;
/**
* The nsIBaseWindow describes a generic window and basic operations that
* can be performed on it. This is not to be a complete windowing interface
* but rather a common set that nearly all windowed objects support.
*/
[scriptable, uuid(046BC8A0-8015-11d3-AF70-00A024FFC08C)]
interface nsIBaseWindow : nsISupports
{
/*
Allows a client to initialize an object implementing this interface with
the usually required window setup information.
@param parentNativeWindow - This allows a system to pass in the parenting
window as a native reference rather than relying on the calling
application to have created the parent window as an nsIWidget. This
value will be ignored (should be nsnull) if an nsIWidget is passed in to
the parentWidget parameter. One of the two parameters however must be
passed.
@param parentWidget - This allows a system to pass in the parenting widget.
This allows some objects to optimize themselves and rely on the view
system for event flow rather than creating numerous native windows. If
one of these is not available, nsnull should be passed and a
valid native window should be passed to the parentNativeWindow parameter.
@param x - This is the x co-ordinate relative to the parent to place the
window.
@param y - This is the y co-ordinate relative to the parent to place the
window.
@param cx - This is the width for the window to be.
@param cy - This is the height for the window to be.
@return NS_OK - Window Init succeeded without a problem.
NS_ERROR_UNEXPECTED - Call was unexpected at this time. Most likely
due to you calling it after create() has been called.
NS_ERROR_INVALID_ARG - controls that require either a parentNativeWindow
or a parentWidget may return invalid arg when they do not
receive what they are needing.
*/
[noscript]void initWindow(in nativeWindow parentNativeWindow,
in nsIWidget parentWidget, in long x, in long y, in long cx, in long cy);
/*
Tells the window that intialization and setup is complete. When this is
called the window can actually create itself based on the setup
information handed to it.
@return NS_OK - Creation was successfull.
NS_ERROR_UNEXPECTED - This call was unexpected at this time.
Perhaps create() had already been called or not all
required initialization had been done.
*/
void create();
/*
Tell the window that it should destroy itself. This call should not be
necessary as it will happen implictly when final release occurs on the
object. If for some reaons you want the window destroyed prior to release
due to cycle or ordering issues, then this call provides that ability.
@return NS_OK - Everything destroyed properly.
NS_ERROR_UNEXPECTED - This call was unexpected at this time.
Perhaps create() has not been called yet.
*/
void destroy();
/*
Sets the current x and y coordinates of the control. This is relative to
the parent window.
*/
void setPosition(in long x, in long y);
/*
Gets the current x and y coordinates of the control. This is relatie to the
parent window.
*/
void getPosition(out long x, out long y);
/*
Sets the width and height of the control.
*/
void setSize(in long cx, in long cy, in boolean fRepaint);
/*
Gets the width and height of the control.
*/
void getSize(out long cx, out long cy);
/*
Convenience function combining the SetPosition and SetSize into one call.
Also is more efficient than calling both.
*/
void setPositionAndSize(in long x, in long y, in long cx, in long cy,
in boolean fRepaint);
/*
Convenience function combining the GetPosition and GetSize into one call.
Also is more efficient than calling both.
*/
void getPositionAndSize(out long x, out long y, out long cx, out long cy);
/**
* Tell the window to repaint itself
* @param aForce - if true, repaint immediately
* if false, the window may defer repainting as it sees fit.
*/
void repaint(in boolean force);
/*
This is the parenting widget for the control. This may be null if only the
native window was handed in for the parent during initialization. If this
is returned, it should refer to the same object as parentNativeWindow.
Setting this after Create() has been called may not be supported by some
implementations.
On controls that don't support widgets, setting this will return a
NS_ERROR_NOT_IMPLEMENTED error.
*/
[noscript] attribute nsIWidget parentWidget;
/*
This is the native window parent of the control.
Setting this after Create() has been called may not be supported by some
implementations.
On controls that don't support setting nativeWindow parents, setting this
will return a NS_ERROR_NOT_IMPLEMENTED error.
*/
attribute nativeWindow parentNativeWindow;
/*
Attribute controls the visibility of the object behind this interface.
Setting this attribute to false will hide the control. Setting it to
true will show it.
*/
attribute boolean visibility;
/*
a disabled window should accept no user interaction; it's a dead window,
like the parent of a modal window.
*/
attribute boolean enabled;
/** set blurSuppression to true to suppress handling of blur events.
* set it false to re-enable them. query it to determine whether
* blur events are suppressed. The implementation should allow
* for blur events to be suppressed multiple times.
*/
attribute boolean blurSuppression;
/*
Allows you to find out what the widget is of a given object. Depending
on the object, this may return the parent widget in which this object
lives if it has not had to create its own widget.
*/
[noscript] readonly attribute nsIWidget mainWidget;
/**
* Give the window focus.
*/
void setFocus();
/*
Title of the window.
*/
attribute wstring title;
};