зеркало из https://github.com/mozilla/pjs.git
99cf048dd2
This ANGLE update fixes bugs, brings large performance improvements, and adds major new features that web devs are looking forward to: vertex shader texture lookup and float textures. http://code.google.com/p/angleproject/ This update is also needed because the version we're currently using is the chrome_m10 branch and that's no longer maintained. This update will make it much easier to apply security fixes if needed. |
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.. | ||
build | ||
extensions | ||
include | ||
samples | ||
src | ||
AUTHORS | ||
CONTRIBUTORS | ||
DEPS | ||
LICENSE | ||
LICENSE.preprocessor | ||
Makefile.in | ||
README.mozilla | ||
angle-makefiles.patch | ||
angle-nspr-misc.patch | ||
angle-renaming-debug.patch | ||
codereview.settings |
README.mozilla
This is the ANGLE project, from http://code.google.com/p/angleproject/. Current revision: r653 == Applied local patches == In this order: angle-nspr-misc.patch - don't bother with ANGLE_OS detection with NSPR angle-renaming.patch - rename debug.h to compilerdebug.h to avoid conflict in our makefiles angle-makefiles.patch - Mozilla Makefiles for ANGLE == How to update this ANGLE copy == 1. Unapply patches 2. Apply diff with new ANGLE version 3. Reapply patches. Check for newly created/deleted files. 4. For each file creation/deletetion recorded in step 3, update our makefiles (angle-makefiles.patch) accordingly == Visual Studio Solution Files == Ignore these. We don't use them anymore. We use custom Makefiles (see angle-makefiles.patch) == Generated parser code== Don't bother about that anymore. The parser is now generated and included in the ANGLE svn repo.