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379 строки
15 KiB
Plaintext
379 строки
15 KiB
Plaintext
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2001
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsISupports.idl"
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interface nsIDOMWindow;
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/**
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* This is the interface to the embeddable prompt service; the service that
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* implements nsIPrompt. Its interface is designed to be just nsIPrompt, each
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* method modified to take a parent window parameter.
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*
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* Accesskeys can be attached to buttons and checkboxes by inserting an &
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* before the accesskey character in the checkbox message or button title. For
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* a real &, use && instead. (A "button title" generally refers to the text
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* label of a button.)
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*
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* One note: in all cases, the parent window parameter can be null. However,
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* these windows are all intended to have parents. So when no parent is
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* specified, the implementation should try hard to find a suitable foster
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* parent.
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*
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* Implementations are free to choose how they present the various button
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* types. For example, while prompts that give the user a choice between OK
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* and Cancel are required to return a boolean value indicating whether or not
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* the user accepted the prompt (pressed OK) or rejected the prompt (pressed
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* Cancel), the implementation of this interface could very well speak the
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* prompt to the user instead of rendering any visual user-interface. The
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* standard button types are merely idioms used to convey the nature of the
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* choice the user is to make.
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*
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* Because implementations of this interface may loosely interpret the various
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* button types, it is advised that text messages passed to these prompts do
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* not refer to the button types by name. For example, it is inadvisable to
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* tell the user to "Press OK to proceed." Instead, such a prompt might be
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* rewritten to ask the user: "Would you like to proceed?"
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*/
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[scriptable, uuid(1630C61A-325E-49ca-8759-A31B16C47AA5)]
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interface nsIPromptService : nsISupports
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{
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/**
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* Puts up an alert dialog with an OK button.
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*
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* @param aParent
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* The parent window or null.
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* @param aDialogTitle
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* Text to appear in the title of the dialog.
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* @param aText
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* Text to appear in the body of the dialog.
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*/
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void alert(in nsIDOMWindow aParent,
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in wstring aDialogTitle,
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in wstring aText);
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/**
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* Puts up an alert dialog with an OK button and a labeled checkbox.
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*
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* @param aParent
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* The parent window or null.
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* @param aDialogTitle
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* Text to appear in the title of the dialog.
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* @param aText
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* Text to appear in the body of the dialog.
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* @param aCheckMsg
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* Text to appear with the checkbox.
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* @param aCheckState
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* Contains the initial checked state of the checkbox when this method
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* is called and the final checked state after this method returns.
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*/
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void alertCheck(in nsIDOMWindow aParent,
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in wstring aDialogTitle,
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in wstring aText,
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in wstring aCheckMsg,
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inout boolean aCheckState);
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/**
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* Puts up a dialog with OK and Cancel buttons.
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*
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* @param aParent
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* The parent window or null.
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* @param aDialogTitle
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* Text to appear in the title of the dialog.
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* @param aText
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* Text to appear in the body of the dialog.
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*
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* @return true for OK, false for Cancel
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*/
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boolean confirm(in nsIDOMWindow aParent,
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in wstring aDialogTitle,
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in wstring aText);
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/**
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* Puts up a dialog with OK and Cancel buttons and a labeled checkbox.
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*
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* @param aParent
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* The parent window or null.
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* @param aDialogTitle
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* Text to appear in the title of the dialog.
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* @param aText
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* Text to appear in the body of the dialog.
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* @param aCheckMsg
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* Text to appear with the checkbox.
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* @param aCheckState
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* Contains the initial checked state of the checkbox when this method
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* is called and the final checked state after this method returns.
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*
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* @return true for OK, false for Cancel
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*/
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boolean confirmCheck(in nsIDOMWindow aParent,
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in wstring aDialogTitle,
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in wstring aText,
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in wstring aCheckMsg,
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inout boolean aCheckState);
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/**
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* Button Flags
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*
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* The following flags are combined to form the aButtonFlags parameter passed
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* to confirmEx. See confirmEx for more information on how the flags may be
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* combined.
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*/
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/**
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* Button Position Flags
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*/
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const unsigned long BUTTON_POS_0 = 1;
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const unsigned long BUTTON_POS_1 = 1 << 8;
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const unsigned long BUTTON_POS_2 = 1 << 16;
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/**
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* Button Title Flags (used to set the labels of buttons in the prompt)
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*/
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const unsigned long BUTTON_TITLE_OK = 1;
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const unsigned long BUTTON_TITLE_CANCEL = 2;
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const unsigned long BUTTON_TITLE_YES = 3;
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const unsigned long BUTTON_TITLE_NO = 4;
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const unsigned long BUTTON_TITLE_SAVE = 5;
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const unsigned long BUTTON_TITLE_DONT_SAVE = 6;
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const unsigned long BUTTON_TITLE_REVERT = 7;
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const unsigned long BUTTON_TITLE_IS_STRING = 127;
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/**
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* Button Default Flags (used to select which button is the default one)
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*/
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const unsigned long BUTTON_POS_0_DEFAULT = 0;
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const unsigned long BUTTON_POS_1_DEFAULT = 1 << 24;
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const unsigned long BUTTON_POS_2_DEFAULT = 1 << 25;
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/**
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* Causes the buttons to be initially disabled. They are enabled after a
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* timeout expires. The implementation may interpret this loosely as the
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* intent is to ensure that the user does not click through a security dialog
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* too quickly. Strictly speaking, the implementation could choose to ignore
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* this flag.
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*/
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const unsigned long BUTTON_DELAY_ENABLE = 1 << 26;
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/**
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* Selects the standard set of OK/Cancel buttons.
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*/
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const unsigned long STD_OK_CANCEL_BUTTONS = (BUTTON_TITLE_OK * BUTTON_POS_0) +
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(BUTTON_TITLE_CANCEL * BUTTON_POS_1);
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/**
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* Selects the standard set of Yes/No buttons.
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*/
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const unsigned long STD_YES_NO_BUTTONS = (BUTTON_TITLE_YES * BUTTON_POS_0) +
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(BUTTON_TITLE_NO * BUTTON_POS_1);
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/**
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* Puts up a dialog with up to 3 buttons and an optional, labeled checkbox.
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*
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* @param aParent
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* The parent window or null.
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* @param aDialogTitle
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* Text to appear in the title of the dialog.
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* @param aText
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* Text to appear in the body of the dialog.
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* @param aButtonFlags
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* A combination of Button Flags.
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* @param aButton0Title
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* Used when button 0 uses TITLE_IS_STRING
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* @param aButton1Title
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* Used when button 1 uses TITLE_IS_STRING
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* @param aButton2Title
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* Used when button 2 uses TITLE_IS_STRING
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* @param aCheckMsg
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* Text to appear with the checkbox. Null if no checkbox.
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* @param aCheckState
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* Contains the initial checked state of the checkbox when this method
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* is called and the final checked state after this method returns.
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*
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* @return index of the button pressed.
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*
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* Buttons are numbered 0 - 2. The implementation can decide whether the
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* sequence goes from right to left or left to right. Button 0 is the
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* default button unless one of the Button Default Flags is specified.
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*
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* A button may use a predefined title, specified by one of the Button Title
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* Flags values. Each title value can be multiplied by a position value to
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* assign the title to a particular button. If BUTTON_TITLE_IS_STRING is
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* used for a button, the string parameter for that button will be used. If
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* the value for a button position is zero, the button will not be shown.
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*
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* In general, aButtonFlags is constructed per the following example:
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*
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* aButtonFlags = (BUTTON_POS_0) * (BUTTON_TITLE_AAA) +
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* (BUTTON_POS_1) * (BUTTON_TITLE_BBB) +
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* BUTTON_POS_1_DEFAULT;
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*
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* where "AAA" and "BBB" correspond to one of the button titles.
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*/
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PRInt32 confirmEx(in nsIDOMWindow aParent,
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in wstring aDialogTitle,
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in wstring aText,
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in unsigned long aButtonFlags,
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in wstring aButton0Title,
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in wstring aButton1Title,
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in wstring aButton2Title,
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in wstring aCheckMsg,
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inout boolean aCheckState);
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/**
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* Puts up a dialog with an edit field and an optional, labeled checkbox.
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*
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* @param aParent
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* The parent window or null.
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* @param aDialogTitle
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* Text to appear in the title of the dialog.
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* @param aText
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* Text to appear in the body of the dialog.
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* @param aValue
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* Contains the default value for the dialog field when this method
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* is called (null value is ok). Upon return, if the user pressed
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* OK, then this parameter contains a newly allocated string value.
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* Otherwise, the parameter's value is unmodified.
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* @param aCheckMsg
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* Text to appear with the checkbox. If null, check box will not be shown.
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* @param aCheckState
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* Contains the initial checked state of the checkbox when this method
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* is called and the final checked state after this method returns.
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*
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* @return true for OK, false for Cancel.
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*/
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boolean prompt(in nsIDOMWindow aParent,
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in wstring aDialogTitle,
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in wstring aText,
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inout wstring aValue,
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in wstring aCheckMsg,
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inout boolean aCheckState);
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/**
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* Puts up a dialog with an edit field, a password field, and an optional,
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* labeled checkbox.
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*
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* @param aParent
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* The parent window or null.
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* @param aDialogTitle
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* Text to appear in the title of the dialog.
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* @param aText
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* Text to appear in the body of the dialog.
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* @param aUsername
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* Contains the default value for the username field when this method
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* is called (null value is ok). Upon return, if the user pressed OK,
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* then this parameter contains a newly allocated string value.
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* Otherwise, the parameter's value is unmodified.
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* @param aPassword
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* Contains the default value for the password field when this method
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* is called (null value is ok). Upon return, if the user pressed OK,
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* then this parameter contains a newly allocated string value.
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* Otherwise, the parameter's value is unmodified.
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* @param aCheckMsg
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* Text to appear with the checkbox. If null, check box will not be shown.
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* @param aCheckState
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* Contains the initial checked state of the checkbox when this method
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* is called and the final checked state after this method returns.
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*
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* @return true for OK, false for Cancel.
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*/
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boolean promptUsernameAndPassword(in nsIDOMWindow aParent,
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in wstring aDialogTitle,
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in wstring aText,
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inout wstring aUsername,
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inout wstring aPassword,
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in wstring aCheckMsg,
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inout boolean aCheckState);
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/**
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* Puts up a dialog with a password field and an optional, labeled checkbox.
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*
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* @param aParent
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* The parent window or null.
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* @param aDialogTitle
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* Text to appear in the title of the dialog.
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* @param aText
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* Text to appear in the body of the dialog.
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* @param aPassword
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* Contains the default value for the password field when this method
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* is called (null value is ok). Upon return, if the user pressed OK,
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* then this parameter contains a newly allocated string value.
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* Otherwise, the parameter's value is unmodified.
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* @param aCheckMsg
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* Text to appear with the checkbox. If null, check box will not be shown.
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* @param aCheckState
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* Contains the initial checked state of the checkbox when this method
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* is called and the final checked state after this method returns.
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*
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* @return true for OK, false for Cancel.
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*/
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boolean promptPassword(in nsIDOMWindow aParent,
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in wstring aDialogTitle,
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in wstring aText,
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inout wstring aPassword,
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in wstring aCheckMsg,
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inout boolean aCheckState);
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/**
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* Puts up a dialog box which has a list box of strings from which the user
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* may make a single selection.
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*
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* @param aParent
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* The parent window or null.
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* @param aDialogTitle
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* Text to appear in the title of the dialog.
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* @param aText
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* Text to appear in the body of the dialog.
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* @param aCount
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* The length of the aSelectList array parameter.
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* @param aSelectList
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* The list of strings to display.
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* @param aOutSelection
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* Contains the index of the selected item in the list when this
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* method returns true.
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*
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* @return true for OK, false for Cancel.
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*/
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boolean select(in nsIDOMWindow aParent,
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in wstring aDialogTitle,
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in wstring aText,
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in PRUint32 aCount,
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[array, size_is(aCount)] in wstring aSelectList,
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out long aOutSelection);
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};
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