pjs/embedding/components/windowwatcher/public/nsIPromptService.idl

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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*
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* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 2001
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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#include "nsISupports.idl"
interface nsIDOMWindow;
/**
* This is the interface to the embeddable prompt service; the service that
* implements nsIPrompt. Its interface is designed to be just nsIPrompt, each
* method modified to take a parent window parameter.
*
* Accesskeys can be attached to buttons and checkboxes by inserting an &
* before the accesskey character in the checkbox message or button title. For
* a real &, use && instead. (A "button title" generally refers to the text
* label of a button.)
*
* One note: in all cases, the parent window parameter can be null. However,
* these windows are all intended to have parents. So when no parent is
* specified, the implementation should try hard to find a suitable foster
* parent.
*
* Implementations are free to choose how they present the various button
* types. For example, while prompts that give the user a choice between OK
* and Cancel are required to return a boolean value indicating whether or not
* the user accepted the prompt (pressed OK) or rejected the prompt (pressed
* Cancel), the implementation of this interface could very well speak the
* prompt to the user instead of rendering any visual user-interface. The
* standard button types are merely idioms used to convey the nature of the
* choice the user is to make.
*
* Because implementations of this interface may loosely interpret the various
* button types, it is advised that text messages passed to these prompts do
* not refer to the button types by name. For example, it is inadvisable to
* tell the user to "Press OK to proceed." Instead, such a prompt might be
* rewritten to ask the user: "Would you like to proceed?"
*/
[scriptable, uuid(1630C61A-325E-49ca-8759-A31B16C47AA5)]
interface nsIPromptService : nsISupports
{
/**
* Puts up an alert dialog with an OK button.
*
* @param aParent
* The parent window or null.
* @param aDialogTitle
* Text to appear in the title of the dialog.
* @param aText
* Text to appear in the body of the dialog.
*/
void alert(in nsIDOMWindow aParent,
in wstring aDialogTitle,
in wstring aText);
/**
* Puts up an alert dialog with an OK button and a labeled checkbox.
*
* @param aParent
* The parent window or null.
* @param aDialogTitle
* Text to appear in the title of the dialog.
* @param aText
* Text to appear in the body of the dialog.
* @param aCheckMsg
* Text to appear with the checkbox.
* @param aCheckState
* Contains the initial checked state of the checkbox when this method
* is called and the final checked state after this method returns.
*/
void alertCheck(in nsIDOMWindow aParent,
in wstring aDialogTitle,
in wstring aText,
in wstring aCheckMsg,
inout boolean aCheckState);
/**
* Puts up a dialog with OK and Cancel buttons.
*
* @param aParent
* The parent window or null.
* @param aDialogTitle
* Text to appear in the title of the dialog.
* @param aText
* Text to appear in the body of the dialog.
*
* @return true for OK, false for Cancel
*/
boolean confirm(in nsIDOMWindow aParent,
in wstring aDialogTitle,
in wstring aText);
/**
* Puts up a dialog with OK and Cancel buttons and a labeled checkbox.
*
* @param aParent
* The parent window or null.
* @param aDialogTitle
* Text to appear in the title of the dialog.
* @param aText
* Text to appear in the body of the dialog.
* @param aCheckMsg
* Text to appear with the checkbox.
* @param aCheckState
* Contains the initial checked state of the checkbox when this method
* is called and the final checked state after this method returns.
*
* @return true for OK, false for Cancel
*/
boolean confirmCheck(in nsIDOMWindow aParent,
in wstring aDialogTitle,
in wstring aText,
in wstring aCheckMsg,
inout boolean aCheckState);
/**
* Button Flags
*
* The following flags are combined to form the aButtonFlags parameter passed
* to confirmEx. See confirmEx for more information on how the flags may be
* combined.
*/
/**
* Button Position Flags
*/
const unsigned long BUTTON_POS_0 = 1;
const unsigned long BUTTON_POS_1 = 1 << 8;
const unsigned long BUTTON_POS_2 = 1 << 16;
/**
* Button Title Flags (used to set the labels of buttons in the prompt)
*/
const unsigned long BUTTON_TITLE_OK = 1;
const unsigned long BUTTON_TITLE_CANCEL = 2;
const unsigned long BUTTON_TITLE_YES = 3;
const unsigned long BUTTON_TITLE_NO = 4;
const unsigned long BUTTON_TITLE_SAVE = 5;
const unsigned long BUTTON_TITLE_DONT_SAVE = 6;
const unsigned long BUTTON_TITLE_REVERT = 7;
const unsigned long BUTTON_TITLE_IS_STRING = 127;
/**
* Button Default Flags (used to select which button is the default one)
*/
const unsigned long BUTTON_POS_0_DEFAULT = 0;
const unsigned long BUTTON_POS_1_DEFAULT = 1 << 24;
const unsigned long BUTTON_POS_2_DEFAULT = 1 << 25;
/**
* Causes the buttons to be initially disabled. They are enabled after a
* timeout expires. The implementation may interpret this loosely as the
* intent is to ensure that the user does not click through a security dialog
* too quickly. Strictly speaking, the implementation could choose to ignore
* this flag.
*/
const unsigned long BUTTON_DELAY_ENABLE = 1 << 26;
/**
* Selects the standard set of OK/Cancel buttons.
*/
const unsigned long STD_OK_CANCEL_BUTTONS = (BUTTON_TITLE_OK * BUTTON_POS_0) +
(BUTTON_TITLE_CANCEL * BUTTON_POS_1);
/**
* Selects the standard set of Yes/No buttons.
*/
const unsigned long STD_YES_NO_BUTTONS = (BUTTON_TITLE_YES * BUTTON_POS_0) +
(BUTTON_TITLE_NO * BUTTON_POS_1);
/**
* Puts up a dialog with up to 3 buttons and an optional, labeled checkbox.
*
* @param aParent
* The parent window or null.
* @param aDialogTitle
* Text to appear in the title of the dialog.
* @param aText
* Text to appear in the body of the dialog.
* @param aButtonFlags
* A combination of Button Flags.
* @param aButton0Title
* Used when button 0 uses TITLE_IS_STRING
* @param aButton1Title
* Used when button 1 uses TITLE_IS_STRING
* @param aButton2Title
* Used when button 2 uses TITLE_IS_STRING
* @param aCheckMsg
* Text to appear with the checkbox. Null if no checkbox.
* @param aCheckState
* Contains the initial checked state of the checkbox when this method
* is called and the final checked state after this method returns.
*
* @return index of the button pressed.
*
* Buttons are numbered 0 - 2. The implementation can decide whether the
* sequence goes from right to left or left to right. Button 0 is the
* default button unless one of the Button Default Flags is specified.
*
* A button may use a predefined title, specified by one of the Button Title
* Flags values. Each title value can be multiplied by a position value to
* assign the title to a particular button. If BUTTON_TITLE_IS_STRING is
* used for a button, the string parameter for that button will be used. If
* the value for a button position is zero, the button will not be shown.
*
* In general, aButtonFlags is constructed per the following example:
*
* aButtonFlags = (BUTTON_POS_0) * (BUTTON_TITLE_AAA) +
* (BUTTON_POS_1) * (BUTTON_TITLE_BBB) +
* BUTTON_POS_1_DEFAULT;
*
* where "AAA" and "BBB" correspond to one of the button titles.
*/
PRInt32 confirmEx(in nsIDOMWindow aParent,
in wstring aDialogTitle,
in wstring aText,
in unsigned long aButtonFlags,
in wstring aButton0Title,
in wstring aButton1Title,
in wstring aButton2Title,
in wstring aCheckMsg,
inout boolean aCheckState);
/**
* Puts up a dialog with an edit field and an optional, labeled checkbox.
*
* @param aParent
* The parent window or null.
* @param aDialogTitle
* Text to appear in the title of the dialog.
* @param aText
* Text to appear in the body of the dialog.
* @param aValue
* Contains the default value for the dialog field when this method
* is called (null value is ok). Upon return, if the user pressed
* OK, then this parameter contains a newly allocated string value.
* Otherwise, the parameter's value is unmodified.
* @param aCheckMsg
* Text to appear with the checkbox. If null, check box will not be shown.
* @param aCheckState
* Contains the initial checked state of the checkbox when this method
* is called and the final checked state after this method returns.
*
* @return true for OK, false for Cancel.
*/
boolean prompt(in nsIDOMWindow aParent,
in wstring aDialogTitle,
in wstring aText,
inout wstring aValue,
in wstring aCheckMsg,
inout boolean aCheckState);
/**
* Puts up a dialog with an edit field, a password field, and an optional,
* labeled checkbox.
*
* @param aParent
* The parent window or null.
* @param aDialogTitle
* Text to appear in the title of the dialog.
* @param aText
* Text to appear in the body of the dialog.
* @param aUsername
* Contains the default value for the username field when this method
* is called (null value is ok). Upon return, if the user pressed OK,
* then this parameter contains a newly allocated string value.
* Otherwise, the parameter's value is unmodified.
* @param aPassword
* Contains the default value for the password field when this method
* is called (null value is ok). Upon return, if the user pressed OK,
* then this parameter contains a newly allocated string value.
* Otherwise, the parameter's value is unmodified.
* @param aCheckMsg
* Text to appear with the checkbox. If null, check box will not be shown.
* @param aCheckState
* Contains the initial checked state of the checkbox when this method
* is called and the final checked state after this method returns.
*
* @return true for OK, false for Cancel.
*/
boolean promptUsernameAndPassword(in nsIDOMWindow aParent,
in wstring aDialogTitle,
in wstring aText,
inout wstring aUsername,
inout wstring aPassword,
in wstring aCheckMsg,
inout boolean aCheckState);
/**
* Puts up a dialog with a password field and an optional, labeled checkbox.
*
* @param aParent
* The parent window or null.
* @param aDialogTitle
* Text to appear in the title of the dialog.
* @param aText
* Text to appear in the body of the dialog.
* @param aPassword
* Contains the default value for the password field when this method
* is called (null value is ok). Upon return, if the user pressed OK,
* then this parameter contains a newly allocated string value.
* Otherwise, the parameter's value is unmodified.
* @param aCheckMsg
* Text to appear with the checkbox. If null, check box will not be shown.
* @param aCheckState
* Contains the initial checked state of the checkbox when this method
* is called and the final checked state after this method returns.
*
* @return true for OK, false for Cancel.
*/
boolean promptPassword(in nsIDOMWindow aParent,
in wstring aDialogTitle,
in wstring aText,
inout wstring aPassword,
in wstring aCheckMsg,
inout boolean aCheckState);
/**
* Puts up a dialog box which has a list box of strings from which the user
* may make a single selection.
*
* @param aParent
* The parent window or null.
* @param aDialogTitle
* Text to appear in the title of the dialog.
* @param aText
* Text to appear in the body of the dialog.
* @param aCount
* The length of the aSelectList array parameter.
* @param aSelectList
* The list of strings to display.
* @param aOutSelection
* Contains the index of the selected item in the list when this
* method returns true.
*
* @return true for OK, false for Cancel.
*/
boolean select(in nsIDOMWindow aParent,
in wstring aDialogTitle,
in wstring aText,
in PRUint32 aCount,
[array, size_is(aCount)] in wstring aSelectList,
out long aOutSelection);
};