зеркало из https://github.com/mozilla/pjs.git
130 строки
4.0 KiB
C++
130 строки
4.0 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: NPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.1 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Communicator client code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Simon Fraser <sfraser@netscape.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the NPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the NPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef __AETOKENS__
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#define __AETOKENS__
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#include "nsAEUtils.h"
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// ----------------------------------------------------------------------------
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// This is the token record used for all tokens in the CORE Suite
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// This uses the "kitchen sink" token metaphor: a single token is used to represent
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// all objects, and some fields are only appropriate for some objects.
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struct CoreTokenRecord
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{
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DescType dispatchClass; // the class that will dispatch this class
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DescType objectClass; // the actual class of the tokenized object
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DescType propertyCode; // property code, or typeNull if not a property token
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long documentID;
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TAEListIndex elementNumber;
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WindowPtr window; // only used for window objects
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CoreTokenRecord()
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: dispatchClass(typeNull)
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, objectClass(typeNull)
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, propertyCode(typeNull)
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, documentID(0)
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, elementNumber(0)
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, window(nil)
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{
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}
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};
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typedef struct CoreTokenRecord CoreTokenRecord, *CoreTokenPtr, **CoreTokenHandle;
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// ConstAETokenDesc
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// This is a read-only wrapper for an AEDesc* that can be used
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// to read the contents of the token record.
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class ConstAETokenDesc
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{
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public:
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ConstAETokenDesc(const AEDesc* token);
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DescType GetDispatchClass() const;
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DescType GetObjectClass() const;
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Boolean UsePropertyCode() const;
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DescType GetPropertyCode() const;
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long GetDocumentID() const;
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WindowPtr GetWindowPtr() const;
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TAEListIndex GetElementNumber() const;
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protected:
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CoreTokenRecord mTokenRecord;
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Boolean mTokenWasNull; // true if we were passed an empty AEDesc
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};
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// AETokenDesc
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// A read-write wrapper for an AEDesc*. Use this if you want to
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// update the contents of the AEDesc's data handle
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class AETokenDesc : public ConstAETokenDesc
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{
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public:
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AETokenDesc(AEDesc* token);
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~AETokenDesc();
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void SetDispatchClass(DescType dispatchClass);
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void SetObjectClass(DescType objectClass);
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void SetPropertyCode(DescType propertyCode);
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void SetElementNumber(TAEListIndex number);
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void SetWindow(WindowPtr wind);
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void UpdateDesc(); // update the AEDesc wrapped by this class
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CoreTokenRecord& GetTokenRecord() { return mTokenRecord; }
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protected:
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AEDesc* mTokenDesc;
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};
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#endif /* __AETOKENS__ */
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