pjs/dom/base/nsDOMScriptObjectHolder.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 2005
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Mark Hammond <mhammond@skippinet.com.au>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef nsDOMScriptObjectHolder_h__
#define nsDOMScriptObjectHolder_h__
#include "nsIScriptContext.h"
#include "nsIDOMScriptObjectFactory.h"
// A thin class used to help with script object memory management. No virtual
// functions and a fully inline implementation should keep the cost down.
// [Note that a fully inline implementation is necessary for use by other
// languages, which do not link against the layout component module]
class NS_STACK_CLASS nsScriptObjectHolder {
public:
// A constructor that will cause a reference to |ctx| to be stored in
// the object. Only use for short-lived object holders.
nsScriptObjectHolder(nsIScriptContext *ctx, void *aObject = nsnull) :
mObject(aObject), mContext(ctx) {
NS_ASSERTION(ctx, "Must provide a valid context");
}
// copy constructor
nsScriptObjectHolder(const nsScriptObjectHolder& other) :
mObject(other.mObject),
mContext(other.mContext)
{
// New hold the script object and new reference on the script context.
if (mObject)
mContext->HoldScriptObject(mObject);
}
~nsScriptObjectHolder() {
if (mObject)
mContext->DropScriptObject(mObject);
}
// misc operators
nsScriptObjectHolder &operator=(const nsScriptObjectHolder &other) {
set(other);
return *this;
}
PRBool operator!() const {
return !mObject;
}
operator void *() const {
return mObject;
}
// Drop the script object - but *not* the nsIScriptContext.
nsresult drop() {
nsresult rv = NS_OK;
if (mObject) {
rv = mContext->DropScriptObject(mObject);
mObject = nsnull;
}
return rv;
}
nsresult set(void *object) {
NS_ASSERTION(getScriptTypeID() != nsIProgrammingLanguage::UNKNOWN,
"Must know the language!");
nsresult rv = drop();
if (NS_FAILED(rv))
return rv;
if (object) {
rv = mContext->HoldScriptObject(object);
// don't store the pointer if we failed to lock it.
if (NS_SUCCEEDED(rv)) {
mObject = object;
}
}
return rv;
}
nsresult set(const nsScriptObjectHolder &other) {
NS_ASSERTION(getScriptTypeID() == other.getScriptTypeID(),
"Must have identical languages!");
nsresult rv = drop();
if (NS_FAILED(rv))
return rv;
return set(other.mObject);
}
// Get the language ID.
PRUint32 getScriptTypeID() const {
return mContext->GetScriptTypeID();
}
protected:
void *mObject;
nsCOMPtr<nsIScriptContext> mContext;
};
#endif // nsDOMScriptObjectHolder_h__