pjs/lib/mac/UserInterface/CScrollerWithArrows.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
*/
//
// CScrollerWithArrows
// Mike Pinkerton, Netscape Communications
//
// Contains:
//
// ¥ CScrollerWithArrows
// A class which provides scrolling in one direction, vertical or
// horizontal, by using directional arrows at either end of the
// bar. If the height is longer than the width, we assume vertical
// scrolling (and vice versa).
//
// ¥ CScrollArrowControl
// The arrow control which sends a message to scroll in a particular
// direction. Used by above class.
//
#pragma once
#include <LGAIconButton.h>
class CScrollerWithArrows : public LView,
public LListener {
public:
enum { class_ID = 'CSWA' };
CScrollerWithArrows ( );
CScrollerWithArrows ( LStream *inStream );
virtual ~CScrollerWithArrows ( );
bool IsVertical ( ) const { return mIsVertical; }
virtual void InstallView ( LView *inScrollingView );
virtual void ExpandSubPane ( LPane *inSub, Boolean inExpandHoriz, Boolean inExpandVert );
virtual void AdjustScrollArrows ( );
virtual void ResizeFrameBy ( Int16 inWidthDelta, Int16 inHeightDelta, Boolean inRefresh );
virtual void SubImageChanged ( LView *inSubView );
virtual void ListenToMessage ( MessageT inMessage, void *ioParam );
protected:
enum ScrollDir { kUpLeft, kDownRight } ;
typedef struct { // read in from constructor stream
Int16 leftIndent;
Int16 rightIndent;
Int16 topIndent;
Int16 bottomIndent;
PaneIDT scrollingViewID;
} SScrollerArrowInfo;
LView* mScrollingView; // the view that is scrolled
PaneIDT mScrollingViewID; // pane id of view that scrolls
LControl* mUpLeftArrow; // our two scroll arrows
LControl* mDownRightArrow;
bool mIsVertical; // true if we scroll up/down, false if left/right
// Standard PowerPlant overrides for drawing/activation
virtual void FinishCreateSelf();
virtual void ActivateSelf();
virtual void DeactivateSelf();
// Override this to create a different kind of scroll arrow
virtual LControl* MakeOneScrollArrow ( const SPaneInfo &inPaneInfo,
ScrollDir inScrollWhichWay ) ;
void MakeScrollArrows ( Int16 inLeftIndent, Int16 inRightIndent, Int16 inTopIndent,
Int16 inBottomIndent);
}; // class CScrollerWithArrows
class CScrollArrowControl : public LGAIconButton
{
public:
enum { class_ID = 'CSAC' } ;
enum { kIconUp = 14504, kIconDown = 14505, kIconLeft = 14504, kIconRight = 14505 } ;
CScrollArrowControl ( const SPaneInfo &inPaneInfo, const SControlInfo &inControlInfo,
ResIDT inIconResID );
CScrollArrowControl ( LStream* inStream ) ;
protected:
virtual void DrawSelf ( ) ;
virtual void HotSpotAction ( Int16 inHotSpot, Boolean inCurrInside, Boolean inPrevInside );
}; // class CScrollArrowControl