зеркало из https://github.com/mozilla/pjs.git
375 строки
10 KiB
C
375 строки
10 KiB
C
/* Libart_LGPL - library of basic graphic primitives
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* Copyright (C) 1998-2000 Raph Levien
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#define noVERBOSE
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/* Vector path set operations, over sorted vpaths. */
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#include "config.h"
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#include "art_svp_ops.h"
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#include "art_misc.h"
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#include "art_svp.h"
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#include "art_vpath.h"
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#include "art_svp_vpath.h"
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#include "art_svp.h"
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#ifdef ART_USE_NEW_INTERSECTOR
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#include "art_svp_intersect.h"
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#else
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#include "art_svp_wind.h"
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#endif
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#include "art_vpath_svp.h"
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/* Merge the segments of the two svp's. The resulting svp will share
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segments with args passed in, so be super-careful with the
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allocation. */
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/**
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* art_svp_merge: Merge the segments of two svp's.
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* @svp1: One svp to merge.
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* @svp2: The other svp to merge.
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*
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* Merges the segments of two SVP's into a new one. The resulting
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* #ArtSVP data structure will share the segments of the argument
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* svp's, so it is probably a good idea to free it shallowly,
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* especially if the arguments will be freed with art_svp_free().
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*
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* Return value: The merged #ArtSVP.
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**/
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static ArtSVP *
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art_svp_merge (const ArtSVP *svp1, const ArtSVP *svp2)
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{
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ArtSVP *svp_new;
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int ix;
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int ix1, ix2;
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svp_new = (ArtSVP *)art_alloc (sizeof(ArtSVP) +
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(svp1->n_segs + svp2->n_segs - 1) *
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sizeof(ArtSVPSeg));
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ix1 = 0;
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ix2 = 0;
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for (ix = 0; ix < svp1->n_segs + svp2->n_segs; ix++)
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{
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if (ix1 < svp1->n_segs &&
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(ix2 == svp2->n_segs ||
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art_svp_seg_compare (&svp1->segs[ix1], &svp2->segs[ix2]) < 1))
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svp_new->segs[ix] = svp1->segs[ix1++];
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else
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svp_new->segs[ix] = svp2->segs[ix2++];
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}
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svp_new->n_segs = ix;
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return svp_new;
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}
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#ifdef VERBOSE
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#define XOFF 50
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#define YOFF 700
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static void
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print_ps_vpath (ArtVpath *vpath)
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{
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int i;
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printf ("gsave %d %d translate 1 -1 scale\n", XOFF, YOFF);
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for (i = 0; vpath[i].code != ART_END; i++)
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{
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switch (vpath[i].code)
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{
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case ART_MOVETO:
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printf ("%g %g moveto\n", vpath[i].x, vpath[i].y);
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break;
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case ART_LINETO:
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printf ("%g %g lineto\n", vpath[i].x, vpath[i].y);
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break;
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default:
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break;
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}
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}
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printf ("stroke grestore showpage\n");
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}
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#define DELT 4
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static void
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print_ps_svp (ArtSVP *vpath)
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{
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int i, j;
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printf ("%% begin\n");
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for (i = 0; i < vpath->n_segs; i++)
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{
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printf ("%g setgray\n", vpath->segs[i].dir ? 0.7 : 0);
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for (j = 0; j < vpath->segs[i].n_points; j++)
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{
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printf ("%g %g %s\n",
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XOFF + vpath->segs[i].points[j].x,
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YOFF - vpath->segs[i].points[j].y,
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j ? "lineto" : "moveto");
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}
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printf ("%g %g moveto %g %g lineto %g %g lineto %g %g lineto stroke\n",
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XOFF + vpath->segs[i].points[0].x - DELT,
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YOFF - DELT - vpath->segs[i].points[0].y,
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XOFF + vpath->segs[i].points[0].x - DELT,
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YOFF - vpath->segs[i].points[0].y,
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XOFF + vpath->segs[i].points[0].x + DELT,
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YOFF - vpath->segs[i].points[0].y,
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XOFF + vpath->segs[i].points[0].x + DELT,
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YOFF - DELT - vpath->segs[i].points[0].y);
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printf ("%g %g moveto %g %g lineto %g %g lineto %g %g lineto stroke\n",
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XOFF + vpath->segs[i].points[j - 1].x - DELT,
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YOFF + DELT - vpath->segs[i].points[j - 1].y,
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XOFF + vpath->segs[i].points[j - 1].x - DELT,
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YOFF - vpath->segs[i].points[j - 1].y,
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XOFF + vpath->segs[i].points[j - 1].x + DELT,
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YOFF - vpath->segs[i].points[j - 1].y,
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XOFF + vpath->segs[i].points[j - 1].x + DELT,
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YOFF + DELT - vpath->segs[i].points[j - 1].y);
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printf ("stroke\n");
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}
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printf ("showpage\n");
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}
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#endif
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#ifndef ART_USE_NEW_INTERSECTOR
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static ArtSVP *
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art_svp_merge_perturbed (const ArtSVP *svp1, const ArtSVP *svp2)
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{
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ArtVpath *vpath1, *vpath2;
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ArtVpath *vpath1_p, *vpath2_p;
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ArtSVP *svp1_p, *svp2_p;
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ArtSVP *svp_new;
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vpath1 = art_vpath_from_svp (svp1);
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vpath1_p = art_vpath_perturb (vpath1);
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art_free (vpath1);
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svp1_p = art_svp_from_vpath (vpath1_p);
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art_free (vpath1_p);
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vpath2 = art_vpath_from_svp (svp2);
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vpath2_p = art_vpath_perturb (vpath2);
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art_free (vpath2);
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svp2_p = art_svp_from_vpath (vpath2_p);
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art_free (vpath2_p);
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svp_new = art_svp_merge (svp1_p, svp2_p);
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#ifdef VERBOSE
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print_ps_svp (svp1_p);
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print_ps_svp (svp2_p);
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print_ps_svp (svp_new);
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#endif
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art_free (svp1_p);
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art_free (svp2_p);
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return svp_new;
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}
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#endif
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/* Compute the union of two vector paths.
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Status of this routine:
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Basic correctness: Seems to work.
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Numerical stability: We cheat (adding random perturbation). Thus,
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it seems very likely that no numerical stability problems will be
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seen in practice.
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Speed: Would be better if we didn't go to unsorted vector path
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and back to add the perturbation.
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Precision: The perturbation fuzzes the coordinates slightly. In
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cases of butting segments, razor thin long holes may appear.
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*/
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/**
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* art_svp_union: Compute the union of two sorted vector paths.
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* @svp1: One sorted vector path.
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* @svp2: The other sorted vector path.
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*
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* Computes the union of the two argument svp's. Given two svp's with
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* winding numbers of 0 and 1 everywhere, the resulting winding number
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* will be 1 where either (or both) of the argument svp's has a
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* winding number 1, 0 otherwise. The result is newly allocated.
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*
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* Currently, this routine has accuracy problems pending the
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* implementation of the new intersector.
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*
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* Return value: The union of @svp1 and @svp2.
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**/
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ArtSVP *
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art_svp_union (const ArtSVP *svp1, const ArtSVP *svp2)
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{
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#ifdef ART_USE_NEW_INTERSECTOR
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ArtSVP *svp3, *svp_new;
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ArtSvpWriter *swr;
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svp3 = art_svp_merge (svp1, svp2);
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swr = art_svp_writer_rewind_new (ART_WIND_RULE_POSITIVE);
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art_svp_intersector (svp3, swr);
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svp_new = art_svp_writer_rewind_reap (swr);
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art_free (svp3); /* shallow free because svp3 contains shared segments */
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return svp_new;
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#else
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ArtSVP *svp3, *svp4, *svp_new;
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svp3 = art_svp_merge_perturbed (svp1, svp2);
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svp4 = art_svp_uncross (svp3);
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art_svp_free (svp3);
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svp_new = art_svp_rewind_uncrossed (svp4, ART_WIND_RULE_POSITIVE);
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#ifdef VERBOSE
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print_ps_svp (svp4);
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print_ps_svp (svp_new);
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#endif
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art_svp_free (svp4);
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return svp_new;
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#endif
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}
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/* Compute the intersection of two vector paths.
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Status of this routine:
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Basic correctness: Seems to work.
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Numerical stability: We cheat (adding random perturbation). Thus,
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it seems very likely that no numerical stability problems will be
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seen in practice.
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Speed: Would be better if we didn't go to unsorted vector path
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and back to add the perturbation.
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Precision: The perturbation fuzzes the coordinates slightly. In
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cases of butting segments, razor thin long isolated segments may
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appear.
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*/
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/**
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* art_svp_intersect: Compute the intersection of two sorted vector paths.
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* @svp1: One sorted vector path.
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* @svp2: The other sorted vector path.
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*
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* Computes the intersection of the two argument svp's. Given two
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* svp's with winding numbers of 0 and 1 everywhere, the resulting
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* winding number will be 1 where both of the argument svp's has a
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* winding number 1, 0 otherwise. The result is newly allocated.
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*
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* Currently, this routine has accuracy problems pending the
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* implementation of the new intersector.
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*
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* Return value: The intersection of @svp1 and @svp2.
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**/
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ArtSVP *
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art_svp_intersect (const ArtSVP *svp1, const ArtSVP *svp2)
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{
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#ifdef ART_USE_NEW_INTERSECTOR
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ArtSVP *svp3, *svp_new;
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ArtSvpWriter *swr;
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svp3 = art_svp_merge (svp1, svp2);
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swr = art_svp_writer_rewind_new (ART_WIND_RULE_INTERSECT);
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art_svp_intersector (svp3, swr);
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svp_new = art_svp_writer_rewind_reap (swr);
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art_free (svp3); /* shallow free because svp3 contains shared segments */
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return svp_new;
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#else
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ArtSVP *svp3, *svp4, *svp_new;
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svp3 = art_svp_merge_perturbed (svp1, svp2);
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svp4 = art_svp_uncross (svp3);
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art_svp_free (svp3);
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svp_new = art_svp_rewind_uncrossed (svp4, ART_WIND_RULE_INTERSECT);
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art_svp_free (svp4);
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return svp_new;
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#endif
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}
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/* Compute the symmetric difference of two vector paths.
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Status of this routine:
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Basic correctness: Seems to work.
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Numerical stability: We cheat (adding random perturbation). Thus,
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it seems very likely that no numerical stability problems will be
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seen in practice.
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Speed: We could do a lot better by scanning through the svp
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representations and culling out any segments that are exactly
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identical. It would also be better if we didn't go to unsorted
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vector path and back to add the perturbation.
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Precision: Awful. In the case of inputs which are similar (the
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common case for canvas display), the entire outline is "hairy." In
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addition, the perturbation fuzzes the coordinates slightly. It can
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be used as a conservative approximation.
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*/
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/**
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* art_svp_diff: Compute the symmetric difference of two sorted vector paths.
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* @svp1: One sorted vector path.
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* @svp2: The other sorted vector path.
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*
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* Computes the symmetric of the two argument svp's. Given two svp's
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* with winding numbers of 0 and 1 everywhere, the resulting winding
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* number will be 1 where either, but not both, of the argument svp's
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* has a winding number 1, 0 otherwise. The result is newly allocated.
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*
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* Currently, this routine has accuracy problems pending the
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* implementation of the new intersector.
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*
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* Return value: The symmetric difference of @svp1 and @svp2.
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**/
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ArtSVP *
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art_svp_diff (const ArtSVP *svp1, const ArtSVP *svp2)
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{
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#ifdef ART_USE_NEW_INTERSECTOR
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ArtSVP *svp3, *svp_new;
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ArtSvpWriter *swr;
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svp3 = art_svp_merge (svp1, svp2);
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swr = art_svp_writer_rewind_new (ART_WIND_RULE_ODDEVEN);
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art_svp_intersector (svp3, swr);
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svp_new = art_svp_writer_rewind_reap (swr);
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art_free (svp3); /* shallow free because svp3 contains shared segments */
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return svp_new;
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#else
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ArtSVP *svp3, *svp4, *svp_new;
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svp3 = art_svp_merge_perturbed (svp1, svp2);
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svp4 = art_svp_uncross (svp3);
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art_svp_free (svp3);
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svp_new = art_svp_rewind_uncrossed (svp4, ART_WIND_RULE_ODDEVEN);
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art_svp_free (svp4);
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return svp_new;
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#endif
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}
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/* todo: implement minus */
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