pjs/xpcom/ds/nsBTree.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
/**
* This file defines the binary tree class and it
* nsNode child class. Note that like all nsBTree
* containers, this one does not automatically balance.
* (Find for random data, bad for pre-ordered data).
*
* This simple version stores nodes, and the
* nodes store void* ptrs.
*
* @update gess 4/11/98
*/
/**
* nsNode
*
* @update gess 4/11/98
* @param
* @return
*/
#ifndef _BTREE_H
#define _BTREE_H
#include "nscore.h"
struct NS_BASE nsNode {
/**
*
* @update gess4/20/98
* @param
* @return
*/
nsNode();
/**
* Copy constructor
* @update gess 4/11/98
*/
nsNode(const nsNode& aNode);
/**
* destructor
* @update gess 4/11/98
*/
virtual ~nsNode();
/**
* Retrieve parent node
*
* @update gess 4/11/98
* @return
*/
nsNode* GetParentNode(void) const;
/**
*
* @update gess 4/11/98
* @param
* @return
*/
nsNode* GetLeftNode() const;
/**
*
* @update gess 4/11/98
* @param
* @return
*/
nsNode* GetRightNode() const;
/**
*
* @update gess 4/11/98
* @param
* @return
*/
virtual nsNode& operator=(const nsNode& aNode);
/**
* This method gets called to determine which of
* two nodes is less. When you create your own
* subclass of nsNode, this is the most important
* method for you to overload.
*
* @update gess 4/11/98
* @param
* @return
*/
virtual PRBool operator<(const nsNode& aNode) const=0;
/**
* This method gets called to determine which of
* two nodes is less. When you create your own
* subclass of nsNode, this is the most important
* method for you to overload.
*
* @update gess 4/11/98
* @param
* @return
*/
virtual PRBool operator==(const nsNode& aNode) const=0;
enum eRBColor {eRed,eBlack};
nsNode* mParent;
nsNode* mLeft;
nsNode* mRight;
eRBColor mColor;
};
/**
* The Nodefunctor class is used when you want to create
* callbacks between the nsRBTree and your generic code.
*
* @update gess4/20/98
*/
class NS_BASE nsNodeFunctor {
public:
virtual nsNodeFunctor& operator()(nsNode& aNode)=0;
};
/****************************************************
* Here comes the nsBTree class...
****************************************************/
class NS_BASE nsBTree {
public:
friend class nsBTreeIterator;
nsBTree();
virtual ~nsBTree();
/**
* Add given node reference into our tree.
*
* @update gess 4/11/98
* @param aNode is a ref to a node to be added
* @return newly added node
*/
nsNode* Add(nsNode& aNode);
/**
* Remove given node reference into our tree.
*
* @update gess 4/11/98
* @param aNode is a ref to a node to be removed
* @return Ptr to node if found (and removed) or NULL
*/
nsNode* Remove(nsNode& aNode);
/**
* Clears the tree of any data.
* Be careful here if your objects are heap based!
* This method doesn't free the objects, so if you
* don't have your own pointers, they will become
* orphaned.
*
* @update gess 4/11/98
* @param
* @return this
*/
nsBTree& Empty(nsNode* aNode=0);
/**
* This method destroys all the objects in the tree.
* WARNING: Never call this method on stored objects
* that are stack-based!
*
* @update gess 4/11/98
* @param
* @return this
*/
nsBTree& Erase(nsNode* aNode=0);
/**
* Retrieve ptr to 1st node in tree (starting at root)
*
* @update gess 4/11/98
* @return ptr to 1st node, possible to be NULL
*/
nsNode* First(void) const;
/**
* Find first node in tree starting at given node
*
* @update gess 4/11/98
* @param aNode node to begin 1st search from
* @return ptr to 1st node below given node
*/
nsNode* First(const nsNode& aNode) const;
/**
* Retrieve ptr to last node in tree relative to root.
*
* @update gess 4/11/98
* @return ptr to last node or NULL
*/
nsNode* Last(void) const;
/**
* Retrieve ptr to last node in tree relative to given node.
*
* @update gess 4/11/98
* @param node to find last node from
* @return ptr to last node or NULL
*/
nsNode* Last(const nsNode& aNode) const;
/**
* Retrieve a ptr to the node that preceeds given node
*
* @update gess 4/11/98
* @param aNode used as reference to find prev.
* @return ptr to prev node or NULL
*/
nsNode* Before(const nsNode& aNode) const;
/**
* Retrieve a ptr to the node after given node
*
* @update gess 4/11/98
* @param aNode used as reference to find next.
* @return ptr to next node or NULL
*/
nsNode* After(const nsNode& aNode) const;
/**
* Find given node in tree.
* (Why would you want to find a node you already have?)
*
* @update gess 4/11/98
* @param aNode is the node you're searching for
* @return ptr to node if found, or NULL
*/
nsNode* Find(const nsNode& aNode) const;
/**
* Walks the tree, starting with root.
*
* @update gess 4/11/98
*/
virtual const nsBTree& ForEach(nsNodeFunctor& aFunctor,nsNode* aNode=0) const;
protected:
/**
* Rebalances tree around the given node. This only
* needs to be called after a node is deleted.
*
* @update gess 4/11/98
* @param aNode -- node to balance around
* @return this
*/
virtual nsBTree& ReBalance(nsNode& aNode);
nsNode* mRoot;
};
#endif