pjs/dom/public/nsIScriptContextOwner.idl

69 строки
2.0 KiB
Plaintext

/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is the Mozilla browser.
*
* The Initial Developer of the Original Code is Netscape
* Communications, Inc. Portions created by Netscape are
* Copyright (C) 1999, Mozilla. All Rights Reserved.
*
* Contributor(s):
* Travis Bogard <travis@netscape.com>
*/
#include "nsISupports.idl"
%{ C++
#include "nscore.h"
#include "nsIScriptContext.h"
%}
/**
* Implemented by any object capable of supplying a nsIScriptContext.
* The implentor may create the script context on demand and is
* allowed (though not expected) to throw it away on release.
*/
interface nsIScriptContext;
interface nsIScriptGlobalObject;
[scriptable, uuid(A94EC640-0BBA-11D2-B326-00805F8A3859)]
interface nsIScriptContextOwner : nsISupports
{
/**
* Returns a script context. The assumption is that the
* script context has an associated script global object and
* is ready for script evaluation.
*/
nsIScriptContext getScriptContext();
/**
* Returns the script global object
*/
nsIScriptGlobalObject getScriptGlobalObject();
/**
* Called to indicate that the script context is no longer needed.
* The caller should <B>not</B> also call the context's Release()
* method.
*/
void releaseScriptContext(in nsIScriptContext aContext);
/**
* Error notification method. Informs the owner that an error
* occurred while a script was being evaluted.
*
*/
void reportScriptError(in string aErrorString, in string aFileName,
in long aLineNo, in string aLineBuf);
};