pjs/browser/devtools/scratchpad/scratchpad.js

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JavaScript

/* vim:set ts=2 sw=2 sts=2 et:
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Scratchpad.
*
* The Initial Developer of the Original Code is
* The Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Rob Campbell <robcee@mozilla.com> (original author)
* Erik Vold <erikvvold@gmail.com>
* David Dahl <ddahl@mozilla.com>
* Mihai Sucan <mihai.sucan@gmail.com>
* Kenny Heaton <kennyheaton@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK *****/
/*
* Original version history can be found here:
* https://github.com/mozilla/workspace
*
* Copied and relicensed from the Public Domain.
* See bug 653934 for details.
* https://bugzilla.mozilla.org/show_bug.cgi?id=653934
*/
"use strict";
const Cc = Components.classes;
const Ci = Components.interfaces;
const Cu = Components.utils;
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
Cu.import("resource://gre/modules/Services.jsm");
Cu.import("resource://gre/modules/NetUtil.jsm");
Cu.import("resource:///modules/PropertyPanel.jsm");
Cu.import("resource:///modules/source-editor.jsm");
Cu.import("resource:///modules/devtools/scratchpad-manager.jsm");
const SCRATCHPAD_CONTEXT_CONTENT = 1;
const SCRATCHPAD_CONTEXT_BROWSER = 2;
const SCRATCHPAD_L10N = "chrome://browser/locale/devtools/scratchpad.properties";
const DEVTOOLS_CHROME_ENABLED = "devtools.chrome.enabled";
const BUTTON_POSITION_SAVE = 0;
const BUTTON_POSITION_CANCEL = 1;
const BUTTON_POSITION_DONT_SAVE = 2;
/**
* The scratchpad object handles the Scratchpad window functionality.
*/
var Scratchpad = {
_initialWindowTitle: document.title,
/**
* The script execution context. This tells Scratchpad in which context the
* script shall execute.
*
* Possible values:
* - SCRATCHPAD_CONTEXT_CONTENT to execute code in the context of the current
* tab content window object.
* - SCRATCHPAD_CONTEXT_BROWSER to execute code in the context of the
* currently active chrome window object.
*/
executionContext: SCRATCHPAD_CONTEXT_CONTENT,
/**
* Tells if this Scratchpad is initialized and ready for use.
* @boolean
* @see addObserver
*/
initialized: false,
/**
* Retrieve the xul:notificationbox DOM element. It notifies the user when
* the current code execution context is SCRATCHPAD_CONTEXT_BROWSER.
*/
get notificationBox() document.getElementById("scratchpad-notificationbox"),
/**
* Get the selected text from the editor.
*
* @return string
* The selected text.
*/
get selectedText() this.editor.getSelectedText(),
/**
* Get the editor content, in the given range. If no range is given you get
* the entire editor content.
*
* @param number [aStart=0]
* Optional, start from the given offset.
* @param number [aEnd=content char count]
* Optional, end offset for the text you want. If this parameter is not
* given, then the text returned goes until the end of the editor
* content.
* @return string
* The text in the given range.
*/
getText: function SP_getText(aStart, aEnd)
{
return this.editor.getText(aStart, aEnd);
},
/**
* Replace text in the source editor with the given text, in the given range.
*
* @param string aText
* The text you want to put into the editor.
* @param number [aStart=0]
* Optional, the start offset, zero based, from where you want to start
* replacing text in the editor.
* @param number [aEnd=char count]
* Optional, the end offset, zero based, where you want to stop
* replacing text in the editor.
*/
setText: function SP_setText(aText, aStart, aEnd)
{
this.editor.setText(aText, aStart, aEnd);
},
/**
* Set the filename in the scratchpad UI and object
*
* @param string aFilename
* The new filename
*/
setFilename: function SP_setFilename(aFilename)
{
this.filename = aFilename;
this._updateTitle();
},
/**
* Update the Scratchpad window title based on the current state.
* @private
*/
_updateTitle: function SP__updateTitle()
{
if (this.filename) {
document.title = (this.editor && this.editor.dirty ? "*" : "") +
this.filename;
} else {
document.title = this._initialWindowTitle;
}
},
/**
* Get the current state of the scratchpad. Called by the
* Scratchpad Manager for session storing.
*
* @return object
* An object with 3 properties: filename, text, and
* executionContext.
*/
getState: function SP_getState()
{
return {
filename: this.filename,
text: this.getText(),
executionContext: this.executionContext,
saved: !this.editor.dirty,
};
},
/**
* Set the filename and execution context using the given state. Called
* when scratchpad is being restored from a previous session.
*
* @param object aState
* An object with filename and executionContext properties.
*/
setState: function SP_getState(aState)
{
if (aState.filename) {
this.setFilename(aState.filename);
}
if (this.editor) {
this.editor.dirty = !aState.saved;
}
if (aState.executionContext == SCRATCHPAD_CONTEXT_BROWSER) {
this.setBrowserContext();
}
else {
this.setContentContext();
}
},
/**
* Get the most recent chrome window of type navigator:browser.
*/
get browserWindow() Services.wm.getMostRecentWindow("navigator:browser"),
/**
* Reference to the last chrome window of type navigator:browser. We use this
* to check if the chrome window changed since the last code evaluation.
*/
_previousWindow: null,
/**
* Get the gBrowser object of the most recent browser window.
*/
get gBrowser()
{
let recentWin = this.browserWindow;
return recentWin ? recentWin.gBrowser : null;
},
/**
* Cached Cu.Sandbox object for the active tab content window object.
*/
_contentSandbox: null,
/**
* Get the Cu.Sandbox object for the active tab content window object. Note
* that the returned object is cached for later reuse. The cached object is
* kept only for the current location in the current tab of the current
* browser window and it is reset for each context switch,
* navigator:browser window switch, tab switch or navigation.
*/
get contentSandbox()
{
if (!this.browserWindow) {
Cu.reportError(this.strings.
GetStringFromName("browserWindow.unavailable"));
return;
}
if (!this._contentSandbox ||
this.browserWindow != this._previousBrowserWindow ||
this._previousBrowser != this.gBrowser.selectedBrowser ||
this._previousLocation != this.gBrowser.contentWindow.location.href) {
let contentWindow = this.gBrowser.selectedBrowser.contentWindow;
this._contentSandbox = new Cu.Sandbox(contentWindow,
{ sandboxPrototype: contentWindow, wantXrays: false,
sandboxName: 'scratchpad-content'});
this._previousBrowserWindow = this.browserWindow;
this._previousBrowser = this.gBrowser.selectedBrowser;
this._previousLocation = contentWindow.location.href;
}
return this._contentSandbox;
},
/**
* Cached Cu.Sandbox object for the most recently active navigator:browser
* chrome window object.
*/
_chromeSandbox: null,
/**
* Get the Cu.Sandbox object for the most recently active navigator:browser
* chrome window object. Note that the returned object is cached for later
* reuse. The cached object is kept only for the current browser window and it
* is reset for each context switch or navigator:browser window switch.
*/
get chromeSandbox()
{
if (!this.browserWindow) {
Cu.reportError(this.strings.
GetStringFromName("browserWindow.unavailable"));
return;
}
if (!this._chromeSandbox ||
this.browserWindow != this._previousBrowserWindow) {
this._chromeSandbox = new Cu.Sandbox(this.browserWindow,
{ sandboxPrototype: this.browserWindow, wantXrays: false,
sandboxName: 'scratchpad-chrome'});
this._previousBrowserWindow = this.browserWindow;
}
return this._chromeSandbox;
},
/**
* Drop the editor selection.
*/
deselect: function SP_deselect()
{
this.editor.dropSelection();
},
/**
* Select a specific range in the Scratchpad editor.
*
* @param number aStart
* Selection range start.
* @param number aEnd
* Selection range end.
*/
selectRange: function SP_selectRange(aStart, aEnd)
{
this.editor.setSelection(aStart, aEnd);
},
/**
* Get the current selection range.
*
* @return object
* An object with two properties, start and end, that give the
* selection range (zero based offsets).
*/
getSelectionRange: function SP_getSelection()
{
return this.editor.getSelection();
},
/**
* Evaluate a string in the active tab content window.
*
* @param string aString
* The script you want evaluated.
* @return mixed
* The script evaluation result.
*/
evalInContentSandbox: function SP_evalInContentSandbox(aString)
{
let error, result;
try {
result = Cu.evalInSandbox(aString, this.contentSandbox, "1.8",
"Scratchpad", 1);
}
catch (ex) {
error = ex;
}
return [error, result];
},
/**
* Evaluate a string in the most recent navigator:browser chrome window.
*
* @param string aString
* The script you want evaluated.
* @return mixed
* The script evaluation result.
*/
evalInChromeSandbox: function SP_evalInChromeSandbox(aString)
{
let error, result;
try {
result = Cu.evalInSandbox(aString, this.chromeSandbox, "1.8",
"Scratchpad", 1);
}
catch (ex) {
error = ex;
}
return [error, result];
},
/**
* Evaluate a string in the currently desired context, that is either the
* chrome window or the tab content window object.
*
* @param string aString
* The script you want to evaluate.
* @return mixed
* The script evaluation result.
*/
evalForContext: function SP_evaluateForContext(aString)
{
return this.executionContext == SCRATCHPAD_CONTEXT_CONTENT ?
this.evalInContentSandbox(aString) :
this.evalInChromeSandbox(aString);
},
/**
* Execute the selected text (if any) or the entire editor content in the
* current context.
* @return mixed
* The script evaluation result.
*/
execute: function SP_execute()
{
let selection = this.selectedText || this.getText();
let [error, result] = this.evalForContext(selection);
return [selection, error, result];
},
/**
* Execute the selected text (if any) or the entire editor content in the
* current context.
*/
run: function SP_run()
{
let [selection, error, result] = this.execute();
if (!error) {
this.deselect();
} else {
this.writeAsErrorComment(error);
}
return [selection, error, result];
},
/**
* Execute the selected text (if any) or the entire editor content in the
* current context. The resulting object is opened up in the Property Panel
* for inspection.
*/
inspect: function SP_inspect()
{
let [selection, error, result] = this.execute();
if (!error) {
this.deselect();
this.openPropertyPanel(selection, result);
} else {
this.writeAsErrorComment(error);
}
},
/**
* Execute the selected text (if any) or the entire editor content in the
* current context. The evaluation result is inserted into the editor after
* the selected text, or at the end of the editor content if there is no
* selected text.
*/
display: function SP_display()
{
let [selectedText, error, result] = this.execute();
if (!error) {
this.writeAsComment(result);
} else {
this.writeAsErrorComment(error);
}
},
/**
* Write out a value at the next line from the current insertion point.
* The comment block will always be preceded by a newline character.
* @param object aValue
* The Object to write out as a string
*/
writeAsComment: function SP_writeAsComment(aValue)
{
let selection = this.getSelectionRange();
let insertionPoint = selection.start != selection.end ?
selection.end : // after selected text
this.editor.getCharCount(); // after text end
let newComment = "\n/*\n" + aValue + "\n*/";
this.setText(newComment, insertionPoint, insertionPoint);
// Select the new comment.
this.selectRange(insertionPoint, insertionPoint + newComment.length);
},
/**
* Write out an error at the current insertion point as a block comment
* @param object aValue
* The Error object to write out the message and stack trace
*/
writeAsErrorComment: function SP_writeAsErrorComment(aError)
{
let stack = aError.stack || aError.fileName + ":" + aError.lineNumber;
let newComment = "Exception: " + aError.message + "\n" + stack.replace(/\n$/, "");
this.writeAsComment(newComment);
},
/**
* Open the Property Panel to inspect the given object.
*
* @param string aEvalString
* The string that was evaluated. This is re-used when the user updates
* the properties list, by clicking the Update button.
* @param object aOutputObject
* The object to inspect, which is the aEvalString evaluation result.
* @return object
* The PropertyPanel object instance.
*/
openPropertyPanel: function SP_openPropertyPanel(aEvalString, aOutputObject)
{
let self = this;
let propPanel;
// The property panel has a button:
// `Update`: reexecutes the string executed on the command line. The
// result will be inspected by this panel.
let buttons = [];
// If there is a evalString passed to this function, then add a `Update`
// button to the panel so that the evalString can be reexecuted to update
// the content of the panel.
if (aEvalString !== null) {
buttons.push({
label: this.strings.
GetStringFromName("propertyPanel.updateButton.label"),
accesskey: this.strings.
GetStringFromName("propertyPanel.updateButton.accesskey"),
oncommand: function () {
let [error, result] = self.evalForContext(aEvalString);
if (!error) {
propPanel.treeView.data = result;
}
}
});
}
let doc = this.browserWindow.document;
let parent = doc.getElementById("mainPopupSet");
let title = aOutputObject.toString();
propPanel = new PropertyPanel(parent, doc, title, aOutputObject, buttons);
let panel = propPanel.panel;
panel.setAttribute("class", "scratchpad_propertyPanel");
panel.openPopup(null, "after_pointer", 0, 0, false, false);
panel.sizeTo(200, 400);
return propPanel;
},
// Menu Operations
/**
* Open a new Scratchpad window.
*
* @return nsIWindow
*/
openScratchpad: function SP_openScratchpad()
{
return ScratchpadManager.openScratchpad();
},
/**
* Export the textbox content to a file.
*
* @param nsILocalFile aFile
* The file where you want to save the textbox content.
* @param boolean aNoConfirmation
* If the file already exists, ask for confirmation?
* @param boolean aSilentError
* True if you do not want to display an error when file save fails,
* false otherwise.
* @param function aCallback
* Optional function you want to call when file save completes. It will
* get the following arguments:
* 1) the nsresult status code for the export operation.
*/
exportToFile: function SP_exportToFile(aFile, aNoConfirmation, aSilentError,
aCallback)
{
if (!aNoConfirmation && aFile.exists() &&
!window.confirm(this.strings.
GetStringFromName("export.fileOverwriteConfirmation"))) {
return;
}
let fs = Cc["@mozilla.org/network/file-output-stream;1"].
createInstance(Ci.nsIFileOutputStream);
let modeFlags = 0x02 | 0x08 | 0x20;
fs.init(aFile, modeFlags, 420 /* 0644 */, fs.DEFER_OPEN);
let converter = Cc["@mozilla.org/intl/scriptableunicodeconverter"].
createInstance(Ci.nsIScriptableUnicodeConverter);
converter.charset = "UTF-8";
let input = converter.convertToInputStream(this.getText());
let self = this;
NetUtil.asyncCopy(input, fs, function(aStatus) {
if (!aSilentError && !Components.isSuccessCode(aStatus)) {
window.alert(self.strings.GetStringFromName("saveFile.failed"));
}
if (aCallback) {
aCallback.call(self, aStatus);
}
});
},
/**
* Read the content of a file and put it into the textbox.
*
* @param nsILocalFile aFile
* The file you want to save the textbox content into.
* @param boolean aSilentError
* True if you do not want to display an error when file load fails,
* false otherwise.
* @param function aCallback
* Optional function you want to call when file load completes. It will
* get the following arguments:
* 1) the nsresult status code for the import operation.
* 2) the data that was read from the file, if any.
*/
importFromFile: function SP_importFromFile(aFile, aSilentError, aCallback)
{
// Prevent file type detection.
let channel = NetUtil.newChannel(aFile);
channel.contentType = "application/javascript";
let self = this;
NetUtil.asyncFetch(channel, function(aInputStream, aStatus) {
let content = null;
if (Components.isSuccessCode(aStatus)) {
let converter = Cc["@mozilla.org/intl/scriptableunicodeconverter"].
createInstance(Ci.nsIScriptableUnicodeConverter);
converter.charset = "UTF-8";
content = NetUtil.readInputStreamToString(aInputStream,
aInputStream.available());
content = converter.ConvertToUnicode(content);
self.setText(content);
self.editor.resetUndo();
}
else if (!aSilentError) {
window.alert(self.strings.GetStringFromName("openFile.failed"));
}
if (aCallback) {
aCallback.call(self, aStatus, content);
}
});
},
/**
* Open a file to edit in the Scratchpad.
*/
openFile: function SP_openFile()
{
let fp = Cc["@mozilla.org/filepicker;1"].createInstance(Ci.nsIFilePicker);
fp.init(window, this.strings.GetStringFromName("openFile.title"),
Ci.nsIFilePicker.modeOpen);
fp.defaultString = "";
if (fp.show() != Ci.nsIFilePicker.returnCancel) {
this.setFilename(fp.file.path);
this.importFromFile(fp.file, false);
}
},
/**
* Save the textbox content to the currently open file.
*
* @param function aCallback
* Optional function you want to call when file is saved
*/
saveFile: function SP_saveFile(aCallback)
{
if (!this.filename) {
return this.saveFileAs(aCallback);
}
let file = Cc["@mozilla.org/file/local;1"].createInstance(Ci.nsILocalFile);
file.initWithPath(this.filename);
this.exportToFile(file, true, false, function(aStatus) {
if (Components.isSuccessCode(aStatus)) {
this.editor.dirty = false;
}
if (aCallback) {
aCallback(aStatus);
}
});
},
/**
* Save the textbox content to a new file.
*
* @param function aCallback
* Optional function you want to call when file is saved
*/
saveFileAs: function SP_saveFileAs(aCallback)
{
let fp = Cc["@mozilla.org/filepicker;1"].createInstance(Ci.nsIFilePicker);
fp.init(window, this.strings.GetStringFromName("saveFileAs"),
Ci.nsIFilePicker.modeSave);
fp.defaultString = "scratchpad.js";
if (fp.show() != Ci.nsIFilePicker.returnCancel) {
this.setFilename(fp.file.path);
this.exportToFile(fp.file, true, false, function(aStatus) {
if (Components.isSuccessCode(aStatus)) {
this.editor.dirty = false;
}
if (aCallback) {
aCallback(aStatus);
}
});
}
},
/**
* Open the Error Console.
*/
openErrorConsole: function SP_openErrorConsole()
{
this.browserWindow.toJavaScriptConsole();
},
/**
* Open the Web Console.
*/
openWebConsole: function SP_openWebConsole()
{
if (!this.browserWindow.HUDConsoleUI.getOpenHUD()) {
this.browserWindow.HUDConsoleUI.toggleHUD();
}
this.browserWindow.focus();
},
/**
* Set the current execution context to be the active tab content window.
*/
setContentContext: function SP_setContentContext()
{
if (this.executionContext == SCRATCHPAD_CONTEXT_CONTENT) {
return;
}
let content = document.getElementById("sp-menu-content");
document.getElementById("sp-menu-browser").removeAttribute("checked");
content.setAttribute("checked", true);
this.executionContext = SCRATCHPAD_CONTEXT_CONTENT;
this.notificationBox.removeAllNotifications(false);
this.resetContext();
},
/**
* Set the current execution context to be the most recent chrome window.
*/
setBrowserContext: function SP_setBrowserContext()
{
if (this.executionContext == SCRATCHPAD_CONTEXT_BROWSER) {
return;
}
let browser = document.getElementById("sp-menu-browser");
document.getElementById("sp-menu-content").removeAttribute("checked");
browser.setAttribute("checked", true);
this.executionContext = SCRATCHPAD_CONTEXT_BROWSER;
this.notificationBox.appendNotification(
this.strings.GetStringFromName("browserContext.notification"),
SCRATCHPAD_CONTEXT_BROWSER,
null,
this.notificationBox.PRIORITY_WARNING_HIGH,
null);
this.resetContext();
},
/**
* Reset the cached Cu.Sandbox object for the current context.
*/
resetContext: function SP_resetContext()
{
this._chromeSandbox = null;
this._contentSandbox = null;
this._previousWindow = null;
this._previousBrowser = null;
this._previousLocation = null;
},
/**
* Gets the ID of the inner window of the given DOM window object.
*
* @param nsIDOMWindow aWindow
* @return integer
* the inner window ID
*/
getInnerWindowId: function SP_getInnerWindowId(aWindow)
{
return aWindow.QueryInterface(Ci.nsIInterfaceRequestor).
getInterface(Ci.nsIDOMWindowUtils).currentInnerWindowID;
},
/**
* The Scratchpad window load event handler. This method
* initializes the Scratchpad window and source editor.
*
* @param nsIDOMEvent aEvent
*/
onLoad: function SP_onLoad(aEvent)
{
if (aEvent.target != document) {
return;
}
let chrome = Services.prefs.getBoolPref(DEVTOOLS_CHROME_ENABLED);
if (chrome) {
let environmentMenu = document.getElementById("sp-environment-menu");
let errorConsoleCommand = document.getElementById("sp-cmd-errorConsole");
let chromeContextCommand = document.getElementById("sp-cmd-browserContext");
environmentMenu.removeAttribute("hidden");
chromeContextCommand.removeAttribute("disabled");
errorConsoleCommand.removeAttribute("disabled");
}
let state = null;
let initialText = this.strings.GetStringFromName("scratchpadIntro");
if ("arguments" in window &&
window.arguments[0] instanceof Ci.nsIDialogParamBlock) {
state = JSON.parse(window.arguments[0].GetString(0));
this.setState(state);
initialText = state.text;
}
this.editor = new SourceEditor();
let config = {
mode: SourceEditor.MODES.JAVASCRIPT,
showLineNumbers: true,
initialText: initialText,
contextMenu: "scratchpad-text-popup",
};
let editorPlaceholder = document.getElementById("scratchpad-editor");
this.editor.init(editorPlaceholder, config,
this._onEditorLoad.bind(this, state));
},
/**
* The load event handler for the source editor. This method does post-load
* editor initialization.
*
* @private
* @param object aState
* The initial Scratchpad state object.
*/
_onEditorLoad: function SP__onEditorLoad(aState)
{
this.editor.addEventListener(SourceEditor.EVENTS.DIRTY_CHANGED,
this._onDirtyChanged);
this.editor.focus();
this.editor.setCaretOffset(this.editor.getCharCount());
if (aState) {
this.editor.dirty = !aState.saved;
}
this.initialized = true;
this._triggerObservers("Ready");
},
/**
* Insert text at the current caret location.
*
* @param string aText
* The text you want to insert.
*/
insertTextAtCaret: function SP_insertTextAtCaret(aText)
{
let caretOffset = this.editor.getCaretOffset();
this.setText(aText, caretOffset, caretOffset);
this.editor.setCaretOffset(caretOffset + aText.length);
},
/**
* The Source Editor DirtyChanged event handler. This function updates the
* Scratchpad window title to show an asterisk when there are unsaved changes.
*
* @private
* @see SourceEditor.EVENTS.DIRTY_CHANGED
* @param object aEvent
* The DirtyChanged event object.
*/
_onDirtyChanged: function SP__onDirtyChanged(aEvent)
{
Scratchpad._updateTitle();
},
/**
* Undo the last action of the user.
*/
undo: function SP_undo()
{
this.editor.undo();
},
/**
* Redo the previously undone action.
*/
redo: function SP_redo()
{
this.editor.redo();
},
/**
* The Scratchpad window unload event handler. This method unloads/destroys
* the source editor.
*
* @param nsIDOMEvent aEvent
*/
onUnload: function SP_onUnload(aEvent)
{
if (aEvent.target != document) {
return;
}
this.resetContext();
this.editor.removeEventListener(SourceEditor.EVENTS.DIRTY_CHANGED,
this._onDirtyChanged);
this.editor.destroy();
this.editor = null;
this.initialized = false;
},
/**
* Prompt to save scratchpad if it has unsaved changes.
*
* @param function aCallback
* Optional function you want to call when file is saved. The callback
* receives three arguments:
* - toClose (boolean) - tells if the window should be closed.
* - saved (boolen) - tells if the file has been saved.
* - status (number) - the file save status result (if the file was
* saved).
* @return boolean
* Whether the window should be closed
*/
promptSave: function SP_promptSave(aCallback)
{
if (this.filename && this.editor.dirty) {
let ps = Services.prompt;
let flags = ps.BUTTON_POS_0 * ps.BUTTON_TITLE_SAVE +
ps.BUTTON_POS_1 * ps.BUTTON_TITLE_CANCEL +
ps.BUTTON_POS_2 * ps.BUTTON_TITLE_DONT_SAVE;
let button = ps.confirmEx(window,
this.strings.GetStringFromName("confirmClose.title"),
this.strings.GetStringFromName("confirmClose"),
flags, null, null, null, null, {});
if (button == BUTTON_POSITION_CANCEL) {
if (aCallback) {
aCallback(false, false);
}
return false;
}
if (button == BUTTON_POSITION_SAVE) {
this.saveFile(function(aStatus) {
if (aCallback) {
aCallback(true, true, aStatus);
}
});
return true;
}
}
if (aCallback) {
aCallback(true, false);
}
return true;
},
/**
* Handler for window close event. Prompts to save scratchpad if
* there are unsaved changes.
*
* @param nsIDOMEvent aEvent
*/
onClose: function SP_onClose(aEvent)
{
if (this._skipClosePrompt) {
return;
}
this.promptSave(function(aShouldClose, aSaved, aStatus) {
let shouldClose = aShouldClose;
if (aSaved && !Components.isSuccessCode(aStatus)) {
shouldClose = false;
}
if (shouldClose) {
this._skipClosePrompt = true;
window.close();
}
}.bind(this));
aEvent.preventDefault();
},
/**
* Close the scratchpad window. Prompts before closing if the scratchpad
* has unsaved changes.
*
* @param function aCallback
* Optional function you want to call when file is saved
*/
close: function SP_close(aCallback)
{
this.promptSave(function(aShouldClose, aSaved, aStatus) {
let shouldClose = aShouldClose;
if (aSaved && !Components.isSuccessCode(aStatus)) {
shouldClose = false;
}
if (shouldClose) {
this._skipClosePrompt = true;
window.close();
}
if (aCallback) {
aCallback();
}
}.bind(this));
},
_observers: [],
/**
* Add an observer for Scratchpad events.
*
* The observer implements IScratchpadObserver := {
* onReady: Called when the Scratchpad and its SourceEditor are ready.
* Arguments: (Scratchpad aScratchpad)
* }
*
* All observer handlers are optional.
*
* @param IScratchpadObserver aObserver
* @see removeObserver
*/
addObserver: function SP_addObserver(aObserver)
{
this._observers.push(aObserver);
},
/**
* Remove an observer for Scratchpad events.
*
* @param IScratchpadObserver aObserver
* @see addObserver
*/
removeObserver: function SP_removeObserver(aObserver)
{
let index = this._observers.indexOf(aObserver);
if (index != -1) {
this._observers.splice(index, 1);
}
},
/**
* Trigger named handlers in Scratchpad observers.
*
* @param string aName
* Name of the handler to trigger.
* @param Array aArgs
* Optional array of arguments to pass to the observer(s).
* @see addObserver
*/
_triggerObservers: function SP_triggerObservers(aName, aArgs)
{
// insert this Scratchpad instance as the first argument
if (!aArgs) {
aArgs = [this];
} else {
aArgs.unshift(this);
}
// trigger all observers that implement this named handler
for (let i = 0; i < this._observers.length; ++i) {
let observer = this._observers[i];
let handler = observer["on" + aName];
if (handler) {
handler.apply(observer, aArgs);
}
}
},
openDocumentationPage: function SP_openDocumentationPage()
{
let url = this.strings.GetStringFromName("help.openDocumentationPage");
let newTab = this.gBrowser.addTab(url);
this.browserWindow.focus();
this.gBrowser.selectedTab = newTab;
},
};
XPCOMUtils.defineLazyGetter(Scratchpad, "strings", function () {
return Services.strings.createBundle(SCRATCHPAD_L10N);
});
addEventListener("load", Scratchpad.onLoad.bind(Scratchpad), false);
addEventListener("unload", Scratchpad.onUnload.bind(Scratchpad), false);
addEventListener("close", Scratchpad.onClose.bind(Scratchpad), false);