pjs/js/jsd/jsd_xpc.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation
* Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation.
*
* Alternatively, the contents of this file may be used under the
* terms of the GNU Public License (the "GPL"), in which case the
* provisions of the GPL are applicable instead of those above.
* If you wish to allow use of your version of this file only
* under the terms of the GPL and not to allow others to use your
* version of this file under the MPL, indicate your decision by
* deleting the provisions above and replace them with the notice
* and other provisions required by the GPL. If you do not delete
* the provisions above, a recipient may use your version of this
* file under either the MPL or the GPL.
*
* Contributor(s):
* Robert Ginda, <rginda@netscape.com>
*
*/
#ifndef JSDSERVICE_H___
#define JSDSERVICE_H___
#include "jsdIDebuggerService.h"
#include "jsdebug.h"
#include "nsString.h"
#include "nsCOMPtr.h"
#if defined(DEBUG_rginda_l)
#define DEBUG_verbose
#endif
#ifdef DEBUG_verbose
extern PRUint32 gScriptCount;
extern PRUint32 gValueCount;
#endif
/*******************************************************************************
* reflected jsd data structures
*******************************************************************************/
class jsdPC : public jsdIPC
{
public:
NS_DECL_ISUPPORTS
NS_DECL_JSDIPC
/* you'll normally use use FromPtr() instead of directly constructing one */
jsdPC (jsuword aPC) : mPC(aPC)
{
NS_INIT_ISUPPORTS();
}
static jsdIPC *FromPtr (jsuword aPC)
{
if (!aPC)
return 0;
jsdIPC *rv = new jsdPC (aPC);
NS_IF_ADDREF(rv);
return rv;
}
private:
jsdPC(); /* no implementation */
jsdPC(const jsdPC&); /* no implementation */
jsuword mPC;
};
class jsdObject : public jsdIObject
{
public:
NS_DECL_ISUPPORTS
NS_DECL_JSDIOBJECT
/* you'll normally use use FromPtr() instead of directly constructing one */
jsdObject (JSDContext *aCx, JSDObject *aObject) :
mCx(aCx), mObject(aObject)
{
NS_INIT_ISUPPORTS();
}
static jsdIObject *FromPtr (JSDContext *aCx,
JSDObject *aObject)
{
if (!aObject)
return 0;
jsdIObject *rv = new jsdObject (aCx, aObject);
NS_IF_ADDREF(rv);
return rv;
}
private:
jsdObject(); /* no implementation */
jsdObject(const jsdObject&); /* no implementation */
JSDContext *mCx;
JSDObject *mObject;
};
class jsdProperty : public jsdIProperty
{
public:
NS_DECL_ISUPPORTS
NS_DECL_JSDIPROPERTY
/* you'll normally use use FromPtr() instead of directly constructing one */
jsdProperty (JSDContext *aCx, JSDProperty *aProperty) :
mCx(aCx), mProperty(aProperty)
{
NS_INIT_ISUPPORTS();
}
static jsdIProperty *FromPtr (JSDContext *aCx,
JSDProperty *aProperty)
{
if (!aProperty)
return 0;
jsdIProperty *rv = new jsdProperty (aCx, aProperty);
NS_IF_ADDREF(rv);
return rv;
}
private:
jsdProperty(); /* no implementation */
jsdProperty(const jsdProperty&); /* no implementation */
JSDContext *mCx;
JSDProperty *mProperty;
};
class jsdScript : public jsdIScript
{
public:
NS_DECL_ISUPPORTS
NS_DECL_JSDISCRIPT
/* you'll normally use use FromPtr() instead of directly constructing one */
jsdScript (JSDContext *aCx, JSDScript *aScript) : mValid(PR_FALSE), mCx(aCx),
mScript(aScript),
mFileName(0),
mFunctionName(0),
mBaseLineNumber(0),
mLineExtent(0)
{
NS_INIT_ISUPPORTS();
#ifdef DEBUG_verbose
printf ("++++++ jsdScript %i\n", ++gScriptCount);
#endif
if (mScript)
{
/* copy the script's information now, so we have it later, when it
* get's destroyed. */
JSD_LockScriptSubsystem(mCx);
mFileName = new nsCString(JSD_GetScriptFilename(mCx, mScript));
mFunctionName =
new nsCString(JSD_GetScriptFunctionName(mCx, mScript));
mBaseLineNumber = JSD_GetScriptBaseLineNumber(mCx, mScript);
mLineExtent = JSD_GetScriptLineExtent(mCx, mScript);
JSD_UnlockScriptSubsystem(mCx);
mValid = true;
}
}
virtual ~jsdScript ()
{
if (mFileName)
delete mFileName;
if (mFunctionName)
delete mFunctionName;
/* Invalidate() needs to be called to release an owning reference to
* ourselves, so if we got here without being invalidated, something
* has gone wrong with our ref count */
NS_ASSERTION (!mValid, "Script destroyed without being invalidated.");
#ifdef DEBUG_verbose
printf ("------ jsdScript %i\n", --gScriptCount);
#endif
}
static jsdIScript *FromPtr (JSDContext *aCx, JSDScript *aScript)
{
if (!aScript)
return 0;
void *data = JSD_GetScriptPrivate (aScript);
jsdIScript *rv;
if (data) {
rv = NS_STATIC_CAST(jsdIScript *, data);
} else {
rv = new jsdScript (aCx, aScript);
NS_IF_ADDREF(rv); /* addref for the SetScriptPrivate, released in
* Invalidate() */
JSD_SetScriptPrivate (aScript, NS_STATIC_CAST(void *, rv));
}
NS_IF_ADDREF(rv); /* addref for return value */
return rv;
}
private:
jsdScript(); /* no implementation */
jsdScript (const jsdScript&); /* no implementation */
PRBool mValid;
JSDContext *mCx;
JSDScript *mScript;
nsCString *mFileName;
nsCString *mFunctionName;
PRUint32 mBaseLineNumber, mLineExtent;
};
class jsdStackFrame : public jsdIStackFrame
{
public:
NS_DECL_ISUPPORTS
NS_DECL_JSDISTACKFRAME
/* you'll normally use use FromPtr() instead of directly constructing one */
jsdStackFrame (JSDContext *aCx, JSDThreadState *aThreadState,
JSDStackFrameInfo *aStackFrameInfo) :
mCx(aCx), mThreadState(aThreadState), mStackFrameInfo(aStackFrameInfo)
{
NS_INIT_ISUPPORTS();
}
/* XXX These things are only valid for a short period of time, they reflect
* state in the js engine that will go away after stepping past wherever
* we were stopped at when this was created. We could keep a list of every
* instance of this we've created, and "invalidate" them before we let the
* engine continue. The next time we need a threadstate, we can search the
* list to find an invalidated one, and just reuse it.
*/
static jsdIStackFrame *FromPtr (JSDContext *aCx,
JSDThreadState *aThreadState,
JSDStackFrameInfo *aStackFrameInfo)
{
if (!aStackFrameInfo)
return 0;
jsdIStackFrame *rv = new jsdStackFrame (aCx, aThreadState,
aStackFrameInfo);
NS_IF_ADDREF(rv);
return rv;
}
private:
jsdStackFrame(); /* no implementation */
jsdStackFrame(const jsdStackFrame&); /* no implementation */
JSDContext *mCx;
JSDThreadState *mThreadState;
JSDStackFrameInfo *mStackFrameInfo;
};
class jsdValue : public jsdIValue
{
public:
NS_DECL_ISUPPORTS
NS_DECL_JSDIVALUE
/* you'll normally use use FromPtr() instead of directly constructing one */
jsdValue (JSDContext *aCx, JSDValue *aValue) : mCx(aCx), mValue(aValue)
{
#ifdef DEBUG_verbose
printf ("++++++ jsdValue %i\n", ++gValueCount);
#endif
NS_INIT_ISUPPORTS();
}
static jsdIValue *FromPtr (JSDContext *aCx, JSDValue *aValue)
{
if (!aValue)
return 0;
jsdIValue *rv;
rv = new jsdValue (aCx, aValue);
NS_IF_ADDREF(rv);
return rv;
}
virtual ~jsdValue()
{
#ifdef DEBUG_verbose
printf ("----- jsdValue %i\n", --gValueCount);
#endif
JSD_DropValue (mCx, mValue);
}
private:
jsdValue(); /* no implementation */
jsdValue (const jsdScript&); /* no implementation */
JSDContext *mCx;
JSDValue *mValue;
};
/******************************************************************************
* debugger service
******************************************************************************/
class jsdService : public jsdIDebuggerService
{
public:
NS_DECL_ISUPPORTS
NS_DECL_JSDIDEBUGGERSERVICE
jsdService() : mOn(PR_FALSE), mNestedLoopLevel(0), mCx(0), mRuntime(0),
mBreakpointHook(0), mErrorHook(0), mDebuggerHook(0),
mInterruptHook(0), mScriptHook(0), mThrowHook(0)
{
NS_INIT_ISUPPORTS();
}
virtual ~jsdService() { }
static jsdService *GetService ();
private:
PRBool mOn;
PRUint32 mNestedLoopLevel;
JSDContext *mCx;
JSRuntime *mRuntime;
nsCOMPtr<jsdIExecutionHook> mBreakpointHook;
nsCOMPtr<jsdIExecutionHook> mErrorHook;
nsCOMPtr<jsdIExecutionHook> mDebuggerHook;
nsCOMPtr<jsdIExecutionHook> mInterruptHook;
nsCOMPtr<jsdIScriptHook> mScriptHook;
nsCOMPtr<jsdIExecutionHook> mThrowHook;
};
#endif /* JSDSERVICE_H___ */
/* graveyard */
#if 0
class jsdContext : public jsdIContext
{
public:
NS_DECL_ISUPPORTS
NS_DECL_JSDICONTEXT
/* you'll normally use use FromPtr() instead of directly constructing one */
jsdContext (JSDContext *aCx) : mCx(aCx)
{
NS_INIT_ISUPPORTS();
printf ("++++++ jsdContext\n");
}
static jsdIContext *FromPtr (JSDContext *aCx)
{
if (!aCx)
return 0;
void *data = JSD_GetContextPrivate (aCx);
jsdIContext *rv;
if (data) {
rv = NS_STATIC_CAST(jsdIContext *, data);
} else {
rv = new jsdContext (aCx);
NS_IF_ADDREF(rv); // addref for the SetContextPrivate
JSD_SetContextPrivate (aCx, NS_STATIC_CAST(void *, rv));
}
NS_IF_ADDREF(rv); // addref for the return value
return rv;
}
virtual ~jsdContext() { printf ("------ ~jsdContext\n"); }
private:
jsdContext(); /* no implementation */
jsdContext(const jsdContext&); /* no implementation */
JSDContext *mCx;
};
class jsdThreadState : public jsdIThreadState
{
public:
NS_DECL_ISUPPORTS
NS_DECL_JSDITHREADSTATE
/* you'll normally use use FromPtr() instead of directly constructing one */
jsdThreadState (JSDContext *aCx, JSDThreadState *aThreadState) :
mCx(aCx), mThreadState(aThreadState)
{
NS_INIT_ISUPPORTS();
}
/* XXX These things are only valid for a short period of time, they reflect
* state in the js engine that will go away after stepping past wherever
* we were stopped at when this was created. We could keep a list of every
* instance of this we've created, and "invalidate" them before we let the
* engine continue. The next time we need a threadstate, we can search the
* list to find an invalidated one, and just reuse it.
*/
static jsdIThreadState *FromPtr (JSDContext *aCx,
JSDThreadState *aThreadState)
{
if (!aThreadState)
return 0;
jsdIThreadState *rv = new jsdThreadState (aCx, aThreadState);
NS_IF_ADDREF(rv);
return rv;
}
private:
jsdThreadState(); /* no implementation */
jsdThreadState(const jsdThreadState&); /* no implementation */
JSDContext *mCx;
JSDThreadState *mThreadState;
};
#endif