pjs/minimo/base/SplashScreen.cpp

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5.1 KiB
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Executable File

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Minimo.
*
* The Initial Developer of the Original Code is
* Doug Turner <dougt@meer.net>.
* Portions created by the Initial Developer are Copyright (C) 2005
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "MinimoPrivate.h"
#ifdef WINCE
#include "resource.h"
// **************************************************************************
// Function Name: IsSmartphone
//
// Purpose: Determine if platform is smartphone
//
// Arguments:
// none
//
// Return Values:
// BOOL
// TRUE if the current platform is a Smartphone platform
// FALSE if the current platform is not a Smartphone platform
//
// Description:
// This function retreives the current platforms type and then
// does a case insensitive string comparison.
static BOOL IsSmartphone()
{
unsigned short platform[64];
if (TRUE == SystemParametersInfo(SPI_GETPLATFORMTYPE,
sizeof(platform),
platform,
0))
{
if (0 == _wcsicmp(L"Smartphone", platform))
{
return TRUE;
}
}
return FALSE;
}
static HWND gSplashScreenDialog = NULL;
BOOL CALLBACK
SplashScreenDialogProc( HWND dlg, UINT msg, WPARAM wp, LPARAM lp )
{
if ( msg == WM_INITDIALOG )
{
SetWindowText(dlg, "Minimo");
gSplashScreenDialog = dlg;
HWND bitmapControl = GetDlgItem( dlg, IDC_SPLASHBMP );
if ( bitmapControl )
{
HBITMAP hbitmap = (HBITMAP)SendMessage( bitmapControl,
STM_GETIMAGE,
IMAGE_BITMAP,
0 );
if ( hbitmap )
{
BITMAP bitmap;
if ( GetObject( hbitmap, sizeof bitmap, &bitmap ) )
{
SetWindowPos( dlg,
NULL,
GetSystemMetrics(SM_CXSCREEN)/2 - bitmap.bmWidth/2,
GetSystemMetrics(SM_CYSCREEN)/2 - bitmap.bmHeight/2,
bitmap.bmWidth,
bitmap.bmHeight,
SWP_NOZORDER );
ShowWindow( dlg, SW_SHOW );
}
}
}
return 1;
}
else if (msg == WM_CLOSE)
{
NS_TIMELINE_MARK_FUNCTION("SplashScreenDialogProc Close");
EndDialog(dlg, 0);
gSplashScreenDialog = NULL;
}
return 0;
}
DWORD WINAPI SplashScreenThreadProc(LPVOID notused)
{
DialogBoxParamW( GetModuleHandle( 0 ),
MAKEINTRESOURCE( IDD_SPLASHSCREEN ),
HWND_DESKTOP,
(DLGPROC)SplashScreenDialogProc,
NULL );
return 0;
}
void KillSplashScreen()
{
NS_TIMELINE_MARK_FUNCTION("KillSplashScreen");
if (gSplashScreenDialog)
{
EndDialog((HWND)gSplashScreenDialog, 0);
gSplashScreenDialog = NULL;
}
}
void CreateSplashScreen()
{
NS_TIMELINE_MARK_FUNCTION("CreateSplashScreen");
DWORD threadID;
HANDLE handle = CreateThread( 0,
0,
(LPTHREAD_START_ROUTINE)SplashScreenThreadProc,
0,
0,
&threadID );
CloseHandle(handle);
}
void GetScreenSize(unsigned long* x, unsigned long* y)
{
RECT workarea;
SystemParametersInfo(SPI_GETWORKAREA, 0, &workarea, 0);
*x = workarea.right - workarea.left;
*y = workarea.bottom - workarea.top;
if (IsSmartphone())
*y += 26;
}
#else
void CreateSplashScreen() {}
void KillSplashScreen() {}
void GetScreenSize(unsigned long* x, unsigned long* y)
{
// we need to figure this out.
*x = 240;
*y = 320;
}
#endif // WINCE