pjs/cck/ib/engine.cpp

91 строка
2.3 KiB
C++

#include "stdafx.h"
#include <Winbase.h>
#include <direct.h>
#include <stdio.h>
#include "ib.h"
#include "globals.h"
#include "fstream.h"
#include <afxtempl.h>
#include <afxdisp.h>
#include "resource.h"
#include "NewDialog.h"
int main(int argc, char *argv[])
{
CString configPath;
CString rootPath;
CString templateDir;
CString configname;
CString configpath;
CString che_path;
CString che_file;
if(argc == 3)
{
configPath = argv[2];
FillGlobalWidgetArray(configPath);
if(!strcmp(argv[1], "-c"))
{
//The option "-c" means that ibengine.exe
//was called from wizardmachine.exe
StartIB();
}
else if(!strcmp(argv[1], "-u"))
{
//The option "-u" means that the user is
//running ibengine.exe via command line
rootPath = GetModulePath();
templateDir = rootPath + "WSTemplate";
configname = GetGlobal("_NewConfigName");
configpath = rootPath + "Configs\\" + configname;
//Grab exact name of the .che file from configPath
che_file = configPath;
int extractposition = che_file.ReverseFind('\\');
extractposition++;
extractposition = (che_file.GetLength()) - extractposition;
che_file = che_file.Right(extractposition);
//These are some commands that we only want to run if
//ibengine.exe is run at command line
//Create the config path
_mkdir(configpath);
//Copy files and directories from WSTemplate
//to new config directory
CopyDir(templateDir, configpath, NULL, FALSE);
//Copy the .che file given on command line to the
//appropriate directory
che_path = configpath + "\\" + che_file;
CopyFile(configPath, che_path, FALSE);
StartIB();
printf("\nInstaller creation is complete. The build is "
"in %sConfigs\\%s\\Output\n", rootPath, configname);
}
else
{
printf("\nYou have supplied incorrect command line options. \n"
"Please, run either \"WizardMachine.exe\" "
"or \"ibengine.exe -u <your_config_file_path>\"\n");
return 1;
}
}
else
{
printf("\nYou have supplied incorrect command line options. \n"
"Please, run either \"WizardMachine.exe\" "
"or \"ibengine.exe -u <your_config_file_path>\"\n");
return 1;
}
return 0;
}