pjs/xpcom/ds/nsMathUtils.h

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2.6 KiB
C

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Foundation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2007
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <stuart@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef nsMathUtils_h__
#define nsMathUtils_h__
#include "nscore.h"
#include <math.h>
#include <float.h>
/*
* round
*/
inline NS_HIDDEN_(double) NS_round(double x)
{
return x >= 0.0 ? floor(x + 0.5) : ceil(x - 0.5);
}
inline NS_HIDDEN_(float) NS_roundf(float x)
{
return x >= 0.0f ? floorf(x + 0.5f) : ceilf(x - 0.5f);
}
inline NS_HIDDEN_(PRInt32) NS_lround(double x)
{
return x >= 0.0 ? PRInt32(x + 0.5) : PRInt32(x - 0.5);
}
inline NS_HIDDEN_(PRInt32) NS_lroundf(float x)
{
return x >= 0.0f ? PRInt32(x + 0.5f) : PRInt32(x - 0.5f);
}
/*
* ceil
*/
inline NS_HIDDEN_(double) NS_ceil(double x)
{
return ceil(x);
}
inline NS_HIDDEN_(float) NS_ceilf(float x)
{
return ceilf(x);
}
/*
* floor
*/
inline NS_HIDDEN_(double) NS_floor(double x)
{
return floor(x);
}
inline NS_HIDDEN_(float) NS_floorf(float x)
{
return floorf(x);
}
#endif