pjs/widget/public/nsIBaseWindow.idl

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is the Mozilla browser.
*
* The Initial Developer of the Original Code is Netscape
* Communications, Inc. Portions created by Netscape are
* Copyright (C) 1999, Mozilla. All Rights Reserved.
*
* Contributor(s):
* Travis Bogard <travis@netscape.com>
*/
#include "nsISupports.idl"
#include "nsrootidl.idl"
/*#include "nsIWidget.idl" Boy this would be nice.*/
[ptr] native nsIWidget(nsIWidget);
%{ C++
#include "nsIWidget.h"
%}
typedef voidStar nativeWindow;
/**
* The nsIBaseWindow describes a generic window and basic operations that
* can be performed on it. This is not to be a complete windowing interface
* but rather a common set that nearly all windowed objects support.
*/
[scriptable, uuid(046BC8A0-8015-11d3-AF70-00A024FFC08C)]
interface nsIBaseWindow : nsISupports
{
/*
Allows a client to initialize an object implementing this interface with
the usually required window setup information.
@param parentNativeWindow - This allows a system to pass in the parenting
window as a native reference rather than relying on the calling
application to have created the parent window as an nsIWidget. This
value will be ignored (should be nsnull) if an nsIWidget is passed in to
the parentWidget parameter. One of the two parameters however must be
passed.
@param parentWidget - This allows a system to pass in the parenting widget.
This allows some objects to optimize themselves and rely on the view
system for event flow rather than creating numerous native windows. If
one of these is not available, nsnull should be passed and a
valid native window should be passed to the parentNativeWindow parameter.
@param x - This is the x co-ordinate relative to the parent to place the
window.
@param y - This is the y co-ordinate relative to the parent to place the
window.
@param cx - This is the width for the window to be.
@param cy - This is the height for the window to be.
@return NS_OK - Window Init succeeded without a problem.
NS_ERROR_UNEXPECTED - Call was unexpected at this time. Most likely
due to you calling it after create() has been called.
NS_ERROR_INVALID_ARG - controls that require either a parentNativeWindow
or a parentWidget may return invalid arg when they do not
receive what they are needing.
*/
[noscript]void initWindow(in nativeWindow parentNativeWindow,
in nsIWidget parentWidget, in long x, in long y, in long cx, in long cy);
/*
Tells the window that intialization and setup is complete. When this is
called the window can actually create itself based on the setup
information handed to it.
@return NS_OK - Creation was successfull.
NS_ERROR_UNEXPECTED - This call was unexpected at this time.
Perhaps create() had already been called or not all
required initialization had been done.
*/
void create();
/*
Tell the window that it can destroy itself. This allows re-using the same
object without re-doing a lot of setup. This is not a required call
before a release.
@return NS_OK - Everything destroyed properly.
NS_ERROR_NOT_IMPLEMENTED - State preservation is not supported.
Release the interface and create a new object.
*/
void destroy();
/*
Sets the current x and y coordinates of the control. This is relative to
the parent window.
*/
void setPosition(in long x, in long y);
/*
Gets the current x and y coordinates of the control. This is relatie to the
parent window.
*/
void getPosition(out long x, out long y);
/*
Sets the width and height of the control.
*/
void setSize(in long cx, in long cy, in boolean fRepaint);
/*
Gets the width and height of the control.
*/
void getSize(out long cx, out long cy);
/*
Convenience function combining the SetPosition and SetSize into one call.
Also is more efficient than calling both.
*/
void setPositionAndSize(in long x, in long y, in long cx, in long cy,
in boolean fRepaint);
/*
Convenience function combining the GetPosition and GetSize into one call.
Also is more efficient than calling both.
*/
void getPositionAndSize(out long x, out long y, out long cx, out long cy);
/**
* Tell the window to repaint itself
* @param aForce - if true, repaint immediately
* if false, the window may defer repainting as it sees fit.
*/
void repaint(in boolean force);
/*
This is the parenting widget for the control. This may be null if only the
native window was handed in for the parent during initialization. If this
is returned, it should refer to the same object as parentNativeWindow.
Setting this after Create() has been called may not be supported by some
implementations.
On controls that don't support widgets, setting this will return a
NS_ERROR_NOT_IMPLEMENTED error.
*/
attribute nsIWidget parentWidget;
/*
This is the native window parent of the control.
Setting this after Create() has been called may not be supported by some
implementations.
On controls that don't support setting nativeWindow parents, setting this
will return a NS_ERROR_NOT_IMPLEMENTED error.
*/
attribute nativeWindow parentNativeWindow;
/*
Attribute controls the visibility of the object behind this interface.
Setting this attribute to false will hide the control. Setting it to
true will show it.
*/
attribute boolean visibility;
/*
Allows you to find out what the widget is of a given object. Depending
on the object, this may return the parent widget in which this object
lives if it has not had to create it's own widget.
*/
readonly attribute nsIWidget mainWidget;
/**
* Give the window focus.
*/
void setFocus();
/* This is called when focus is available for the taking because of
tabbing through an object. In any case this is called on an object to
allow it to take focus if it desires. If the aCurrentFocus object is
the object being called, then the object being called should offer focus to
it's parent. If the aCurrentFocus is a child of the object being called,
the object being called should set the focus to the next sibling to the
aCurrentFocus object. Otherwise it should take focus for itself. If the
object being called can not take focus for itself it should offer focus to
it's parent. Note an object should not take focus for itself by giving it
to a child. In most cases this function is being called because the child
is trying to give up focus. */
void focusAvailable(in nsIBaseWindow aCurrentFocus, out boolean aTookFocus);
/*
Title of the window.
*/
attribute wstring title;
};