pjs/content/media/nsBuiltinDecoderReader.h

513 строки
16 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* ***** BEGIN LICENSE BLOCK *****
* Version: ML 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla code.
*
* The Initial Developer of the Original Code is the Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Chris Double <chris.double@double.co.nz>
* Chris Pearce <chris@pearce.org.nz>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#if !defined(nsBuiltinDecoderReader_h_)
#define nsBuiltinDecoderReader_h_
#include <nsDeque.h>
#include "Layers.h"
#include "ImageLayers.h"
#include "nsClassHashtable.h"
#include "mozilla/TimeStamp.h"
#include "nsSize.h"
#include "nsRect.h"
#include "mozilla/ReentrantMonitor.h"
class nsBuiltinDecoderStateMachine;
// Stores info relevant to presenting media samples.
class nsVideoInfo {
public:
nsVideoInfo()
: mPixelAspectRatio(1.0),
mAudioRate(0),
mAudioChannels(0),
mFrame(0,0),
mDisplay(0,0),
mStereoMode(mozilla::layers::STEREO_MODE_MONO),
mHasAudio(PR_FALSE),
mHasVideo(PR_FALSE)
{}
// Returns PR_TRUE if it's safe to use aPicture as the picture to be
// extracted inside a frame of size aFrame, and scaled up to and displayed
// at a size of aDisplay. You should validate the frame, picture, and
// display regions before setting them into the mFrame, mPicture and
// mDisplay fields of nsVideoInfo.
static PRBool ValidateVideoRegion(const nsIntSize& aFrame,
const nsIntRect& aPicture,
const nsIntSize& aDisplay);
// Pixel aspect ratio, as stored in the metadata.
float mPixelAspectRatio;
// Samples per second.
PRUint32 mAudioRate;
// Number of audio channels.
PRUint32 mAudioChannels;
// Dimensions of the video frame.
nsIntSize mFrame;
// The picture region inside the video frame to be displayed.
nsIntRect mPicture;
// Display size of the video frame. The picture region will be scaled
// to and displayed at this size.
nsIntSize mDisplay;
// Indicates the frame layout for single track stereo videos.
mozilla::layers::StereoMode mStereoMode;
// PR_TRUE if we have an active audio bitstream.
PRPackedBool mHasAudio;
// PR_TRUE if we have an active video bitstream.
PRPackedBool mHasVideo;
};
#ifdef MOZ_TREMOR
#include <ogg/os_types.h>
typedef ogg_int32_t VorbisPCMValue;
typedef short SoundDataValue;
#define MOZ_SOUND_DATA_FORMAT (nsAudioStream::FORMAT_S16_LE)
#define MOZ_CLIP_TO_15(x) ((x)<-32768?-32768:(x)<=32767?(x):32767)
// Convert the output of vorbis_synthesis_pcmout to a SoundDataValue
#define MOZ_CONVERT_VORBIS_SAMPLE(x) \
(static_cast<SoundDataValue>(MOZ_CLIP_TO_15((x)>>9)))
// Convert a SoundDataValue to a float for the Audio API
#define MOZ_CONVERT_SOUND_SAMPLE(x) ((x)*(1.F/32768))
#define MOZ_SAMPLE_TYPE_S16LE 1
#else /*MOZ_VORBIS*/
typedef float VorbisPCMValue;
typedef float SoundDataValue;
#define MOZ_SOUND_DATA_FORMAT (nsAudioStream::FORMAT_FLOAT32)
#define MOZ_CONVERT_VORBIS_SAMPLE(x) (x)
#define MOZ_CONVERT_SOUND_SAMPLE(x) (x)
#define MOZ_SAMPLE_TYPE_FLOAT32 1
#endif
// Holds chunk a decoded sound samples.
class SoundData {
public:
SoundData(PRInt64 aOffset,
PRInt64 aTime,
PRInt64 aDuration,
PRUint32 aSamples,
SoundDataValue* aData,
PRUint32 aChannels)
: mOffset(aOffset),
mTime(aTime),
mDuration(aDuration),
mSamples(aSamples),
mChannels(aChannels),
mAudioData(aData)
{
MOZ_COUNT_CTOR(SoundData);
}
SoundData(PRInt64 aOffset,
PRInt64 aDuration,
PRUint32 aSamples,
SoundDataValue* aData,
PRUint32 aChannels)
: mOffset(aOffset),
mTime(-1),
mDuration(aDuration),
mSamples(aSamples),
mChannels(aChannels),
mAudioData(aData)
{
MOZ_COUNT_CTOR(SoundData);
}
~SoundData()
{
MOZ_COUNT_DTOR(SoundData);
}
PRUint32 AudioDataLength() {
return mChannels * mSamples;
}
// Approximate byte offset of the end of the page on which this sample
// chunk ends.
const PRInt64 mOffset;
PRInt64 mTime; // Start time of samples in usecs.
const PRInt64 mDuration; // In usecs.
const PRUint32 mSamples;
const PRUint32 mChannels;
nsAutoArrayPtr<SoundDataValue> mAudioData;
};
// Holds a decoded video frame, in YCbCr format. These are queued in the reader.
class VideoData {
public:
typedef mozilla::layers::ImageContainer ImageContainer;
typedef mozilla::layers::Image Image;
// YCbCr data obtained from decoding the video. The index's are:
// 0 = Y
// 1 = Cb
// 2 = Cr
struct YCbCrBuffer {
struct Plane {
PRUint8* mData;
PRUint32 mWidth;
PRUint32 mHeight;
PRUint32 mStride;
};
Plane mPlanes[3];
};
// Constructs a VideoData object. Makes a copy of YCbCr data in aBuffer.
// aTimecode is a codec specific number representing the timestamp of
// the frame of video data. Returns nsnull if an error occurs. This may
// indicate that memory couldn't be allocated to create the VideoData
// object, or it may indicate some problem with the input data (e.g.
// negative stride).
static VideoData* Create(nsVideoInfo& aInfo,
ImageContainer* aContainer,
PRInt64 aOffset,
PRInt64 aTime,
PRInt64 aEndTime,
const YCbCrBuffer &aBuffer,
PRBool aKeyframe,
PRInt64 aTimecode);
// Constructs a duplicate VideoData object. This intrinsically tells the
// player that it does not need to update the displayed frame when this
// frame is played; this frame is identical to the previous.
static VideoData* CreateDuplicate(PRInt64 aOffset,
PRInt64 aTime,
PRInt64 aEndTime,
PRInt64 aTimecode)
{
return new VideoData(aOffset, aTime, aEndTime, aTimecode);
}
~VideoData()
{
MOZ_COUNT_DTOR(VideoData);
}
// Approximate byte offset of the end of the frame in the media.
PRInt64 mOffset;
// Start time of frame in microseconds.
PRInt64 mTime;
// End time of frame in microseconds;
PRInt64 mEndTime;
// Codec specific internal time code. For Ogg based codecs this is the
// granulepos.
PRInt64 mTimecode;
// This frame's image.
nsRefPtr<Image> mImage;
// When PR_TRUE, denotes that this frame is identical to the frame that
// came before; it's a duplicate. mBuffer will be empty.
PRPackedBool mDuplicate;
PRPackedBool mKeyframe;
public:
VideoData(PRInt64 aOffset, PRInt64 aTime, PRInt64 aEndTime, PRInt64 aTimecode)
: mOffset(aOffset),
mTime(aTime),
mEndTime(aEndTime),
mTimecode(aTimecode),
mDuplicate(PR_TRUE),
mKeyframe(PR_FALSE)
{
MOZ_COUNT_CTOR(VideoData);
NS_ASSERTION(aEndTime >= aTime, "Frame must start before it ends.");
}
VideoData(PRInt64 aOffset,
PRInt64 aTime,
PRInt64 aEndTime,
PRBool aKeyframe,
PRInt64 aTimecode)
: mOffset(aOffset),
mTime(aTime),
mEndTime(aEndTime),
mTimecode(aTimecode),
mDuplicate(PR_FALSE),
mKeyframe(aKeyframe)
{
MOZ_COUNT_CTOR(VideoData);
NS_ASSERTION(aEndTime >= aTime, "Frame must start before it ends.");
}
};
// Thread and type safe wrapper around nsDeque.
template <class T>
class MediaQueueDeallocator : public nsDequeFunctor {
virtual void* operator() (void* anObject) {
delete static_cast<T*>(anObject);
return nsnull;
}
};
template <class T> class MediaQueue : private nsDeque {
public:
typedef mozilla::ReentrantMonitorAutoEnter ReentrantMonitorAutoEnter;
typedef mozilla::ReentrantMonitor ReentrantMonitor;
MediaQueue()
: nsDeque(new MediaQueueDeallocator<T>()),
mReentrantMonitor("mediaqueue"),
mEndOfStream(0)
{}
~MediaQueue() {
Reset();
}
inline PRInt32 GetSize() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
return nsDeque::GetSize();
}
inline void Push(T* aItem) {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
nsDeque::Push(aItem);
}
inline void PushFront(T* aItem) {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
nsDeque::PushFront(aItem);
}
inline T* Pop() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
return static_cast<T*>(nsDeque::Pop());
}
inline T* PopFront() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
return static_cast<T*>(nsDeque::PopFront());
}
inline T* Peek() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
return static_cast<T*>(nsDeque::Peek());
}
inline T* PeekFront() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
return static_cast<T*>(nsDeque::PeekFront());
}
inline void Empty() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
nsDeque::Empty();
}
inline void Erase() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
nsDeque::Erase();
}
void Reset() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
while (GetSize() > 0) {
T* x = PopFront();
delete x;
}
mEndOfStream = PR_FALSE;
}
PRBool AtEndOfStream() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
return GetSize() == 0 && mEndOfStream;
}
// Returns PR_TRUE if the media queue has had it last sample added to it.
// This happens when the media stream has been completely decoded. Note this
// does not mean that the corresponding stream has finished playback.
PRBool IsFinished() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
return mEndOfStream;
}
// Informs the media queue that it won't be receiving any more samples.
void Finish() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
mEndOfStream = PR_TRUE;
}
// Returns the approximate number of microseconds of samples in the queue.
PRInt64 Duration() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
if (GetSize() < 2) {
return 0;
}
T* last = Peek();
T* first = PeekFront();
return last->mTime - first->mTime;
}
private:
ReentrantMonitor mReentrantMonitor;
// PR_TRUE when we've decoded the last frame of data in the
// bitstream for which we're queueing sample-data.
PRBool mEndOfStream;
};
// Encapsulates the decoding and reading of media data. Reading can be done
// on either the state machine thread (when loading and seeking) or on
// the reader thread (when it's reading and decoding). The reader encapsulates
// the reading state and maintains it's own monitor to ensure thread safety
// and correctness. Never hold the nsBuiltinDecoder's monitor when calling into
// this class.
class nsBuiltinDecoderReader : public nsRunnable {
public:
typedef mozilla::ReentrantMonitor ReentrantMonitor;
typedef mozilla::ReentrantMonitorAutoEnter ReentrantMonitorAutoEnter;
nsBuiltinDecoderReader(nsBuiltinDecoder* aDecoder);
~nsBuiltinDecoderReader();
// Initializes the reader, returns NS_OK on success, or NS_ERROR_FAILURE
// on failure.
virtual nsresult Init(nsBuiltinDecoderReader* aCloneDonor) = 0;
// Resets all state related to decoding, emptying all buffers etc.
virtual nsresult ResetDecode();
// Decodes an unspecified amount of audio data, enqueuing the audio data
// in mAudioQueue. Returns PR_TRUE when there's more audio to decode,
// PR_FALSE if the audio is finished, end of file has been reached,
// or an un-recoverable read error has occured.
virtual PRBool DecodeAudioData() = 0;
// Reads and decodes one video frame. Packets with a timestamp less
// than aTimeThreshold will be decoded (unless they're not keyframes
// and aKeyframeSkip is PR_TRUE), but will not be added to the queue.
virtual PRBool DecodeVideoFrame(PRBool &aKeyframeSkip,
PRInt64 aTimeThreshold) = 0;
virtual PRBool HasAudio() = 0;
virtual PRBool HasVideo() = 0;
// Read header data for all bitstreams in the file. Fills mInfo with
// the data required to present the media. Returns NS_OK on success,
// or NS_ERROR_FAILURE on failure.
virtual nsresult ReadMetadata(nsVideoInfo* aInfo) = 0;
// Stores the presentation time of the first frame/sample we'd be
// able to play if we started playback at the current position. Returns
// the first video sample, if we have video.
VideoData* FindStartTime(PRInt64& aOutStartTime);
// Moves the decode head to aTime microseconds. aStartTime and aEndTime
// denote the start and end times of the media in usecs, and aCurrentTime
// is the current playback position in microseconds.
virtual nsresult Seek(PRInt64 aTime,
PRInt64 aStartTime,
PRInt64 aEndTime,
PRInt64 aCurrentTime) = 0;
// Queue of audio samples. This queue is threadsafe.
MediaQueue<SoundData> mAudioQueue;
// Queue of video samples. This queue is threadsafe.
MediaQueue<VideoData> mVideoQueue;
// Populates aBuffered with the time ranges which are buffered. aStartTime
// must be the presentation time of the first sample/frame in the media, e.g.
// the media time corresponding to playback time/position 0. This function
// should only be called on the main thread.
virtual nsresult GetBuffered(nsTimeRanges* aBuffered,
PRInt64 aStartTime) = 0;
// Only used by nsWebMReader for now, so stub here rather than in every
// reader than inherits from nsBuiltinDecoderReader.
virtual void NotifyDataArrived(const char* aBuffer, PRUint32 aLength, PRUint32 aOffset) {}
protected:
// Pumps the decode until we reach frames/samples required to play at
// time aTarget (usecs).
nsresult DecodeToTarget(PRInt64 aTarget);
// Reader decode function. Matches DecodeVideoFrame() and
// DecodeAudioData().
typedef PRBool (nsBuiltinDecoderReader::*DecodeFn)();
// Calls aDecodeFn on *this until aQueue has a sample, whereupon
// we return the first sample.
template<class Data>
Data* DecodeToFirstData(DecodeFn aDecodeFn,
MediaQueue<Data>& aQueue);
// Wrapper so that DecodeVideoFrame(PRBool&,PRInt64) can be called from
// DecodeToFirstData().
PRBool DecodeVideoFrame() {
PRBool f = PR_FALSE;
return DecodeVideoFrame(f, 0);
}
// The lock which we hold whenever we read or decode. This ensures the thread
// safety of the reader and its data fields.
ReentrantMonitor mReentrantMonitor;
// Reference to the owning decoder object. Do not hold the
// reader's monitor when accessing this.
nsBuiltinDecoder* mDecoder;
// Stores presentation info required for playback. The reader's monitor
// must be held when accessing this.
nsVideoInfo mInfo;
};
#endif