зеркало из https://github.com/mozilla/pjs.git
594 строки
16 KiB
C++
594 строки
16 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is Netscape Communications
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* Corporation. Portions created by the Initial Developer are
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* Copyright (C) 2001 the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Stuart Parmenter <pavlov@netscape.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*/
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#include "nsTimerImpl.h"
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#include "TimerThread.h"
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#include "nsSupportsArray.h"
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#include "nsIEventQueue.h"
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static TimerThread *gThread = nsnull;
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// only the main thread supports idle timers.
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static nsSupportsArray *gIdleTimers = nsnull;
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static PRBool gFireOnIdle = PR_FALSE;
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#include "prmem.h"
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#include "prinit.h"
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#ifdef DEBUG_TIMERS
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#include <math.h>
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double nsTimerImpl::sDeltaSumSquared = 0;
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double nsTimerImpl::sDeltaSum = 0;
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double nsTimerImpl::sDeltaNum = 0;
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static void
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myNS_MeanAndStdDev(double n, double sumOfValues, double sumOfSquaredValues,
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double *meanResult, double *stdDevResult)
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{
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double mean = 0.0, var = 0.0, stdDev = 0.0;
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if (n > 0.0 && sumOfValues >= 0) {
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mean = sumOfValues / n;
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double temp = (n * sumOfSquaredValues) - (sumOfValues * sumOfValues);
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if (temp < 0.0 || n <= 1)
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var = 0.0;
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else
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var = temp / (n * (n - 1));
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// for some reason, Windows says sqrt(0.0) is "-1.#J" (?!) so do this:
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stdDev = var != 0.0 ? sqrt(var) : 0.0;
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}
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*meanResult = mean;
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*stdDevResult = stdDev;
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}
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#endif
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NS_IMPL_THREADSAFE_QUERY_INTERFACE2(nsTimerImpl, nsITimer, nsIScriptableTimer)
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NS_IMPL_THREADSAFE_ADDREF(nsTimerImpl)
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NS_IMETHODIMP_(nsrefcnt) nsTimerImpl::Release(void)
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{
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nsrefcnt count;
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NS_PRECONDITION(0 != mRefCnt, "dup release");
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count = PR_AtomicDecrement((PRInt32 *)&mRefCnt);
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NS_LOG_RELEASE(this, count, "nsTimerImpl");
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if (count == 0) {
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mRefCnt = 1; /* stabilize */
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/* enable this to find non-threadsafe destructors: */
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/* NS_ASSERT_OWNINGTHREAD(nsTimerImpl); */
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NS_DELETEXPCOM(this);
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return 0;
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}
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// If only one reference remains, and mArmed is set, then the ref must be
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// from the TimerThread::mTimers array, so we Cancel this timer to remove
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// the mTimers element, and return 0 if Cancel in fact disarmed the timer.
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//
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// We use an inlined version of nsTimerImpl::Cancel here to check for the
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// NS_ERROR_NOT_AVAILABLE code returned by gThread->RemoveTimer when this
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// timer is not found in the mTimers array -- i.e., when the timer was not
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// in fact armed once we acquired TimerThread::mLock, in spite of mArmed
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// being true here. That can happen if the armed timer is being fired by
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// TimerThread::Run as we race and test mArmed just before it is cleared by
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// the timer thread. If the RemoveTimer call below doesn't find this timer
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// in the mTimers array, then the last ref to this timer is held manually
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// and temporarily by the TimerThread, so we should fall through to the
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// final return and return 1, not 0.
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//
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// The original version of this thread-based timer code kept weak refs from
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// TimerThread::mTimers, removing this timer's weak ref in the destructor,
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// but that leads to double-destructions in the race described above, and
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// adding mArmed doesn't help, because destructors can't be deferred, once
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// begun. But by combining reference-counting and a specialized Release
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// method with "is this timer still in the mTimers array once we acquire
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// the TimerThread's lock" testing, we defer destruction until we're sure
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// that only one thread has its hot little hands on this timer.
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//
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// Note that both approaches preclude a timer creator, and everyone else
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// except the TimerThread who might have a strong ref, from dropping all
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// their strong refs without implicitly canceling the timer. Timers need
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// non-mTimers-element strong refs to stay alive.
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if (count == 1 && mArmed) {
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mCanceled = PR_TRUE;
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if (NS_SUCCEEDED(gThread->RemoveTimer(this)))
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return 0;
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}
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return count;
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}
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PR_STATIC_CALLBACK(PRStatus) InitThread(void)
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{
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gThread = new TimerThread();
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if (!gThread)
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return PR_FAILURE;
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NS_ADDREF(gThread);
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nsresult rv = gThread->Init();
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if (NS_FAILED(rv)) {
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NS_RELEASE(gThread);
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return PR_FAILURE;
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}
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return PR_SUCCESS;
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}
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nsTimerImpl::nsTimerImpl() :
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mClosure(nsnull),
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mCallbackType(CALLBACK_TYPE_UNKNOWN),
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mFiring(PR_FALSE),
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mArmed(PR_FALSE),
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mCanceled(PR_FALSE),
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mTimeout(0)
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{
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NS_INIT_REFCNT();
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nsIThread::GetCurrent(getter_AddRefs(mCallingThread));
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static PRCallOnceType once;
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PR_CallOnce(&once, InitThread);
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mCallback.c = nsnull;
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#ifdef DEBUG_TIMERS
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mStart = 0;
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mStart2 = 0;
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#endif
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}
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nsTimerImpl::~nsTimerImpl()
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{
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if (mCallbackType == CALLBACK_TYPE_INTERFACE)
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NS_RELEASE(mCallback.i);
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else if (mCallbackType == CALLBACK_TYPE_OBSERVER)
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NS_RELEASE(mCallback.o);
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}
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void nsTimerImpl::Shutdown()
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{
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#ifdef DEBUG_TIMERS
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if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) {
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double mean = 0, stddev = 0;
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myNS_MeanAndStdDev(sDeltaNum, sDeltaSum, sDeltaSumSquared, &mean, &stddev);
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PR_LOG(gTimerLog, PR_LOG_DEBUG, ("sDeltaNum = %f, sDeltaSum = %f, sDeltaSumSquared = %f\n", sDeltaNum, sDeltaSum, sDeltaSumSquared));
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PR_LOG(gTimerLog, PR_LOG_DEBUG, ("mean: %fms, stddev: %fms\n", mean, stddev));
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}
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#endif
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if (!gThread)
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return;
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gThread->Shutdown();
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NS_RELEASE(gThread);
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gFireOnIdle = PR_FALSE;
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NS_IF_RELEASE(gIdleTimers);
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}
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NS_IMETHODIMP nsTimerImpl::Init(nsTimerCallbackFunc aFunc,
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void *aClosure,
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PRUint32 aDelay,
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PRBool aIdle,
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PRUint32 aType)
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{
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if (!gThread)
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return NS_ERROR_FAILURE;
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mCallback.c = aFunc;
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mCallbackType = CALLBACK_TYPE_FUNC;
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mClosure = aClosure;
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mIdle = aIdle;
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mType = (PRUint8)aType;
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SetDelayInternal(aDelay);
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return gThread->AddTimer(this);
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}
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NS_IMETHODIMP nsTimerImpl::Init(nsITimerCallback *aCallback,
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PRUint32 aDelay,
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PRBool aIdle,
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PRUint32 aType)
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{
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if (!gThread)
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return NS_ERROR_FAILURE;
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mCallback.i = aCallback;
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NS_ADDREF(mCallback.i);
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mCallbackType = CALLBACK_TYPE_INTERFACE;
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mIdle = aIdle;
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mType = (PRUint8)aType;
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SetDelayInternal(aDelay);
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return gThread->AddTimer(this);
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}
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NS_IMETHODIMP nsTimerImpl::Init(nsIObserver *aObserver,
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PRUint32 aDelay,
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PRBool aIdle,
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PRUint32 aType)
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{
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if (!gThread)
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return NS_ERROR_FAILURE;
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SetDelayInternal(aDelay);
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mCallback.o = aObserver;
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NS_ADDREF(mCallback.o);
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mCallbackType = CALLBACK_TYPE_OBSERVER;
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mIdle = aIdle;
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mType = (PRUint8)aType;
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return gThread->AddTimer(this);
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}
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NS_IMETHODIMP nsTimerImpl::Cancel()
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{
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mCanceled = PR_TRUE;
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if (gThread)
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gThread->RemoveTimer(this);
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return NS_OK;
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}
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NS_IMETHODIMP_(void) nsTimerImpl::SetDelay(PRUint32 aDelay)
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{
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// If we're already repeating precisely, update mTimeout now so that the
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// new delay takes effect in the future.
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if (mTimeout != 0 && mType == NS_TYPE_REPEATING_PRECISE)
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mTimeout = PR_IntervalNow();
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SetDelayInternal(aDelay);
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if (!mFiring && gThread)
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gThread->TimerDelayChanged(this);
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}
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NS_IMETHODIMP_(void) nsTimerImpl::SetType(PRUint32 aType)
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{
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mType = (PRUint8)aType;
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// XXX if this is called, we should change the actual type.. this could effect
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// repeating timers. we need to ensure in Fire() that if mType has changed
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// during the callback that we don't end up with the timer in the queue twice.
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}
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void nsTimerImpl::Fire()
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{
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if (mCanceled)
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return;
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PRIntervalTime now = PR_IntervalNow();
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#ifdef DEBUG_TIMERS
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if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) {
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PRIntervalTime a = now - mStart; // actual delay in intervals
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PRUint32 b = PR_MillisecondsToInterval(mDelay); // expected delay in intervals
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PRUint32 d = PR_IntervalToMilliseconds((a > b) ? a - b : b - a); // delta in ms
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sDeltaSum += d;
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sDeltaSumSquared += double(d) * double(d);
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sDeltaNum++;
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PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] expected delay time %4dms\n", this, mDelay));
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PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] actual delay time %4dms\n", this, PR_IntervalToMilliseconds(a)));
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PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] (mType is %d) -------\n", this, mType));
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PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] delta %4dms\n", this, (a > b) ? (PRInt32)d : -(PRInt32)d));
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mStart = mStart2;
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mStart2 = 0;
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}
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#endif
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PRIntervalTime timeout = mTimeout;
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if (mType == NS_TYPE_REPEATING_PRECISE) {
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// Precise repeating timers advance mTimeout by mDelay without fail before
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// calling Fire().
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timeout -= PR_MillisecondsToInterval(mDelay);
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}
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gThread->UpdateFilter(mDelay, timeout, now);
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mFiring = PR_TRUE;
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switch (mCallbackType) {
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case CALLBACK_TYPE_FUNC:
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mCallback.c(this, mClosure);
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break;
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case CALLBACK_TYPE_INTERFACE:
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mCallback.i->Notify(this);
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break;
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case CALLBACK_TYPE_OBSERVER:
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mCallback.o->Observe(NS_STATIC_CAST(nsIScriptableTimer *, this),
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NS_TIMER_CALLBACK_TOPIC,
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nsnull);
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break;
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default:;
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}
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mFiring = PR_FALSE;
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#ifdef DEBUG_TIMERS
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if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) {
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PR_LOG(gTimerLog, PR_LOG_DEBUG,
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("[this=%p] Took %dms to fire timer callback\n",
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this, PR_IntervalToMilliseconds(PR_IntervalNow() - now)));
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}
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#endif
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if (mType == NS_TYPE_REPEATING_SLACK) {
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SetDelayInternal(mDelay); // force mTimeout to be recomputed.
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if (gThread)
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gThread->AddTimer(this);
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}
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}
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struct TimerEventType {
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PLEvent e;
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// arguments follow...
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#ifdef DEBUG_TIMERS
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PRIntervalTime mInit;
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#endif
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};
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void* handleTimerEvent(TimerEventType* event)
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{
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#ifdef DEBUG_TIMERS
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if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) {
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PRIntervalTime now = PR_IntervalNow();
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PR_LOG(gTimerLog, PR_LOG_DEBUG,
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("[this=%p] time between PostTimerEvent() and Fire(): %dms\n",
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event->e.owner, PR_IntervalToMilliseconds(now - event->mInit)));
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}
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#endif
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if (gFireOnIdle) {
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if (NS_STATIC_CAST(nsTimerImpl*, event->e.owner)->IsIdle()) {
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nsCOMPtr<nsIThread> currentThread, mainThread;
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nsIThread::GetCurrent(getter_AddRefs(currentThread));
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nsIThread::GetMainThread(getter_AddRefs(mainThread));
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if (currentThread == mainThread) {
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gIdleTimers->AppendElement(NS_STATIC_CAST(nsITimer*, NS_STATIC_CAST(nsTimerImpl*, event->e.owner)));
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return NULL;
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}
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}
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}
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NS_STATIC_CAST(nsTimerImpl*, event->e.owner)->Fire();
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return NULL;
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}
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void destroyTimerEvent(TimerEventType* event)
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{
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nsTimerImpl *timer = NS_STATIC_CAST(nsTimerImpl*, event->e.owner);
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NS_RELEASE(timer);
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PR_DELETE(event);
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}
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void nsTimerImpl::PostTimerEvent()
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{
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// XXX we may want to reuse the PLEvent in the case of repeating timers.
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TimerEventType* event;
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// construct
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event = PR_NEW(TimerEventType);
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if (event == NULL) return;
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// initialize
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PL_InitEvent((PLEvent*)event, this,
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(PLHandleEventProc)handleTimerEvent,
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(PLDestroyEventProc)destroyTimerEvent);
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// Since TimerThread addref'd 'this' for us, we don't need to addref here.
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// We will release in destroyMyEvent.
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#ifdef DEBUG_TIMERS
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if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) {
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event->mInit = PR_IntervalNow();
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}
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#endif
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// If this is a repeating precise timer, we need to calculate the time for
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// the next timer to fire before we make the callback.
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if (mType == NS_TYPE_REPEATING_PRECISE) {
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SetDelayInternal(mDelay);
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if (gThread)
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gThread->AddTimer(this);
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}
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PRThread *thread;
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mCallingThread->GetPRThread(&thread);
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nsCOMPtr<nsIEventQueue> queue;
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if (gThread)
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gThread->mEventQueueService->GetThreadEventQueue(thread, getter_AddRefs(queue));
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if (queue)
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queue->PostEvent(&event->e);
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}
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void nsTimerImpl::SetDelayInternal(PRUint32 aDelay)
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{
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PRIntervalTime delayInterval = PR_MillisecondsToInterval(aDelay);
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if (delayInterval > DELAY_INTERVAL_MAX) {
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delayInterval = DELAY_INTERVAL_MAX;
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aDelay = PR_IntervalToMilliseconds(delayInterval);
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}
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mDelay = aDelay;
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PRIntervalTime now = PR_IntervalNow();
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if (mTimeout == 0 || mType != NS_TYPE_REPEATING_PRECISE)
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mTimeout = now;
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mTimeout += delayInterval;
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#ifdef DEBUG_TIMERS
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if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) {
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if (mStart == 0)
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mStart = now;
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else
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mStart2 = now;
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}
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#endif
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}
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nsresult
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NS_NewTimer(nsITimer* *aResult, nsTimerCallbackFunc aCallback, void *aClosure,
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PRUint32 aDelay, PRBool aIdle, PRUint32 aType)
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{
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nsTimerImpl* timer = new nsTimerImpl();
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if (timer == nsnull)
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return NS_ERROR_OUT_OF_MEMORY;
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NS_ADDREF(timer);
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nsresult rv = timer->Init(aCallback, aClosure, aDelay, aIdle, aType);
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if (NS_FAILED(rv)) {
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NS_RELEASE(timer);
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return rv;
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}
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*aResult = timer;
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return NS_OK;
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}
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/**
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* Timer Manager code
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*/
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NS_IMPL_THREADSAFE_ISUPPORTS1(nsTimerManager, nsITimerManager)
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nsTimerManager::nsTimerManager()
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{
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NS_INIT_REFCNT();
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}
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nsTimerManager::~nsTimerManager()
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{
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}
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NS_IMETHODIMP nsTimerManager::SetUseIdleTimers(PRBool aUseIdleTimers)
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{
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if (aUseIdleTimers == PR_FALSE && gFireOnIdle == PR_TRUE)
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return NS_ERROR_FAILURE;
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|
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gFireOnIdle = aUseIdleTimers;
|
|
|
|
if (gFireOnIdle && !gIdleTimers) {
|
|
gIdleTimers = new nsSupportsArray();
|
|
if (!gIdleTimers)
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
|
|
NS_ADDREF(gIdleTimers);
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP nsTimerManager::GetUseIdleTimers(PRBool *aUseIdleTimers)
|
|
{
|
|
*aUseIdleTimers = gFireOnIdle;
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP nsTimerManager::HasIdleTimers(PRBool *aHasTimers)
|
|
{
|
|
*aHasTimers = PR_FALSE;
|
|
|
|
if (!gFireOnIdle)
|
|
return NS_OK;
|
|
|
|
nsCOMPtr<nsIThread> currentThread, mainThread;
|
|
nsIThread::GetCurrent(getter_AddRefs(currentThread));
|
|
nsIThread::GetMainThread(getter_AddRefs(mainThread));
|
|
|
|
if (currentThread != mainThread) {
|
|
return NS_OK;
|
|
}
|
|
|
|
PRUint32 count;
|
|
gIdleTimers->Count(&count);
|
|
*aHasTimers = (count != 0);
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP nsTimerManager::FireNextIdleTimer()
|
|
{
|
|
if (!gFireOnIdle)
|
|
return NS_OK;
|
|
|
|
nsCOMPtr<nsIThread> currentThread, mainThread;
|
|
nsIThread::GetCurrent(getter_AddRefs(currentThread));
|
|
nsIThread::GetMainThread(getter_AddRefs(mainThread));
|
|
|
|
if (currentThread != mainThread) {
|
|
return NS_OK;
|
|
}
|
|
|
|
PRUint32 count;
|
|
gIdleTimers->Count(&count);
|
|
|
|
if (count > 0) {
|
|
nsTimerImpl *theTimer = NS_STATIC_CAST(nsTimerImpl*, NS_STATIC_CAST(nsITimer*, gIdleTimers->ElementAt(0))); // addrefs
|
|
|
|
gIdleTimers->RemoveElement(NS_STATIC_CAST(nsITimer*, theTimer), 0);
|
|
|
|
theTimer->Fire();
|
|
|
|
NS_RELEASE(theTimer);
|
|
}
|
|
// pull out each one starting at the beginning until no more are left and fire them.
|
|
|
|
return NS_OK;
|
|
}
|