pjs/grendel/calypso/util/RWLock.java

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Java

/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil -*-
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.0 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
* the License for the specific language governing rights and limitations
* under the License.
*
* The Original Code is the Grendel mail/news client.
*
* The Initial Developer of the Original Code is Netscape Communications
* Corporation. Portions created by Netscape are Copyright (C) 1997
* Netscape Communications Corporation. All Rights Reserved.
*/
package calypso.util;
/**
* A "read-write" lock. This lock allows for an arbitrary number of
* simultaneous readers. The lock can be upgraded to a write lock in two
* ways. First, the lock can be upgraded without guaranteeing invariance
* across the transition (in other words, the read lock may need to be
* released before the write lock can be acquired). The other form of
* upgrade guarantees invariance; however, the upgrade can only be
* performed by initially locking the lock using the invariant read lock
* enter method. Upgrading the lock in either case involves waiting until
* there are no more readers. This implementation gives priority to
* upgrades and invariant locks which may lead to reader starvation. <p>
*
* Each thread using the lock may re-enter the lock as many times as
* needed. However, attempting to re-enter the lock with the invariant
* read lock will fail unless the lock was originally entered that way by
* the invoking thread. <p>
*
* Only one thread may enter the invariant read lock at a time; other
* threads attempting this will block until the owning thread exits the
* lock completely. <p>
*
* Note that the implementation assumes that the user of instances of
* this class properly pairs the enters/exits. <p>
*/
public final class RWLock {
private int fNumReaders;
private Thread fWriteLockOwner;
private int fWriteLockCount;
private Thread fInvariantLockOwner;
private int fInvariantLockCount;
public RWLock() {
fStateList = new LockState();
fStateList.fNext = fStateList;
fStateList.fPrev = fStateList;
fFreeList = new LockState();
fFreeList.fNext = fFreeList;
fFreeList.fPrev = fFreeList;
}
public synchronized void enterReadLock()
throws InterruptedException
{
Thread me = Thread.currentThread();
// Wait for writer, if any, to release the lock
if ((fWriteLockOwner != null) && (me != fWriteLockOwner)) {
while (fWriteLockOwner != null) {
wait();
}
}
// XXX write me:
// If my lock count is zero and there is a writer waiting, block
// until the writer is done
// Add another state record to the list
appendLockState(me, kRead);
fNumReaders++;
}
public synchronized void exitReadLock() {
Thread me = Thread.currentThread();
removeLockState(me, kRead);
fNumReaders--;
notify();
}
/**
* Enter the invariant read lock. Only one thread at a time can hold
* the invariant read lock. This lock guarantees to upgrade to a write
* lock without needing to release the read lock.
*/
public synchronized void enterInvariantReadLock()
throws InterruptedException
{
Thread me = Thread.currentThread();
if (me != fInvariantLockOwner) {
// If we don't have the invariant read lock already then we cannot
// try to get it if we are holding either a read or a write lock
if (isLocked(me, kRead) || isLocked(me, kWrite)) {
throw new Error("enterInvariantReadLock while holding r/w lock");
}
/**
* If we get here it means we don't currently hold the invariant read
* lock and we aren't holding any read locks or write locks which
* means we can't be the fWriteLockOwner or the fInvariantOwner.
* Wait until either of those threads, if any, is done with the lock.
*/
while ((fWriteLockOwner != null) || (fInvariantLockOwner != null)) {
wait();
}
// Claim the lock
fInvariantLockOwner = me;
}
fInvariantLockCount++;
fNumReaders++;
appendLockState(me, kInvariantRead);
}
public synchronized void exitInvariantReadLock() {
Thread me = Thread.currentThread();
removeLockState(me, kInvariantRead);
--fNumReaders;
if (--fInvariantLockCount == 0) {
fInvariantLockOwner = null;
}
notify();
}
public synchronized void enterWriteLock()
throws InterruptedException
{
Thread me = Thread.currentThread();
if (me != fWriteLockOwner) {
// Count up how many read-locks we have currently. The only possible
// type of lock state is kRead or kInvariantRead.
int readCount = 0;
LockState list = fStateList.fPrev;
while (list != fStateList) {
LockState prev = list.fPrev;
if (list.fThread == me) {
Assert.Assertion(list.fState != kWrite);
readCount++;
}
list = prev;
}
/**
* If we have the invariant read lock then we don't have to release
* our read locks, otherwise we do. When we do we must notify any
* other threads that are waiting for this to occur. When we don't
* we change the wait loop below to wait until all the <b>other</b>
* read locks are released isntead of waiting until <b>all</b> the
* read locks are released.
*/
int baseNumReaders = readCount;
if (me != fInvariantLockOwner) {
// Release our read locks now
baseNumReaders = 0;
fNumReaders -= readCount;
notify();
}
// Wait for all other readers or a writer to exit the lock
while ((fWriteLockOwner != null) || (fNumReaders > baseNumReaders)) {
wait();
}
// At this point fWriteLockOwner == null and fNumReaders ==
// baseNumReaders which means that we can claim the
// write-lock. Restore fNumReaders to account for any of our read
// locks on the list.
if (me != fInvariantLockOwner) {
// Recover our read locks. Note that we left them on the state
// list this entire time, we just reduced the counts to that
// the various wait loops would think they were gone.
fNumReaders += readCount;
}
fWriteLockOwner = me;
}
fWriteLockCount++;
appendLockState(me, kWrite);
}
public synchronized void exitWriteLock() {
Thread me = Thread.currentThread();
removeLockState(me, kWrite);
if (--fWriteLockCount == 0) {
fWriteLockOwner = null;
}
notify();
}
//----------------------------------------------------------------------
static class LockState {
// Linkage for either fStateStack or for fFreeList
LockState fPrev, fNext;
Thread fThread;
int fState;
}
// Legal state values for a LockState. These indicate what kind
// of enter was done on the lock.
static final int kRead = 0;
static final int kWrite = 1;
static final int kInvariantRead = 2;
static String[] kStateToString = {
"read-lock", "write-lock", "invariant-read-lock"
};
/**
* Circular list of LockState objects. When the lock changes state (via
* one of the three enter methods) we append a LockState object to the
* end of the stack. When a thread exits the lock we find it's last
* LockState object and remove it from the list.
*/
private LockState fStateList;
/**
* A list of free LockState objects used to reduce the execution
* time for allocation.
*/
private LockState fFreeList;
private int fFreeListLength;
private static final int kMaxFreeListLength = 10;
/**
* See if aThread has the given type of lock
*/
private boolean isLocked(Thread aThread, int aHow) {
LockState list = fStateList.fPrev;
while (list != fStateList) {
if (list.fThread == aThread) {
if (list.fState == aHow) {
return true;
}
}
list = list.fPrev;
}
return false;
}
private void appendLockState(Thread aThread, int aState) {
LockState ls = newLockState();
ls.fThread = aThread;
ls.fState = aState;
// Append ls to the state list
LockState list = fStateList;
ls.fNext = list;
ls.fPrev = list.fPrev;
list.fPrev.fNext = ls;
list.fPrev = ls;
}
/**
* Walk up the thread state list and look for aThread. Verify that the
* LockState is in the right state and if it is then we remove that
* LockState from the list.
*/
private void removeLockState(Thread aThread, int aState) {
LockState tos = fStateList.fPrev;
while (tos != fStateList) {
if (tos.fThread == aThread) {
if (tos.fState != aState) {
throw new Error("mismatched lock exit: entry=" +
kStateToString[tos.fState] + " exit=" +
kStateToString[aState]);
}
// Remove tos from the list
tos.fPrev.fNext = tos.fNext;
tos.fNext.fPrev = tos.fPrev;
freeLockState(tos);
return;
}
tos = tos.fPrev;
}
throw new Error("unmatched lock exit");
}
private LockState newLockState() {
if (fFreeListLength == 0) {
return new LockState();
}
// Get a LockState from the free list
LockState tos = fFreeList.fPrev;
tos.fPrev.fNext = tos.fNext;
tos.fNext.fPrev = tos.fPrev;
fFreeListLength--;
return tos;
}
private void freeLockState(LockState aState) {
if (fFreeListLength < kMaxFreeListLength) {
LockState list = fFreeList;
// Append aState to the free list
aState.fNext = list;
aState.fPrev = list.fPrev;
list.fPrev.fNext = aState;
list.fPrev = aState;
fFreeListLength++;
}
}
}