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675 строки
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675 строки
26 KiB
Plaintext
This is the README file for the JavaScript Reference (JSRef) implementation.
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It consists of build conventions and instructions, source code conventions, a
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design walk-through, and a brief file-by-file description of the source.
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JSRef builds a library or DLL containing the JavaScript runtime (compiler,
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interpreter, decompiler, garbage collector, atom manager, standard classes).
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It then compiles a small "shell" program and links that with the library to
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make an interpreter that can be used interactively and with test .js files to
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run scripts.
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The current version of JSRef lacks a conformance testsuite. We aim to provide
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one as soon as possible.
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Quick start tip: skip to "Using the JS API" below, build js, and play with the
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object named "it" (start by setting 'it.noisy = true').
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Brendan Eich, 9/17/96
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------------------------------------------------------------------------------
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Build conventions:
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- On Windows, use MSDEV4.2 (js*.mdp) or 5.0 (js*.mak).
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- On Mac, use CodeWarrior 1.x (JSRef.prj.hqx) or 2 (JSRef.prj2.hqx).
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- On Unix, use vendor cc or gcc (ftp://prep.ai.mit.edu/pub/gnu) for compiling,
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and use gmake for building.
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To compile optimized code, pass BUILD_OPT=1 on the nmake/gmake command line
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or preset it in the environment or makefile. The C preprocessor macro DEBUG
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will be undefined, and NDEBUG (archaic Unix-ism for "No Debugging") will be
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defined. Without BUILD_OPT, DEBUG is predefined and NDEBUG is undefined.
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On Unix, your own debug flag, DEBUG_$USER, will be defined or undefined as
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BUILD_OPT is unset or set.
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(Linux autoconf support way overdue; coming some day soon, I promise.)
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- To add C compiler options from the make command line, set XCFLAGS=-Dfoo.
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To predefine -D or -U options in the makefile, set DEFINES.
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To predefine -I options in the makefile, set INCLUDES.
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- To turn on GC instrumentation, define JS_GCMETER.
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- To enable multi-threaded execution, define JS_THREADSAFE and flesh out the
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stubs and required headers in jslock.c/.h. See the JS API docs for more.
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- To turn on the arena package's instrumentation, define PR_ARENAMETER.
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- To turn on the hash table package's metering, define PR_HASHMETER.
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Naming and coding conventions:
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- Public function names begin with JS_ followed by capitalized "intercaps",
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e.g. JS_NewObject.
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- Extern but library-private function names use a js_ prefix and mixed case,
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e.g. js_LookupSymbol.
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- Most static function names have unprefixed, mixed-case names: GetChar.
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- But static native methods of JS objects have lowercase, underscore-separated
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or intercaps names, e.g., str_indexOf.
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- And library-private and static data use underscores, not intercaps (but
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library-private data do use a js_ prefix).
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- Scalar type names are lowercase and js-prefixed: jsdouble.
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- Aggregate type names are JS-prefixed and mixed-case: JSObject.
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- Macros are generally ALL_CAPS and underscored, to call out potential
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side effects, multiple uses of a formal argument, etc.
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- Four spaces of indentation per statement nesting level.
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- Tabs are taken to be eight spaces, and an Emacs magic comment at the top of
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each file tries to help. If you're using MSVC or similar, you'll want to
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set tab width to 8, or convert these files to be space-filled.
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- DLL entry points have their return type expanded within a PR_PUBLIC_API()
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macro call, to get the right Windows secret type qualifiers in the right
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places for both 16- and 32-bit builds.
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- Callback functions that might be called from a DLL are similarly macroized
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with PR_STATIC_CALLBACK (if the function otherwise would be static to hide
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its name) or PR_CALLBACK (this macro takes no type argument; it should be
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used after the return type and before the function name).
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Using the JS API:
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- Starting up:
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/*
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* Tune this to avoid wasting space for shallow stacks, while saving on
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* malloc overhead/fragmentation for deep or highly-variable stacks.
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*/
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#define STACK_CHUNK_SIZE 8192
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JSRuntime *rt;
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JSContext *cx;
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/* You need a runtime and one or more contexts to do anything with JS. */
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rt = JS_Init(1000000L);
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if (!rt)
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fail("can't create JavaScript runtime");
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cx = JS_NewContext(rt, STACK_CHUNK_SIZE);
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if (!cx)
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fail("can't create JavaScript context");
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/*
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* The context definitely wants a global object, in order to have standard
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* classes and functions like Date and parseInt. See below for details on
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* JS_NewObject.
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*/
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JSObject *globalObj;
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globalObj = JS_NewObject(cx, &my_global_class, 0, 0);
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JS_InitStandardClasses(cx, globalObj);
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- Defining objects and properties:
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/* Statically initialize a class to make "one-off" objects. */
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JSClass my_class = {
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"MyClass",
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/* All of these can be replaced with the corresponding JS_*Stub
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function pointers. */
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my_addProperty, my_delProperty, my_getProperty, my_setProperty,
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my_enumerate, my_resolve, my_convert, my_finalize
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};
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JSObject *obj;
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/*
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* Define an object named in the global scope that can be enumerated by
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* for/in loops. The parent object is passed as the second argument, as
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* with all other API calls that take an object/name pair. The prototype
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* passed in is null, so the default object prototype will be used.
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*/
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obj = JS_DefineObject(cx, globalObj, "myObject", &my_class, 0,
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JSPROP_ENUMERATE);
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/*
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* Define a bunch of properties with a JSPropertySpec array statically
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* initialized and terminated with a null-name entry. Besides its name,
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* each property has a "tiny" identifier (MY_COLOR, e.g.) that can be used
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* in switch statements (in a common my_getProperty function, for example).
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*/
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enum my_tinyid {
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MY_COLOR, MY_HEIGHT, MY_WIDTH, MY_FUNNY, MY_ARRAY, MY_RDONLY
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};
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static JSPropertySpec my_props[] = {
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{"color", MY_COLOR, JSPROP_ENUMERATE},
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{"height", MY_HEIGHT, JSPROP_ENUMERATE},
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{"width", MY_WIDTH, JSPROP_ENUMERATE},
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{"funny", MY_FUNNY, JSPROP_ENUMERATE},
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{"array", MY_ARRAY, JSPROP_ENUMERATE},
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{"rdonly", MY_RDONLY, JSPROP_READONLY},
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{0}
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};
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JS_DefineProperties(cx, obj, my_props);
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/*
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* Given the above definitions and call to JS_DefineProperties, obj will
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* need this sort of "getter" method in its class (my_class, above). See
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* the example for the "It" class in js.c.
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*/
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static JSBool
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my_getProperty(JSContext *cx, JSObject *obj, jsval id, jsval *vp)
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{
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if (JSVAL_IS_INT(id)) {
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switch (JSVAL_TO_INT(id)) {
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case MY_COLOR: *vp = . . .; break;
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case MY_HEIGHT: *vp = . . .; break;
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case MY_WIDTH: *vp = . . .; break;
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case MY_FUNNY: *vp = . . .; break;
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case MY_ARRAY: *vp = . . .; break;
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case MY_RDONLY: *vp = . . .; break;
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}
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}
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return JS_TRUE;
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}
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- Defining functions:
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/* Define a bunch of native functions first: */
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static JSBool
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my_abs(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
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{
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jsdouble x, z;
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if (!JS_ValueToNumber(cx, argv[0], &x))
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return JS_FALSE;
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z = (x < 0) ? -x : x;
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return JS_NewDoubleValue(cx, z, rval);
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}
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. . .
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/*
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* Use a JSFunctionSpec array terminated with a null name to define a
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* bunch of native functions.
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*/
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static JSFunctionSpec my_functions[] = {
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/* name native nargs */
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{"abs", my_abs, 1},
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{"acos", my_acos, 1},
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{"asin", my_asin, 1},
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. . .
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{0}
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};
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/*
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* Pass a particular object to define methods for it alone. If you pass
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* a prototype object, the methods will apply to all instances past and
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* future of the prototype's class (see below for classes).
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*/
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JS_DefineFunctions(cx, globalObj, my_functions);
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- Defining classes:
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/*
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* This pulls together the above API elements by defining a constructor
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* function, a prototype object, and properties of the prototype and of
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* the constructor, all with one API call.
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*
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* Initialize a class by defining its constructor function, prototype, and
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* per-instance and per-class properties. The latter are called "static"
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* below by analogy to Java. They are defined in the constructor object's
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* scope, so that 'MyClass.myStaticProp' works along with 'new MyClass()'.
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*
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* JS_InitClass takes a lot of arguments, but you can pass null for any of
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* the last four if there are no such properties or methods.
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*
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* Note that you do not need to call JS_InitClass to make a new instance of
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* that class -- otherwise there would be a chicken-and-egg problem making
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* the global object -- but you should call JS_InitClass if you require a
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* constructor function for script authors to call via new, and/or a class
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* prototype object ('MyClass.prototype') for authors to extend with new
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* properties at run-time.
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*/
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protoObj = JS_InitClass(cx, globalObj, &my_class,
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/* native constructor function and min arg count */
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MyClass, 0,
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/* prototype object properties and methods -- these
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will be "inherited" by all instances through
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delegation up the instance's prototype link. */
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my_props, my_methods,
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/* class constructor properties and methods */
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my_static_props, my_static_methods);
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- Running scripts:
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/* These should indicate source location for diagnostics. */
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char *filename;
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uintN lineno;
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/*
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* The return value comes back here -- if it could be a GC thing, you must
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* add it to the GC's "root set" with JS_AddRoot(cx, &thing) where thing
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* is a JSString *, JSObject *, or jsdouble *, and remove the root before
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* rval goes out of scope, or when rval is no longer needed.
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*/
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jsval rval;
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JSBool ok;
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/*
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* Some example source in a C string. Larger, non-null-terminated buffers
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* can be used, if you pass the buffer length to JS_EvaluateScript.
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*/
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char *source = "x * f(y)";
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ok = JS_EvaluateScript(cx, globalObj, source, strlen(source),
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filename, lineno, &rval);
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if (ok) {
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/* Should get a number back from the example source. */
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jsdouble d;
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ok = JS_ValueToNumber(cx, rval, &d);
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. . .
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}
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- Calling functions:
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/* Call a global function named "foo" that takes no arguments. */
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ok = JS_CallFunctionName(cx, globalObj, "foo", 0, 0, &rval);
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jsval argv[2];
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/* Call a function in obj's scope named "method", passing two arguments. */
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argv[0] = . . .;
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argv[1] = . . .;
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ok = JS_CallFunctionName(cx, obj, "method", 2, argv, &rval);
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- Shutting down:
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/* For each context you've created: */
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JS_DestroyContext(cx);
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/* And finally: */
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JS_Finish(rt);
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- Debugging API
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See the trap, untrap, watch, unwatch, line2pc, and pc2line commands in js.c.
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Also the (scant) comments in jsdbgapi.h.
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Design walk-through:
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This section must be brief for now -- it could easily turn into a book.
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- JS "JavaScript Proper"
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JS modules declare and implement the JavaScript compiler, interpreter,
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decompiler, GC and atom manager, and standard classes.
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JavaScript uses untyped bytecode and runtime type tagging of data values.
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The jsval type is a signed machine word that contains either a signed integer
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value (if the low bit is set), or a type-tagged pointer or boolean value (if
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the low bit is clear). Tagged pointers all refer to 8-byte-aligned things in
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the GC heap.
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Objects consist of a possibly shared structural description, called the map
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or scope; and unshared property values in a vector, called the slots. Object
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properties are associated with nonnegative integers stored in jsvals, or with
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atoms (unique string descriptors) if named by an identifier or a non-integral
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index expression.
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Scripts contain bytecode, source annotations, and a pool of string, number,
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and identifier literals. Functions are objects that extend scripts or native
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functions with formal parameters, a literal syntax, and a distinct primitive
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type ("function").
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The compiler consists of a recursive-descent parser and a random-logic rather
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than table-driven lexical scanner. Semantic and lexical feedback are used to
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disambiguate hard cases such as missing semicolons, assignable expressions
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("lvalues" in C parlance), etc. The parser generates bytecode as it parses,
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using fixup lists for downward branches and code buffering and rewriting for
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exceptional cases such as for loops. It attempts no error recovery.
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The interpreter executes the bytecode of top-level scripts, and calls itself
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indirectly to interpret function bodies (which are also scripts). All state
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associated with an interpreter instance is passed through formal parameters
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to the interpreter entry point; most implicit state is collected in a type
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named JSContext. Therefore, all API and almost all other functions in JSRef
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take a JSContext pointer as their first argument.
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The decompiler translates postfix bytecode into infix source by consulting a
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separate byte-sized code, called source notes, to disambiguate bytecodes that
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result from more than one grammatical production.
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The GC is a mark-and-sweep, non-conservative (perfect) collector. It can
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allocate only fixed-sized things -- the current size is two machine words.
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It is used to hold JS object and string descriptors (but not property lists
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or string bytes), and double-precision floating point numbers. It runs
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automatically only when maxbytes (as passed to JS_Init) bytes of GC things
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have been allocated and another thing-allocation request is made. JS API
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users should call JS_GC or JS_MaybeGC between script executions or from the
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branch callback, as often as necessary.
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An important point about the GC's "perfection": you must add roots for new
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objects created by your native methods if you store references to them into
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a non-JS structure in the malloc heap or in static data. Also, if you make
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a new object in a native method, but do not store it through the rval result
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parameter (see math_abs in the "Using the JS API" section above) so that it
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is in a known root, the object is guaranteed to survive only until another
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new object is created. Either lock the first new object when making two in
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a row, or store it in a root you've added, or store it via rval.
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The atom manager consists of a hash table associating strings uniquely with
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scanner/parser information such as keyword type, index in script or function
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literal pool, etc. Atoms play three roles in JSRef: as literals referred to
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by unaligned 16-bit immediate bytecode operands, as unique string descriptors
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for efficient property name hashing, and as members of the root GC set for
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perfect GC. This design therefore requires atoms to be manually reference
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counted, from script literal pools (JSAtomMap) and object symbol (JSSymbol)
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entry keys.
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Native objects and methods for arrays, booleans, dates, functions, numbers,
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and strings are implemented using the JS API and certain internal interfaces
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used as "fast paths".
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In general, errors are signaled by false or unoverloaded-null return values,
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and are reported using JS_ReportError or one of its variants by the lowest
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level in order to provide the most detail. Client code can substitute its
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own error reporting function and suppress errors, or reflect them into Java
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or some other runtime system as exceptions, GUI dialogs, etc.
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- PR "Portable Runtime"
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PR modules declare and implement fundamental representation types and macros,
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arenas, hash tables, 64-bit integers, double-precision floating point to
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string and back conversions, and date/time functions that are used by the JS
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modules. The PR code is independent of JavaScript and can be used without
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linking with the JS code.
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In general, errors are signaled by false or unoverloaded-null return values,
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but are not reported. Therefore, JS calls to PR functions check returns and
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report errors as specifically as possible.
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File walk-through:
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- jsapi.c, jsapi.h
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The public API to be used by almost all client code.
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If your client code can't make do with jsapi.h, and must reach into a friend
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or private js* file, please let us know so we can extend jsapi.h to include
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what you need in a fashion that we can support over the long run.
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- jspubtd.h, jsprvtd.h
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These files exist to group struct and scalar typedefs so they can be used
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everywhere without dragging in struct definitions from N different files.
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The jspubtd.h file contains public typedefs, and is included by jsapi.h.
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The jsprvtd.h file contains private typedefs and is included by various .h
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files that need type names, but not type sizes or declarations.
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- jsdbgapi.c, jsdbgapi.h
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The Debugging API, still very much under development. Provided so far:
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- Traps, with which breakpoints, single-stepping, step over, step out, and
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so on can be implemented. The debugger will have to consult jsopcode.def
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on its own to figure out where to plant trap instructions to implement
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functions like step out, but a future jsdbgapi.h will provide convenience
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interfaces to do these things.
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At most one trap per bytecode can be set. When a script (JSScript) is
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destroyed, all traps set in its bytecode are cleared.
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- Watchpoints, for intercepting set operations on properties and running a
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debugger-supplied function that receives the old value and a pointer to
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the new one, which it can use to modify the new value being set.
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- Line number to PC and back mapping functions. The line-to-PC direction
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"rounds" toward the next bytecode generated from a line greater than or
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equal to the input line, and may return the PC of a for-loop update part,
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if given the line number of the loop body's closing brace. Any line after
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the last one in a script or function maps to a PC one byte beyond the last
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bytecode in the script.
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An example, from perfect.js:
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14 function perfect(n)
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15 {
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16 print("The perfect numbers up to " + n + " are:");
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17
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18 // We build sumOfDivisors[i] to hold a string expression for
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19 // the sum of the divisors of i, excluding i itself.
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20 var sumOfDivisors = new ExprArray(n+1,1);
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21 for (var divisor = 2; divisor <= n; divisor++) {
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22 for (var j = divisor + divisor; j <= n; j += divisor) {
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23 sumOfDivisors[j] += " + " + divisor;
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24 }
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25 // At this point everything up to 'divisor' has its sumOfDivisors
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26 // expression calculated, so we can determine whether it's perfect
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27 // already by evaluating.
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28 if (eval(sumOfDivisors[divisor]) == divisor) {
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29 print("" + divisor + " = " + sumOfDivisors[divisor]);
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30 }
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31 }
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32 delete sumOfDivisors;
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33 print("That's all.");
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34 }
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The line number to PC and back mappings can be tested using the js program
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with the following script:
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load("perfect.js")
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print(perfect)
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dis(perfect)
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print()
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for (var ln = 0; ln <= 40; ln++) {
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var pc = line2pc(perfect,ln)
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var ln2 = pc2line(perfect,pc)
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print("\tline " + ln + " => pc " + pc + " => line " + ln2)
|
|
}
|
|
|
|
The result of the for loop over lines 0 to 40 inclusive is:
|
|
|
|
line 0 => pc 0 => line 16
|
|
line 1 => pc 0 => line 16
|
|
line 2 => pc 0 => line 16
|
|
line 3 => pc 0 => line 16
|
|
line 4 => pc 0 => line 16
|
|
line 5 => pc 0 => line 16
|
|
line 6 => pc 0 => line 16
|
|
line 7 => pc 0 => line 16
|
|
line 8 => pc 0 => line 16
|
|
line 9 => pc 0 => line 16
|
|
line 10 => pc 0 => line 16
|
|
line 11 => pc 0 => line 16
|
|
line 12 => pc 0 => line 16
|
|
line 13 => pc 0 => line 16
|
|
line 14 => pc 0 => line 16
|
|
line 15 => pc 0 => line 16
|
|
line 16 => pc 0 => line 16
|
|
line 17 => pc 19 => line 20
|
|
line 18 => pc 19 => line 20
|
|
line 19 => pc 19 => line 20
|
|
line 20 => pc 19 => line 20
|
|
line 21 => pc 36 => line 21
|
|
line 22 => pc 53 => line 22
|
|
line 23 => pc 74 => line 23
|
|
line 24 => pc 92 => line 22
|
|
line 25 => pc 106 => line 28
|
|
line 26 => pc 106 => line 28
|
|
line 27 => pc 106 => line 28
|
|
line 28 => pc 106 => line 28
|
|
line 29 => pc 127 => line 29
|
|
line 30 => pc 154 => line 21
|
|
line 31 => pc 154 => line 21
|
|
line 32 => pc 161 => line 32
|
|
line 33 => pc 172 => line 33
|
|
line 34 => pc 172 => line 33
|
|
line 35 => pc 172 => line 33
|
|
line 36 => pc 172 => line 33
|
|
line 37 => pc 172 => line 33
|
|
line 38 => pc 172 => line 33
|
|
line 39 => pc 172 => line 33
|
|
line 40 => pc 172 => line 33
|
|
|
|
- jsconfig.h
|
|
|
|
Various configuration macros defined as 0 or 1 depending on how JS_VERSION
|
|
is defined (as 10 for JavaScript 1.0, 11 for JavaScript 1.1, etc.). Not all
|
|
macros are tested around related code yet. In particular, JS 1.0 support is
|
|
missing from JSRef. JS 1.2 support will appear in a future JSRef release.
|
|
|
|
- js.c
|
|
|
|
The "JS shell", a simple interpreter program that uses the JS API and more
|
|
than a few internal interfaces (some of these internal interfaces could be
|
|
replaced by jsapi.h calls). The js program built from this source provides
|
|
a test vehicle for evaluating scripts and calling functions, trying out new
|
|
debugger primitives, etc.
|
|
|
|
- jsarray.c, jsarray.h
|
|
- jsbool.c, jsbool.h
|
|
- jsdate.c, jsdate.h
|
|
- jsfun.c, jsfun.h
|
|
- jsmath.c, jsmath.h
|
|
- jsnum.c, jsnum.h
|
|
- jsstr.c, jsstr.h
|
|
|
|
These file pairs implement the standard classes and (where they exist) their
|
|
underlying primitive types. They have similar structure, generally starting
|
|
with class definitions and continuing with internal constructors, finalizers,
|
|
and helper functions.
|
|
|
|
- jsobj.c, jsobj.h
|
|
- jsscope.c, jsscope.h
|
|
|
|
These two pairs declare and implement the JS object system. All of the
|
|
following happen here:
|
|
|
|
- creating objects by class and prototype, and finalizing objects;
|
|
- defining, looking up, getting, setting, and deleting properties;
|
|
- creating and destroying properties and binding names to them.
|
|
|
|
The details of an object map (scope) are mostly hidden in jsscope.[ch],
|
|
where scopes start out as linked lists of symbols, and grow after some
|
|
threshold into PR hash tables.
|
|
|
|
- jsatom.c, jsatom.h
|
|
|
|
The atom manager. Contains well-known string constants, their atoms, the
|
|
global atom hash table and related state, the js_Atomize() function that
|
|
turns a counted string of bytes into an atom, and literal pool (JSAtomMap)
|
|
methods.
|
|
|
|
- jsgc.c, jsgc.h
|
|
|
|
[TBD]
|
|
|
|
- jsinterp.c, jsinterp.h
|
|
- jscntxt.c, jscntxt.h
|
|
|
|
The bytecode interpreter, and related functions such as Call and AllocStack,
|
|
live in interp.c. The JSContext constructor and destructor are factored out
|
|
into jscntxt.c for minimal linking when the compiler part of JS is split from
|
|
the interpreter part into a separate program.
|
|
|
|
- jsemit.c, jsemit.h
|
|
- jsopcode.def, jsopcode.c, jsopcode.h
|
|
- jsparse.c, jsparse.h
|
|
- jsscan.c, jsscan.h
|
|
- jsscript.c, jsscript.h
|
|
|
|
Compiler and decompiler modules. The jsopcode.def file is a C preprocessor
|
|
source that defines almost everything there is to know about JS bytecodes.
|
|
See its major comment for how to use it. For now, a debugger will use it
|
|
and its dependents such as jsopcode.h directly, but over time we intend to
|
|
extend jsdbgapi.h to hide uninteresting details and provide conveniences.
|
|
|
|
The code generator is split across paragraphs of code in jsparse.c, and the
|
|
utility methods called on JSCodeGenerator appear in jsemit.c. Source notes
|
|
generated by jsparse.c and jsemit.c are used in jsscript.c to map line number
|
|
to program counter and back.
|
|
|
|
- prtypes.h, prlog2.c
|
|
|
|
Fundamental representation types and utility macros. This file alone among
|
|
all .h files in JSRef must be included first by .c files. It is not nested
|
|
in .h files, as other prerequisite .h files generally are, since it is also
|
|
a direct dependency of most .c files and would be over-included if nested in
|
|
addition to being directly included.
|
|
|
|
The one "not-quite-a-macro macro" is the PR_CeilingLog2 function in prlog2.c.
|
|
|
|
- prarena.c, prarena.h
|
|
|
|
Last-In-First-Out allocation macros that amortize malloc costs and allow for
|
|
en-masse freeing. See the paper mentioned in prarena.h's major comment.
|
|
|
|
- prassert.c, prassert.h
|
|
|
|
The PR_ASSERT macro is used throughout JSRef source as a proof device to make
|
|
invariants and preconditions clear to the reader, and to hold the line during
|
|
maintenance and evolution against regressions or violations of assumptions
|
|
that it would be too expensive to test unconditionally at run-time. Certain
|
|
assertions are followed by run-time tests that cope with assertion failure,
|
|
but only where I'm too smart or paranoid to believe the assertion will never
|
|
fail...
|
|
|
|
- prclist.h
|
|
|
|
Doubly-linked circular list struct and macros.
|
|
|
|
- prcpucfg.c
|
|
|
|
This standalone program generates prcpucfg.h, a header file containing bytes
|
|
per word and other constants that depend on CPU architecture and C compiler
|
|
type model. It tries to discover most of these constants by running its own
|
|
experiments on the build host, so if you are cross-compiling, beware.
|
|
|
|
- prdtoa.c, prdtoa.h
|
|
|
|
David Gay's portable double-precision floating point to string conversion
|
|
code, with Permission To Use notice included.
|
|
|
|
- prhash.c, prhash.h
|
|
|
|
Portable, extensible hash tables. These use multiplicative hash for strength
|
|
reduction over division hash, yet with very good key distribution over power
|
|
of two table sizes. Collisions resolve via chaining, so each entry burns a
|
|
malloc and can fragment the heap.
|
|
|
|
- prlong.c, prlong.h
|
|
|
|
64-bit integer emulation, and compatible macros that use C's long long type
|
|
where it exists (my last company mapped long long to a 128-bit type, but no
|
|
real architecture does 128-bit ints yet).
|
|
|
|
- prosdep.h, prmacos.h, prpcos.h, prunixos.h, os/*.h
|
|
|
|
A bunch of annoying OS dependencies rationalized into a few "feature-test"
|
|
macros such as HAVE_LONG_LONG.
|
|
|
|
- prprintf.c, prprintf.h
|
|
|
|
Portable, buffer-overrun-resistant sprintf and friends.
|
|
|
|
For no good reason save lack of time, the %e, %f, and %g formats cause your
|
|
system's native sprintf, rather than PR_dtoa, to be used. This bug doesn't
|
|
affect JSRef, because it uses its own PR_dtoa call in jsnum.c to convert
|
|
from double to string, but it's a bug that we'll fix later, and one you
|
|
should be aware of if you intend to use a PR_*printf function with your own
|
|
floating type arguments -- various vendor sprintf's mishandle NaN, +/-Inf,
|
|
and some even print normal floating values inaccurately.
|
|
|
|
- prtime.c, prtime.h
|
|
|
|
Time functions. These interfaces are named in a way that makes local vs.
|
|
universal time confusion likely. Caveat emptor, and we're working on it.
|
|
To make matters worse, Java (and therefore JavaScript) uses "local" time
|
|
numbers (offsets from the epoch) in its Date class.
|