pjs/gfx/2d/PathD2D.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Bas Schouten <bschouten@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#pragma once
#include "PathD2D.h"
#include "HelpersD2D.h"
#include <math.h>
#include "DrawTargetD2D.h"
#include "Logging.h"
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
namespace mozilla {
namespace gfx {
// This class exists as a wrapper for ID2D1SimplifiedGeometry sink, it allows
// a geometry to be duplicated into a geometry sink, while removing the final
// figure end and thus allowing a figure that was implicitly closed to be
// continued.
class OpeningGeometrySink : public ID2D1SimplifiedGeometrySink
{
public:
OpeningGeometrySink(ID2D1SimplifiedGeometrySink *aSink)
: mSink(aSink)
, mNeedsFigureEnded(false)
{
}
HRESULT STDMETHODCALLTYPE QueryInterface(const IID &aIID, void **aPtr)
{
if (!aPtr) {
return E_POINTER;
}
if (aIID == IID_IUnknown) {
*aPtr = static_cast<IUnknown*>(this);
return S_OK;
} else if (aIID == IID_ID2D1SimplifiedGeometrySink) {
*aPtr = static_cast<ID2D1SimplifiedGeometrySink*>(this);
return S_OK;
}
return E_NOINTERFACE;
}
ULONG STDMETHODCALLTYPE AddRef()
{
return 1;
}
ULONG STDMETHODCALLTYPE Release()
{
return 1;
}
// We ignore SetFillMode, the copier will decide.
STDMETHOD_(void, SetFillMode)(D2D1_FILL_MODE aMode)
{ EnsureFigureEnded(); return; }
STDMETHOD_(void, BeginFigure)(D2D1_POINT_2F aPoint, D2D1_FIGURE_BEGIN aBegin)
{ EnsureFigureEnded(); return mSink->BeginFigure(aPoint, aBegin); }
STDMETHOD_(void, AddLines)(const D2D1_POINT_2F *aLines, UINT aCount)
{ EnsureFigureEnded(); return mSink->AddLines(aLines, aCount); }
STDMETHOD_(void, AddBeziers)(const D2D1_BEZIER_SEGMENT *aSegments, UINT aCount)
{ EnsureFigureEnded(); return mSink->AddBeziers(aSegments, aCount); }
STDMETHOD(Close)()
{ /* Should never be called! */ return S_OK; }
STDMETHOD_(void, SetSegmentFlags)(D2D1_PATH_SEGMENT aFlags)
{ return mSink->SetSegmentFlags(aFlags); }
// This function is special - it's the reason this class exists.
// It needs to intercept the very last endfigure. So that a user can
// continue writing to this sink as if they never stopped.
STDMETHOD_(void, EndFigure)(D2D1_FIGURE_END aEnd)
{
if (aEnd == D2D1_FIGURE_END_CLOSED) {
return mSink->EndFigure(aEnd);
} else {
mNeedsFigureEnded = true;
}
}
private:
void EnsureFigureEnded()
{
if (mNeedsFigureEnded) {
mSink->EndFigure(D2D1_FIGURE_END_OPEN);
mNeedsFigureEnded = false;
}
}
ID2D1SimplifiedGeometrySink *mSink;
bool mNeedsFigureEnded;
};
PathBuilderD2D::~PathBuilderD2D()
{
}
void
PathBuilderD2D::MoveTo(const Point &aPoint)
{
if (mFigureActive) {
mSink->EndFigure(D2D1_FIGURE_END_OPEN);
mFigureActive = false;
}
EnsureActive(aPoint);
mCurrentPoint = aPoint;
}
void
PathBuilderD2D::LineTo(const Point &aPoint)
{
EnsureActive(aPoint);
mSink->AddLine(D2DPoint(aPoint));
mCurrentPoint = aPoint;
}
void
PathBuilderD2D::BezierTo(const Point &aCP1,
const Point &aCP2,
const Point &aCP3)
{
EnsureActive(aCP1);
mSink->AddBezier(D2D1::BezierSegment(D2DPoint(aCP1),
D2DPoint(aCP2),
D2DPoint(aCP3)));
mCurrentPoint = aCP3;
}
void
PathBuilderD2D::QuadraticBezierTo(const Point &aCP1,
const Point &aCP2)
{
EnsureActive(aCP1);
mSink->AddQuadraticBezier(D2D1::QuadraticBezierSegment(D2DPoint(aCP1),
D2DPoint(aCP2)));
mCurrentPoint = aCP2;
}
void
PathBuilderD2D::Close()
{
if (mFigureActive) {
mSink->EndFigure(D2D1_FIGURE_END_CLOSED);
mFigureActive = false;
EnsureActive(mBeginPoint);
}
}
void
PathBuilderD2D::Arc(const Point &aOrigin, Float aRadius, Float aStartAngle,
Float aEndAngle, bool aAntiClockwise)
{
if (aAntiClockwise && aStartAngle < aEndAngle) {
// D2D does things a little differently, and draws the arc by specifying an
// beginning and an end point. This means the circle will be the wrong way
// around if the start angle is smaller than the end angle. It might seem
// tempting to invert aAntiClockwise but that would change the sweeping
// direction of the arc to instead we exchange start/begin.
Float oldStart = aStartAngle;
aStartAngle = aEndAngle;
aEndAngle = oldStart;
}
// XXX - Workaround for now, D2D does not appear to do the desired thing when
// the angle sweeps a complete circle.
if (aEndAngle - aStartAngle >= 2 * M_PI) {
aEndAngle = Float(aStartAngle + M_PI * 1.9999);
} else if (aStartAngle - aEndAngle >= 2 * M_PI) {
aStartAngle = Float(aEndAngle + M_PI * 1.9999);
}
Point startPoint;
startPoint.x = aOrigin.x + aRadius * cos(aStartAngle);
startPoint.y = aOrigin.y + aRadius * sin(aStartAngle);
if (!mFigureActive) {
EnsureActive(startPoint);
} else {
mSink->AddLine(D2DPoint(startPoint));
}
Point endPoint;
endPoint.x = aOrigin.x + aRadius * cos(aEndAngle);
endPoint.y = aOrigin.y + aRadius * sin(aEndAngle);
D2D1_ARC_SIZE arcSize = D2D1_ARC_SIZE_SMALL;
if (aAntiClockwise) {
if (aStartAngle - aEndAngle > M_PI) {
arcSize = D2D1_ARC_SIZE_LARGE;
}
} else {
if (aEndAngle - aStartAngle > M_PI) {
arcSize = D2D1_ARC_SIZE_LARGE;
}
}
mSink->AddArc(D2D1::ArcSegment(D2DPoint(endPoint),
D2D1::SizeF(aRadius, aRadius),
0.0f,
aAntiClockwise ? D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE :
D2D1_SWEEP_DIRECTION_CLOCKWISE,
arcSize));
mCurrentPoint = endPoint;
}
Point
PathBuilderD2D::CurrentPoint() const
{
return mCurrentPoint;
}
void
PathBuilderD2D::EnsureActive(const Point &aPoint)
{
if (!mFigureActive) {
mSink->BeginFigure(D2DPoint(aPoint), D2D1_FIGURE_BEGIN_FILLED);
mBeginPoint = aPoint;
mFigureActive = true;
}
}
TemporaryRef<Path>
PathBuilderD2D::Finish()
{
if (mFigureActive) {
mSink->EndFigure(D2D1_FIGURE_END_OPEN);
}
HRESULT hr = mSink->Close();
if (FAILED(hr)) {
gfxDebug() << "Failed to close PathSink. Code: " << hr;
return NULL;
}
return new PathD2D(mGeometry, mFigureActive, mCurrentPoint, mFillRule);
}
TemporaryRef<PathBuilder>
PathD2D::CopyToBuilder(FillRule aFillRule) const
{
return TransformedCopyToBuilder(Matrix(), aFillRule);
}
TemporaryRef<PathBuilder>
PathD2D::TransformedCopyToBuilder(const Matrix &aTransform, FillRule aFillRule) const
{
RefPtr<ID2D1PathGeometry> path;
HRESULT hr = DrawTargetD2D::factory()->CreatePathGeometry(byRef(path));
if (FAILED(hr)) {
gfxWarning() << "Failed to create PathGeometry. Code: " << hr;
return NULL;
}
RefPtr<ID2D1GeometrySink> sink;
hr = path->Open(byRef(sink));
if (FAILED(hr)) {
gfxWarning() << "Failed to open Geometry for writing. Code: " << hr;
return NULL;
}
if (aFillRule == FILL_WINDING) {
sink->SetFillMode(D2D1_FILL_MODE_WINDING);
}
if (mEndedActive) {
OpeningGeometrySink wrapSink(sink);
mGeometry->Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES,
D2DMatrix(aTransform),
&wrapSink);
} else {
mGeometry->Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES,
D2DMatrix(aTransform),
sink);
}
RefPtr<PathBuilderD2D> pathBuilder = new PathBuilderD2D(sink, path, mFillRule);
pathBuilder->mCurrentPoint = aTransform * mEndPoint;
if (mEndedActive) {
pathBuilder->mFigureActive = true;
}
return pathBuilder;
}
bool
PathD2D::ContainsPoint(const Point &aPoint, const Matrix &aTransform) const
{
BOOL result;
HRESULT hr = mGeometry->FillContainsPoint(D2DPoint(aPoint), D2DMatrix(aTransform), 0.001f, &result);
if (FAILED(hr)) {
// Log
return false;
}
return !!result;
}
Rect
PathD2D::GetBounds(const Matrix &aTransform) const
{
D2D1_RECT_F bounds;
HRESULT hr = mGeometry->GetBounds(D2DMatrix(aTransform), &bounds);
if (FAILED(hr)) {
gfxWarning() << "Failed to get stroked bounds for path. Code: " << hr;
bounds.bottom = bounds.left = bounds.right = bounds.top = 0;
}
return ToRect(bounds);
}
Rect
PathD2D::GetStrokedBounds(const StrokeOptions &aStrokeOptions,
const Matrix &aTransform) const
{
D2D1_RECT_F bounds;
RefPtr<ID2D1StrokeStyle> strokeStyle =
DrawTargetD2D::CreateStrokeStyleForOptions(aStrokeOptions);
HRESULT hr =
mGeometry->GetWidenedBounds(aStrokeOptions.mLineWidth, strokeStyle,
D2DMatrix(aTransform), &bounds);
if (FAILED(hr)) {
gfxWarning() << "Failed to get stroked bounds for path. Code: " << hr;
bounds.bottom = bounds.left = bounds.right = bounds.top = 0;
}
return ToRect(bounds);
}
}
}