pjs/widget/nsIGfxInfo.idl

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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsISupports.idl"
/* NOTE: this interface is completely undesigned, not stable and likely to change */
[scriptable, uuid(a67c77af-2952-4028-93ab-e7bc3b43cf81)]
interface nsIGfxInfo : nsISupports
{
/*
* These are win32-specific
*/
readonly attribute boolean D2DEnabled;
readonly attribute boolean DWriteEnabled;
readonly attribute boolean AzureEnabled;
readonly attribute DOMString DWriteVersion;
readonly attribute DOMString cleartypeParameters;
// XXX: Switch to a list of devices, rather than explicitly numbering them.
/**
* The name of the display adapter.
*/
readonly attribute DOMString adapterDescription;
readonly attribute DOMString adapterDescription2;
readonly attribute DOMString adapterDriver;
readonly attribute DOMString adapterDriver2;
/* These types are inspired by DXGI_ADAPTER_DESC */
readonly attribute DOMString adapterVendorID;
readonly attribute DOMString adapterVendorID2;
readonly attribute DOMString adapterDeviceID;
readonly attribute DOMString adapterDeviceID2;
/**
* The amount of RAM in MB in the display adapter.
*/
readonly attribute DOMString adapterRAM;
readonly attribute DOMString adapterRAM2;
readonly attribute DOMString adapterDriverVersion;
readonly attribute DOMString adapterDriverVersion2;
readonly attribute DOMString adapterDriverDate;
readonly attribute DOMString adapterDriverDate2;
readonly attribute boolean isGPU2Active;
void getFailures(
[optional] out unsigned long failureCount,
[retval, array, size_is(failureCount)] out string failures);
[noscript, notxpcom] void logFailure(in ACString failure);
/*
* A set of constants for features that we can ask this GfxInfo object
* about via GetFeatureStatus
*/
/* Don't assign 0 or -1 */
/* Whether Direct2D is supported for content rendering. */
const long FEATURE_DIRECT2D = 1;
/* Whether Direct3D 9 is supported for layers. */
const long FEATURE_DIRECT3D_9_LAYERS = 2;
/* Whether Direct3D 10.0 is supported for layers. */
const long FEATURE_DIRECT3D_10_LAYERS = 3;
/* Whether Direct3D 10.1 is supported for layers. */
const long FEATURE_DIRECT3D_10_1_LAYERS = 4;
/* Whether OpenGL is supported for layers */
const long FEATURE_OPENGL_LAYERS = 5;
/* Whether WebGL is supported via OpenGL. */
const long FEATURE_WEBGL_OPENGL = 6;
/* Whether WebGL is supported via ANGLE (D3D9 -- does not check for the presence of ANGLE libs). */
const long FEATURE_WEBGL_ANGLE = 7;
/* Whether WebGL antialiasing is supported. */
const long FEATURE_WEBGL_MSAA = 8;
/*
* A set of return values from GetFeatureStatus
*/
/* We don't explicitly block or discourage the feature. Which means we'll try getting it from the
* hardware, and see what happens. */
const long FEATURE_NO_INFO = 1;
/* We don't know the status of the feature yet. The analysis probably hasn't finished yet. */
const long FEATURE_STATUS_UNKNOWN = 2;
/* This feature is blocked on this driver version. Updating driver will typically unblock it. */
const long FEATURE_BLOCKED_DRIVER_VERSION = 3;
/* This feature is blocked on this device, regardless of driver version.
* Typically means we hit too many driver crashes without a good reason to hope for them to
* get fixed soon. */
const long FEATURE_BLOCKED_DEVICE = 4;
/* This feature is available and can be used, but is not suggested (e.g. shouldn't be used by default */
const long FEATURE_DISCOURAGED = 5;
/* This feature is blocked on this OS version. */
const long FEATURE_BLOCKED_OS_VERSION = 6;
/**
* Ask about a feature, and return the status of that feature
*/
long getFeatureStatus(in long aFeature);
/*
* Ask about a feature, return the minimum driver version required for it if its status is
* FEATURE_BLOCKED_DRIVER_VERSION, otherwise return an empty string.
*/
DOMString getFeatureSuggestedDriverVersion(in long aFeature);
/**
* WebGL info; valid params are "full-renderer", "vendor", "renderer", "version",
* "shading_language_version", "extensions". These return info from
* underlying GL impl that's used to implement WebGL.
*/
DOMString getWebGLParameter(in DOMString aParam);
// only useful on X11
[noscript, notxpcom] void GetData();
[implicit_jscontext]
jsval getInfo();
};