pjs/gfx/2d/2D.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Bas Schouten <bschouten@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef _MOZILLA_GFX_2D_H
#define _MOZILLA_GFX_2D_H
#include "Point.h"
#include "Rect.h"
#include "Matrix.h"
#include "UserData.h"
// This RefPtr class isn't ideal for usage in Azure, as it doesn't allow T**
// outparams using the &-operator. But it will have to do as there's no easy
// solution.
#include "mozilla/RefPtr.h"
struct _cairo_surface;
typedef _cairo_surface cairo_surface_t;
struct _cairo_scaled_font;
typedef _cairo_scaled_font cairo_scaled_font_t;
struct ID3D10Device1;
struct ID3D10Texture2D;
struct IDWriteRenderingParams;
namespace mozilla {
namespace gfx {
class SourceSurface;
class DataSourceSurface;
class DrawTarget;
struct NativeSurface {
NativeSurfaceType mType;
SurfaceFormat mFormat;
void *mSurface;
};
struct NativeFont {
NativeFontType mType;
void *mFont;
};
/*
* This structure is used to send draw options that are universal to all drawing
* operations. It consists of the following:
*
* mAlpha - Alpha value by which the mask generated by this operation is
* multiplied.
* mCompositionOp - The operator that indicates how the source and destination
* patterns are blended.
* mAntiAliasMode - The AntiAlias mode used for this drawing operation.
* mSnapping - Whether this operation is snapped to pixel boundaries.
*/
struct DrawOptions {
DrawOptions(Float aAlpha = 1.0f,
CompositionOp aCompositionOp = OP_OVER,
AntialiasMode aAntialiasMode = AA_GRAY,
Snapping aSnapping = SNAP_NONE)
: mAlpha(aAlpha)
, mCompositionOp(aCompositionOp)
, mAntialiasMode(aAntialiasMode)
, mSnapping(aSnapping)
{}
Float mAlpha;
CompositionOp mCompositionOp : 8;
AntialiasMode mAntialiasMode : 2;
Snapping mSnapping : 1;
};
/*
* This structure is used to send stroke options that are used in stroking
* operations. It consists of the following:
*
* mLineWidth - Width of the stroke in userspace.
* mLineJoin - Join style used for joining lines.
* mLineCap - Cap style used for capping lines.
* mMiterLimit - Miter limit in units of linewidth
* mDashPattern - Series of on/off userspace lengths defining dash.
* Owned by the caller; must live at least as long as
* this StrokeOptions.
* mDashPattern != null <=> mDashLength > 0.
* mDashLength - Number of on/off lengths in mDashPattern.
* mDashOffset - Userspace offset within mDashPattern at which stroking
* begins.
*/
struct StrokeOptions {
StrokeOptions(Float aLineWidth = 1.0f,
JoinStyle aLineJoin = JOIN_MITER_OR_BEVEL,
CapStyle aLineCap = CAP_BUTT,
Float aMiterLimit = 10.0f,
size_t aDashLength = 0,
const Float* aDashPattern = 0,
Float aDashOffset = 0.f)
: mLineWidth(aLineWidth)
, mMiterLimit(aMiterLimit)
, mDashPattern(aDashLength > 0 ? aDashPattern : 0)
, mDashLength(aDashLength)
, mDashOffset(aDashOffset)
, mLineJoin(aLineJoin)
, mLineCap(aLineCap)
{
MOZ_ASSERT(aDashLength == 0 || aDashPattern);
}
Float mLineWidth;
Float mMiterLimit;
const Float* mDashPattern;
size_t mDashLength;
Float mDashOffset;
JoinStyle mLineJoin : 4;
CapStyle mLineCap : 3;
};
/*
* This structure supplies additional options for calls to DrawSurface.
*
* mFilter - Filter used when resampling source surface region to the
* destination region.
* aSamplingBounds - This indicates whether the implementation is allowed
* to sample pixels outside the source rectangle as
* specified in DrawSurface on the surface.
*/
struct DrawSurfaceOptions {
DrawSurfaceOptions(Filter aFilter = FILTER_LINEAR,
SamplingBounds aSamplingBounds = SAMPLING_UNBOUNDED)
: mFilter(aFilter)
, mSamplingBounds(aSamplingBounds)
{ }
Filter mFilter : 3;
SamplingBounds mSamplingBounds : 1;
};
/*
* This class is used to store gradient stops, it can only be used with a
* matching DrawTarget. Not adhering to this condition will make a draw call
* fail.
*/
class GradientStops : public RefCounted<GradientStops>
{
public:
virtual ~GradientStops() {}
virtual BackendType GetBackendType() const = 0;
protected:
GradientStops() {}
};
/*
* This is the base class for 'patterns'. Patterns describe the pixels used as
* the source for a masked composition operation that is done by the different
* drawing commands. These objects are not backend specific, however for
* example the gradient stops on a gradient pattern can be backend specific.
*/
class Pattern
{
public:
virtual ~Pattern() {}
virtual PatternType GetType() const = 0;
protected:
Pattern() {}
};
class ColorPattern : public Pattern
{
public:
ColorPattern(const Color &aColor)
: mColor(aColor)
{}
virtual PatternType GetType() const { return PATTERN_COLOR; }
Color mColor;
};
/*
* This class is used for Linear Gradient Patterns, the gradient stops are
* stored in a separate object and are backend dependent. This class itself
* may be used on the stack.
*/
class LinearGradientPattern : public Pattern
{
public:
/*
* aBegin Start of the linear gradient
* aEnd End of the linear gradient - NOTE: In the case of a zero length
* gradient it will act as the color of the last stop.
* aStops GradientStops object for this gradient, this should match the
* backend type of the draw target this pattern will be used with.
* aMatrix A matrix that transforms the pattern into user space
*/
LinearGradientPattern(const Point &aBegin,
const Point &aEnd,
GradientStops *aStops,
const Matrix &aMatrix = Matrix())
: mBegin(aBegin)
, mEnd(aEnd)
, mStops(aStops)
, mMatrix(aMatrix)
{
}
virtual PatternType GetType() const { return PATTERN_LINEAR_GRADIENT; }
Point mBegin;
Point mEnd;
RefPtr<GradientStops> mStops;
Matrix mMatrix;
};
/*
* This class is used for Radial Gradient Patterns, the gradient stops are
* stored in a separate object and are backend dependent. This class itself
* may be used on the stack.
*/
class RadialGradientPattern : public Pattern
{
public:
/*
* aBegin Start of the linear gradient
* aEnd End of the linear gradient
* aStops GradientStops object for this gradient, this should match the
* backend type of the draw target this pattern will be used with.
* aMatrix A matrix that transforms the pattern into user space
*/
RadialGradientPattern(const Point &aCenter1,
const Point &aCenter2,
Float aRadius1,
Float aRadius2,
GradientStops *aStops,
const Matrix &aMatrix = Matrix())
: mCenter1(aCenter1)
, mCenter2(aCenter2)
, mRadius1(aRadius1)
, mRadius2(aRadius2)
, mStops(aStops)
, mMatrix(aMatrix)
{
}
virtual PatternType GetType() const { return PATTERN_RADIAL_GRADIENT; }
Point mCenter1;
Point mCenter2;
Float mRadius1;
Float mRadius2;
RefPtr<GradientStops> mStops;
Matrix mMatrix;
};
/*
* This class is used for Surface Patterns, they wrap a surface and a
* repetition mode for the surface. This may be used on the stack.
*/
class SurfacePattern : public Pattern
{
public:
/*
* aSourceSurface Surface to use for drawing
* aExtendMode This determines how the image is extended outside the bounds
* of the image.
* aMatrix A matrix that transforms the pattern into user space
* aFilter Resampling filter used for resampling the image.
*/
SurfacePattern(SourceSurface *aSourceSurface, ExtendMode aExtendMode,
const Matrix &aMatrix = Matrix(), Filter aFilter = FILTER_LINEAR)
: mSurface(aSourceSurface)
, mExtendMode(aExtendMode)
, mFilter(aFilter)
, mMatrix(aMatrix)
{}
virtual PatternType GetType() const { return PATTERN_SURFACE; }
RefPtr<SourceSurface> mSurface;
ExtendMode mExtendMode;
Filter mFilter;
Matrix mMatrix;
};
/*
* This is the base class for source surfaces. These objects are surfaces
* which may be used as a source in a SurfacePattern of a DrawSurface call.
* They cannot be drawn to directly.
*/
class SourceSurface : public RefCounted<SourceSurface>
{
public:
virtual ~SourceSurface() {}
virtual SurfaceType GetType() const = 0;
virtual IntSize GetSize() const = 0;
virtual SurfaceFormat GetFormat() const = 0;
/*
* This function will get a DataSourceSurface for this surface, a
* DataSourceSurface's data can be accessed directly.
*/
virtual TemporaryRef<DataSourceSurface> GetDataSurface() = 0;
};
class DataSourceSurface : public SourceSurface
{
public:
virtual SurfaceType GetType() const { return SURFACE_DATA; }
/* Get the raw bitmap data of the surface */
virtual unsigned char *GetData() = 0;
/*
* Stride of the surface, distance in bytes between the start of the image
* data belonging to row y and row y+1. This may be negative.
*/
virtual int32_t Stride() = 0;
/*
* This function is called after modifying the data on the source surface
* directly through the data pointer.
*/
virtual void MarkDirty() {}
virtual TemporaryRef<DataSourceSurface> GetDataSurface() { RefPtr<DataSourceSurface> temp = this; return temp.forget(); }
};
/* This is an abstract object that accepts path segments. */
class PathSink : public RefCounted<PathSink>
{
public:
virtual ~PathSink() {}
/* Move the current point in the path, any figure currently being drawn will
* be considered closed during fill operations, however when stroking the
* closing line segment will not be drawn.
*/
virtual void MoveTo(const Point &aPoint) = 0;
/* Add a linesegment to the current figure */
virtual void LineTo(const Point &aPoint) = 0;
/* Add a cubic bezier curve to the current figure */
virtual void BezierTo(const Point &aCP1,
const Point &aCP2,
const Point &aCP3) = 0;
/* Add a quadratic bezier curve to the current figure */
virtual void QuadraticBezierTo(const Point &aCP1,
const Point &aCP2) = 0;
/* Close the current figure, this will essentially generate a line segment
* from the current point to the starting point for the current figure
*/
virtual void Close() = 0;
/* Add an arc to the current figure */
virtual void Arc(const Point &aOrigin, float aRadius, float aStartAngle,
float aEndAngle, bool aAntiClockwise = false) = 0;
/* Point the current subpath is at - or where the next subpath will start
* if there is no active subpath.
*/
virtual Point CurrentPoint() const = 0;
};
class PathBuilder;
/* The path class is used to create (sets of) figures of any shape that can be
* filled or stroked to a DrawTarget
*/
class Path : public RefCounted<Path>
{
public:
virtual ~Path() {}
virtual BackendType GetBackendType() const = 0;
/* This returns a PathBuilder object that contains a copy of the contents of
* this path and is still writable.
*/
virtual TemporaryRef<PathBuilder> CopyToBuilder(FillRule aFillRule = FILL_WINDING) const = 0;
virtual TemporaryRef<PathBuilder> TransformedCopyToBuilder(const Matrix &aTransform,
FillRule aFillRule = FILL_WINDING) const = 0;
/* This function checks if a point lies within a path. It allows passing a
* transform that will transform the path to the coordinate space in which
* aPoint is given.
*/
virtual bool ContainsPoint(const Point &aPoint, const Matrix &aTransform) const = 0;
/* This functions gets the bounds of this path. These bounds are not
* guaranteed to be tight. A transform may be specified that gives the bounds
* after application of the transform.
*/
virtual Rect GetBounds(const Matrix &aTransform = Matrix()) const = 0;
/* This function gets the bounds of the stroke of this path using the
* specified strokeoptions. These bounds are not guaranteed to be tight.
* A transform may be specified that gives the bounds after application of
* the transform.
*/
virtual Rect GetStrokedBounds(const StrokeOptions &aStrokeOptions,
const Matrix &aTransform = Matrix()) const = 0;
/* This gets the fillrule this path's builder was created with. This is not
* mutable.
*/
virtual FillRule GetFillRule() const = 0;
};
/* The PathBuilder class allows path creation. Once finish is called on the
* pathbuilder it may no longer be written to.
*/
class PathBuilder : public PathSink
{
public:
/* Finish writing to the path and return a Path object that can be used for
* drawing. Future use of the builder results in a crash!
*/
virtual TemporaryRef<Path> Finish() = 0;
};
struct Glyph
{
uint32_t mIndex;
Point mPosition;
};
/* This class functions as a glyph buffer that can be drawn to a DrawTarget.
* XXX - This should probably contain the guts of gfxTextRun in the future as
* roc suggested. But for now it's a simple container for a glyph vector.
*/
struct GlyphBuffer
{
// A pointer to a buffer of glyphs. Managed by the caller.
const Glyph *mGlyphs;
// Number of glyphs mGlyphs points to.
uint32_t mNumGlyphs;
};
/* This class is an abstraction of a backend/platform specific font object
* at a particular size. It is passed into text drawing calls to describe
* the font used for the drawing call.
*/
class ScaledFont : public RefCounted<ScaledFont>
{
public:
virtual ~ScaledFont() {}
virtual FontType GetType() const = 0;
/* This allows getting a path that describes the outline of a set of glyphs.
* A target is passed in so that the guarantee is made the returned path
* can be used with any DrawTarget that has the same backend as the one
* passed in.
*/
virtual TemporaryRef<Path> GetPathForGlyphs(const GlyphBuffer &aBuffer, const DrawTarget *aTarget) = 0;
/* This copies the path describing the glyphs into a PathBuilder. We use this
* API rather than a generic API to append paths because it allows easier
* implementation in some backends, and more efficient implementation in
* others.
*/
virtual void CopyGlyphsToBuilder(const GlyphBuffer &aBuffer, PathBuilder *aBuilder) = 0;
protected:
ScaledFont() {}
};
/* This class is designed to allow passing additional glyph rendering
* parameters to the glyph drawing functions. This is an empty wrapper class
* merely used to allow holding on to and passing around platform specific
* parameters. This is because different platforms have unique rendering
* parameters.
*/
class GlyphRenderingOptions : public RefCounted<GlyphRenderingOptions>
{
public:
virtual ~GlyphRenderingOptions() {}
virtual FontType GetType() const = 0;
protected:
GlyphRenderingOptions() {}
};
/* This is the main class used for all the drawing. It is created through the
* factory and accepts drawing commands. The results of drawing to a target
* may be used either through a Snapshot or by flushing the target and directly
* accessing the backing store a DrawTarget was created with.
*/
class DrawTarget : public RefCounted<DrawTarget>
{
public:
DrawTarget() : mTransformDirty(false) {}
virtual ~DrawTarget() {}
virtual BackendType GetType() const = 0;
/**
* Returns a SourceSurface which is a snapshot of the current contents of the DrawTarget.
* Multiple calls to Snapshot() without any drawing operations in between will
* normally return the same SourceSurface object.
*/
virtual TemporaryRef<SourceSurface> Snapshot() = 0;
virtual IntSize GetSize() = 0;
/* Ensure that the DrawTarget backend has flushed all drawing operations to
* this draw target. This must be called before using the backing surface of
* this draw target outside of GFX 2D code.
*/
virtual void Flush() = 0;
/*
* Draw a surface to the draw target. Possibly doing partial drawing or
* applying scaling. No sampling happens outside the source.
*
* aSurface Source surface to draw
* aDest Destination rectangle that this drawing operation should draw to
* aSource Source rectangle in aSurface coordinates, this area of aSurface
* will be stretched to the size of aDest.
* aOptions General draw options that are applied to the operation
* aSurfOptions DrawSurface options that are applied
*/
virtual void DrawSurface(SourceSurface *aSurface,
const Rect &aDest,
const Rect &aSource,
const DrawSurfaceOptions &aSurfOptions = DrawSurfaceOptions(),
const DrawOptions &aOptions = DrawOptions()) = 0;
/*
* Blend a surface to the draw target with a shadow. The shadow is drawn as a
* gaussian blur using a specified sigma. The shadow is clipped to the size
* of the input surface, so the input surface should contain a transparent
* border the size of the approximate coverage of the blur (3 * aSigma).
* NOTE: This function works in device space!
*
* aSurface Source surface to draw.
* aDest Destination point that this drawing operation should draw to.
* aColor Color of the drawn shadow
* aOffset Offset of the shadow
* aSigma Sigma used for the guassian filter kernel
* aOperator Composition operator used
*/
virtual void DrawSurfaceWithShadow(SourceSurface *aSurface,
const Point &aDest,
const Color &aColor,
const Point &aOffset,
Float aSigma,
CompositionOp aOperator) = 0;
/*
* Clear a rectangle on the draw target to transparent black. This will
* respect the clipping region and transform.
*
* aRect Rectangle to clear
*/
virtual void ClearRect(const Rect &aRect) = 0;
/*
* This is essentially a 'memcpy' between two surfaces. It moves a pixel
* aligned area from the source surface unscaled directly onto the
* drawtarget. This ignores both transform and clip.
*
* aSurface Surface to copy from
* aSourceRect Source rectangle to be copied
* aDest Destination point to copy the surface to
*/
virtual void CopySurface(SourceSurface *aSurface,
const IntRect &aSourceRect,
const IntPoint &aDestination) = 0;
/*
* Fill a rectangle on the DrawTarget with a certain source pattern.
*
* aRect Rectangle that forms the mask of this filling operation
* aPattern Pattern that forms the source of this filling operation
* aOptions Options that are applied to this operation
*/
virtual void FillRect(const Rect &aRect,
const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions()) = 0;
/*
* Stroke a rectangle on the DrawTarget with a certain source pattern.
*
* aRect Rectangle that forms the mask of this stroking operation
* aPattern Pattern that forms the source of this stroking operation
* aOptions Options that are applied to this operation
*/
virtual void StrokeRect(const Rect &aRect,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions = StrokeOptions(),
const DrawOptions &aOptions = DrawOptions()) = 0;
/*
* Stroke a line on the DrawTarget with a certain source pattern.
*
* aStart Starting point of the line
* aEnd End point of the line
* aPattern Pattern that forms the source of this stroking operation
* aOptions Options that are applied to this operation
*/
virtual void StrokeLine(const Point &aStart,
const Point &aEnd,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions = StrokeOptions(),
const DrawOptions &aOptions = DrawOptions()) = 0;
/*
* Stroke a path on the draw target with a certain source pattern.
*
* aPath Path that is to be stroked
* aPattern Pattern that should be used for the stroke
* aStrokeOptions Stroke options used for this operation
* aOptions Draw options used for this operation
*/
virtual void Stroke(const Path *aPath,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions = StrokeOptions(),
const DrawOptions &aOptions = DrawOptions()) = 0;
/*
* Fill a path on the draw target with a certain source pattern.
*
* aPath Path that is to be filled
* aPattern Pattern that should be used for the fill
* aOptions Draw options used for this operation
*/
virtual void Fill(const Path *aPath,
const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions()) = 0;
/*
* Fill a series of clyphs on the draw target with a certain source pattern.
*/
virtual void FillGlyphs(ScaledFont *aFont,
const GlyphBuffer &aBuffer,
const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions(),
const GlyphRenderingOptions *aRenderingOptions = NULL) = 0;
/*
* This takes a source pattern and a mask, and composites the source pattern
* onto the destination surface using the alpha channel of the mask pattern
* as a mask for the operation.
*
* aSource Source pattern
* aMask Mask pattern
* aOptions Drawing options
*/
virtual void Mask(const Pattern &aSource,
const Pattern &aMask,
const DrawOptions &aOptions = DrawOptions()) = 0;
/*
* Push a clip to the DrawTarget.
*
* aPath The path to clip to
*/
virtual void PushClip(const Path *aPath) = 0;
/*
* Push an axis-aligned rectangular clip to the DrawTarget. This rectangle
* is specified in user space.
*
* aRect The rect to clip to
*/
virtual void PushClipRect(const Rect &aRect) = 0;
/* Pop a clip from the DrawTarget. A pop without a corresponding push will
* be ignored.
*/
virtual void PopClip() = 0;
/*
* Create a SourceSurface optimized for use with this DrawTarget from
* existing bitmap data in memory.
*
* The SourceSurface does not take ownership of aData, and may be freed at any time.
*/
virtual TemporaryRef<SourceSurface> CreateSourceSurfaceFromData(unsigned char *aData,
const IntSize &aSize,
int32_t aStride,
SurfaceFormat aFormat) const = 0;
/*
* Create a SourceSurface optimized for use with this DrawTarget from
* an arbitrary other SourceSurface. This may return aSourceSurface or some
* other existing surface.
*/
virtual TemporaryRef<SourceSurface> OptimizeSourceSurface(SourceSurface *aSurface) const = 0;
/*
* Create a SourceSurface for a type of NativeSurface. This may fail if the
* draw target does not know how to deal with the type of NativeSurface passed
* in.
*/
virtual TemporaryRef<SourceSurface>
CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const = 0;
/*
* Create a DrawTarget whose snapshot is optimized for use with this DrawTarget.
*/
virtual TemporaryRef<DrawTarget>
CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const = 0;
/*
* Create a path builder with the specified fillmode.
*
* We need the fill mode up front because of Direct2D.
* ID2D1SimplifiedGeometrySink requires the fill mode
* to be set before calling BeginFigure().
*/
virtual TemporaryRef<PathBuilder> CreatePathBuilder(FillRule aFillRule = FILL_WINDING) const = 0;
/*
* Create a GradientStops object that holds information about a set of
* gradient stops, this object is required for linear or radial gradient
* patterns to represent the color stops in the gradient.
*
* aStops An array of gradient stops
* aNumStops Number of stops in the array aStops
* aExtendNone This describes how to extend the stop color outside of the
* gradient area.
*/
virtual TemporaryRef<GradientStops>
CreateGradientStops(GradientStop *aStops,
uint32_t aNumStops,
ExtendMode aExtendMode = EXTEND_CLAMP) const = 0;
const Matrix &GetTransform() const { return mTransform; }
/*
* Set a transform on the surface, this transform is applied at drawing time
* to both the mask and source of the operation.
*/
virtual void SetTransform(const Matrix &aTransform)
{ mTransform = aTransform; mTransformDirty = true; }
SurfaceFormat GetFormat() { return mFormat; }
/* Tries to get a native surface for a DrawTarget, this may fail if the
* draw target cannot convert to this surface type.
*/
virtual void *GetNativeSurface(NativeSurfaceType aType) { return NULL; }
void AddUserData(UserDataKey *key, void *userData, void (*destroy)(void*)) {
mUserData.Add(key, userData, destroy);
}
void *GetUserData(UserDataKey *key) {
return mUserData.Get(key);
}
/* Within this rectangle all pixels will be opaque by the time the result of
* this DrawTarget is first used for drawing. Either by the underlying surface
* being used as an input to external drawing, or Snapshot() being called.
* This rectangle is specified in device space.
*/
void SetOpaqueRect(const IntRect &aRect) {
mOpaqueRect = aRect;
}
const IntRect &GetOpaqueRect() const {
return mOpaqueRect;
}
protected:
UserData mUserData;
Matrix mTransform;
IntRect mOpaqueRect;
bool mTransformDirty : 1;
SurfaceFormat mFormat;
};
class GFX2D_API Factory
{
public:
static bool HasSSE2();
static TemporaryRef<DrawTarget> CreateDrawTargetForCairoSurface(cairo_surface_t* aSurface);
static TemporaryRef<DrawTarget>
CreateDrawTarget(BackendType aBackend, const IntSize &aSize, SurfaceFormat aFormat);
static TemporaryRef<DrawTarget>
CreateDrawTargetForData(BackendType aBackend, unsigned char* aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat);
static TemporaryRef<ScaledFont>
CreateScaledFontForNativeFont(const NativeFont &aNativeFont, Float aSize);
/*
* This creates a scaled font with an associated cairo_scaled_font_t, and
* must be used when using the Cairo backend. The NativeFont and
* cairo_scaled_font_t* parameters must correspond to the same font.
*/
static TemporaryRef<ScaledFont>
CreateScaledFontWithCairo(const NativeFont &aNativeFont, Float aSize, cairo_scaled_font_t* aScaledFont);
/*
* This creates a simple data source surface for a certain size. It allocates
* new memory for the surface. This memory is freed when the surface is
* destroyed.
*/
static TemporaryRef<DataSourceSurface>
CreateDataSourceSurface(const IntSize &aSize, SurfaceFormat aFormat);
/*
* This creates a simple data source surface for some existing data. It will
* wrap this data and the data for this source surface. The caller is
* responsible for deallocating the memory only after destruction of the
* surface.
*/
static TemporaryRef<DataSourceSurface>
CreateDataSourceSurfaceFromData(unsigned char *aData, int32_t aStride,
const IntSize &aSize, SurfaceFormat aFormat);
#ifdef WIN32
static TemporaryRef<DrawTarget> CreateDrawTargetForD3D10Texture(ID3D10Texture2D *aTexture, SurfaceFormat aFormat);
static TemporaryRef<DrawTarget>
CreateDualDrawTargetForD3D10Textures(ID3D10Texture2D *aTextureA,
ID3D10Texture2D *aTextureB,
SurfaceFormat aFormat);
static void SetDirect3D10Device(ID3D10Device1 *aDevice);
static ID3D10Device1 *GetDirect3D10Device();
static TemporaryRef<GlyphRenderingOptions>
CreateDWriteGlyphRenderingOptions(IDWriteRenderingParams *aParams);
private:
static ID3D10Device1 *mD3D10Device;
#endif
};
}
}
#endif // _MOZILLA_GFX_2D_H