зеркало из https://github.com/mozilla/pjs.git
593 строки
16 KiB
Java
593 строки
16 KiB
Java
/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil -*-
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*
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* The contents of this file are subject to the Mozilla Public License
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* Version 1.0 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS"
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* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
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* the License for the specific language governing rights and limitations
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* under the License.
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*
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* The Original Code is the Grendel mail/news client.
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*
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* The Initial Developer of the Original Code is Netscape Communications
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* Corporation. Portions created by Netscape are Copyright (C) 1997
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* Netscape Communications Corporation. All Rights Reserved.
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*/
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package calypso.util;
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import java.util.*;
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// Hashtable.java
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// By Ned Etcode
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// Stolen and folded into calypso by Peter Linss
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// Copyright 1995, 1996, 1997 Netscape Communications Corp. All rights reserved.
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// Each entry in the table can be in one of three states:
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// 1. Empty -> hashCodes[index] == EMPTY
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// 2. Removed -> hashCodes[index] == REMOVED
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// 3. Filled -> keys[index] != null
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// You must call Hashtable.hash() to get the real hash code for this table.
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// There needs to be a way to call Object.hashCode() directly when you want
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// to do identity hashing. ALERT!
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/** Object subclass that implements a hash table.
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* @note 1.0 toString() prints as formatted text
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*/
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abstract class HashtableBase implements Cloneable
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{
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/** For the multiplicative hash, choose the golden ratio:
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* <pre>
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* A = ((sqrt(5) - 1) / 2) * (1 << 32)
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* </pre>
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* ala Knuth...
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*/
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static final int A = 0x9e3779b9;
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/** We use EMPTY and REMOVED as special markers in the table. If some
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* poor object returns one of these two values as their hashCode, it
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* is wacked to DEFAULT.
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*/
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static final int EMPTY = 0;
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static final int REMOVED = 1;
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static final int DEFAULT = 2;
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int count;
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int totalCount;
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int shift;
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int capacity;
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int indexMask;
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int hashCodes[];
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Object keys[];
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Object elements[];
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/** Constructs an empty Hashtable. The Hashtable will grow on demand
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* as more elements are added.
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*/
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HashtableBase () {
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super();
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shift = 32 - 3 + 1;
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}
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/** Constructs a Hashtable capable of holding at least
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* <b>initialCapacity</b> elements before needing to grow.
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*/
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HashtableBase (int aInitialCapacity) {
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this();
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if (aInitialCapacity < 0)
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throw new IllegalArgumentException("aInitialCapacity must be > 0");
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grow (aInitialCapacity);
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}
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/** Creates a shallow copy of the Hashtable. The table itself is cloned,
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* but none of the keys or elements are copied.
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*/
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public Object clone() {
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int len;
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HashtableBase newTable;
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try {
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newTable = (HashtableBase)super.clone();
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} catch (CloneNotSupportedException e) {
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throw new InternalError(
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"Error in clone(). This shouldn't happen.");
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}
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// If there is nothing in the table, then we cloned to make sure the
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// class was preserved, but just null everything out except for shift,
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// which implies the default initial capacity.
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if (count == 0) {
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newTable.shift = 32 - 3 + 1;
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newTable.totalCount = 0;
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newTable.capacity = 0;
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newTable.indexMask = 0;
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newTable.hashCodes = null;
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newTable.keys = null;
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newTable.elements = null;
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return newTable;
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}
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len = hashCodes.length;
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newTable.hashCodes = new int[len];
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newTable.keys = new Object[len];
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newTable.elements = new Object[len];
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System.arraycopy(hashCodes, 0, newTable.hashCodes, 0, len);
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System.arraycopy(keys, 0, newTable.keys, 0, len);
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System.arraycopy(elements, 0, newTable.elements, 0, len);
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return newTable;
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}
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/** Returns the number of elements in the Hashtable.
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*/
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public int count() {
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return count;
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}
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/** Returns the number of elements in the Hashtable.
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*/
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public int size() {
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return count;
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}
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/** Returns <b>true</b> if there are no elements in the Hashtable.
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*/
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public boolean isEmpty() {
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return (count == 0);
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}
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/** Returns an Enumeration of the Hashtable's keys.
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* @see #elements
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*/
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public Enumeration keys() {
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return new HashtableEnumerator(this, true);
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}
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/** Returns an Enumeration of the Hashtable's elements.
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* @see #keys
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*/
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public Enumeration elements() {
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return new HashtableEnumerator(this, false);
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}
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/** Returns a Vector containing the Hashtable's keys.
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*/
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public Vector keysVector() {
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int i, vectCount;
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Object key;
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Vector vect;
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if (count == 0)
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return new Vector();
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vect = new Vector(count);
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vectCount = 0;
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for (i = 0; i < keys.length && vectCount < count; i++) {
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key = keys[i];
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if (key != null) {
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vect.addElement(key);
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vectCount++;
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}
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}
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return vect;
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}
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/** Returns a Vector containing the Hashtable's elements.
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*/
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public Vector elementsVector() {
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int i, vectCount;
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Object element;
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Vector vect;
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if (count == 0)
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return new Vector();
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vect = new Vector(count);
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vectCount = 0;
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for (i = 0; i < elements.length && vectCount < count; i++) {
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element = elements[i];
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if (element != null) {
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vect.addElement(element);
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vectCount++;
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}
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}
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return vect;
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}
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/** Returns an Object array containing the Hashtable's keys.
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*/
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int getKeysArray (Object[] aArray) {
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int i, arrayCount;
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Object key;
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arrayCount = 0;
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for (i = 0; i < keys.length && arrayCount < count; i++) {
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key = keys[i];
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if (key != null) {
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aArray[arrayCount++] = key;
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}
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}
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return arrayCount;
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}
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/** Returns an Object array containing the Hashtable's elements.
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*/
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int getElementsArray (Object[] aArray) {
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int i, arrayCount;
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Object element;
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arrayCount = 0;
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for (i = 0; i < elements.length && arrayCount < count; i++) {
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element = elements[i];
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if (element != null) {
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aArray[arrayCount++] = element;
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}
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}
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return arrayCount;
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}
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/** Returns <b>true</b> if the Hashtable contains the element. This method
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* is slow -- O(n) -- because it must scan the table searching for the
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* element.
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*/
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boolean containsElement (Object aElement) {
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int i;
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Object tmp;
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// We need to short-circuit here since the data arrays may not have
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// been allocated yet.
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if (count == 0)
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return false;
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if (aElement == null)
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throw new NullPointerException();
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if (elements == null)
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return false;
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for (i = 0; i < elements.length; i++) {
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tmp = elements[i];
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if (tmp != null && aElement.equals (tmp))
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return true;
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}
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return false;
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}
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/** Removes <b>key</b> and the element associated with it from the
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* Hashtable. Returns the element associated with <b>key</b>, or
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* <b>null</b> if <b>key</b> was not present.
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*/
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Object removeKey (Object aKey) {
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int index;
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Object oldValue;
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// We need to short-circuit here since the data arrays may not have
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// been allocated yet.
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if (count == 0)
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return null;
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index = tableIndexFor(aKey, hash(aKey));
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oldValue = elements[index];
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if (oldValue == null)
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return null;
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count--;
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hashCodes[index] = REMOVED;
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keys[index] = null;
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elements[index] = null;
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return oldValue;
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}
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/** Places the <b>key</b>/<b>element</b> pair in the Hashtable. Neither
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* <b>key</b> nor <b>element</b> may be <b>null</b>. Returns the old
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* element associated with <b>key</b>, or <b>null</b> if the <b>key</b>
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* was not present.
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*/
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Object put (Object aKey, Object aElement) {
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int index, hash;
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Object oldValue;
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if (aElement == null)
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throw new NullPointerException();
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// Since we delay allocating the data arrays until we actually need
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// them, check to make sure they exist before attempting to put
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// something in them.
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if (hashCodes == null)
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grow();
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hash = hash(aKey);
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index = tableIndexFor(aKey, hash);
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oldValue = elements[index];
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// If the total number of occupied slots (either with a real element or
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// a removed marker) gets too big, grow the table.
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if (oldValue == null) {
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if (hashCodes[index] == EMPTY) {
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if (totalCount >= capacity) {
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grow();
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return put(aKey, aElement);
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}
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totalCount++;
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}
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count++;
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}
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hashCodes[index] = hash;
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keys[index] = aKey;
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elements[index] = aElement;
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return oldValue;
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}
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/** We preclude the hashCodes EMPTY and REMOVED because we use them to
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* indicate empty and previously filled slots in the table. All the
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* Hashtable code should go through here and not call hashCode()
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* directly on the key.
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*/
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int hash(Object aKey) {
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int hash;
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// On sparc it appears that the last 3 bits of Object.hashCode() are
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// insignificant! ALERT!
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hash = aKey.hashCode();
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if (hash == EMPTY || hash == REMOVED)
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hash = DEFAULT;
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return hash;
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}
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/** Primitive method used internally to find slots in the
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* table. If the key is present in the table, this method will return the
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* index
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* under which it is stored. If the key is not present, then this
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* method will return the index under which it can be put. The caller
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* must look at the hashCode at that index to differentiate between
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* the two possibilities.
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*/
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int tableIndexFor(Object aKey, int aHash) {
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int product, testHash, index, step, removedIndex, probeCount;
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product = aHash * A;
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index = product >>> shift;
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// Probe the first slot in the table. We keep track of the first
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// index where we found a REMOVED marker so we can return that index
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// as the first available slot if the key is not already in the table.
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testHash = hashCodes[index];
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if (testHash == aHash) {
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if (aKey.equals (keys[index]))
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return index;
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removedIndex = -1;
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} else if (testHash == EMPTY)
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return index;
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else if (testHash == REMOVED)
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removedIndex = index;
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else
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removedIndex = -1;
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// Our first probe has failed, so now we need to start looking
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// elsewhere in the table.
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step = ((product >>> (2 * shift - 32)) & indexMask) | 1;
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probeCount = 1;
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do {
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probeCount++;
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index = (index + step) & indexMask;
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testHash = hashCodes[index];
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if (testHash == aHash) {
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if (aKey.equals (keys[index]))
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return index;
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} else if (testHash == EMPTY) {
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if (removedIndex < 0)
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return index;
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else
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return removedIndex;
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} else if (testHash == REMOVED && removedIndex == -1)
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removedIndex = index;
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} while (probeCount <= totalCount);
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// Something very bad has happened.
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throw new Error ("Hashtable overflow");
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}
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/** Grows the table to accommodate at least capacity number of elements.
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*/
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private void grow (int aCapacity) {
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int tableSize, power;
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// Find the lowest power of 2 size for the table which will allow
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// us to insert initialCapacity number of objects before having to
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// grow.
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tableSize = (aCapacity * 4) / 3;
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power = 3;
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while ((1 << power) < tableSize)
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power++;
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// Once shift is set, then grow() will do the right thing when
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// called.
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shift = 32 - power + 1;
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grow();
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}
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/** Grows the table by a factor of 2 (or creates it if necessary). All
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* the REMOVED markers go away and the elements are rehashed into the
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* bigger table.
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*/
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protected void grow() {
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int i, index, hash, power, oldHashCodes[];
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Object key, oldKeys[], oldValues[];
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// The table size needs to be a power of two, and it should double
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// when it grows. We grow when we are more than 3/4 full.
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shift--;
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power = 32 - shift;
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indexMask = (1 << power) - 1;
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capacity = (3 * (1 << power)) / 4;
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oldHashCodes = hashCodes;
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oldKeys = keys;
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oldValues = elements;
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hashCodes = new int[1 << power];
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keys = new Object[1 << power];
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elements = new Object[1 << power];
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// Reinsert the old elements into the new table if there are any. Be
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// sure to reset the counts and increment them as the old entries are
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// put back in the table.
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totalCount = 0;
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if (count > 0) {
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count = 0;
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for (i = 0; i < oldHashCodes.length; i++) {
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key = oldKeys[i];
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if (key != null) {
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hash = oldHashCodes[i];
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index = tableIndexFor(key, hash);
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hashCodes[index] = hash;
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keys[index] = key;
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elements[index] = oldValues[i];
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count++;
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totalCount++;
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}
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}
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}
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}
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/** Removes all keys and elements from the Hashtable.
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*/
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public void clear() {
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int i;
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if (hashCodes == null)
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return;
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for (i = 0; i < hashCodes.length; i++) {
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hashCodes[i] = EMPTY;
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keys[i] = null;
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elements[i] = null;
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}
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count = 0;
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totalCount = 0;
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}
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/** Returns a string serialization of the Hashtable using the
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* Serializer.
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* @see Serializer
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*/
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public String toString ()
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{
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if ((count == 0) || (keys == null))
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return "{empty}";
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StringBuf buffer = new StringBuf ("{\n");
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Object key;
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Object element;
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for (int index = 0; index < elements.length; index++)
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{
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key = keys[index];
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if (null != key)
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{
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element = elements[index];
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buffer.append (" " + key + " = " + element);
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}
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}
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buffer.append ("}");
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return buffer.toString ();
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}
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}
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class HashtableEnumerator implements Enumeration {
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boolean keyEnum;
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int index;
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int returnedCount;
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HashtableBase table;
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HashtableEnumerator(HashtableBase table, boolean keyEnum) {
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super();
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this.table = table;
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this.keyEnum = keyEnum;
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returnedCount = 0;
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if (table.keys != null)
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index = table.keys.length;
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else
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index = 0;
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}
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public boolean hasMoreElements() {
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if (returnedCount < table.count)
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return true;
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return false;
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}
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public Object nextElement() {
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index--;
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while (index >= 0 && table.elements[index] == null)
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index--;
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if (index < 0 || returnedCount >= table.count)
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throw new NoSuchElementException();
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returnedCount++;
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if (keyEnum)
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return table.keys[index];
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return table.elements[index];
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}
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}
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