зеркало из https://github.com/mozilla/pjs.git
789 строки
23 KiB
C++
789 строки
23 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Robert O'Callahan <robert@ocallahan.org>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "BasicLayers.h"
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#include "ImageLayers.h"
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#include "nsTArray.h"
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#include "nsGUIEvent.h"
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#include "nsIRenderingContext.h"
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#include "gfxContext.h"
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#include "gfxImageSurface.h"
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#include "gfxPattern.h"
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#include "gfxPlatform.h"
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#include "gfxUtils.h"
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#include "ThebesLayerBuffer.h"
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#include "GLContext.h"
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namespace mozilla {
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namespace layers {
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class BasicContainerLayer;
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/**
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* This is the ImplData for all Basic layers. It also exposes methods
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* private to the Basic implementation that are common to all Basic layer types.
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* In particular, there is an internal Paint() method that we can use
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* to paint the contents of non-Thebes layers.
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*
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* The class hierarchy for Basic layers is like this:
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* BasicImplData
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* Layer | | |
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* | | | |
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* +-> ContainerLayer | | |
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* | | | | |
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* | +-> BasicContainerLayer <--+ | |
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* | | |
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* +-> ThebesLayer | |
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* | | | |
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* | +-> BasicThebesLayer <---------+ |
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* | |
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* +-> ImageLayer |
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* | |
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* +-> BasicImageLayer <--------------+
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*/
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class BasicImplData {
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public:
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BasicImplData()
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{
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MOZ_COUNT_CTOR(BasicImplData);
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}
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~BasicImplData()
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{
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MOZ_COUNT_DTOR(BasicImplData);
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}
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/**
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* Layers that paint themselves, such as ImageLayers, should paint
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* in response to this method call. aContext will already have been
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* set up to account for all the properties of the layer (transform,
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* opacity, etc).
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*/
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virtual void Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData) {}
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};
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static BasicImplData*
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ToData(Layer* aLayer)
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{
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return static_cast<BasicImplData*>(aLayer->ImplData());
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}
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class BasicContainerLayer : public ContainerLayer, BasicImplData {
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public:
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BasicContainerLayer(BasicLayerManager* aManager) :
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ContainerLayer(aManager, static_cast<BasicImplData*>(this))
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{
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MOZ_COUNT_CTOR(BasicContainerLayer);
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}
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virtual ~BasicContainerLayer();
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virtual void SetVisibleRegion(const nsIntRegion& aRegion)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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ContainerLayer::SetVisibleRegion(aRegion);
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}
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virtual void InsertAfter(Layer* aChild, Layer* aAfter);
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virtual void RemoveChild(Layer* aChild);
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protected:
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void RemoveChildInternal(Layer* aChild);
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BasicLayerManager* BasicManager()
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{
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return static_cast<BasicLayerManager*>(mManager);
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}
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};
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BasicContainerLayer::~BasicContainerLayer()
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{
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while (mFirstChild) {
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RemoveChildInternal(mFirstChild);
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}
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MOZ_COUNT_DTOR(BasicContainerLayer);
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}
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void
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BasicContainerLayer::InsertAfter(Layer* aChild, Layer* aAfter)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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NS_ASSERTION(aChild->Manager() == Manager(),
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"Child has wrong manager");
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NS_ASSERTION(!aChild->GetParent(),
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"aChild already in the tree");
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NS_ASSERTION(!aChild->GetNextSibling() && !aChild->GetPrevSibling(),
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"aChild already has siblings?");
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NS_ASSERTION(!aAfter ||
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(aAfter->Manager() == Manager() &&
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aAfter->GetParent() == this),
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"aAfter is not our child");
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NS_ADDREF(aChild);
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aChild->SetParent(this);
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if (!aAfter) {
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aChild->SetNextSibling(mFirstChild);
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if (mFirstChild) {
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mFirstChild->SetPrevSibling(aChild);
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}
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mFirstChild = aChild;
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return;
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}
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Layer* next = aAfter->GetNextSibling();
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aChild->SetNextSibling(next);
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aChild->SetPrevSibling(aAfter);
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if (next) {
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next->SetPrevSibling(aChild);
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}
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aAfter->SetNextSibling(aChild);
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}
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void
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BasicContainerLayer::RemoveChild(Layer* aChild)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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RemoveChildInternal(aChild);
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}
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void
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BasicContainerLayer::RemoveChildInternal(Layer* aChild)
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{
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NS_ASSERTION(aChild->Manager() == Manager(),
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"Child has wrong manager");
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NS_ASSERTION(aChild->GetParent() == this,
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"aChild not our child");
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Layer* prev = aChild->GetPrevSibling();
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Layer* next = aChild->GetNextSibling();
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if (prev) {
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prev->SetNextSibling(next);
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} else {
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mFirstChild = next;
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}
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if (next) {
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next->SetPrevSibling(prev);
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}
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aChild->SetNextSibling(nsnull);
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aChild->SetPrevSibling(nsnull);
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aChild->SetParent(nsnull);
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NS_RELEASE(aChild);
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}
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// Returns true if it's OK to save the contents of aLayer in an
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// opaque surface (a surface without an alpha channel).
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// If we can use a surface without an alpha channel, we should, because
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// it will often make painting of antialiased text faster and higher
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// quality.
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static PRBool
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UseOpaqueSurface(Layer* aLayer)
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{
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// If the visible content in the layer is opaque, there is no need
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// for an alpha channel.
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if (aLayer->IsOpaqueContent())
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return PR_TRUE;
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// Also, if this layer is the bottommost layer in a container which
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// doesn't need an alpha channel, we can use an opaque surface for this
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// layer too. Any transparent areas must be covered by something else
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// in the container.
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BasicContainerLayer* parent =
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static_cast<BasicContainerLayer*>(aLayer->GetParent());
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return parent && parent->GetFirstChild() == aLayer &&
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UseOpaqueSurface(parent);
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}
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class BasicThebesLayer : public ThebesLayer, BasicImplData {
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public:
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BasicThebesLayer(BasicLayerManager* aLayerManager) :
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ThebesLayer(aLayerManager, static_cast<BasicImplData*>(this))
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{
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MOZ_COUNT_CTOR(BasicThebesLayer);
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}
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virtual ~BasicThebesLayer()
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{
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MOZ_COUNT_DTOR(BasicThebesLayer);
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}
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virtual void SetVisibleRegion(const nsIntRegion& aRegion)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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ThebesLayer::SetVisibleRegion(aRegion);
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}
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virtual void InvalidateRegion(const nsIntRegion& aRegion)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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mValidRegion.Sub(mValidRegion, aRegion);
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}
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virtual void Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData);
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protected:
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BasicLayerManager* BasicManager()
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{
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return static_cast<BasicLayerManager*>(mManager);
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}
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ThebesLayerBuffer mBuffer;
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};
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void
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BasicThebesLayer::Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData)
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{
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NS_ASSERTION(BasicManager()->InDrawing(),
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"Can only draw in drawing phase");
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gfxContext* target = BasicManager()->GetTarget();
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NS_ASSERTION(target, "We shouldn't be called if there's no target");
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if (!BasicManager()->IsRetained()) {
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mValidRegion.SetEmpty();
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mBuffer.Clear();
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aCallback(this, target, mVisibleRegion, nsIntRegion(), aCallbackData);
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return;
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}
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PRUint32 flags = 0;
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if (UseOpaqueSurface(this)) {
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flags |= ThebesLayerBuffer::OPAQUE_CONTENT;
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}
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{
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ThebesLayerBuffer::PaintState state =
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mBuffer.BeginPaint(this, aContext, flags);
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mValidRegion.Sub(mValidRegion, state.mRegionToInvalidate);
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if (state.mContext) {
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// The area that became invalid and is visible needs to be repainted
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// (this could be the whole visible area if our buffer switched
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// from RGB to RGBA, because we might need to repaint with
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// subpixel AA)
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state.mRegionToInvalidate.And(state.mRegionToInvalidate, mVisibleRegion);
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aCallback(this, state.mContext, state.mRegionToDraw,
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state.mRegionToInvalidate, aCallbackData);
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mValidRegion.Or(mValidRegion, state.mRegionToDraw);
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} else {
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NS_ASSERTION(state.mRegionToDraw.IsEmpty() &&
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state.mRegionToInvalidate.IsEmpty(),
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"If we need to draw, we should have a context");
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}
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}
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mBuffer.DrawTo(this, flags, target);
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}
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class BasicImageLayer : public ImageLayer, BasicImplData {
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public:
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BasicImageLayer(BasicLayerManager* aLayerManager) :
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ImageLayer(aLayerManager, static_cast<BasicImplData*>(this))
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{
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MOZ_COUNT_CTOR(BasicImageLayer);
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}
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virtual ~BasicImageLayer()
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{
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MOZ_COUNT_DTOR(BasicImageLayer);
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}
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virtual void SetVisibleRegion(const nsIntRegion& aRegion)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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ImageLayer::SetVisibleRegion(aRegion);
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}
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virtual void Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData);
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protected:
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BasicLayerManager* BasicManager()
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{
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return static_cast<BasicLayerManager*>(mManager);
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}
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};
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void
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BasicImageLayer::Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData)
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{
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if (!mContainer)
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return;
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gfxIntSize size;
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nsRefPtr<gfxASurface> surface = mContainer->GetCurrentAsSurface(&size);
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if (!surface) {
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return;
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}
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nsRefPtr<gfxPattern> pat = new gfxPattern(surface);
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if (!pat) {
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return;
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}
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pat->SetFilter(mFilter);
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// Set PAD mode so that when the video is being scaled, we do not sample
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// outside the bounds of the video image.
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gfxPattern::GraphicsExtend extend = gfxPattern::EXTEND_PAD;
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// PAD is slow with X11 and Quartz surfaces, so prefer speed over correctness
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// and use NONE.
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nsRefPtr<gfxASurface> target = aContext->CurrentSurface();
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gfxASurface::gfxSurfaceType type = target->GetType();
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if (type == gfxASurface::SurfaceTypeXlib ||
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type == gfxASurface::SurfaceTypeXcb ||
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type == gfxASurface::SurfaceTypeQuartz) {
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extend = gfxPattern::EXTEND_NONE;
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}
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pat->SetExtend(extend);
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/* Draw RGB surface onto frame */
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aContext->NewPath();
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aContext->PixelSnappedRectangleAndSetPattern(
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gfxRect(0, 0, size.width, size.height), pat);
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aContext->Fill();
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}
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class BasicColorLayer : public ColorLayer, BasicImplData {
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public:
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BasicColorLayer(BasicLayerManager* aLayerManager) :
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ColorLayer(aLayerManager, static_cast<BasicImplData*>(this))
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{
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MOZ_COUNT_CTOR(BasicColorLayer);
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}
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virtual ~BasicColorLayer()
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{
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MOZ_COUNT_DTOR(BasicColorLayer);
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}
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virtual void SetVisibleRegion(const nsIntRegion& aRegion)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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ColorLayer::SetVisibleRegion(aRegion);
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}
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virtual void Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData);
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protected:
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BasicLayerManager* BasicManager()
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{
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return static_cast<BasicLayerManager*>(mManager);
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}
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};
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void
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BasicColorLayer::Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData)
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{
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aContext->SetColor(mColor);
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aContext->Paint();
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}
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class BasicCanvasLayer : public CanvasLayer,
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BasicImplData
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{
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public:
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BasicCanvasLayer(BasicLayerManager* aLayerManager) :
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CanvasLayer(aLayerManager, static_cast<BasicImplData*>(this))
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{
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MOZ_COUNT_CTOR(BasicCanvasLayer);
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}
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virtual ~BasicCanvasLayer()
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{
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MOZ_COUNT_DTOR(BasicCanvasLayer);
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}
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virtual void Initialize(const Data& aData);
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virtual void Updated(const nsIntRect& aRect);
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virtual void Paint(gfxContext* aContext,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData);
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protected:
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nsRefPtr<gfxASurface> mSurface;
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nsRefPtr<mozilla::gl::GLContext> mGLContext;
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nsIntRect mBounds;
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nsIntRect mUpdatedRect;
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PRPackedBool mGLBufferIsPremultiplied;
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PRPackedBool mNeedsYFlip;
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};
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void
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BasicCanvasLayer::Initialize(const Data& aData)
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{
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NS_ASSERTION(mSurface == nsnull, "BasicCanvasLayer::Initialize called twice!");
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mUpdatedRect.Empty();
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if (aData.mSurface) {
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mSurface = aData.mSurface;
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NS_ASSERTION(aData.mGLContext == nsnull,
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"CanvasLayer can't have both surface and GLContext");
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mNeedsYFlip = PR_FALSE;
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} else if (aData.mGLContext) {
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mGLContext = aData.mGLContext;
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mGLBufferIsPremultiplied = aData.mGLBufferIsPremultiplied;
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mNeedsYFlip = PR_TRUE;
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} else {
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NS_ERROR("CanvasLayer created without mSurface or mGLContext?");
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}
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mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
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}
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void
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BasicCanvasLayer::Updated(const nsIntRect& aRect)
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{
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NS_ASSERTION(mUpdatedRect.IsEmpty(),
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"CanvasLayer::Updated called more than once in a transaction!");
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mUpdatedRect.UnionRect(mUpdatedRect, aRect);
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if (mGLContext) {
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nsRefPtr<gfxImageSurface> isurf =
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new gfxImageSurface(gfxIntSize(mBounds.width, mBounds.height),
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IsOpaqueContent()
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? gfxASurface::ImageFormatRGB24
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: gfxASurface::ImageFormatARGB32);
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if (!isurf || isurf->CairoStatus() != 0) {
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return;
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}
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NS_ASSERTION(isurf->Stride() == mBounds.width * 4, "gfxImageSurface stride isn't what we expect!");
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// We need to read from the GLContext
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mGLContext->MakeCurrent();
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// We have to flush to ensure that any buffered GL operations are
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// in the framebuffer before we read.
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mGLContext->fFlush();
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// For simplicity, we read the entire framebuffer for now -- in
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// the future we should use mUpdatedRect, though with WebGL we don't
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// have an easy way to generate one.
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#ifndef USE_GLES2
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mGLContext->fReadPixels(0, 0, mBounds.width, mBounds.height,
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LOCAL_GL_BGRA, LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV,
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isurf->Data());
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#else
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mGLContext->fReadPixels(0, 0, mBounds.width, mBounds.height,
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LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE,
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isurf->Data());
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#endif
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// If the underlying GLContext doesn't have a framebuffer into which
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// premultiplied values were written, we have to do this ourselves here.
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// Note that this is a WebGL attribute; GL itself has no knowledge of
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// premultiplied or unpremultiplied alpha.
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if (!mGLBufferIsPremultiplied)
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gfxUtils::PremultiplyImageSurface(isurf);
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// stick our surface into mSurface, so that the Paint() path is the same
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mSurface = isurf;
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}
|
|
|
|
// sanity
|
|
NS_ASSERTION(mUpdatedRect.IsEmpty() || mBounds.Contains(mUpdatedRect),
|
|
"CanvasLayer: Updated rect bigger than bounds!");
|
|
}
|
|
|
|
void
|
|
BasicCanvasLayer::Paint(gfxContext* aContext,
|
|
LayerManager::DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData)
|
|
{
|
|
nsRefPtr<gfxPattern> pat = new gfxPattern(mSurface);
|
|
|
|
pat->SetFilter(mFilter);
|
|
pat->SetExtend(gfxPattern::EXTEND_PAD);
|
|
|
|
gfxRect r(0, 0, mBounds.width, mBounds.height);
|
|
gfxMatrix m;
|
|
if (mNeedsYFlip) {
|
|
m = aContext->CurrentMatrix();
|
|
aContext->Translate(gfxPoint(0.0, mBounds.height));
|
|
aContext->Scale(1.0, -1.0);
|
|
}
|
|
|
|
aContext->NewPath();
|
|
aContext->PixelSnappedRectangleAndSetPattern(r, pat);
|
|
aContext->Fill();
|
|
|
|
if (mNeedsYFlip) {
|
|
aContext->SetMatrix(m);
|
|
}
|
|
|
|
mUpdatedRect.Empty();
|
|
}
|
|
|
|
BasicLayerManager::BasicLayerManager(gfxContext* aContext) :
|
|
mDefaultTarget(aContext)
|
|
#ifdef DEBUG
|
|
, mPhase(PHASE_NONE)
|
|
#endif
|
|
, mDoubleBuffering(BUFFER_NONE), mUsingDefaultTarget(PR_FALSE),
|
|
mRetain(PR_FALSE)
|
|
{
|
|
MOZ_COUNT_CTOR(BasicLayerManager);
|
|
}
|
|
|
|
BasicLayerManager::~BasicLayerManager()
|
|
{
|
|
NS_ASSERTION(!InTransaction(), "Died during transaction?");
|
|
MOZ_COUNT_DTOR(BasicLayerManager);
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::SetDefaultTarget(gfxContext* aContext,
|
|
BufferMode aDoubleBuffering)
|
|
{
|
|
NS_ASSERTION(!InTransaction(),
|
|
"Must set default target outside transaction");
|
|
mDefaultTarget = aContext;
|
|
mDoubleBuffering = aDoubleBuffering;
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::SetRetain(PRBool aRetain)
|
|
{
|
|
NS_ASSERTION(!InTransaction(),
|
|
"Must set retained mode outside transaction");
|
|
mRetain = aRetain;
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::BeginTransaction()
|
|
{
|
|
mUsingDefaultTarget = PR_TRUE;
|
|
BeginTransactionWithTarget(mDefaultTarget);
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::BeginTransactionWithTarget(gfxContext* aTarget)
|
|
{
|
|
NS_ASSERTION(!InTransaction(), "Nested transactions not allowed");
|
|
#ifdef DEBUG
|
|
mPhase = PHASE_CONSTRUCTION;
|
|
#endif
|
|
mTarget = aTarget;
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::EndTransaction(DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData)
|
|
{
|
|
NS_ASSERTION(mRoot, "Root not set");
|
|
NS_ASSERTION(InConstruction(), "Should be in construction phase");
|
|
#ifdef DEBUG
|
|
mPhase = PHASE_DRAWING;
|
|
#endif
|
|
|
|
if (mTarget) {
|
|
if (mUsingDefaultTarget && mDoubleBuffering != BUFFER_NONE) {
|
|
nsRefPtr<gfxASurface> targetSurface = mTarget->CurrentSurface();
|
|
mTarget->PushGroup(targetSurface->GetContentType());
|
|
}
|
|
|
|
PaintLayer(mRoot, aCallback, aCallbackData);
|
|
|
|
if (mUsingDefaultTarget && mDoubleBuffering != BUFFER_NONE) {
|
|
mTarget->PopGroupToSource();
|
|
mTarget->SetOperator(gfxContext::OPERATOR_SOURCE);
|
|
mTarget->Paint();
|
|
}
|
|
|
|
mTarget = nsnull;
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
mPhase = PHASE_NONE;
|
|
#endif
|
|
mUsingDefaultTarget = PR_FALSE;
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::SetRoot(Layer* aLayer)
|
|
{
|
|
NS_ASSERTION(aLayer, "Root can't be null");
|
|
NS_ASSERTION(aLayer->Manager() == this, "Wrong manager");
|
|
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
|
|
mRoot = aLayer;
|
|
}
|
|
|
|
// Returns true if painting aLayer requires a PushGroup
|
|
static PRBool
|
|
NeedsGroup(Layer* aLayer)
|
|
{
|
|
return aLayer->GetOpacity() != 1.0;
|
|
}
|
|
|
|
// Returns true if we need to save the state of the gfxContext when
|
|
// we start painting aLayer (and restore the state when we've finished
|
|
// painting aLayer)
|
|
static PRBool
|
|
NeedsState(Layer* aLayer)
|
|
{
|
|
return aLayer->GetClipRect() != nsnull ||
|
|
!aLayer->GetTransform().IsIdentity();
|
|
}
|
|
|
|
void
|
|
BasicLayerManager::PaintLayer(Layer* aLayer,
|
|
DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData)
|
|
{
|
|
PRBool needsGroup = NeedsGroup(aLayer);
|
|
PRBool needsSaveRestore = needsGroup || NeedsState(aLayer);
|
|
|
|
if (needsSaveRestore) {
|
|
mTarget->Save();
|
|
|
|
if (aLayer->GetClipRect()) {
|
|
const nsIntRect& r = *aLayer->GetClipRect();
|
|
mTarget->NewPath();
|
|
mTarget->Rectangle(gfxRect(r.x, r.y, r.width, r.height), PR_TRUE);
|
|
mTarget->Clip();
|
|
}
|
|
|
|
gfxMatrix transform;
|
|
// XXX we need to add some kind of 3D transform support, possibly
|
|
// using pixman?
|
|
NS_ASSERTION(aLayer->GetTransform().Is2D(),
|
|
"Only 2D transforms supported currently");
|
|
aLayer->GetTransform().Is2D(&transform);
|
|
mTarget->Multiply(transform);
|
|
|
|
if (needsGroup) {
|
|
// If we need to call PushGroup, we should clip to the smallest possible
|
|
// area first to minimize the size of the temporary surface.
|
|
nsIntRect bbox = aLayer->GetVisibleRegion().GetBounds();
|
|
gfxRect deviceRect =
|
|
mTarget->UserToDevice(gfxRect(bbox.x, bbox.y, bbox.width, bbox.height));
|
|
deviceRect.RoundOut();
|
|
|
|
gfxMatrix currentMatrix = mTarget->CurrentMatrix();
|
|
mTarget->IdentityMatrix();
|
|
mTarget->NewPath();
|
|
mTarget->Rectangle(deviceRect);
|
|
mTarget->Clip();
|
|
mTarget->SetMatrix(currentMatrix);
|
|
|
|
gfxASurface::gfxContentType type = UseOpaqueSurface(aLayer)
|
|
? gfxASurface::CONTENT_COLOR : gfxASurface::CONTENT_COLOR_ALPHA;
|
|
mTarget->PushGroup(type);
|
|
}
|
|
}
|
|
|
|
ToData(aLayer)->Paint(mTarget, aCallback, aCallbackData);
|
|
for (Layer* child = aLayer->GetFirstChild(); child;
|
|
child = child->GetNextSibling()) {
|
|
PaintLayer(child, aCallback, aCallbackData);
|
|
}
|
|
|
|
if (needsSaveRestore) {
|
|
if (needsGroup) {
|
|
mTarget->PopGroupToSource();
|
|
mTarget->Paint(aLayer->GetOpacity());
|
|
}
|
|
|
|
mTarget->Restore();
|
|
}
|
|
}
|
|
|
|
already_AddRefed<ThebesLayer>
|
|
BasicLayerManager::CreateThebesLayer()
|
|
{
|
|
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
|
|
nsRefPtr<ThebesLayer> layer = new BasicThebesLayer(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
already_AddRefed<ContainerLayer>
|
|
BasicLayerManager::CreateContainerLayer()
|
|
{
|
|
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
|
|
nsRefPtr<ContainerLayer> layer = new BasicContainerLayer(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
already_AddRefed<ImageLayer>
|
|
BasicLayerManager::CreateImageLayer()
|
|
{
|
|
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
|
|
nsRefPtr<ImageLayer> layer = new BasicImageLayer(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
already_AddRefed<ColorLayer>
|
|
BasicLayerManager::CreateColorLayer()
|
|
{
|
|
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
|
|
nsRefPtr<ColorLayer> layer = new BasicColorLayer(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
already_AddRefed<CanvasLayer>
|
|
BasicLayerManager::CreateCanvasLayer()
|
|
{
|
|
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
|
|
nsRefPtr<CanvasLayer> layer = new BasicCanvasLayer(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
}
|
|
}
|